Critical crash bug; when traveling to the end, the end doesn't load up properly(if at all) and MC hangs at the "Downloading Terrain" screen while having the FN mod installed, even though that my PC thinks that MC is still running. DX
Even after I reload the world again once I reloaded MC, I'm back at the overworld from where I entered into the end portal.
Another thing, it doesn't generate a crash report either of what has crashed. XP So I'm guessing that finding the bug and fixing the problem would be tougher and would take longer to do.
This only happens in version 1.1.0, while 1.0.9 works just fine when traveling to the end dimension.
It's a bummer that I can't fight the ender dragon with the FN version 1.1.0 mod installed. XP Something within the FN mod in the this current version code must've borked up the end dimension.
2012-11-08 18:46:17 [INFO] [STDERR] java.lang.reflect.InvocationTargetException
2012-11-08 18:46:17 [INFO] [STDERR] at sun.reflect.GeneratedMethodAccessor15.invoke(Unknown Source)
2012-11-08 18:46:17 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2012-11-08 18:46:17 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2012-11-08 18:46:17 [INFO] [STDERR] at codechicken.nei.recipe.FurnaceRecipeHandler.findFuels(FurnaceRecipeHandler.java:299)
2012-11-08 18:46:17 [INFO] [STDERR] at codechicken.nei.recipe.FurnaceRecipeHandler.<clinit>(FurnaceRecipeHandler.java:332)
2012-11-08 18:46:17 [INFO] [STDERR] at codechicken.nei.api.ItemInfo.addRecipeHandlers(ItemInfo.java:89)
2012-11-08 18:46:17 [INFO] [STDERR] at codechicken.nei.api.ItemInfo.load(ItemInfo.java:68)
2012-11-08 18:46:17 [INFO] [STDERR] at codechicken.nei.NEIClientConfig.loadConfig(NEIClientConfig.java:664)
2012-11-08 18:46:17 [INFO] [STDERR] at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:285)
2012-11-08 18:46:17 [INFO] [STDERR] at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:121)
2012-11-08 18:46:17 [INFO] [STDERR] at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26)
2012-11-08 18:46:17 [INFO] [STDERR] at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:78)
2012-11-08 18:46:17 [INFO] [STDERR] at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:47)
2012-11-08 18:46:17 [INFO] [STDERR] at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:249)
2012-11-08 18:46:17 [INFO] [STDERR] at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:239)
2012-11-08 18:46:17 [INFO] [STDERR] at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:78)
2012-11-08 18:46:17 [INFO] [STDERR] at awr.a(NetClientHandler.java:1341)
2012-11-08 18:46:17 [INFO] [STDERR] at da.a(SourceFile:59)
2012-11-08 18:46:17 [INFO] [STDERR] at bw.b(MemoryConnection.java:78)
2012-11-08 18:46:17 [INFO] [STDERR] at awr.d(NetClientHandler.java:104)
2012-11-08 18:46:17 [INFO] [STDERR] at axe.c(SourceFile:31)
2012-11-08 18:46:17 [INFO] [STDERR] at net.minecraft.client.Minecraft.l(Minecraft.java:1507)
2012-11-08 18:46:17 [INFO] [STDERR] at net.minecraft.client.Minecraft.J(Minecraft.java:854)
2012-11-08 18:46:17 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:779)
2012-11-08 18:46:17 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2012-11-08 18:46:17 [INFO] [STDERR] Caused by: java.lang.NullPointerException
2012-11-08 18:46:17 [INFO] [STDERR] at ForgottenNature.Items.ItemCrystalHoe.g(ItemCrystalHoe.java:97)
2012-11-08 18:46:17 [INFO] [STDERR] at amg.a(TileEntityFurnace.java:353)
2012-11-08 18:46:17 [INFO] [STDERR] ... 25 more
The above trace is not crashing anything but its annoying to see it in the log each time
I have a request can you make it so that you can separably enable/disable the dark vs light crystal tools?
I'm also experiencing the same problems Soldjermon is having with the end in 1.1.0 however I'm also currently tracking down a more imminent crash bug combined with latest Twilight Forest and EBXL. It might be possible that those are related but I'm uncertain. Lots of testing still to do. I'll report back when (and if) I figure something out.
