Just letting everyone know that an open beta for Enchanting Plus 4 is going on. We are looking for people to test enchanting plus 4 and give us feedback on bugs, issues, questions and suggestions. You can find the download and more information here. I would also like to note that this mod is now being maintained by lclc98 and myself. This thread will still be used for mod discussions and the latest news.
This mod looks very interesting. Some places are saying that it is 1.8 compatible. If you see that can you please let them know it is not. Does anyone know of a similar mod that is 1.8 compatible. I have been unable to find one.
This mod looks very interesting. Some places are saying that it is 1.8 compatible. If you see that can you please let them know it is not. Does anyone know of a similar mod that is 1.8 compatible. I have been unable to find one.
Never trust websites like 9minecraft, they lie and just want to give you viruses. Few mods are 1.8 compatible and this is not one of them. I'm sorry to tell you this, but 1.7.10 is the latest version of minecraft with extensive mods available
hello i have a request if possible. i have a mod that ups the enchantment limit to what i choose (such as sharpness level 10) and your enchanting plus mod doesnt go any higher than the normal enchantments (this is probably intended huh?) do you think you could add a way for if a mod ups the enchanting limit it will increase the level limit with your mod please?
It would be a massive shame, it's a cracking mod. I've just come back from not playing MC since 1.7 5 to play 1.9 and I saw this hasn't been undated since I last played 18 months ago.
I do agree that the power of the AET is too high, I don't like the method you chose to balance it.
Right now, it is SMP UNFRIENDLY, having players compete of limited enchantment spawns is NOT a good idea on co-op packs its usually paired with.
Another thing, WHAT THE HELL DO HALF OF THESE ENCHANTMENTS EVEN DO!?!
Tool tips on the scrolls would REALLY be nice.
Competition isn't really a factor in the new system. In the 1.7.10 builds you can get scrolls from dungeon loot (which is in no way limited), however you can also get them as a drop from killing mobs. I have played with the beta on a server with a few other players and we had no problem getting the scrolls. If anything they were a bit too easy to get. This said, the 1.9 version is going to add in a way to break down tools and armor to get scrolls as well. And of course, if you don't like the new system you can just disable it in the configuration file.
Also, the table already has tooltip support. Hold shift while hovering over a label and it will display in the tooltip. In 1.9 the tooltip also shows you which mod added the enchantment, so you can tell two different enchantments with the same name apart.
It would be a massive shame, it's a cracking mod. I've just come back from not playing MC since 1.7 5 to play 1.9 and I saw this hasn't been undated since I last played 18 months ago.
Arrh man, all the bests ones leave us too early
A 1.9 release is being worked on and early alpha releases are available on curse.
Whats the syntax for adding an enchant tooltip in the cfg file?
The tooltips use a language file, so they need to be added by a mod or resource pack. The syntax is description.enchantment. followed by the enchantment name. For example, description.enchantment.waterWorker is the key for aqua infinity and description.enchantment.damage.all is the description for sharpness.
hello i have a request if possible. i have a mod that ups the enchantment limit to what i choose (such as sharpness level 10) and your enchanting plus mod doesnt go any higher than the normal enchantments (this is probably intended huh?) do you think you could add a way for if a mod ups the enchanting limit it will increase the level limit with your mod please?
It depends on how that mod accomplishes that. If I knew how it worked, I could probably add support, or that mod can be changed to work in a friendlier way.
Few mods are 1.8 compatible and this is not one of them.
It is 1.8 compatible. If you take a look on the CurseForge page you can see that there's a version called EnchantingPlus-1.8-3.1.0a1.jar from Apr 1, 2015. Although it's an alpha built it seems to work fine.
There was a 1.9.4 version but it was originally listed as 1.9.0 despite the filename saying 1.9.4. When I mentioned it to the project owner, he changed them to 1.9.4, but then the download kept asking for 1.9.0. So, they've all been taken down now and I have no idea when they'll be fixed or if they even will.
There is now a 1.9.4 version on Curse for download!
I tried to use the enchantment table and when I right clicked nothing happened. What do I do?
Plz Help!
How long would you survive?
Just letting everyone know that an open beta for Enchanting Plus 4 is going on. We are looking for people to test enchanting plus 4 and give us feedback on bugs, issues, questions and suggestions. You can find the download and more information here. I would also like to note that this mod is now being maintained by lclc98 and myself. This thread will still be used for mod discussions and the latest news.
