I have just installed GLSL shaders beta 17, and SEUS Standard v10 and I get this issue:
I've installed all new graphics drivers, done a reinstall of GLSL and SEUS, and tried different shader packs, to no avail. If anyone could help I'd appreciate it. My graphics card is AMD FX-6300 3.5GHz 6-Core Processor.
I have just installed GLSL shaders beta 17, and SEUS Standard v10 and I get this issue:
I've installed all new graphics drivers, done a reinstall of GLSL and SEUS, and tried different shader packs, to no avail. If anyone could help I'd appreciate it. My graphics card is AMD FX-6300 3.5GHz 6-Core Processor.
Un, that's your processor, hence the processor in the name. So you still need to install drivers because the drivers are for your gpu, not your cpu. This error happens with unupdated drivers, but we still need the actual gpu info, lol.
Oops, sorry intended on pasting the graphics card, not the processor. As far as drivers go, CPUs do not need drivers (correct?), and I have installed the latest updated drivers for my GPU. If you happen to have a link for newer drivers or drivers that I may not have, feel free to share them. My GPU is MSI Radeon HD 7950 3GB Video Card.
Edit: If you can get me the link to the latest drivers I'll reinstall them and see if that works. I may have installed outdated drivers and cannot find the new ones.
crashes my minecraft everytime i try to use it, with or without other mods.
Crash Problem:
Client> 2013-09-22 13:17:50 [INFO] [STDOUT] [Shaders] OpenGL 2.0 = N 2.1 = N 3.0 = N 3.2 = N
Client> 2013-09-22 13:17:50 [INFO] [Minecraft-Client] [CHAT] [Shaders] No OpenGL 2.0.
Client> 2013-09-22 13:17:50 [INFO] [STDERR] [Shaders] No OpenGL 2.0.
Client> 2013-09-22 13:17:50 [INFO] [Minecraft-Client] [CHAT] [Shaders] No OpenGL 2.1.
Client> 2013-09-22 13:17:50 [INFO] [STDERR] [Shaders] No OpenGL 2.1.
Client> 2013-09-22 13:17:50 [INFO] [Minecraft-Client] [CHAT] [Shaders] No EXT_framebuffer_object.
Client> 2013-09-22 13:17:50 [INFO] [STDERR] [Shaders] No EXT_framebuffer_object.
Client> 2013-09-22 13:17:50 [INFO] [STDOUT] [Shaders] Your GPU is not compatible with the Shaders mod.
Client> 2013-09-22 13:17:50 [INFO] [Minecraft-Server] Stopping server
Client> 2013-09-22 13:17:50 [INFO] [Minecraft-Server] Saving players
Client> AL lib: (EE) alc_cleanup: 1 device not closed
Game ended with bad state (exit code -1)
Ignoring visibility rule and showing launcher due to a game crash
I see my GPU isn't compatible, but i have no clue what that is :/
to install the code, open the SEUS zip and extract it, go to the composite.vsh file and edit as instructed
Actually. I just tested something that made me felt this has nothing much to do with the Shader. There must be a time related file corrupted in my world save that causes this glitch. I run this glitched map on single player and it has the same problem. Any Ideas of how to fix that?
I have just installed GLSL shaders beta 17, and SEUS Standard v10 and I get this issue:
I've installed all new graphics drivers, done a reinstall of GLSL and SEUS, and tried different shader packs, to no avail. If anyone could help I'd appreciate it. My graphics card is AMD FX-6300 3.5GHz 6-Core Processor.
Oops, sorry intended on pasting the graphics card, not the processor. As far as drivers go, CPUs do not need drivers (correct?), and I have installed the latest updated drivers for my GPU. If you happen to have a link for newer drivers or drivers that I may not have, feel free to share them. My GPU is MSI Radeon HD 7950 3GB Video Card.
Edit: If you can get me the link to the latest drivers I'll reinstall them and see if that works. I may have installed outdated drivers and cannot find the new ones.
Try using this auto detect and see if it works. I already have a Radeon HD 7970 GPU (One tier up from yours), but I need to pick up the cpu and decide the other pc parts, so I don't have my system yet.
*I got the autodetect from AMD's website.
Also, try to see if you have 13.4 drivers or 13.8. As far as I'm concerned, both of them work on an AMD A8-5500 APU(Radeon 7560d graphics). Also, I believe Karyonix also has a Radeon Hd 7950, so I see no reason it shouldn't work for you(besides drivers). I was told that issues with transparencies was because of old drivers.
I've tried, every time I go to the page it says "action cannot be completed, try again later." Its been two days and I've tried several browsers. I was able to install the MSI autodetect which installed the AMD chipset drivers, but I still get the issue.
I've tried, every time I go to the page it says "action cannot be completed, try again later." Its been two days and I've tried several browsers. I was able to install the MSI autodetect which installed the AMD chipset drivers, but I still get the issue.
the problem still persists, using optifine + shaders mod uses all the allocated memory from minecraft. like a said before after a few seconds/minutes all allocated memory is in use and minecraft runs at 0-1 fps, crashing after awhile ( not enough memory error), even when i allocted 6gb to minecraft. edit: already tried in a Minecraft 1.6.2 clean install. same thing
This is incorrect, Karyonix re-wrote how GLSL works so that all shader memory is outside of the JVM Minecraft allocation. If you have 8GB of RAM, and give 6GB to JVM for Minecraft ... you're allocating crazy amounts of memory for 16x textures & mods ... and leaving no memory for Windows + Other Apps + GLSL Shaders.
There must be something with your MC/Forge JAR, because I haven't heard of anyone else having extreme problems like this. MC will keep pushing my JVM allocation to the max every time I fire it up, but it doesn't affect my FPS or crash.