Edit:
I've found that the crash bug I was experiencing was caused by Optifine. Then End bug is still there however. I reverted back to 1.0.9 for now and everything seems to be fine when entering the end. (Note that the above feature request and stack trace still apply )
That crash report points to a piece of code that no longer exists.
I made a couple fixes yesterday without changing the version number of the mod. Maybe you need to re-download.
Thanks Nightshade! Always love to see active and helpful developers. I'm going to try to get a server up in the next few days with the mod. I'll pm you If you're interested in checking it out.
This Mod is pretty boss. I was trying to get it in 1.2.5, But why haven't you added the Woods Place-able in sideways? But anyway Good Job, Epic Mod.
It would require me to add at least 5 more log blocks utilizing new IDs to make that work if I were to add it now.
I might be able to reduce it to 2 later.... after some code modifications.
I made a couple fixes yesterday without changing the version number of the mod. Maybe you need to re-download.
It's great and all that you've fixed the end bug as well as other bugs so quickly, but it would be nice if you have the version number for your FN mod to be like "1.1.0.1" or something as well as putting the fixes in the change log, so we can know if the bugs are fixed or not? It would be really helpful. :3
It's a little more work, but it's worth it at the end.
Also, I've noticed that there's also a critical crash bug relating with generating a superflat world. XP It was the same deal with the end bug of getting hung when it was on the "converting world" screen and not generating a crash report whatsoever.
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\Owner\AppData\Roaming\.minecraft\crash-reports\crash-2012-10-13_01.35.44-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT c169aa3b --------
Generated 10/13/12 1:35 AM
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:640)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.a(Minecraft.java:461)
at net.minecraft.client.Minecraft.run(Minecraft.java:748)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:437)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:639)
... 4 more
Caused by: java.lang.IllegalArgumentException: Slot 160 is already occupied by IanCarpetBlock@15a95417 when adding ForgottenNature.BlockNewGroundcover@1fcfbd1d
at aig.<init>(Block.java:280)
at aig.<init>(Block.java:313)
at ForgottenNature.BlockNewGroundcover.<init>(BlockNewGroundcover.java:16)
at ForgottenNature.mod_ForgottenNature.load(mod_ForgottenNature.java:265)
... 29 more
--- END ERROR REPORT b061fbce ----------
you had an id conflict. i would recomend ID resolver to keep these things from happening.
Question about the generation of the new stone in this mod (marble, etc); and forgive my ignorance in advance, as I am not intimately familiar with a lot of the world-generation stuff.
When does the new stone generation take place? That is to say, will it mess up vanilla ore generation in any way? In my last couple of worlds I've noticed a whole heck of a lot of these new stones and very little in the way of things like iron. Might be bad luck, but I am a bit concerned that maybe the stone is somehow overwriting the iron/etc?
It's great and all that you've fixed the end bug as well as other bugs so quickly, but it would be nice if you have the version number for your FN mod to be like "1.1.0.1" or something as well as putting the fixes in the change log, so we can know if the bugs are fixed or not? It would be really helpful. :3
It's a little more work, but it's worth it at the end.
Also, I've noticed that there's also a critical crash bug relating with generating a superflat world. XP It was the same deal with the end bug of getting hung when it was on the "converting world" screen and not generating a crash report whatsoever.
- Soldjermon
I understand.
Sometimes I don't have much time to make any changes, but I will when I can.
Question about the generation of the new stone in this mod (marble, etc); and forgive my ignorance in advance, as I am not intimately familiar with a lot of the world-generation stuff.
When does the new stone generation take place? That is to say, will it mess up vanilla ore generation in any way? In my last couple of worlds I've noticed a whole heck of a lot of these new stones and very little in the way of things like iron. Might be bad luck, but I am a bit concerned that maybe the stone is somehow overwriting the iron/etc?
I'm fairly certain that minecraft makes a check for any block that uses the "WorldGenMinable(...)" function in order to prevent overwriting other ores.
