Ok, i have delete it, i dont have more tabs, but it doesnt works
Well, I'm not sure what's going on. I haven't seen or heard anything quite like this before. My first inclination was that TabbyChat's GuiChat replacement screen wasn't getting displayed as it should, which almost always points to a mod conflict - but I'm almost 100% positive neither Optifine or Rei's would cause that issue.
It seems like it's getting displayed in some capacity, as the tab tray still seems to be there, and the correct size as well. Can you also see the gray number all the way to the right on the chat input area?
The Meaning of Life, the Universe, and Everything.
Join Date:
12/22/2012
Posts:
161
Member Details
Quick question on the last dev. (and it could be just me because I'm a noob xD)
My tabs when they receive a message they go to "red" as "unread" but I'm at the "*" tab where i can read everything but the other tabs still go to "unread". How do i stop this?
Quick question on the last dev. (and it could be just me because I'm a noob xD)
My tabs when they receive a message they go to "red" as "unread" but I'm at the "*" tab where i can read everything but the other tabs still go to "unread". How do i stop this?
Thanks for the info, fixed in new release which has just been made available.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/22/2012
Posts:
161
Member Details
wow.. talk about fast support hehe, thank you works fine now.
Is there a way to stop filtering the wrong things?
I had ChatFilter to customize how my chat/prefixes and everything looked like and made my like easy with tabbychat as well.
So now im back to default look of chat, and can't get things to filter correctly, example:
Admin chat
"[playername] text"
Expression:
\[.*\] .*
Works but sometimes another chat would be filtered in the Admin tab like: "[FD] player found x diamonds" or any other thing that haves "[text] text".
Btw, I turned off "Custom Fonts" on optifine and now the rendering works just fine. Thank you for having that option, chat looks much better
Same, please fix. BTW: Great plugin for public servers!
I assume you guys are both using 1.5.2? Seemed to be the only version where the error occurred. I fixed the issue but kept the version the same, so you'll probably need to re-download.
A curious bug is occurring to me.. when an incoming chat is multi-lined on my screen, they are showing in reverse order
shovel
<OtherUsername>How do I enchant my
I downloaded 1.8.0.8 again in the last 5 minutes and I'm still getting the bug.. Is something still wrong or do I have to wait a little longer for the download to update?
I downloaded 1.8.0.8 again in the last 5 minutes and I'm still getting the bug.. Is something still wrong or do I have to wait a little longer for the download to update?
Can you confirm that you're using TabbyChat 1.8.08 for Minecraft 1.5.2?
Ok, thanks for the info. Got it tracked down, working on it now.
Awesome, thanks.
Also, have you ever looked into controlling the scaling of the text? If I have it forcing unicode and make the GUI scale large it scales the text horrible and makes it look ugly.
Also, have you ever looked into controlling the scaling of the text? If I have it forcing unicode and make the GUI scale large it scales the text horrible and makes it look ugly.
If you use turn that setting off and use a texture pack with a higher res font (I think optifine may be required to do this?) it looks pretty good.
If you use turn that setting off and use a texture pack with a higher res font (I think optifine may be required to do this?) it looks pretty good.
I do usually use a high res font from a texture pack but the unicode looks nicer. My problem with that though, is the UI gets covered by the chat window and even if you resize the window the text still goes off of it.
Also, have you ever looked into controlling the scaling of the text? If I have it forcing unicode and make the GUI scale large it scales the text horrible and makes it look ugly.
Until I get the time to look into this more closely, you could try playing with the chat scaling - hit escape in-game, go to Multiplayer Settings, and there should be a slider to scale down the chatbox and text.
Until I get the time to look into this more closely, you could try playing with the chat scaling - hit escape in-game, go to Multiplayer Settings, and there should be a slider to scale down the chatbox and text.
Forgot about those options, thanks! And thanks for the quick update! Just noticed that unicode looks great when I have the gui set to auto.
Is the source for this available? The github seems to be out of date and I'd like to make some modifications.
Sorry, I have never worked on client side mods before.
I've sent you a pull request with the feature I talked about a few posts up. https://github.com/rocketman10404/tabbychat/pull/6
Excellent, I'll take a look at it next time I get a chance.
Well, I'm not sure what's going on. I haven't seen or heard anything quite like this before. My first inclination was that TabbyChat's GuiChat replacement screen wasn't getting displayed as it should, which almost always points to a mod conflict - but I'm almost 100% positive neither Optifine or Rei's would cause that issue.
It seems like it's getting displayed in some capacity, as the tab tray still seems to be there, and the correct size as well. Can you also see the gray number all the way to the right on the chat input area?
How is TabbyChat getting loaded - Forge?
My tabs when they receive a message they go to "red" as "unread" but I'm at the "*" tab where i can read everything but the other tabs still go to "unread". How do i stop this?
Thanks for the info, fixed in new release which has just been made available.
Is there a way to stop filtering the wrong things?
I had ChatFilter to customize how my chat/prefixes and everything looked like and made my like easy with tabbychat as well.
So now im back to default look of chat, and can't get things to filter correctly, example:
Admin chat
"[playername] text"
Expression:
Works but sometimes another chat would be filtered in the Admin tab like: "[FD] player found x diamonds" or any other thing that haves "[text] text".
Btw, I turned off "Custom Fonts" on optifine and now the rendering works just fine. Thank you for having that option, chat looks much better
shovel
<OtherUsername>How do I enchant my
Same, please fix. BTW: Great plugin for public servers!
I assume you guys are both using 1.5.2? Seemed to be the only version where the error occurred. I fixed the issue but kept the version the same, so you'll probably need to re-download.
I downloaded 1.8.0.8 again in the last 5 minutes and I'm still getting the bug.. Is something still wrong or do I have to wait a little longer for the download to update?
Can you confirm that you're using TabbyChat 1.8.08 for Minecraft 1.5.2?
Ok, thanks for the info. Got it tracked down, working on it now.
Awesome, thanks.
Also, have you ever looked into controlling the scaling of the text? If I have it forcing unicode and make the GUI scale large it scales the text horrible and makes it look ugly.
If you use turn that setting off and use a texture pack with a higher res font (I think optifine may be required to do this?) it looks pretty good.
I do usually use a high res font from a texture pack but the unicode looks nicer. My problem with that though, is the UI gets covered by the chat window and even if you resize the window the text still goes off of it.
Until I get the time to look into this more closely, you could try playing with the chat scaling - hit escape in-game, go to Multiplayer Settings, and there should be a slider to scale down the chatbox and text.
Forgot about those options, thanks! And thanks for the quick update! Just noticed that unicode looks great when I have the gui set to auto.