i3 3110M 2.4GHz, Intel HD 4000, 8GB Ram laptop. "Intel HD Graphics driver 15.33.29.64.3945 can run without crash but it is very slow." Can't say that it's very slow, i can get 20-35fps @1080p, 30-45fps @720p Render distance 4(short), Render & shadow res 0,7071. If well optimized then it's possible to get 50-90fps. Sorry for my bad english :P.
If by "well optimized" you mean "downscaling to a lower resolution" then yes, but not 50-90 FPS.
I'm having a problem with shaders after updating to the new GTX-970.. Just low framerate period. 20-30FPS on Superflat and on regular land 20-25Fps. Using all new drivers and have tried some beta and older drivers which makes no difference. Since I play games such as Battlefield 4/3 I wouldn't think it was a GPU issue.
Specs:
i7-4770k
EVGA GTX 970 (Not the reference)
Newest MOBO drivers and chipset drivers
18GB RAM
I should add that I use Windows 10 Beta. Pretty much Windows 8.1 with new aesthetics currently.
Minecraft and shaders mod are both on a repetitively recent SSD. This system was built as a workstation, with the graphics card for CUDA. But being a gamer wanted a bigger graphics card from a GTX 760 to play games. (I have a 1440p Monitor for editing). Another thing it could be, 1440p? But I've tried using 1080p down scaling. Not sure if it's purely the new Maxwell cards, or a glitch with my system.
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iMac Retina i7- 2013+2015 MacBook Air 13 i5 - 2014 Retina MacBook 15 i7 - all run Mac OS X El Capitan main, but have W10 BootCamp |
I'm having a problem with shaders after updating to the new GTX-970.. Just low framerate period. 20-30FPS on Superflat and on regular land 20-25Fps. Using all new drivers and have tried some beta and older drivers which makes no difference. Since I play games such as Battlefield 4/3 I wouldn't think it was a GPU issue.
Specs:
i7-4770k
EVGA GTX 970 (Not the reference)
Newest MOBO drivers and chipset drivers
18GB RAM
I should add that I use Windows 10 Beta. Pretty much Windows 8.1 with new aesthetics currently.
Minecraft and shaders mod are both on a repetitively recent SSD. This system was built as a workstation, with the graphics card for CUDA. But being a gamer wanted a bigger graphics card from a GTX 760 to play games. (I have a 1440p Monitor for editing). Another thing it could be, 1440p? But I've tried using 1080p down scaling. Not sure if it's purely the new Maxwell cards, or a glitch with my system.
1440p requires atleast 50% more horsepower to run than 1080p, and those who are running at 1080 get 60FPS on around 8 chunks. Which leads on to my next question, what is your draw distance? It should be less than 8 if you want good FPS. If you're at 10+ and 1440P, there's your problem. Find out which one you can give up more, draw distance or 1440P.
Question: Do you think Minecraft 1.8 with GLSL will run faster than Minecraft 1.7.x with GLSL?
I would say that probably depends on the differences in the rendering engine of 1.8 compared to 1.7
Mojang did tweak the rendering engine in 1.8 which is said to improve the FPS from what I am aware of, If the future 1.8 Shaders Mod takes advantage of the new rendering engine, there may be a slight increase in frame rate as a result. There may be some increase in performance but not by much, due to the fact that the Shaders Mod has more advanced graphical features compared to Vanilla.
I put shaders to minecraft mods folder but when i am launching minecraft it crashes.
I am using ShadersModCore-v2.3.12-mc1.7.2-f1040.
Can someone help me please?
Do you have an AMD card? Because you might have the 14.9 driver, which is incompatible with 1.7.2. If you don't have an AMD card, then you might have an incompatible card or driver.
See the 1st forum post, about 2/3 of the way down.
Graphics drivers links If you encounter problem running this mod, try update your graphics driver. Sometimes, latest version may not work well, you may have to install prior version that is known to work.