**I had to remove PortalGun in 1.6.2 and the IC2 Experimental builds because of a JVM Memory Leak that crashed my MC -- haven't tested any IC2 Experimental builds after say about build 50 -- so I'm not using RailCraft 8.0.1.0 either, only 8.0.0.0**
It could be mods, or maybe how Optifine is setup (chunk loading / render distance / advanced opengl / aa / af)?
Are you running 1.6.4? Maybe try a newer version of Forge if this is the case.
If you have any other mods that you have embedded directly into the Forge JAR (under versions -- if you installed OF this way, etc), you need to let us know so more ppl can test.
Um when i download the shaderpack and install it this comes up: [Shaders] Error: invalid program gbuffers_textured_lit [Shaders] Error: invalid program composite [Shaders] Error: invalid program composite1 [Shaders] Error: invalid program final [Shaders] Error: invalid program shadow HELP ME!
We need to know which video card you have in your computer. Also, whether it is PC or MAC or Linux. Also, the driver version of your video card.
I am receiving an error with Minecraft 1.6.4 loading ShadersModCore-v2.0.1-beta12 with Forge 9.11.0.883 and Optifine HD_U_C4. I installed Optifine by dragging the files into the forge version jar. The shaders mod doesn't load because the version information is incorrect.
[SEVERE] [ForgeModLoader] The coremod shadersmodcore.loading.SMCFMLLoadingPlugin is requesting minecraft version 1.6.2 and minecraft is 1.6.4. It will be ignored.
Optifine and forge load fine and work fine( it seems that the loading code in FML is broken and that can be got around by putting it directly in the jar). I have tried changing the MCVersion in the mcmod.info but it didn't seem to have any effect.
Why don't you try the latest version of ShadersMod which is 2.0.1 beta 17 ?
Thank you. Evidently I had installed drivers from 2 years back from their webpage (I have no clue how I did it). I installed the new drivers and it works like a charm. My new computer handles ultra shaders at 60+ FPS, so it's great. Thanks again!
I've installed all new graphics drivers, done a reinstall of GLSL and SEUS, and tried different shader packs, to no avail. If anyone could help I'd appreciate it. My graphics card is AMD FX-6300 3.5GHz 6-Core Processor.
Un, that's your processor, hence the processor in the name. So you still need to install drivers because the drivers are for your gpu, not your cpu. This error happens with unupdated drivers, but we still need the actual gpu info, lol.
Edit: If you can get me the link to the latest drivers I'll reinstall them and see if that works. I may have installed outdated drivers and cannot find the new ones.
No helpz for me?
I have this same problem, turning off anisotropic filtering in OptiFine settings didn't fix it. anyone have any ideas?
Nvidia GTX 650 Ti
Actually. I just tested something that made me felt this has nothing much to do with the Shader. There must be a time related file corrupted in my world save that causes this glitch. I run this glitched map on single player and it has the same problem. Any Ideas of how to fix that?
You need a new graphics card to run it.
Turn off both anisotropic filtering and antialiasing in OptiFine setting.
Thanks! It was the antialiasing.
Is anyone aware on how to fix this problem?
Try using this auto detect and see if it works. I already have a Radeon HD 7970 GPU (One tier up from yours), but I need to pick up the cpu and decide the other pc parts, so I don't have my system yet.
*I got the autodetect from AMD's website.
Also, try to see if you have 13.4 drivers or 13.8. As far as I'm concerned, both of them work on an AMD A8-5500 APU(Radeon 7560d graphics). Also, I believe Karyonix also has a Radeon Hd 7950, so I see no reason it shouldn't work for you(besides drivers). I was told that issues with transparencies was because of old drivers.
This is incorrect, Karyonix re-wrote how GLSL works so that all shader memory is outside of the JVM Minecraft allocation. If you have 8GB of RAM, and give 6GB to JVM for Minecraft ... you're allocating crazy amounts of memory for 16x textures & mods ... and leaving no memory for Windows + Other Apps + GLSL Shaders.
There must be something with your MC/Forge JAR, because I haven't heard of anyone else having extreme problems like this. MC will keep pushing my JVM allocation to the max every time I fire it up, but it doesn't affect my FPS or crash.
**I had to remove PortalGun in 1.6.2 and the IC2 Experimental builds because of a JVM Memory Leak that crashed my MC -- haven't tested any IC2 Experimental builds after say about build 50 -- so I'm not using RailCraft 8.0.1.0 either, only 8.0.0.0**
It could be mods, or maybe how Optifine is setup (chunk loading / render distance / advanced opengl / aa / af)?
Are you running 1.6.4? Maybe try a newer version of Forge if this is the case.
If you have any other mods that you have embedded directly into the Forge JAR (under versions -- if you installed OF this way, etc), you need to let us know so more ppl can test.
We need to know which video card you have in your computer. Also, whether it is PC or MAC or Linux. Also, the driver version of your video card.
I was using the one linked to on the OP.
That is correct, no Optifine in 1.6.4 yet. Not when OF is in the mods folder anyways, makes the MC Launcher barf.
Might have to roll back the Forge version, but it is reported working -- as long as you are using GLSL Beta 17.
Thank you. Evidently I had installed drivers from 2 years back from their webpage (I have no clue how I did it). I installed the new drivers and it works like a charm. My new computer handles ultra shaders at 60+ FPS, so it's great. Thanks again!
That's the old versions.
then what is that at the 6th line of this post ? http://www.minecraftforum.net/topic/249637-162-optifine-hd-c4-fps-boost-hd-textures-aa-af-and-much-more/
Get optifine.
Also, make sure the mod extension is .jar, and *NOT* .zip, or else it won't show in the list.
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