Hey, just noticed that whenever a map in an item frame attempts to render, the game crashes. Here's the crash report:
---- Minecraft Crash Report ----
// Why did you do that?
Time: 10/31/16 4:20 PM
Description: Rendering entity in world
java.lang.ClassCastException: bwa cannot be cast to bwd
at shadersmod.client.ShadersTex.bindTextureMapForUpdateAndRender(ShadersTex.java:250)
at bst.b(SourceFile:103)
at bst.a(SourceFile:70)
at bst.a(SourceFile:23)
at bsh.a(SourceFile:342)
at bsh.a(SourceFile:329)
at boh.a(SourceFile:603)
at shadersmod.client.ShadersRender.renderShadowMap(ShadersRender.java:335)
at shadersmod.client.Shaders.beginRender(Shaders.java:2801)
at bnz.b(SourceFile:1153)
at bnz.a(SourceFile:1018)
at bcx.av(SourceFile:991)
at bcx.a(SourceFile:396)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at shadersmod.client.ShadersTex.bindTextureMapForUpdateAndRender(ShadersTex.java:250)
at bst.b(SourceFile:103)
at bst.a(SourceFile:70)
at bst.a(SourceFile:23)
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 191255400 bytes (182 MB) / 566575104 bytes (540 MB) up to 3207856128 bytes (3059 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 1.10.2-ShadersMod2.5.3
LWJGL: 2.9.4
OpenGL: GeForce GTX 970/PCIe/SSE2 GL version 4.5.0 NVIDIA 369.09, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: cleanglasstrinomialsedit.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Pretty weird, as maps still work when they're in your hand. This error is shown by the launcher beta:
The game crashed whilst rendering entity in world
Error: java.lang.NullPointerException: Rendering entity in world
Hey, just noticed that whenever a map in an item frame attempts to render, the game crashes. Here's the crash report:
---- Minecraft Crash Report ----
// Why did you do that?
Time: 10/31/16 4:20 PM
Description: Rendering entity in world
java.lang.ClassCastException: bwa cannot be cast to bwd
at shadersmod.client.ShadersTex.bindTextureMapForUpdateAndRender(ShadersTex.java:250)
at bst.b(SourceFile:103)
at bst.a(SourceFile:70)
at bst.a(SourceFile:23)
at bsh.a(SourceFile:342)
at bsh.a(SourceFile:329)
at boh.a(SourceFile:603)
at shadersmod.client.ShadersRender.renderShadowMap(ShadersRender.java:335)
at shadersmod.client.Shaders.beginRender(Shaders.java:2801)
at bnz.b(SourceFile:1153)
at bnz.a(SourceFile:1018)
at bcx.av(SourceFile:991)
at bcx.a(SourceFile:396)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at shadersmod.client.ShadersTex.bindTextureMapForUpdateAndRender(ShadersTex.java:250)
at bst.b(SourceFile:103)
at bst.a(SourceFile:70)
at bst.a(SourceFile:23)
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 191255400 bytes (182 MB) / 566575104 bytes (540 MB) up to 3207856128 bytes (3059 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 1.10.2-ShadersMod2.5.3
LWJGL: 2.9.4
OpenGL: GeForce GTX 970/PCIe/SSE2 GL version 4.5.0 NVIDIA 369.09, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: cleanglasstrinomialsedit.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Pretty weird, as maps still work when they're in your hand. This error is shown by the launcher beta:
The game crashed whilst rendering entity in world
Error: java.lang.NullPointerException: Rendering entity in world
Launched Version: 1.10.2-ShadersMod2.5.3
Use Optifine instead of the shadersmod. Optifine has the shadersmod pre-built in. So you get a shadersfolder in the meny by
Optifine and you can run the shaders then just like the shadersmod can,
I bet it will fix your crash.
I'll try it, but I generally run without optifine. Thanks!
Also, I'd like to point out this in the error log:
"at shadersmod.client.ShadersTex.bindTextureMapForUpdateAndRender(ShadersTex.java:250)
at bst.b(SourceFile:103)
at bst.a(SourceFile:70)
at bst.a(SourceFile:23)
Hello guys, recently i saw how beautiful shaders are And i wanted to download it i did the steps on installing it but. When i select a shader pack it doesn't work nothing happens. I didn't see shadows or shaders in my world. Can you please help me i want to use this because it's awesome.