Intel HD Graphics Drivers Driver versions *.3412 - *.3621, are not compatible. Game will crash. Use the latest driver v15.33.29.3945 (10.18.10.3945) or driver version between *.3304 - *.3347.
NVIDIA GeForce Drivers Recommended version is 335.23 or newer
AMD Catalyst Drivers ShadersMod v2.3.26+ can be used with AMD Catalyst 14.9.Older versions of ShadersMod crashes on 14.9 but can be used with 14.4 or 13.12.
Most Intel graphics drivers are not compatible and cause a Java Error. MC will just crash and quit.
Any of the drivers ending in 32XX or 33XX, and the 39XX drivers are OK. The latest *should* be OK.
Hi everyone, Here is a video showing a modified SEUS shader that I have been working on since January ( with some help from a friend Joey and the talented Chocapic ) OH and yes I have got godrays back into SEUS, they are 100% for real and were not put in by video editing
ps. i have the moonrays turned on and during the video so you will see the sunrise/sunset bug that i have been unable to fix, the moonrays will be off by default but you can easily turn it back on if you must have them and can stand having the bug.
I do apologize for the length of the video ( kinda got carried away ) and the shader in the video is the "Ultra" version with other Mods so my computer was struggling to keep up thus making it a little laggy.
I must say, the shaders are really well made! But I have a problem when I try to use it with OptiFine. When I play the profile that has Optifine 1.7.10 Ultra and 1.7.10 ShadersMod (Non-Forge Edition) combined, I feel like OptiFine isn't really reducing lag. Although playing on the profile of Optifine 1.7.10 Ultra by itself (without Shaders) does reduce lag. I just get the feeling that OptiFine has trouble reducing lag when it's used with other mods at the same time.
(The latest Minecraft version there is since this was posted is 1.8, but I choose to continue using 1.7.10 to keep using mods.)
1.7.10 OptiFine Ultra
1.7.10 ShadersMod (Non-Forge Edition)
1.7.10-OptiFine-ShadersMod
Windows 7 (64-bit)
AMD Radeon(TM) HD 6520G (Driver Version: 8.900.7.1000)
I must say, the shaders are really well made! But I have a problem when I try to use it with OptiFine. When I play the profile that has Optifine 1.7.10 Ultra and 1.7.10 ShadersMod (Non-Forge Edition) combined, I feel like OptiFine isn't really reducing lag. Although playing on the profile of Optifine 1.7.10 Ultra by itself (without Shaders) does reduce lag. I just get the feeling that OptiFine has trouble reducing lag when it's used with other mods at the same time.
(The latest Minecraft version there is since this was posted is 1.8, but I choose to continue using 1.7.10 to keep using mods.)
1.7.10 OptiFine Ultra
1.7.10 ShadersMod (Non-Forge Edition)
1.7.10-OptiFine-ShadersMod
Windows 7 (64-bit)
AMD Radeon(TM) HD 6520G (Driver Version: 8.900.7.1000)
i realy need some help with this
im gonna be realy happy if anyone could help me
Could you possibly show us your CPU, graphics card, RAM, and your crash report, please? We will need that information in order to figure out why you are crashing upon entering your world. Thanks
EDIT: I might not be able to figure the problem out, myself. I'm not good with this type of stuff... yet.
i realy need some help with this
im gonna be realy happy if anyone could help me
What is your Graphics card vendor? (AMD, Intel, Nvidia)
Also check your driver version by opening 'Run' and typing: dxdiag.exe and looking under Display 1. The name is your Model of GPU and the driver version is, well, the driver version. Also posting your crash log helps too. (Post it on paste.ee or pastebin.com !)
I have been struggling with the new engine.
Block faces now have normal vector. I will have to add more data (attributes) to the vertex.
But items and blocks in GUI are still a mess.
Shadow map is not working.
This screenshot is made with SEUS-v10.1-Ultra and the work-in-progress ShadersMod for 1.8.
If by "well optimized" you mean "downscaling to a lower resolution" then yes, but not 50-90 FPS.
