DamageIndicators[1.4.7]v2.4.2 released.
A couple of potential rendering issues patched up.
Ichun's body part mods should all be compatible now, this includes mob dismemberment and mob amputation. Now longer are additional confusing steps required. If you have issues, be sure to update his mod as well. Newest versions of both tested successfully.
Could you please modify the spoiler tab for installation? It only gives how to install Forge, so I ended up putting the contents of the zip the mod is in the the .jar. I already had Forge, I didn't ignore that step. I already watched the video and fixed it, I just wanted to give a heads-up.
i have a bit of a problem here is my crash report:
---- Minecraft Crash Report ----
// My bad.
Time: 2/24/13 3:10 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: DamageIndicators.DamageIndicatorsMod
at cpw.mods.fml.common.LoadController.transition(LoadController.java:130)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:504)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:412)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:746)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: DamageIndicators.DamageIndicatorsMod
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:418)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:494)
... 5 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:174)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 404047680 bytes (385 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.2.533 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
DamageIndicatorsMod [Damage Indicators] (DamageIndicators) Unloaded->Errored
mod_TooManyItems [mod_TooManyItems] (TMI) Unloaded->Constructed
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2 GL version 2.1.2, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: SkitScape
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Welp it crashes my game every time I try to load the game. Does it not work with certain mods. I have Divine RPG, Build Craft, ArmorMovement, Death Chest, Iron Chest, and Not Enough Items. Help?
Welp it crashes my game every time I try to load the game. Does it not work with certain mods. I have Divine RPG, Build Craft, ArmorMovement, Death Chest, Iron Chest, and Not Enough Items. Help?
Okay I realized how dumb I was being... I download 1.4.6 like an idiot. Now I have the most updated version and now my lighting is glitching out. My game just turns black except for the players hand and what ever he is holding. Have you heard of this problem as of yet?
Okay I realized how dumb I was being... I download 1.4.6 like an idiot. Now I have the most updated version and now my lighting is glitching out. My game just turns black except for the players hand and what ever he is holding. Have you heard of this problem as of yet?
No, maybe one of your mods is old?
This mod does no rendering until you actually target something, so the bug you are describing must be caused by something else.
I looked at your version on the buildcraft site and found this, in the version just after yours:
# 3.4.2
- Added: Creative tab for BC items.
- Added: 3D rendering of items in pipes. (cpw)
- Removed: Functionality from builder until it can be fixed to prevent world corruption. (pahimar)
- Bugfix: Fixed fuel burning in combustion engines. Yielded one tick too much energy before. (snyke7)
- Bugfix: Fixed quarries breaking bedrock. (CovertJaguar)
- Bugfix: Pipe gui closes when pipe is destroyed. (aznhe21) - Bugfix: Fixed display issues due to overflow on combustion engines. (psxlover)
- Bugfix: Added a sanity to check to emerald pipes to prevent crashes when another mod returns an invalid itemstack.
hey, i was wondering.if i could use your mod in a modpack for all of captain sparkelz's mods in his modded survival. I will be contacting the other modders of the other mods in his pack for permission as well I just would like to get all the mod makers to let me before I create the modpack.
hey, i was wondering.if i could use your mod in a modpack for all of captain sparkelz's mods in his modded survival. I will be contacting the other modders of the other mods in his pack for permission as well I just would like to get all the mod makers to let me before I create the modpack.
Please Reply to this.
I prefer modpack requests to be sent via pm's, but provide credits and a link to this forum page, and not a problem. Be sure to get all your permissions before you release :).
This mod does no rendering until you actually target something, so the bug you are describing must be caused by something else.
I looked at your version on the buildcraft site and found this, in the version just after yours:
# 3.4.2
- Added: Creative tab for BC items.
- Added: 3D rendering of items in pipes. (cpw)
- Removed: Functionality from builder until it can be fixed to prevent world corruption. (pahimar)
- Bugfix: Fixed fuel burning in combustion engines. Yielded one tick too much energy before. (snyke7)
- Bugfix: Fixed quarries breaking bedrock. (CovertJaguar)
- Bugfix: Pipe gui closes when pipe is destroyed. (aznhe21) - Bugfix: Fixed display issues due to overflow on combustion engines. (psxlover)
- Bugfix: Added a sanity to check to emerald pipes to prevent crashes when another mod returns an invalid itemstack.
I would guess this might of been your problem.
