Can anyone just Reobfuscated Srg, or try xD There is some (actually lots) of people want an actual build on 1.6.2. There is no working build for 1.6.2.
-Fixed the EMC meter bug and overall improved it.
-Better EMC value assignment(also tweeted Pahimar about it, I hope he implements it )!
Not much time, so have fun!
Okay, I am going to show how little I am paying attention but going to ask anyway...
Am I missing something I need to do or does this mod essentially have no recipes with the Minium Stone? And as everything else is "WIP", it doesn't work at all so the mod - essentially - is doing nothing right now? Whenever I add it into my MC setup, I can make piles of Minium stones and can set down all the various components when in creative mode, but nothing seems to do anything. Is there something else I need to do make it do something or is it just that kind of state that it doesn't actually do anything yet and these builds are there simply to be sure it actually loads?
Can anyone just Reobfuscated Srg, or try xD There is some (actually lots) of people want an actual build on 1.6.2. There is no working build for 1.6.2.
The problem is the newer builds of EE3 call on events that were barely introduced to Forge, and thus does not exist in the 1.6.2 versions. It's best just to update to 1.6.4, as most if not all the 1.6.2 mods should work perfectly fine in 1.6.4.
The problem is the newer builds of EE3 call on events that were barely introduced to Forge, and thus does not exist in the 1.6.2 versions. It's best just to update to 1.6.4, as most if not all the 1.6.2 mods should work perfectly fine in 1.6.4.
I mean I'll try update all my mods to 1.6.4, but its hard to see the errors and determind any mod that need to update even more, I hoped all the mod had all-version compatibility ;(
Okay, I am going to show how little I am paying attention but going to ask anyway...
Am I missing something I need to do or does this mod essentially have no recipes with the Minium Stone? And as everything else is "WIP", it doesn't work at all so the mod - essentially - is doing nothing right now? Whenever I add it into my MC setup, I can make piles of Minium stones and can set down all the various components when in creative mode, but nothing seems to do anything. Is there something else I need to do make it do something or is it just that kind of state that it doesn't actually do anything yet and these builds are there simply to be sure it actually loads?
Okay, rambling... thanks for any answers.
All functionality for the minium stone, aside from 3x3 crafting, was disabled after pre1h in favor of pahimar's dynemc (which isn't done yet) and its interactions with the other non-completed items such as the aludel and the dusts. I honestly don't know why so many builds are being pulled from github and complied and posted here since this mod has 0 in-game functionality aside from decorative blocks. If you want to actually use this mod in 1.6.x, I suggest using redmen800's build on a previous page where he added in a working energy condenser and EMC values for some basic items.
Dear Pahimar, could you reintroduce the Mercurial Eye? While it was undoubtly powerful, I think the transformation mode was simply amazing for quickly redecorating one's place. I wouldn't mind a significantly nerfed version which, e.g., forces you to keep the materials in your inventory, making it mainly a quality of life improvement.
Okay, I am going to show how little I am paying attention but going to ask anyway... Am I missing something I need to do or does this mod essentially have no recipes with the Minium Stone? And as everything else is "WIP", it doesn't work at all so the mod - essentially - is doing nothing right now? Whenever I add it into my MC setup, I can make piles of Minium stones and can set down all the various components when in creative mode, but nothing seems to do anything. Is there something else I need to do make it do something or is it just that kind of state that it doesn't actually do anything yet and these builds are there simply to be sure it actually loads? Okay, rambling... thanks for any answers.
First of all, you are like the only person who actually shows coherent English on their first post on this thread. Great job, and congratulations. Minium stone is useless right now while pahimar finishes up dynEMC (it's almost done). So yeah, you could essentially say that EE3 is currently useless. Yup, the builds are there just to verify that things work, mostly XD
EDIT:
Also, the last commit by pahimar also adds in more intelligent methods of finding EMC values, so there you go!
