When I tried opening SEUS shader pack my minecraft crashes and it send me:
An unrecoverable stack overflow has occurred.
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_STACK_OVERFLOW (0xc00000fd) at pc=0x2802a827, pid=10132, tid=4012
#
# JRE version: Java(TM) SE Runtime Environment (8.0_40-b26) (build 1.8.0_40-b26)
# Java VM: Java HotSpot(TM) Client VM (25.40-b25 mixed mode windows-x86 )
# Problematic frame:
# C [ig75icd32.dll+0x3ba827]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\collin\AppData\Roaming\.minecraft\hs_err_pid10132.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) Client VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
I keep crashing to launcher, and it doesnt even show an error message. I got this from the console log, any ideas?
Client> [12:26:31] [Server thread/INFO] [THAUMCRAFT]: Assigning initial aspects to Void
Client> [12:26:31] [Server thread/INFO]: Void[local:E:0167c55a] logged in with entity id 179 at (788.5, 64.0, 375.5)
Client> [12:26:31] [Server thread/INFO]: Void joined the game
Client> [12:26:31] [Server thread/INFO] [STDOUT]: [atomicstryker.minions.common.MinionsCore:prepareMinionHolder:367]: New Minionlist prepared for user Void
Client> [SMC FNE]transforming bpr net.minecraft.client.renderer.ThreadDownloadImageData
Client> [SMC FNE] 5159 (+199)
Client> [12:26:33] [Thread-12/INFO]: [CHAT] §2MorePlayerModels§f installed. More info at §9§nClick here
Client> [12:26:33] [Client thread/INFO]: [CHAT] Automagy v0.26.3 is now available. (You are running v0.24.2.)
Client> [12:26:33] [Client thread/INFO]: [CHAT] §7§oOne-way or another
Client> [12:26:33] [Client thread/INFO]: [CHAT] Click [this link] for more info and downloads.
Client> [12:26:33] [Client thread/INFO]: [CHAT] A new §eOptiFine§f version is available: §eHD C1§f
Client> [SMC INF]OpenGL Version : 4.2.0 - Build 10.18.10.3496
Client> [SMC INF]Vendor : Intel
Client> [SMC INF]Renderer : Intel(R) HD Graphics 4400
Client> [SMC INF]Capabilities 2.0 2.1 3.0 3.2 4.0
Client> [SMC INF]GL_MAX_DRAW_BUFFERS = 8
Client> [SMC INF]GL_MAX_COLOR_ATTACHMENTS_EXT = 8
Client> [SMC INF]GL_MAX_TEXTURE_IMAGE_UNITS = 32
Client> [SMC INF]Program gbuffers_basic loaded
Client> [SMC INF]Program gbuffers_textured loaded
Client> [SMC INF]Program gbuffers_textured_lit loaded
Client> [SMC INF]Program gbuffers_skybasic loaded
Client> [SMC INF]Program gbuffers_skytextured loaded
Client> [SMC INF]Info log: /shaders/gbuffers_terrain.vsh
Client> WARNING: 0:126: Only GLSL version > 110 allows postfix "F" or "f" for float
Client>
Client>
Client>
Client> gdepth format: R8
Client> gnormal format: RGB16
Client> composite format: RGBA16
Client> gaux2 format: RGBA16
Client> gcolor format: RGBA8
Client> [SMC INF]Info log: /shaders/gbuffers_terrain.fsh
Client> WARNING: 0:57: Only GLSL version > 110 allows postfix "F" or "f" for float
Client>
Client>
Client>
Client> [SMC INF]Program gbuffers_terrain loaded
Client> [SMC INF]Info log: /shaders/gbuffers_water.vsh
Client> WARNING: 0:41: Only GLSL version > 110 allows postfix "F" or "f" for float
Client>
Client>
Client>
Client> [SMC INF]Info log: /shaders/gbuffers_water.fsh
Client> WARNING: 0:109: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:109: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:109: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:118: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:118: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:118: Only GLSL version > 110 allows postfix "F" or "f" for float
Client>
Client>
Client>
Client> [SMC INF]Program gbuffers_water loaded
Client> [SMC INF]Info log: /shaders/gbuffers_entities.fsh
Client> WARNING: 0:40: Only GLSL version > 110 allows postfix "F" or "f" for float
Client>
Client>
Client>
Client> [SMC INF]Program gbuffers_entities loaded
Client> [SMC INF]Info log: /shaders/gbuffers_hand.fsh
Client> WARNING: 0:40: Only GLSL version > 110 allows postfix "F" or "f" for float
Client>
Client>
Client>
Client> [SMC INF]Program gbuffers_hand loaded
Client> [SMC INF]Program gbuffers_weather loaded
Client> [SMC INF]Info log: /shaders/composite.vsh
Client> ERROR: 0:62: 'const 4-component vector of int' : cannot declare arrays of this qualifier
Client> ERROR: 0:178: 'ToD' : undeclared identifier
Client> ERROR: 0:178: 'ToD' : left of '[' is not of type array, matrix, or vector
Client> ERROR: 0:178: '=' : cannot convert from 'float' to '4-component vector of int'
Client> ERROR: 0:179: 'ToD' : left of '[' is not of type array, matrix, or vector
Client> ERROR: 0:179: '=' : cannot convert from 'float' to '4-component vector of int'
Client> WARNING: 0:181: Only GLSL version > 110 allows postfix "F" or "f" for float
Client>
Client>
Client>
Client> [SMC INF]Shadow map resolution: 1572
Client> [SMC INF]Shadow map distance: 80.0
Client> [SMC INF]Wetness halflife: 70.0f
Client> [SMC INF]Dryness halflife: 70.0f
Client> [SMC INF]shadowtex1Mipmap
Client> [SMC INF]shadowHardwareFiltering0
Client> [SMC INF]Shadow map interval size: 6.0f
Client> [SMC INF]Noise texture enabled
Client> [SMC INF]Noise texture resolution: 1024
Client> [SMC INF]Sun path rotation: -40.0f
Client> [SMC INF]Info log: /shaders/composite.fsh
Client> WARNING: 0:69: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:70: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:74: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:76: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:177: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:177: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:195: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:195: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:196: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:196: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:197: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:197: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:198: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:198: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:199: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:199: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:200: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:200: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:201: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:201: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:202: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:202: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:203: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:203: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:204: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:204: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:205: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:205: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:206: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:206: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:207: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:207: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:208: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:208: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:209: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:209: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:210: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:210: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:211: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:211: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:212: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:212: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