(Note. I'm using lite loader for 1.7.10 and Forge 10.13.4.1448 for 1.710 and optifine HD_U_D6 i hope this helps)
Hello guys, recently i saw how beautiful shaders are And i wanted to download it i did the steps on installing it but. When i select a shader pack it doesn't work nothing happens. I didn't see shadows or shaders in my world. Can you please help me i want to use this because it's awesome.
(Note. I'm using lite loader for 1.7.10 and Forge 10.13.4.1448 for 1.710 and optifine HD_U_D6 i hope this helps)
Which shader are you using? How did you install it (outline every single step you took)? Does it print anything to chat at all?
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Which shader are you using? How did you install it (outline every single step you took)? Does it print anything to chat at all?
Well the shaders i'm using are CUDAS shader ultra and medium. Well i install the shaders mod by.
1. Download the forge liteloader (For voxel map can't seem to find any like it for 1.7.10) and optifine, better fps, FastCraft.
2. Install the forge then liteloader then optifine then better fps then Fastcraft.
3.Then download Shader core
4. Drag it in the mods folder
5. Download the shader packs (CUDAS shader ultra and medium they are in zip)
6. Make the folder naming shaderpacks
7.Put the shader packs
8. Play Minecraft
9. Go to a world
10. Put on the shader packs by the new tab right side of the language.
I think that's about how i install shaders. Hope this helps.
Well the shaders i'm using are CUDAS shader ultra and medium. Well i install the shaders mod by.
1. Download the forge liteloader (For voxel map can't seem to find any like it for 1.7.10) and optifine, better fps, FastCraft.
2. Install the forge then liteloader then optifine then better fps then Fastcraft.
3.Then download Shader core
4. Drag it in the mods folder
5. Download the shader packs (CUDAS shader ultra and medium they are in zip)
6. Make the folder naming shaderpacks
7.Put the shader packs
8. Play Minecraft
9. Go to a world
10. Put on the shader packs by the new tab right side of the language.
I think that's about how i install shaders. Hope this helps.
Put the shader packs is what I meant by outline every step, lol. Did you just drop the .zip in the 'shaderpacks' folder? Did you extract the 'shaders' folder from the zip and put it into the 'shaderpacks' folder?
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Oops, sorry so the i found the problem CUDA shaders don't work for me and some other shaders but some do work for me. :P. Also the only problem is how do i make CUDA shaders work and some other shaders. They don't work for me though, can you please help me.
Oops, sorry so the i found the problem CUDA shaders don't work for me and some other shaders but some do work for me. :P. Also the only problem is how do i make CUDA shaders work and some other shaders. They don't work for me though, can you please help me.
Use KUDA-Shaders instead. CUDA is an old version of KUDA-Shaders. Both are created by DeDelner.
Oops, sorry so the i found the problem CUDA shaders don't work for me and some other shaders but some do work for me. :P. Also the only problem is how do i make CUDA shaders work and some other shaders. They don't work for me though, can you please help me.
So you have installed Forge, and the shadersmod for 1.7.10 ?
You dont need to make a folder called shaderpacks.
The shadersmod makes a folder called Shaders
Put the shaders as zip files in there.
Then goto options and you should see a new meny called shaders
Select your shaders and push ok.
Hey, just noticed that whenever a map in an item frame attempts to render, the game crashes. Here's the crash report:
---- Minecraft Crash Report ----
// Why did you do that?
