Well, I played with this mod for a little bit and was glad to say that I had lots of fun. One thing I liked was that if you were any good with blink, you can do this wall-climb thing without killing yourself. I think that the pistol might need to be more like the blunderbuss in balkon's weapons mod, more of a shotgun. I also think that the blink is overpowered. If in the far future a mana bar is possible, I think that is the way to go. Also regarding the dual-wielding, I think that you opened yourself up to that with making a Dishonored mod. I would personally enjoy dual wielding. Possibly making an advanced HUD patch for this mod that makes the health and mana like they are in Dishonored. Well, that is all my ideas for now. I am definitely keeping my assassin's eye on this mod.
~~~Mozilick
I have an idea for a mana bar.
Instead of adding a mana bar, add Mana, as an item that can be obtained by transferring XP into a certain table, perhaps an Exchanger or something that is fueled on whale oil xD
Blink and all the other things can consume mana?
Rollback Post to RevisionRollBack
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Well, I played with this mod for a little bit and was glad to say that I had lots of fun. One thing I liked was that if you were any good with blink, you can do this wall-climb thing without killing yourself. I think that the pistol might need to be more like the blunderbuss in balkon's weapons mod, more of a shotgun. I also think that the blink is overpowered. If in the far future a mana bar is possible, I think that is the way to go. Also regarding the dual-wielding, I think that you opened yourself up to that with making a Dishonored mod. I would personally enjoy dual wielding. Possibly making an advanced HUD patch for this mod that makes the health and mana like they are in Dishonored. Well, that is all my ideas for now. I am definitely keeping my assassin's eye on this mod.
~~~Mozilick
Thanks, I really like it when people say their opinion !
Alright: As a first try of a weapon I reduced the range of it, and made it pretty powerful. But the code is easy, so I will try to change some things
The Blink Rune later will be found in shrines. You just can craft it now, because everyone wanted crafting recipes ^-^
Mana will definitly be added!
You're right, I did. And I'll try to do something with dual wielding. But I can't promise anything, just that I'll try!
And I don't think you are able to change the health and mana bar to look like in dishonored. I saw a thread about that, they said it is nearly impossible.
I have an idea for a mana bar.
Instead of adding a mana bar, add Mana, as an item that can be obtained by transferring XP into a certain table, perhaps an Exchanger or something that is fueled on whale oil xD
Blink and all the other things can consume mana?
That's it But you will be able to use it immediately, when you gained enough xp
I've got a great pixel artist for the items and stuff, and testing.. I wouldn't know what you should test, I nearly completely debug it before releasing, and test it while coding
But thanks for your offer, maybe I take you up on it some time!
Good job Swuu. Your mod is very good but there are some things I just don't like. Therefore I am going to make my own Dishonored mod if I can get a team. So it might end up with you and me competing against each other for who ever has the better Dishonored mod. Nice mod and good luck.
First of all i would like to say, WELL FRICKING DONE :D. Not only did you get a successful mod but you got some famous youtubers reviewing. Anyways i would like to ask you if you could make this muiltiplayer so i could put it on a server and me and my friend can do a lp on it. Now this is alot to ask for so i wont be surprised if you say no.
And thats why I really wanna say yes! But I don't know how to mod multiplayer. But I can try
Good job Swuu. Your mod is very good but there are some things I just don't like. Therefore I am going to make my own Dishonored mod if I can get a team. So it might end up with you and me competing against each other for who ever has the better Dishonored mod. Nice mod and good luck.
~Shred
For some things you don't need to search a team and make a mod, just tell me what you don't like and I'll fix it
Whale Bone Charms have no function until they are enchanted, same as for Runes
Looking forward to this mod
Ok, seems like I really need to hurrry with the shrines The runes will get less overpowered when you just can find them in generated structures, so it wouldn't be that good if you need to enchant your found stufff
Try to avoid modifying base class files, and also, may we have a list of features coming in the next update?
Rollback Post to RevisionRollBack
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
I am getting this error when I add this mod. It is probably me somehow ruining something or all the mods I already have downloaded. Hopefully you can find the problem.
cpw.mods.fml.common.LoaderException: java.lang.IllegalArgumentException: The ModLoader mod mod_dishonored has tried to register an entity tracker for a non-existent entity type EntityWhaleOil
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:640)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.a(Minecraft.java:461)
at net.minecraft.client.Minecraft.run(Minecraft.java:748)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: The ModLoader mod mod_dishonored has tried to register an entity tracker for a non-existent entity type EntityWhaleOil
at cpw.mods.fml.common.registry.EntityRegistry.registerModLoaderEntity(EntityRegistry.java:374)
at cpw.mods.fml.common.modloader.ModLoaderHelper.buildEntityTracker(ModLoaderHelper.java:175)
at ModLoader.addEntityTracker(ModLoader.java:122)
at mod_dishonored.load(mod_dishonored.java:31)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:544)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:639)
... 4 more
I am getting this error when I add this mod. It is probably me somehow ruining something or all the mods I already have downloaded. Hopefully you can find the problem.
cpw.mods.fml.common.LoaderException: java.lang.IllegalArgumentException: The ModLoader mod mod_dishonored has tried to register an entity tracker for a non-existent entity type EntityWhaleOil
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:640)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.a(Minecraft.java:461)
at net.minecraft.client.Minecraft.run(Minecraft.java:748)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: The ModLoader mod mod_dishonored has tried to register an entity tracker for a non-existent entity type EntityWhaleOil
at cpw.mods.fml.common.registry.EntityRegistry.registerModLoaderEntity(EntityRegistry.java:374)
at cpw.mods.fml.common.modloader.ModLoaderHelper.buildEntityTracker(ModLoaderHelper.java:175)
at ModLoader.addEntityTracker(ModLoader.java:122)
at mod_dishonored.load(mod_dishonored.java:31)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:544)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:639)
... 4 more
Yeah, like I said, it seems like it isn't compatible with forge. I'm sorry, will try to fix that asap!