Minium stone is useless right now while pahimar finishes up dynEMC (it's almost done). So yeah, you could essentially say that EE3 is currently useless. Yup, the builds are there just to verify that things work, mostly XD
Thanks - I thought I was going insane the way people we talking here...
And as a fellow coder, I know asking a specific date is pointless, sooo... assuming "almost done = done soon"... Very Soon? Mostly Soon? Or "I should just shut up and wait" soon?
Since the last build, mainly just work on getting and returning EMC values.
If you want to modify EE3, it's probably a better idea to do it as a separate mod like Lomeli's Equivalency, because EE3 is a moving target and would be hard to maintain using patches.
Also, switching EMC values like that is what pahimar and X3n0ph0b3 agreed to move away from with EE3, so I can't say I support it, and I don't think they would either.
Any clue how to fix this error?
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 10/25/13 5:47 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/event/entity/player/ItemTooltipEvent
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:507)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/event/entity/player/ItemTooltipEvent
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
at java.lang.Class.privateGetPublicMethods(Unknown Source)
at java.lang.Class.getMethods(Unknown Source)
at net.minecraftforge.event.EventBus.register(EventBus.java:33)
at com.pahimar.ee3.EquivalentExchange3.load(EquivalentExchange3.java:147)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
... 10 more
Caused by: java.lang.ClassNotFoundException: net.minecraftforge.event.entity.player.ItemTooltipEvent
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 42 more
Caused by: java.lang.NullPointerException
I tweeted it to Pahimar and it seems like he will add it, yay!
I might do some more EE3 stuff if Pahimar wants some help.
@Everyone else
It will take some time for a new official EE3 build. dynEMC is close to done, but the transmution is also a lot of work. The next official build will be a good time away. Probably no 1.6, a good chance it will be 1.7.
@Rrestart
You need Forge for 1.6.4(minimal 9.11.1.935), so update it!
Is this version not compatible with 1.6.2? Everything I read looked like it was.
---- Minecraft Crash Report ---- // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~] Time: 10/25/13 5:47 AM Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/event/entity/player/ItemTooltipEvent at cpw.mods.fml.common.LoadController.transition(LoadController.java:149) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:507) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:57) at net.minecraft.launchwrapper.Launch.main(Launch.java:18) Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/event/entity/player/ItemTooltipEvent at java.lang.Class.getDeclaredMethods0(Native Method) at java.lang.Class.privateGetDeclaredMethods(Unknown Source) at java.lang.Class.privateGetPublicMethods(Unknown Source) at java.lang.Class.getMethods(Unknown Source) at net.minecraftforge.event.EventBus.register(EventBus.java:33) at com.pahimar.ee3.EquivalentExchange3.load(EquivalentExchange3.java:147) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696) ... 10 more Caused by: java.lang.ClassNotFoundException: net.minecraftforge.event.entity.player.ItemTooltipEvent at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 42 more Caused by: java.lang.NullPointerException
could you reintroduce the Mercurial Eye? While it was undoubtly powerful, I think the transformation mode was simply amazing for quickly redecorating one's place. I wouldn't mind a significantly nerfed version which, e.g., forces you to keep the materials in your inventory, making it mainly a quality of life improvement.
Doesn't bother me any...? Also, Buildcraft sure doesn't have it anymore, IC2 never had anything like this and the only techmod coming close to having anything to aid building is Modular Forcefield System. I don't see how that's every mod ever.
Rollback Post to RevisionRollBack
If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
So you're saying we don't need it in EE because it's in Thaumcraft? What about those of us who don't want Thaumcraft?
Your saying you don't want Thaumcraft? Shame on you. And as for adding something to EE3 that you would like. Just make an addon for it or have someone else code you an addon that adds that item and any others you want. Some people have already made lil addons for EE3 in its current and former versions. Just one wonderful thing about the way Pahimar is doing things with this mod.