:213: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:213: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:214: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:214: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:215: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:215: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:216: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:216: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:217: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:217: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:218: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:218: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:219: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:219: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:220: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:220: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:221: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:221: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:222: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:222: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:223: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:223: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:224: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:224: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:225: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:225: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:226: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:226: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:227: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:227: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:228: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:228: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:229: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:229: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:230: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:230: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:231: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:231: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:232: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:232: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:233: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:233: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:234: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:234: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:235: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:235: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:236: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:236: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:237: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:237: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:238: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:238: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:239: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:239: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:240: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:240: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:241: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:241: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:242: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:242: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:243: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:243: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:244: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:244: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:245: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:245: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:246: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:246: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:247: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:247: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:248: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:248: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:249: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:249: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:250: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:250: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:251: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:251: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:252: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:252: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:253: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:253: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:254: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:254: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> ERROR: 0:195: 'const 2-component vector of float' : cannot declare arrays of this qualifier
Client> WARNING: 0:257: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:257: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:258: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:258: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:259: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:259: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:260: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:260: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:261: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:261: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:262: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:262: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:263: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:263: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:264: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:264: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:265: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:265: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:266: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:266: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:267: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:267: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:268: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:268: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:269: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:269: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:270: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:270: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:271: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:271: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:272: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:272: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:273: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:273: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:274: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:274: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:275: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:275: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:276: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:276: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:277: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:277: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:278: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:278: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:279: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:279: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:280: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:280: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:281: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:281: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> ERROR: 0:257: 'const 2-component vector of float' : cannot declare arrays of this qualifier