For some things you don't need to search a team and make a mod, just tell me what you don't like and I'll fix it
Greets,
Swuu
It's not like I don't like the mod it's the fact that I want to make a lot more to this mod (no offense) so I am going to make my own Dishonored mod. Great mod like I said though.
Edit: Ok I can't find a phucking team! Wanna team up to make/improve your Dishonored mod.
I already added it as a fuel for a furnace. It'll be released with v1.2
~~~Mozilick
Instead of adding a mana bar, add Mana, as an item that can be obtained by transferring XP into a certain table, perhaps an Exchanger or something that is fueled on whale oil xD
Blink and all the other things can consume mana?
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
a little change maybe
Yeah, there will be at least a update for compatibility!
Thanks, I really like it when people say their opinion !
Alright: As a first try of a weapon I reduced the range of it, and made it pretty powerful. But the code is easy, so I will try to change some things
The Blink Rune later will be found in shrines. You just can craft it now, because everyone wanted crafting recipes ^-^
Mana will definitly be added!
You're right, I did. And I'll try to do something with dual wielding. But I can't promise anything, just that I'll try!
And I don't think you are able to change the health and mana bar to look like in dishonored. I saw a thread about that, they said it is nearly impossible.
That's it But you will be able to use it immediately, when you gained enough xp
Thanks, will change it!
I've got a great pixel artist for the items and stuff, and testing.. I wouldn't know what you should test, I nearly completely debug it before releasing, and test it while coding
But thanks for your offer, maybe I take you up on it some time!
Greets,
Swuu
~Shred
Whale Bone Charms have no function until they are enchanted, same as for Runes
Looking forward to this mod
And thats why I really wanna say yes! But I don't know how to mod multiplayer. But I can try
For some things you don't need to search a team and make a mod, just tell me what you don't like and I'll fix it
Right underneath the very big "Download" banner
Ok, seems like I really need to hurrry with the shrines The runes will get less overpowered when you just can find them in generated structures, so it wouldn't be that good if you need to enchant your found stufff
Greets,
Swuu
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 435544368 bytes (415 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.1.35.394 Minecraft Forge 4.2.5.305 22 mods loaded, 22 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_dishonored [mod_dishonored] ([1.3.2] Dishonored Mod by Swuu v1.1b.zip) Unloaded->Constructed->Pre-initialized->Errored
mod_wheellock [mod_wheellock] ([1.3.2] Dishonored Mod by Swuu v1.1b.zip) Unloaded->Constructed->Pre-initialized->Errored
mod_wheellockx [mod_wheellockx] ([1.3.2] Dishonored Mod by Swuu v1.1b.zip) Unloaded->Constructed->Pre-initialized->Errored
AS_UpdateCheck [AtomicStryker Update Check Mod] (AtomicStrykerUpdateCheckMod.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized
ClaySoldiersMod [Clay Soldiers Mod] (CSM_v8_02_universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
factorization [Factorization] (Factorization-0.6.6_738.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized
AS_Minions [Minions] (Minions_1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized
IronChest [Iron Chest] (mod_ironchests-client-4.0.3.46.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_SkypeToMC [mod_SkypeToMC] (SkypeToMC.zip) Unloaded->Constructed->Pre-initialized->Initialized
- LWJGL: 2.4.2
- OpenGL: Mobile Intel® 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.1883, Intel
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
cpw.mods.fml.common.LoaderException: java.lang.IllegalArgumentException: The ModLoader mod mod_dishonored has tried to register an entity tracker for a non-existent entity type EntityWhaleOil
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:640)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.a(Minecraft.java:461)
at net.minecraft.client.Minecraft.run(Minecraft.java:748)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: The ModLoader mod mod_dishonored has tried to register an entity tracker for a non-existent entity type EntityWhaleOil
at cpw.mods.fml.common.registry.EntityRegistry.registerModLoaderEntity(EntityRegistry.java:374)
at cpw.mods.fml.common.modloader.ModLoaderHelper.buildEntityTracker(ModLoaderHelper.java:175)
at ModLoader.addEntityTracker(ModLoader.java:122)
at mod_dishonored.load(mod_dishonored.java:31)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:544)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:639)
... 4 more
I never did, I'll never do
And yeah, the feature list will follow! I just don't want to name you things that don't make it into the update..
Yeah, like I said, it seems like it isn't compatible with forge. I'm sorry, will try to fix that asap!
Will link it!
Would anyone like to try it on his server?
It's not like I don't like the mod it's the fact that I want to make a lot more to this mod (no offense) so I am going to make my own Dishonored mod. Great mod like I said though.
Edit: Ok I can't find a phucking team! Wanna team up to make/improve your Dishonored mod.
Number 1.
Don't spam post, i usually give my issues at least a day on the forums.
Number 2.
Be smart.
If you really can't figure it out, open this spoiler.