Your saying you don't want Thaumcraft? Shame on you
No. I really don't want a mod that casues me to randomly go slow because someone else decided to play around with magic. if you wanna deal with flux that's your idea of fun, not mine.
Rollback Post to RevisionRollBack
If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
http://i.imgur.com/7FVK2gw.png
its doing this to several mods, not just IC2, factorization, thaumcraft and computer craft.
I take out EE3 mod and everything works just fine, But If I place EE3 back in the game,
everything turns into crap again.
I tried both Wliu and Lluixhi versions and your version seems to have messed up the way NEI is detecting things. massive multiple items on almost every mod.
The only mod that seems to work correctly and not mess anything up is redmen800,
with the mod file (ee3-universal-pre2a-mod-4) works perfect with no problems so far.
His version does not have the problems shown in the picture above. so im using his version.
just letting you guys know whats happening.
im using MC-1.6.4
CodeChickenCore 0.9.0.6
NotEnoughItems 1.6.1.5
Forge v9.11.1.935
PS:
Note, lets make this very clear, I do appreciate all of you that update the mod with the source,
so we all can have mods for v1.6.4.
I am just informing you as to whats happening thats all.
thank you all for taking the time out of your lives to lets us have mods to play with
Your mod is not playing nice with other mods. http://i.imgur.com/7FVK2gw.png its doing this to several mods, not just IC2, factorization, thaumcraft and computer craft. I take out EE3 mod and everything works just fine, But If I place EE3 back in the game, everything turns into crap again. I tried both Wliu and Lluixhi versions and your version seems to have messed up the way NEI is detecting things. massive multiple items on almost every mod. The only mod that seems to work correctly and not mess anything up is redmen800, with the mod file (ee3-universal-pre2a-mod-4) works perfect with no problems so far. His version does not have the problems shown in the picture above. so im using his version. just letting you guys know whats happening. im using MC-1.6.4 CodeChickenCore 0.9.0.6 NotEnoughItems 1.6.1.5 Forge v9.11.1.935 PS: Note, lets make this very clear, I do appreciate all of you that update the mod with the source, so we all can have mods for v1.6.4. I am just informing you as to whats happening thats all. thank you all for taking the time out of your lives to lets us have mods to play with
Well that's odd. I guess we'll just have to wait for redmen to respond so we know what he changed, and then go from there.
Okay, I am going to show how little I am paying attention but going to ask anyway...
Am I missing something I need to do or does this mod essentially have no recipes with the Minium Stone? And as everything else is "WIP", it doesn't work at all so the mod - essentially - is doing nothing right now? Whenever I add it into my MC setup, I can make piles of Minium stones and can set down all the various components when in creative mode, but nothing seems to do anything. Is there something else I need to do make it do something or is it just that kind of state that it doesn't actually do anything yet and these builds are there simply to be sure it actually loads?
Okay, rambling... thanks for any answers.
The problem is the newer builds of EE3 call on events that were barely introduced to Forge, and thus does not exist in the 1.6.2 versions. It's best just to update to 1.6.4, as most if not all the 1.6.2 mods should work perfectly fine in 1.6.4.
I mean I'll try update all my mods to 1.6.4, but its hard to see the errors and determind any mod that need to update even more, I hoped all the mod had all-version compatibility ;(
All functionality for the minium stone, aside from 3x3 crafting, was disabled after pre1h in favor of pahimar's dynemc (which isn't done yet) and its interactions with the other non-completed items such as the aludel and the dusts. I honestly don't know why so many builds are being pulled from github and complied and posted here since this mod has 0 in-game functionality aside from decorative blocks. If you want to actually use this mod in 1.6.x, I suggest using redmen800's build on a previous page where he added in a working energy condenser and EMC values for some basic items.
https://github.com/pahimar/Equivalent-Exchange-3/blob/master/common/com/pahimar/ee3/EquivalentExchange3.java#L175
https://github.com/pahimar/Equivalent-Exchange-3#creating-an-issue
Feel like creating a PR on Github?