Client> WARNING: 0:306: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:306: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:306: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:331: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:331: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:331: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:331: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:403: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:427: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:427: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:427: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:427: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:427: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:427: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:427: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:491: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:492: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:493: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:493: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:496: Only GLSL version > 110 allows postfix "F" or "f" for float
Client>
Client>
Client>
Client> GL error 0x0502: Invalid operation at useProgram composite
Client> GL error 0x0501: Invalid value at useProgram composite
Client> [SMC SEVERE][Shaders] Error : Invalid program composite
Client> [12:26:33] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
Client> [SMC INF]Info log: /shaders/composite1.vsh
Client> ERROR: 0:62: 'const 4-component vector of int' : cannot declare arrays of this qualifier
Client> ERROR: 0:178: 'ToD' : undeclared identifier
Client> ERROR: 0:178: 'ToD' : left of '[' is not of type array, matrix, or vector
Client> ERROR: 0:178: '=' : cannot convert from 'float' to '4-component vector of int'
Client> ERROR: 0:179: 'ToD' : left of '[' is not of type array, matrix, or vector
Client> ERROR: 0:179: '=' : cannot convert from 'float' to '4-component vector of int'
Client> WARNING: 0:181: Only GLSL version > 110 allows postfix "F" or "f" for float
Client>
Client>
Client>
Client> [SMC INF]Info log: /shaders/composite1.fsh
Client> WARNING: 0:198: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:198: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:198: Only GLSL version > 110 allows postfix "F" or "f" for float
Client>
Client>
Client>
Client> GL error 0x0502: Invalid operation at useProgram composite1
Client> GL error 0x0501: Invalid value at useProgram composite1
Client> [SMC SEVERE][Shaders] Error : Invalid program composite1
Client> [12:26:34] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite1
Client> gaux2 mipmap enabled for /shaders/composite2.fsh
Client> [SMC INF]Program composite2 loaded
Client> [SMC INF]Info log: /shaders/final.vsh
Client> ERROR: 0:114: 'const 4-component vector of int' : cannot declare arrays of this qualifier
Client> ERROR: 0:230: 'ToD' : undeclared identifier
Client> ERROR: 0:230: 'ToD' : left of '[' is not of type array, matrix, or vector
Client> ERROR: 0:230: '=' : cannot convert from 'float' to '4-component vector of int'
Client> ERROR: 0:231: 'ToD' : left of '[' is not of type array, matrix, or vector
Client> ERROR: 0:231: '=' : cannot convert from 'float' to '4-component vector of int'
Client> WARNING: 0:233: Only GLSL version > 110 allows postfix "F" or "f" for float
Client>
Client>
Client>
Client> composite mipmap enabled for /shaders/final.fsh
Client> [SMC INF]Info log: /shaders/final.fsh
Client> WARNING: 0:205: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:205: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:214: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:214: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:222: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:222: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:253: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:253: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:253: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:253: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:253: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:253: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:371: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:371: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:533: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:533: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:533: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:533: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:533: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:533: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:533: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:561: Only GLSL version > 110 allows postfix "F" or "f" for float
Client>
Client>
Client>
Client> GL error 0x0502: Invalid operation at useProgram final
Client> GL error 0x0501: Invalid value at useProgram final
Client> [SMC SEVERE][Shaders] Error : Invalid program final
Client> [12:26:34] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program final
Client> [SMC INF]Info log: /shaders/shadow.vsh
Client> WARNING: 0:27: Only GLSL version > 110 allows postfix "F" or "f" for float
Client> WARNING: 0:29: Only GLSL version > 110 allows postfix "F" or "f" for float
Client>
Client>
Client>
Client> [SMC INF]Program shadow loaded
Client> [SMC INF]Framebuffer created.
Client> [SMC INF]Shadow framebuffer created.
Client> [SMC INF]Reset model renderers
Client> [SMC INF]Reset world renderers
Client> [SMC INF].
Client> [12:26:34] [Client thread/WARN]: Could not find uniform named u_MVP in the specified shader program.
Client> [12:26:34] [Client thread/WARN]: Could not find uniform named u_zNear in the specified shader program.
Client> [12:26:34] [Client thread/WARN]: Could not find uniform named u_zFar in the specified shader program.
Client> [12:26:34] [Client thread/WARN]: Could not find uniform named u_MVP in the specified shader program.
Client> [12:26:34] [Client thread/WARN]: Could not find uniform named u_zNear in the specified shader program.
Client> [12:26:34] [Client thread/WARN]: Could not find uniform named u_zFar in the specified shader program.
Client> #
Client> # A fatal error has been detected by the Java Runtime Environment:
Client> #
Client> # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00000000226d9ee0, pid=11812, tid=6376
Client> #
Client> # JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
Client> # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
Client> # Problematic frame:
Client> # C [ig75icd64.dll+0x89ee0]
Client> #
Client> # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
Bad driver version.
If you are running 2nd gen or 3rd gen, go download the latest drivers from Intel.
If you are running 4th gen or 5th gen, you have to download version 4080 from here:
I installed ShadersModCore 2.3.28 and now entity models are gone! I tried with the following MCForge versions: 10.13.2.1291 (with & without LiteLoader), 10.13.4.1448 (also with & without LiteLoader); my LiteLoader version is 1.7.10_04 and I even tried rolling back SMC to 2.3.26. Using Radeon HD 4250. Can anyone help me?