Okay Ill update all my mods and get back to you if it continues. Also great mod, I think its a really cool idea
Hey once i went on went to a mob and the damage indicator just show a big white screen. mob name hp and happy face. dont show the picture and all white what is this!
ofRenderDistanceFine:192
ofLimitFramerateFine:0
ofFogType:3
ofFogStart:0.4
ofMipmapLevel:0
ofMipmapLinear:true
ofLoadFar:true
ofPreloadedChunks:0
ofOcclusionFancy:false
ofSmoothFps:true
ofSmoothWorld:true
ofAoLevel:0.0
ofClouds:0
ofCloudsHeight:0.0
ofTrees:0
ofGrass:0
ofDroppedItems:2
ofRain:0
ofWater:0
ofAnimatedWater:2
ofAnimatedLava:1
ofAnimatedFire:true
ofAnimatedPortal:true
ofAnimatedRedstone:true
ofAnimatedExplosion:true
ofAnimatedFlame:true
ofAnimatedSmoke:true
ofVoidParticles:true
ofWaterParticles:true
ofPortalParticles:true
ofDrippingWaterLava:true
ofAnimatedTerrain:true
ofAnimatedTextures:true
ofAnimatedItems:true
ofRainSplash:true
ofLagometer:false
ofAutoSaveTicks:400
ofBetterGrass:3
ofConnectedTextures:1
ofWeather:false
ofSky:true
ofStars:true
ofSunMoon:true
ofChunkUpdates:5
ofChunkLoading:2
ofChunkUpdatesDynamic:false
ofTime:0
ofClearWater:false
ofDepthFog:false
ofAaLevel:0
ofAfLevel:1
ofProfiler:false
ofBetterSnow:false
ofSwampColors:false
ofRandomMobs:true
ofSmoothBiomes:false
ofCustomFonts:true
ofCustomColors:false
ofShowCapes:true
ofNaturalTextures:false
ofLazyChunkLoading:false
ofFullscreenMode:Default
UPDATE: Never mind, works fine with the new optifine update
Press period, and disable the skin.
No, impossible. Stated hundreds of times in this thread.
Server must have the mod(or plugin) installed.
You need to give more info.
Developer for the new and improved DivineRPG.
A couple of potential rendering issues patched up.
Ichun's body part mods should all be compatible now, this includes mob dismemberment and mob amputation. Now longer are additional confusing steps required. If you have issues, be sure to update his mod as well. Newest versions of both tested successfully.
The mod goes in the mods folder.
Press period and disable the skin. This is likely a graphics card issue.
---- Minecraft Crash Report ----
// My bad.
Time: 2/24/13 3:10 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: DamageIndicators.DamageIndicatorsMod
at cpw.mods.fml.common.LoadController.transition(LoadController.java:130)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:504)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:412)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:746)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: DamageIndicators.DamageIndicatorsMod
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:418)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:494)
... 5 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:174)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 404047680 bytes (385 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.2.533 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
DamageIndicatorsMod [Damage Indicators] (DamageIndicators) Unloaded->Errored
mod_TooManyItems [mod_TooManyItems] (TMI) Unloaded->Constructed
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2 GL version 2.1.2, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: SkitScape
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Can i get a crash report?
Not installed properly, the damage indicators zip goes in the mod folder, keep it zipped up.
No, maybe one of your mods is old?
This mod does no rendering until you actually target something, so the bug you are describing must be caused by something else.
I looked at your version on the buildcraft site and found this, in the version just after yours:
# 3.4.2
- Added: Creative tab for BC items.
- Added: 3D rendering of items in pipes. (cpw)
- Removed: Functionality from builder until it can be fixed to prevent world corruption. (pahimar)
- Bugfix: Fixed fuel burning in combustion engines. Yielded one tick too much energy before. (snyke7)
- Bugfix: Fixed quarries breaking bedrock. (CovertJaguar)
- Bugfix: Pipe gui closes when pipe is destroyed. (aznhe21)
- Bugfix: Fixed display issues due to overflow on combustion engines. (psxlover)
- Bugfix: Added a sanity to check to emerald pipes to prevent crashes when another mod returns an invalid itemstack.
I would guess this might of been your problem.
Please Reply to this.
I prefer modpack requests to be sent via pm's, but provide credits and a link to this forum page, and not a problem. Be sure to get all your permissions before you release :).
Okay Ill update all my mods and get back to you if it continues. Also great mod, I think its a really cool idea