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
Specs:
i7-4770k
EVGA GTX 970 (Not the reference)
Newest MOBO drivers and chipset drivers
18GB RAM
I should add that I use Windows 10 Beta. Pretty much Windows 8.1 with new aesthetics currently.
Minecraft and shaders mod are both on a repetitively recent SSD. This system was built as a workstation, with the graphics card for CUDA. But being a gamer wanted a bigger graphics card from a GTX 760 to play games. (I have a 1440p Monitor for editing). Another thing it could be, 1440p? But I've tried using 1080p down scaling. Not sure if it's purely the new Maxwell cards, or a glitch with my system.
iMac Retina i7- 2013+2015 MacBook Air 13 i5 - 2014 Retina MacBook 15 i7 - all run Mac OS X El Capitan main, but have W10 BootCamp |
1440p requires atleast 50% more horsepower to run than 1080p, and those who are running at 1080 get 60FPS on around 8 chunks. Which leads on to my next question, what is your draw distance? It should be less than 8 if you want good FPS. If you're at 10+ and 1440P, there's your problem. Find out which one you can give up more, draw distance or 1440P.
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
I would say that probably depends on the differences in the rendering engine of 1.8 compared to 1.7
Mojang did tweak the rendering engine in 1.8 which is said to improve the FPS from what I am aware of, If the future 1.8 Shaders Mod takes advantage of the new rendering engine, there may be a slight increase in frame rate as a result. There may be some increase in performance but not by much, due to the fact that the Shaders Mod has more advanced graphical features compared to Vanilla.
Do you have an AMD card? Because you might have the 14.9 driver, which is incompatible with 1.7.2. If you don't have an AMD card, then you might have an incompatible card or driver.
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
See the 1st forum post, about 2/3 of the way down.
Most Intel graphics drivers are not compatible and cause a Java Error. MC will just crash and quit.
Any of the drivers ending in 32XX or 33XX, and the 39XX drivers are OK. The latest *should* be OK.
Sorry but no, mods are only for PC's, and i doubt that the PS3's hardware would be able to run most shaders.
so if you have a decent Computer you can try out the shader mod.
ps. i have the moonrays turned on and during the video so you will see the sunrise/sunset bug that i have been unable to fix, the moonrays will be off by default but you can easily turn it back on if you must have them and can stand having the bug.
I do apologize for the length of the video ( kinda got carried away ) and the shader in the video is the "Ultra" version with other Mods so my computer was struggling to keep up thus making it a little laggy.
(The latest Minecraft version there is since this was posted is 1.8, but I choose to continue using 1.7.10 to keep using mods.)
1.7.10 OptiFine Ultra
1.7.10 ShadersMod (Non-Forge Edition)
1.7.10-OptiFine-ShadersMod
Windows 7 (64-bit)
AMD Radeon(TM) HD 6520G (Driver Version: 8.900.7.1000)
Try the newest version of catalyst here: http://www2.ati.com/drivers/amd-catalyst-14-9-win7-win8.1-64bit-dd-ccc-whql.exe
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
i realy need some help with this
im gonna be realy happy if anyone could help me
When Clock Hits 12:00 There is Bullet in Your Chest!
Could you possibly show us your CPU, graphics card, RAM, and your crash report, please? We will need that information in order to figure out why you are crashing upon entering your world. Thanks
EDIT: I might not be able to figure the problem out, myself. I'm not good with this type of stuff... yet.
Uh, hi
What is your Graphics card vendor? (AMD, Intel, Nvidia)
Also check your driver version by opening 'Run' and typing: dxdiag.exe and looking under Display 1. The name is your Model of GPU and the driver version is, well, the driver version. Also posting your crash log helps too. (Post it on paste.ee or pastebin.com !)
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
Okay, so I just updated my graphics card. But the problem is still there. What do I do now?
Block faces now have normal vector. I will have to add more data (attributes) to the vertex.
But items and blocks in GUI are still a mess.
Shadow map is not working.
This screenshot is made with SEUS-v10.1-Ultra and the work-in-progress ShadersMod for 1.8.