Don't use AMD drivers version 15.7.
You can try 14.12 but they cause problems for some.
14.9 is rock solid, if you don't mind running an older driver.
To all the impatient people who apparently can't be bothered to read:
Forge 1448 works. 1448 is the current recommended. You don't need to go above the recommended.
If you use test builds (anything above 1448) expect issues.
yes i know about the 1448. but you should know 1448 is not perfect.. well there is no such as a "perfect forge" in this life.. if you understood what i mean. so yeah.
The latest Intel HD driver (15.36.23.64.4251) finally fixed shader support! One of the "Key Issues Fixed" was "OpenGL shaders crash issue", so I installed the new drivers, fired up SEUS, and lo and behold, the shaders work again!
The latest Intel HD driver (15.36.23.64.4251) finally fixed shader support! One of the "Key Issues Fixed" was "OpenGL shaders crash issue", so I installed the new drivers, fired up SEUS, and lo and behold, the shaders work again!
Yes! The intel graphics for windows 10! I see no fps increase or decrease but it sure works!
I've been running into a certain error when opening my game.
As soon as I reach the title screen, this happens:
So I messed around with some settings, and found this:
- This bug is not resolved by installing with/without Forge
- This bug is resolved by installing without Optifine.
- Trying to enter the game with this bug results in a blank screen (if audio is turned on sounds may be heard, indicating that the game is playing but is unable to render the world).
Does anyone know why all the objects I hold in my hand are translucent/ see-through with the Shader mod installed. I'm running 1.8 with Optifine HD_U-D5 and Forge1486 with liteloader 1.8. I can post pics if needed. I also have several bugs with SEUS, The latest iteration of Kuda shader is the only one that runs right and has all the trees swaying. Thanks.
I've been running into a certain error when opening my game.
As soon as I reach the title screen, this happens:
So I messed around with some settings, and found this:
- This bug is not resolved by installing with/without Forge
- This bug is resolved by installing without Optifine.
- Trying to enter the game with this bug results in a blank screen (if audio is turned on sounds may be heard, indicating that the game is playing but is unable to render the world).
- Appears to be some sort of an OpenGL error
System Specifications:
OS: Linux Mint 17.2 'Rafaela' Cinnamon
Graphics Card: NVIDIA GTX 750 Ti
Drivers: nvidia 346.72
Processor: Intel Pentium G3258
4GB DDR3-1333 RAM
Hello! Are you using optifine hd ub5? If so, you must be blind! Go back to the forum post for shaders and look at where it gives the optifine version of the shader verdion you used. Look at what settings it says to turn off.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/27/2014
Posts:
44
Member Details
Has anyone else tried using shaders with tooMuchTime or Timescaler mod and found a way to get them to play nice? Timescaler was my preference of the two, but when I enable that along with shaders, various textures get unstable...hoping to see someone make a fix for this issue...
Whenever I turn on shaders and open a world, my game closes and gives me a report for stack overload. I don't know much about computers, so I don't know if it's my graphics card or what.
Whenever I turn on shaders and open a world, my game closes and gives me a report for stack overload. I don't know much about computers, so I don't know if it's my graphics card or what.
I'm sorry I am such a noob XD
Stack overflow usually means Java has run out of memory, how much ram do you have? Does it say anything else? If you have at least 4GB of RAM in your PC, this is what you can try. Open your Minecraft launcher and in the bottom left click on "Edit Profile". Check the box that says JVM arguments and in the context box next to it enter this "-Xmx1G" without the quotes. This will tell Java it can use 1GB of your system ram,
I have 8GB of system RAM so I use "3G" in that syntax (Minecraft now comes with it's own Java, and I'm not sure if it automatically uses 64bit Java runetime, so I'm not even sure how much RAM you can allocate to it) as I started running out of memory using the "1G" command line argument with large resource packs and the shader running, but now it runs fine so I'm guessing it can see at least 3GB of your system ram. If you already have an "Xmx" argument in that box, just change the number, and if it says "MB" after the number change that to "G"
If you have backups of your world (which you should do every two of three times you play, if you don't know how ask google, it's easy) you'll want to use them if the above does not work, as it could be a corrupt world save. Make a shortcut to your Minecraft save folder for easy access to back up your saves, speaking of which I have to do now. At some point I'm going to make a .bat file to do this automatically. Here:
-Edit: Minecraft Java runtime is 64bit if you have a 64bit processor, so give it all the RAM you want, just save 2GB for your system to avoid crashes, so if you have 4GB of RAM, enter "1" or "2" in that box and make sure all other programs are closed. Minecraft runs like a dog hahaha.