Time: 10/31/16 4:20 PM
Description: Rendering entity in world
java.lang.ClassCastException: bwa cannot be cast to bwd
at shadersmod.client.ShadersTex.bindTextureMapForUpdateAndRender(ShadersTex.java:250)
at bst.b(SourceFile:103)
at bst.a(SourceFile:70)
at bst.a(SourceFile:23)
at bsh.a(SourceFile:342)
at bsh.a(SourceFile:329)
at boh.a(SourceFile:603)
at shadersmod.client.ShadersRender.renderShadowMap(ShadersRender.java:335)
at shadersmod.client.Shaders.beginRender(Shaders.java:2801)
at bnz.b(SourceFile:1153)
at bnz.a(SourceFile:1018)
at bcx.av(SourceFile:991)
at bcx.a(SourceFile:396)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at shadersmod.client.ShadersTex.bindTextureMapForUpdateAndRender(ShadersTex.java:250)
at bst.b(SourceFile:103)
at bst.a(SourceFile:70)
at bst.a(SourceFile:23)
-- Entity being rendered --
Details:
Entity Type: ItemFrame (xz)
Entity ID: 4133
Entity Name: entity.ItemFrame.name
Entity's Exact location: 146.50, 73.50, 259.97
Entity's Block location: World: (146,73,259), Chunk: (at 2,4,3 in 9,16; contains blocks 144,0,256 to 159,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0.00, 0.00, 0.00
Entity's Passengers: []
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
-- Renderer details --
Details:
Assigned renderer: bst@542b27af
Location: -1.31,1.50,2.03 - World: (-2,1,2), Chunk: (at 14,0,2 in -1,0; contains blocks -16,0,0 to -1,255,15), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Rotation: 180.0
Delta: 0.71309316
Stacktrace:
at bsh.a(SourceFile:342)
at bsh.a(SourceFile:329)
at boh.a(SourceFile:603)
at shadersmod.client.ShadersRender.renderShadowMap(ShadersRender.java:335)
at shadersmod.client.Shaders.beginRender(Shaders.java:2801)
at bnz.b(SourceFile:1153)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [bnn['LefthandArpeggio'/2405, l='MpServer', x=147.81, y=72.00, z=257.94]]
Chunk stats: MultiplayerChunkCache: 920, 920
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (148,64,256), Chunk: (at 4,4,0 in 9,16; contains blocks 144,0,256 to 159,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 132 game time, 132 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 72 total; [wa['Bat'/4096, l='MpServer', x=93.16, y=34.23, z=186.53], xz['entity.ItemFrame.name'/4133, l='MpServer', x=146.50, y=73.50, z=259.97], yp['Creeper'/3130, l='MpServer', x=156.50, y=31.00, z=278.50], zd['Skeleton'/3131, l='MpServer', x=96.50, y=45.00, z=326.50], wq['Wolf'/1136, l='MpServer', x=139.69, y=78.00, z=319.63], wq['Wolf'/1137, l='MpServer', x=144.50, y=75.00, z=326.50], wq['Wolf'/1138, l='MpServer', x=147.70, y=79.28, z=319.41], wq['Wolf'/1140, l='MpServer', x=149.70, y=80.00, z=319.30], yq['Enderman'/3246, l='MpServer', x=211.50, y=32.00, z=245.50], zd['Skeleton'/3255, l='MpServer', x=73.50, y=49.00, z=318.50], zd['Skeleton'/3281, l='MpServer', x=102.50, y=38.00, z=331.50], yp['Creeper'/3314, l='MpServer', x=101.50, y=26.00, z=333.50], zi['Zombie'/3315, l='MpServer', x=100.50, y=26.00, z=332.50], zd['Skeleton'/3321, l='MpServer', x=204.50, y=40.00, z=214.50], zd['Skeleton'/3322, l='MpServer', x=205.50, y=40.00, z=210.50], zi['Zombie'/3331, l='MpServer', x=167.04, y=33.00, z=276.34], yp['Creeper'/3340, l='MpServer', x=209.50, y=32.00, z=249.50], zd['Skeleton'/3341, l='MpServer', x=210.50, y=32.00, z=246.50], zd['Skeleton'/3342, l='MpServer', x=210.50, y=32.00, z=248.50], zd['Skeleton'/3343, l='MpServer', x=210.50, y=32.00, z=247.50], wa['Bat'/1327, l='MpServer', x=171.80, y=36.63, z=276.08], yp['Creeper'/3386, l='MpServer', x=208.50, y=41.00, z=269.50], zi['Zombie'/3387, l='MpServer', x=208.50, y=41.00, z=268.50], zd['Skeleton'/3392, l='MpServer', x=184.50, y=44.00, z=240.50], zi['Zombie'/3418, l='MpServer', x=143.18, y=19.00, z=197.34], zd['Skeleton'/3420, l='MpServer', x=144.50, y=18.00, z=193.50], zi['Zombie'/3435, l='MpServer', x=102.50, y=45.00, z=332