I decided that screenshots were too much hassle (somehow) so I made a video instead. On the bright side, you get a better look at it.
Let me know what you think! I'd love to have it as part of a future update. Also, if you like it, I could happily make other interiors E.G. 11th Doctor's first one (my favourite).
Three issues.
1) the ramp from the door is a brick and metal walkway up.
2) it is a bit big (only real issue)
3) (just a tiny nitpick) the chair is across from the door
I'm not sure yet, I may setup a bounds thing in the world whereby you cannot exceed these bounds, however then there's the problem with people wanting to build big Tardises. I'll have a think about it!
Just getting ready to release Test Build 7 to beta testers, and i'm also happy to announce that we are getting very close to a full 1.8 public release.
Really? With stuff like screwdrivers, Bessie, and all the small or minor content? Considering that you had to re-write all the code you took so little time..........I'm not complaining though soon everyone will get the update!
Can't wait to release it to everyone, but with the new systems we have been writing it is making it so much quicker and easier to add content into the mod!
Great! By the way thanks for replying to my idea! I'm so exited to this update! Is build 8 going to have the TARDIS console panels and set switches and the stuff like that? And is changing interiors implemented yet?
Not sure it is going to have that yet, but it is coming in a later update!
Also for everyone that doesn't already know we released another update "7.5" which includes the ability to lock your Tardis, it includes weapons, ores, crafting, and fixes the Tardis bug with regenerating interiors!
Great, i love some "privacy" especially on the server ^-^ this is my last week in this wi-fi less town, so hopefullly i'll see you on the server shortly
The Meaning of Life, the Universe, and Everything.
Join Date:
5/2/2015
Posts:
206
Minecraft:
50ap5ud5
Member Details
Hi 1WTC,
I've been using this mod for almost 3 weeks now, and I absolutely love it! The Tardis transition is fast and responsive and the forcefield is very useful for keeping mobs at bay.
The dalek spawn rate is just right, enough to keep you scared when you turn the corner, but not too unfair. There is a large amount of planets to go to and the mod in general is quite stable too.
I do find that mobs can sometimes break through the Tardis forcefield at certain points-I'm not sure if this was done intentionally to not make it overpowered
But that feature did let a special weapons dalek partially break through the forcefield one time and as a result blew me up! Haha!
Although I haven't played this mod for long, I have been following this thread for a while.
I would like to make a few suggestions on the Materialisation process and door mechanisms for the Tardis.
I was thinking, since you mentioned that the Tardis flight process will now be include flickable switches and buttons, why not use the monitor(s)
as a 360 degree scanner to show the outside of the Tardis? This way, the user can view where they've landed. (image attached shows my concept)
In addition I think the monitor could also show the demat and remat process while the Tardis is in flight, to be more true to the show and so the user can see the whole demat and remat process, which would be very cool!
As a result when one exits the doors the Tardis will have already rematted.
That also brings me to my final suggestion.
Again, to be more true to the show, is it possible for the door mechanisms be
modified so that the player can't exit until the Tardis has fully
materialised at the destination?
Thank you for creating such an excellent mod-it brings a great doctor who experience
to minecraft and for this, I wish the team good luck for the future!
Three issues.
1) the ramp from the door is a brick and metal walkway up.
2) it is a bit big (only real issue)
3) (just a tiny nitpick) the chair is across from the door
How about adding it after the beta?
Can u make me OP on dalek mod universe server again for some reason I don't have it anymore
-ExtraCheezyTaco
Where is build 7? 1WTC said it would come out on Monday at the latest.
I am making a Minecraft Doctor Who Roleplay series, and of course I used this mod https://www.youtube.com/playlist?list=PLAHEs6aThw9tCq2XOU2dtPbWGLb7vnitr
Yea where is build 7?
Still working on it, I plan on releasing it today
Just getting ready to release Test Build 7 to beta testers, and i'm also happy to announce that we are getting very close to a full 1.8 public release.
Can't wait to release it to everyone, but with the new systems we have been writing it is making it so much quicker and easier to add content into the mod!
Not sure it is going to have that yet, but it is coming in a later update!
Also for everyone that doesn't already know we released another update "7.5" which includes the ability to lock your Tardis, it includes weapons, ores, crafting, and fixes the Tardis bug with regenerating interiors!
Right click it with the Key
As soon as all the mechanics are written up then yeah
Just fixed the Texture leaking from the bTEImage thingies, hopefully another build coming today!
Yeah that's the one!
You can rename it in an anvil, if you input the correct name it'll give you an image you can place on the wall!
Really fun!
Try this one: BEANS
Or: cbg
also try birthCard and swdlogo also try ukipp and jjptn and henri
Suprised nobody is keeping a list of all of these on the Dalek Mod Wiki
I didn't even know the Dalek Mod Wiki was being updated anymore.
I'm shocked at how often it is updated
Hi 1WTC,
I've been using this mod for almost 3 weeks now, and I absolutely love it! The Tardis transition is fast and responsive and the forcefield is very useful for keeping mobs at bay.
The dalek spawn rate is just right, enough to keep you scared when you turn the corner, but not too unfair. There is a large amount of planets to go to and the mod in general is quite stable too.
I do find that mobs can sometimes break through the Tardis forcefield at certain points-I'm not sure if this was done intentionally to not make it overpowered
But that feature did let a special weapons dalek partially break through the forcefield one time and as a result blew me up! Haha!
Although I haven't played this mod for long, I have been following this thread for a while.
I would like to make a few suggestions on the Materialisation process and door mechanisms for the Tardis.
I was thinking, since you mentioned that the Tardis flight process will now be include flickable switches and buttons, why not use the monitor(s)
as a 360 degree scanner to show the outside of the Tardis? This way, the user can view where they've landed. (image attached shows my concept)
In addition I think the monitor could also show the demat and remat process while the Tardis is in flight, to be more true to the show and so the user can see the whole demat and remat process, which would be very cool!
As a result when one exits the doors the Tardis will have already rematted.
That also brings me to my final suggestion.
Again, to be more true to the show, is it possible for the door mechanisms be
modified so that the player can't exit until the Tardis has fully
materialised at the destination?
Thank you for creating such an excellent mod-it brings a great doctor who experience
to minecraft and for this, I wish the team good luck for the future!
FAQ for Dalek Mod community questions: https://swdteam.co.uk/forum?p=thread&tid=79
Before posting a crash report, please take the time to read the this article: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/1393774-crash-reports-101
It will save you and the modder alot of time and they will be more likely to help you!