Whenever I turn on shaders and open a world, my game closes and gives me a report for stack overload. I don't know much about computers, so I don't know if it's my graphics card or what.
Stack overflow usually means Java has run out of memory, how much ram do you have? Does it say anything else? If you have at least 4GB of RAM in your PC, this is what you can try. Open your Minecraft launcher and in the bottom left click on "Edit Profile". Check the box that says JVM arguments and in the context box next to it enter this "-Xmx1G" without the quotes. This will tell Java it can use 1GB of your system ram,
I have 8GB of system RAM so I use "3G" in that syntax (Minecraft now comes with it's own Java, and I'm not sure if it automatically uses 64bit Java runetime, so I'm not even sure how much RAM you can allocate to it) as I started running out of memory using the "1G" command line argument with large resource packs and the shader running, but now it runs fine so I'm guessing it can see at least 3GB of your system ram. If you already have an "Xmx" argument in that box, just change the number, and if it says "MB" after the number change that to "G"
If you have backups of your world (which you should do every two of three times you play, if you don't know how ask google, it's easy) you'll want to use them if the above does not work, as it could be a corrupt world save. Make a shortcut to your Minecraft save folder for easy access to back up your saves, speaking of which I have to do now. At some point I'm going to make a .bat file to do this automatically. Here:
-Edit: Minecraft Java runtime is 64bit if you have a 64bit processor, so give it all the RAM you want, just save 2GB for your system to avoid crashes, so if you have 4GB of RAM, enter "1" or "2" in that box and make sure all other programs are closed. Minecraft runs like a dog hahaha.
This is a possibility..
Chances though, not likely. Minecraft gives 1GB by default, and that is more than enough unless you are running a 128x resource pack, or have 80+ mods.
I'm thinking it's the classic Intel Driver crash..
We'd need a copy of the %appdata%\.minecraft\crash-dumps\crash-dump.txt or %appdata%\.minecraft\logs\fml-client-latest.log. If you're going to post them, please please PLEASE, use spoilers. Else, use ghostbin.com or paste.ee, and link it here.
Whenever I turn on shaders and open a world, my game closes and gives me a report for stack overload. I don't know much about computers, so I don't know if it's my graphics card or what.
I'm sorry I am such a noob XD
If you have 1.8.8 downloaded , Try this Optifine/Shader beta for 1.8.8 . Just double click to run installer , then open optifine profile
I have a question about compatibility with Agricraft. I'm running the Regrowth modpack, and am running the GLSL Shader Mod 2.3.28 forge edition, with SEUS 10.0 Lite. I changed the gbuffer_terrain.vsh to use the Agricraft ID for crops in place of the block ID for wheat, so that my crops would swayaround. Now, this works for some of my crops, but not all of them. For example, wheat and Botania's mystical black flowerswill not move, but potatoes and Botania's mystical grey flowers do move.
Is there any way to get the rest of these crops to move in the wind?
Bad driver version.
If you are running 2nd gen or 3rd gen, go download the latest drivers from Intel.
If you are running 4th gen or 5th gen, you have to download version 4080 from here:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291396-sildurs-shaders-pc-mac-intel-update-6-29-06-2015?comment=2664
well, 1.8.7 forge is out, can you start making the 1.8.7 version of this?
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604-shaders-mod-updated-by-karyonix?comment=11901
What do you mean? If you mean MCForge 10.13.4.1448, it doesn't work as I wrote it before.
All my mods: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2707348-csokicrafts-mods
GENERATION 39: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Don't use AMD drivers version 15.7.
You can try 14.12 but they cause problems for some.
14.9 is rock solid, if you don't mind running an older driver.
yes i know about the 1448. but you should know 1448 is not perfect.. well there is no such as a "perfect forge" in this life.. if you understood what i mean. so yeah.
what the heck are you talking about? what forge 1.8.7? i dont see any of it coming out in the website of forge.
The latest Intel HD driver (15.36.23.64.4251) finally fixed shader support! One of the "Key Issues Fixed" was "OpenGL shaders crash issue", so I installed the new drivers, fired up SEUS, and lo and behold, the shaders work again!
Yes! The intel graphics for windows 10! I see no fps increase or decrease but it sure works!
I've been running into a certain error when opening my game.
As soon as I reach the title screen, this happens:
So I messed around with some settings, and found this:
- This bug is not resolved by installing with/without Forge
- This bug is resolved by installing without Optifine.