.50], zd['Skeleton'/3437, l='MpServer', x=101.50, y=45.00, z=332.50], bnn['LefthandArpeggio'/2405, l='MpServer', x=147.81, y=72.00, z=257.94], yq['Enderman'/3459, l='MpServer', x=200.50, y=40.00, z=223.50], zd['Skeleton'/3480, l='MpServer', x=77.50, y=28.00, z=325.50], zd['Skeleton'/3481, l='MpServer', x=77.50, y=28.00, z=325.50], zi['Zombie'/3496, l='MpServer', x=195.50, y=44.00, z=186.50], zd['Skeleton'/1460, l='MpServer', x=186.50, y=15.00, z=180.50], zd['Skeleton'/1461, l='MpServer', x=187.50, y=15.00, z=182.50], wq['Wolf'/1468, l='MpServer', x=187.50, y=72.00, z=185.50], wq['Wolf'/1469, l='MpServer', x=189.50, y=79.00, z=189.50], wq['Wolf'/1470, l='MpServer', x=186.50, y=78.00, z=189.50], wq['Wolf'/1471, l='MpServer', x=187.50, y=78.00, z=189.50], wq['Wolf'/1473, l='MpServer', x=187.56, y=79.00, z=204.50], wq['Wolf'/1474, l='MpServer', x=191.33, y=80.00, z=206.70], yp['Creeper'/3543, l='MpServer', x=223.50, y=39.00, z=225.50], yp['Creeper'/3544, l='MpServer', x=224.50, y=39.00, z=223.50], zd['Skeleton'/3545, l='MpServer', x=222.50, y=39.00, z=225.50], zd['Skeleton'/3563, l='MpServer', x=194.50, y=16.00, z=229.50], yp['Creeper'/3585, l='MpServer', x=156.50, y=31.00, z=278.50], wa['Bat'/516, l='MpServer', x=80.17, y=25.00, z=322.43], wa['Bat'/2569, l='MpServer', x=175.75, y=35.65, z=260.36], zd['Skeleton'/3648, l='MpServer', x=208.50, y=41.00, z=257.50], wq['Wolf'/1624, l='MpServer', x=190.04, y=79.00, z=209.49], wq['Wolf'/1625, l='MpServer', x=182.79, y=77.00, z=206.49], wa['Bat'/1626, l='MpServer', x=189.34, y=38.04, z=211.13], wa['Bat'/1627, l='MpServer', x=201.19, y=38.97, z=217.03], wa['Bat'/1628, l='MpServer', x=207.90, y=38.96, z=222.55], wq['Wolf'/646, l='MpServer', x=88.27, y=67.00, z=238.68], wq['Wolf'/647, l='MpServer', x=85.69, y=68.00, z=237.49], wq['Wolf'/648, l='MpServer', x=94.70, y=68.00, z=236.69], wq['Wolf'/649, l='MpServer', x=93.52, y=67.00, z=243.22], wa['Bat'/650, l='MpServer', x=81.75, y=43.47, z=324.16], wq['Wolf'/682, l='MpServer', x=104.01, y=72.00, z=196.50], wq['Wolf'/683, l='MpServer', x=104.61, y=72.00, z=196.50], wq['Wolf'/684, l='MpServer', x=109.50, y=71.00, z=198.50], wq['Wolf'/685, l='MpServer', x=105.13, y=72.00, z=196.50], zg['Spider'/3789, l='MpServer', x=213.50, y=14.00, z=190.50], zd['Skeleton'/3875, l='MpServer', x=174.50, y=27.00, z=222.50], wq['Wolf'/888, l='MpServer', x=123.50, y=72.00, z=283.50], wq['Wolf'/889, l='MpServer', x=125.50, y=70.00, z=288.50], wq['Wolf'/890, l='MpServer', x=125.50, y=70.00, z=288.50], wq['Wolf'/891, l='MpServer', x=127.50, y=70.00, z=289.50], yk['item.tile.doublePlant.syringa'/4036, l='MpServer', x=111.24, y=69.00, z=258.91], wa['Bat'/4094, l='MpServer', x=97.08, y=34.62, z=179.59], wa['Bat'/4095, l='MpServer', x=96.00, y=34.82, z=178.07]]
Retry entities: 0 total; []
Server brand: vanilla
Server type: Integrated singleplayer server
Stacktrace:
at bln.a(SourceFile:364)
at bcx.b(SourceFile:2535)
at bcx.a(SourceFile:405)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 191255400 bytes (182 MB) / 566575104 bytes (540 MB) up to 3207856128 bytes (3059 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 1.10.2-ShadersMod2.5.3
LWJGL: 2.9.4
OpenGL: GeForce GTX 970/PCIe/SSE2 GL version 4.5.0 NVIDIA 369.09, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: cleanglasstrinomialsedit.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Pretty weird, as maps still work when they're in your hand. This error is shown by the launcher beta:
The game crashed whilst rendering entity in world
Error: java.lang.NullPointerException: Rendering entity in world
Launched Version: 1.10.2-ShadersMod2.5.3
Use Optifine instead of the shadersmod. Optifine has the shadersmod pre-built in. So you get a shadersfolder in the meny by
Optifine and you can run the shaders then just like the shadersmod can,
I bet it will fix your crash.