Farewell everyone o/
Is Beta for 1.8? I really want 1.8 because 1,7.2 or 1.7.10 mods are glitched for me!
This mod looks very interesting. Some places are saying that it is 1.8 compatible. If you see that can you please let them know it is not. Does anyone know of a similar mod that is 1.8 compatible. I have been unable to find one.
Never trust websites like 9minecraft, they lie and just want to give you viruses. Few mods are 1.8 compatible and this is not one of them. I'm sorry to tell you this, but 1.7.10 is the latest version of minecraft with extensive mods available
hello i have a request if possible. i have a mod that ups the enchantment limit to what i choose (such as sharpness level 10) and your enchanting plus mod doesnt go any higher than the normal enchantments (this is probably intended huh?) do you think you could add a way for if a mod ups the enchanting limit it will increase the level limit with your mod please?
How do you use the Arcane Inscriber?
I just read about the changes with the new beta. So what this mod started out as making enchanting simpler has turned into making it more complex.
- Buggi -
My Humble YouTube Channel
https://www.youtube.com/c/FlexibleGames
Featuring in-depth and technical gameplay with games like Minecraft, Factorio, and others.
Has progress stopped or are the mod creators just taking a break?
plz change the direction of v4, I beg of you
if you want it to be less OP, then just simply limit selection to the enchantments within the books stored in the libraries
could even require a book with a level 1 enchantment before using the equivalent level 2, and so on
if that's too laggy/difficult to code, consider scribing the books into a master tome in/on the table
I do agree that the power of the AET is too high, I don't like the method you chose to balance it.
Right now, it is SMP UNFRIENDLY, having players compete of limited enchantment spawns is NOT a good idea on co-op packs its usually paired with.
Another thing, WHAT THE HELL DO HALF OF THESE ENCHANTMENTS EVEN DO!?!
Tool tips on the scrolls would REALLY be nice.
Whats the syntax for adding an enchant tooltip in the cfg file?
Oh man, I truly hope this mod isn't abandoned!?
It would be a massive shame, it's a cracking mod. I've just come back from not playing MC since 1.7 5 to play 1.9 and I saw this hasn't been undated since I last played 18 months ago.
Arrh man, all the bests ones leave us too early
Competition isn't really a factor in the new system. In the 1.7.10 builds you can get scrolls from dungeon loot (which is in no way limited), however you can also get them as a drop from killing mobs. I have played with the beta on a server with a few other players and we had no problem getting the scrolls. If anything they were a bit too easy to get. This said, the 1.9 version is going to add in a way to break down tools and armor to get scrolls as well. And of course, if you don't like the new system you can just disable it in the configuration file.
Also, the table already has tooltip support. Hold shift while hovering over a label and it will display in the tooltip. In 1.9 the tooltip also shows you which mod added the enchantment, so you can tell two different enchantments with the same name apart.
A 1.9 release is being worked on and early alpha releases are available on curse.
The tooltips use a language file, so they need to be added by a mod or resource pack. The syntax is description.enchantment. followed by the enchantment name. For example, description.enchantment.waterWorker is the key for aqua infinity and description.enchantment.damage.all is the description for sharpness.
It depends on how that mod accomplishes that. If I knew how it worked, I could probably add support, or that mod can be changed to work in a friendlier way.
Farewell everyone o/
I would love to use your wonderful mod in my small magical mod pack, A Pinch Of Magic.
Feel free to check it out, but I have nothing that makes me stand out yet, so it might not interest you.
http://technicpack.net/modpack/magical-family.843765
If you are interested in helping on the pack, the discussion section is empty there. I would love the help!
Any chance to add a config to disable the vanilla enchanting table in the upgraded version (or is there a way that i overlooked?)
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
Hey there,
I used your mod in my pack (about dimensions)
Take a look if you want: [Website] [Technic]
It is 1.8 compatible. If you take a look on the CurseForge page you can see that there's a version called EnchantingPlus-1.8-3.1.0a1.jar from Apr 1, 2015. Although it's an alpha built it seems to work fine.
There was a 1.9.4 version but it was originally listed as 1.9.0 despite the filename saying 1.9.4. When I mentioned it to the project owner, he changed them to 1.9.4, but then the download kept asking for 1.9.0.
So, they've all been taken down now and I have no idea when they'll be fixed or if they even will.There is now a 1.9.4 version on Curse for download!
Mod on 1.9.4 keeps crashing when loading into world freezes system and half to force close or gives fatal error.