- Trying to enter the game with this bug results in a blank screen (if audio is turned on sounds may be heard, indicating that the game is playing but is unable to render the world).
- Appears to be some sort of an OpenGL error
System Specifications:
OS: Linux Mint 17.2 'Rafaela' Cinnamon
Graphics Card: NVIDIA GTX 750 Ti
Drivers: nvidia 346.72
Processor: Intel Pentium G3258
4GB DDR3-1333 RAM
Does anyone know why all the objects I hold in my hand are translucent/ see-through with the Shader mod installed. I'm running 1.8 with Optifine HD_U-D5 and Forge1486 with liteloader 1.8. I can post pics if needed. I also have several bugs with SEUS, The latest iteration of Kuda shader is the only one that runs right and has all the trees swaying. Thanks.
Klaatu Barada Nikto
Hello! Are you using optifine hd ub5? If so, you must be blind! Go back to the forum post for shaders and look at where it gives the optifine version of the shader verdion you used. Look at what settings it says to turn off.
Has anyone else tried using shaders with tooMuchTime or Timescaler mod and found a way to get them to play nice? Timescaler was my preference of the two, but when I enable that along with shaders, various textures get unstable...hoping to see someone make a fix for this issue...
Could I have some help?
Whenever I turn on shaders and open a world, my game closes and gives me a report for stack overload. I don't know much about computers, so I don't know if it's my graphics card or what.
I'm sorry I am such a noob XD
Sorry, this was suppose to quote the above. How do I delete a post?
Klaatu Barada Nikto
Stack overflow usually means Java has run out of memory, how much ram do you have? Does it say anything else? If you have at least 4GB of RAM in your PC, this is what you can try. Open your Minecraft launcher and in the bottom left click on "Edit Profile". Check the box that says JVM arguments and in the context box next to it enter this "-Xmx1G" without the quotes. This will tell Java it can use 1GB of your system ram,
I have 8GB of system RAM so I use "3G" in that syntax (Minecraft now comes with it's own Java, and I'm not sure if it automatically uses 64bit Java runetime, so I'm not even sure how much RAM you can allocate to it) as I started running out of memory using the "1G" command line argument with large resource packs and the shader running, but now it runs fine so I'm guessing it can see at least 3GB of your system ram. If you already have an "Xmx" argument in that box, just change the number, and if it says "MB" after the number change that to "G"
If you have backups of your world (which you should do every two of three times you play, if you don't know how ask google, it's easy) you'll want to use them if the above does not work, as it could be a corrupt world save. Make a shortcut to your Minecraft save folder for easy access to back up your saves, speaking of which I have to do now. At some point I'm going to make a .bat file to do this automatically. Here:
http://www.howtogeek.com/202591/how-to-backup-your-minecraft-worlds-mods-and-more/
-Edit: Minecraft Java runtime is 64bit if you have a 64bit processor, so give it all the RAM you want, just save 2GB for your system to avoid crashes, so if you have 4GB of RAM, enter "1" or "2" in that box and make sure all other programs are closed. Minecraft runs like a dog hahaha.
Klaatu Barada Nikto
sp614x , Is testing Optifine with built in shaders 1.8.8
http://optifined.net/adload.php?f=OptiFine_1.8.8_HD_U_S6.jar
. leave comments in optifine topic
This is a possibility..
Chances though, not likely. Minecraft gives 1GB by default, and that is more than enough unless you are running a 128x resource pack, or have 80+ mods.
I'm thinking it's the classic Intel Driver crash..
We'd need a copy of the %appdata%\.minecraft\crash-dumps\crash-dump.txt or %appdata%\.minecraft\logs\fml-client-latest.log. If you're going to post them, please please PLEASE, use spoilers. Else, use ghostbin.com or paste.ee, and link it here.
If you have 1.8.8 downloaded , Try this Optifine/Shader beta for 1.8.8 . Just double click to run installer , then open optifine profile
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604-shaders-mod-updated-by-karyonix?comment=11927
I have a question about compatibility with Agricraft. I'm running the Regrowth modpack, and am running the GLSL Shader Mod 2.3.28 forge edition, with SEUS 10.0 Lite. I changed the gbuffer_terrain.vsh to use the Agricraft ID for crops in place of the block ID for wheat, so that my crops would swayaround. Now, this works for some of my crops, but not all of them. For example, wheat and Botania's mystical black flowerswill not move, but potatoes and Botania's mystical grey flowers do move.
Is there any way to get the rest of these crops to move in the wind?