I'll try it, but I generally run without optifine. Thanks!
Also, I'd like to point out this in the error log:
"at shadersmod.client.ShadersTex.bindTextureMapForUpdateAndRender(ShadersTex.java:250)
at bst.b(SourceFile:103)
at bst.a(SourceFile:70)
at bst.a(SourceFile:23)
-- Entity being rendered --
Details:
Entity Type: ItemFrame (xz)
Entity ID: 4133
Entity Name: entity.ItemFrame.name"
Showing that it indeed was ShadersMod that failed to load the item frame.
EDIT: It also looks like it's when it tries to update the contents of the map. This may be what triggers the crash.
Hello guys, recently i saw how beautiful shaders are And i wanted to download it i did the steps on installing it but. When i select a shader pack it doesn't work nothing happens. I didn't see shadows or shaders in my world. Can you please help me i want to use this because it's awesome.
(Note. I'm using lite loader for 1.7.10 and Forge 10.13.4.1448 for 1.710 and optifine HD_U_D6 i hope this helps)
Which shader are you using? How did you install it (outline every single step you took)? Does it print anything to chat at all?
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
Well the shaders i'm using are CUDAS shader ultra and medium. Well i install the shaders mod by.
1. Download the forge liteloader (For voxel map can't seem to find any like it for 1.7.10) and optifine, better fps, FastCraft.
2. Install the forge then liteloader then optifine then better fps then Fastcraft.
3.Then download Shader core
4. Drag it in the mods folder
5. Download the shader packs (CUDAS shader ultra and medium they are in zip)
6. Make the folder naming shaderpacks
7.Put the shader packs
8. Play Minecraft
9. Go to a world
10. Put on the shader packs by the new tab right side of the language.
I think that's about how i install shaders. Hope this helps.
Put the shader packs is what I meant by outline every step, lol. Did you just drop the .zip in the 'shaderpacks' folder? Did you extract the 'shaders' folder from the zip and put it into the 'shaderpacks' folder?
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
Oops, sorry so the i found the problem CUDA shaders don't work for me and some other shaders but some do work for me. :P. Also the only problem is how do i make CUDA shaders work and some other shaders. They don't work for me though, can you please help me.
Use KUDA-Shaders instead. CUDA is an old version of KUDA-Shaders. Both are created by DeDelner.
So you have installed Forge, and the shadersmod for 1.7.10 ?
You dont need to make a folder called shaderpacks.
The shadersmod makes a folder called Shaders
Put the shaders as zip files in there.
Then goto options and you should see a new meny called shaders
Select your shaders and push ok.
No virus
No virus, make sure you have an AntiVirus on your back.
Would it be possible to make a 1.7.10 version for Forge 1614?
Seeing that it's the last forge and all.
Lots of people still on 1.7.10.
I know it's a long shot but hey...
Private Elivion Server running on Thermos 1.7.10-1614.58 with 182 mods. Always running the latest mods updates.
I can run it with the latest forge, so you should be GTG.
PLEASE HELP!!!
Out of nowhere, all the text in the chat, signs, etc, goes all blocky? Running on bukkit server 1.10.
Is fast render in options? I cant find it...
How do you get fastrender? I cant find it, i have optifine.
Thank you, but any idea how to solve the text being blocks?? Fast render didnt work..
Minecraft 1.11 support?