First of all, you are like the only person who actually shows coherent English on their first post on this thread. Great job, and congratulations. Minium stone is useless right now while pahimar finishes up dynEMC (it's almost done). So yeah, you could essentially say that EE3 is currently useless. Yup, the builds are there just to verify that things work, mostly XD
EDIT:
Also, the last commit by pahimar also adds in more intelligent methods of finding EMC values, so there you go!
Well, thanks. I feel so loved!
Thanks - I thought I was going insane the way people we talking here...
And as a fellow coder, I know asking a specific date is pointless, sooo... assuming "almost done = done soon"... Very Soon? Mostly Soon? Or "I should just shut up and wait" soon?
Any clue how to fix this error?
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 10/25/13 5:47 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/event/entity/player/ItemTooltipEvent
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:507)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/event/entity/player/ItemTooltipEvent
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
at java.lang.Class.privateGetPublicMethods(Unknown Source)
at java.lang.Class.getMethods(Unknown Source)
at net.minecraftforge.event.EventBus.register(EventBus.java:33)
at com.pahimar.ee3.EquivalentExchange3.load(EquivalentExchange3.java:147)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
... 10 more
Caused by: java.lang.ClassNotFoundException: net.minecraftforge.event.entity.player.ItemTooltipEvent
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 42 more
Caused by: java.lang.NullPointerException
Is this version not compatible with 1.6.2? Everything I read looked like it was.
Like redmen said, update Forge.
Then you obviously haven't read the last few pages where people are explaining that no, this is not compatible with 1.6.2.
EE3 news:
hasEMC and getEMC methods actually work now
If we keep saying this every mod ever will have all the same stuff
Your saying you don't want Thaumcraft? Shame on you. And as for adding something to EE3 that you would like. Just make an addon for it or have someone else code you an addon that adds that item and any others you want. Some people have already made lil addons for EE3 in its current and former versions. Just one wonderful thing about the way Pahimar is doing things with this mod.
https://github.com/50Wliu/EE3-Downloads/blob/master/1.6.4/ee3-6f8faf09db.jar?raw=true
Changelog:
https://github.com/50Wliu/EE3-Downloads/blob/master/1.6.4/README.md
Compiled against Forge 9.11.1.935 for MC 1.6.4.
Quote: "Happily, things are starting to come together nicely"
No. I really don't want a mod that casues me to randomly go slow because someone else decided to play around with magic. if you wanna deal with flux that's your idea of fun, not mine.
Your mod is not playing nice with other mods.
http://i.imgur.com/7FVK2gw.png
its doing this to several mods, not just IC2, factorization, thaumcraft and computer craft.
I take out EE3 mod and everything works just fine, But If I place EE3 back in the game,
everything turns into crap again.
I tried both Wliu and Lluixhi versions and your version seems to have messed up the way NEI is detecting things.
massive multiple items on almost every mod.
The only mod that seems to work correctly and not mess anything up is redmen800,
with the mod file (ee3-universal-pre2a-mod-4) works perfect with no problems so far.
His version does not have the problems shown in the picture above. so im using his version.
just letting you guys know whats happening.
im using MC-1.6.4
CodeChickenCore 0.9.0.6
NotEnoughItems 1.6.1.5
Forge v9.11.1.935
PS:
Note, lets make this very clear, I do appreciate all of you that update the mod with the source,
so we all can have mods for v1.6.4.
I am just informing you as to whats happening thats all.
thank you all for taking the time out of your lives to lets us have mods to play with
Windows 7 x64-bit SP-1 - MC v1.7.10 - Forge 10.13.4.1517 - CodeChickenCore v1.0.7.47 - NEI v1.0.5.118 - (MultiMC v5.0.4.8)
Well that's odd. I guess we'll just have to wait for redmen to respond so we know what he changed, and then go from there.