Sorry, I don't know how to do spoilers. Anyway, I can't get your mod to run unfortunately. I'm using MagicLauncher. If you could look at this at let me know what I am doing wrong, I'd appreciate it. can't wait to play your mod.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to /Users/taylormarr/Library/Application Support/minecraft/crash-reports/crash-2012-11-09_18.36.20-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 38a07664 --------
Generated 11/9/12 6:36 PM
java.lang.NullPointerException
at tv.<init>(SourceFile:46)
at ForgottenNature.Proxy.ForgottenNatureClientProxy.registerRenderStuff(ForgottenNatureClientProxy.java:22)
at ForgottenNature.mod_ForgottenNature.load(mod_ForgottenNature.java:416)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT efd2ebeb ----------
Sorry, I don't know how to do spoilers. Anyway, I can't get your mod to run unfortunately. I'm using MagicLauncher. If you could look at this at let me know what I am doing wrong, I'd appreciate it. can't wait to play your mod.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to /Users/taylormarr/Library/Application Support/minecraft/crash-reports/crash-2012-11-09_18.36.20-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 38a07664 --------
Generated 11/9/12 6:36 PM
java.lang.NullPointerException
at tv.<init>(SourceFile:46)
at ForgottenNature.Proxy.ForgottenNatureClientProxy.registerRenderStuff(ForgottenNatureClientProxy.java:22)
at ForgottenNature.mod_ForgottenNature.load(mod_ForgottenNature.java:416)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT efd2ebeb ----------
Use a spoiler like so:
[spoiler] Your text goes here [/spoiler]
Looks like magic launcher doesn't like ForgottenNature.
I might be able to fix it. We'll see.
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 11/10/12 12:36 PM
Description: Exception in server tick loop
java.util.ConcurrentModificationException
at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
at java.util.AbstractList$Itr.next(Unknown Source)
at ib.b(PlayerManager.java:71)
at ie.b(WorldServer.java:136)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:648)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:585)
at bcb.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:492)
at fp.run(SourceFile:818)
Relevant Details:
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.6.0_33, Sun Microsystems Inc.
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
- Memory: 593331192 bytes (565 MB) / 879689728 bytes (838 MB) up to 879689728 bytes (838 MB)
- JVM Flags: 2 total; -Xms900m -Xmx900m
- AABB Pool Size: 1996 (111776 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.6.422 Minecraft Forge 6.0.1.341 Optifine OptiFine_1.4.2_HD_B2 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ForgottenNature [Forgotten Nature] (ForgottenNature_v1.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: 1641 (91896 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- Player Count: 1 / 8; [ih['ToaCzar'/124, l='DC Talk', x=43.36, y=72.00, z=-242.40]]
- World DC Talk Entities: 0 total; []
- World DC Talk Players: 0 total; []
- World DC Talk Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
What's going on here? I can play for around 5 mins or so, then it crashes. Removed every other mod just to make sure, but it still crashes.
You should add a compatibility thing to the starting post, to tell people which mods cannot be used with this mod
From my experience, this mod is not compatible with Tropical craft or Mo creatures, 2 for that list
You must be doing something wrong then because it works with Mo Creatures....we have it on our server. It works with Twilight Forest and it works with TropiCraft.
I also have no problems running this mod with MoCreatures... (I also use Millenaire, Butterfly Mania, and Vanilla with Sprinkles Fences mods and they all work fine together. .)
ToaCzar: I get that " Exception in server tick loop" error every once in a while too. I thought it was a problem with Millenaire.... ? I read on the thread over there that the author was working on a fix for it...
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 11/10/12 12:36 PM
Description: Exception in server tick loop
java.util.ConcurrentModificationException
at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
at java.util.AbstractList$Itr.next(Unknown Source)
at ib.b(PlayerManager.java:71)
at ie.b(WorldServer.java:136)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:648)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:585)
at bcb.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:492)
at fp.run(SourceFile:818)
Relevant Details:
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.6.0_33, Sun Microsystems Inc.
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
- Memory: 593331192 bytes (565 MB) / 879689728 bytes (838 MB) up to 879689728 bytes (838 MB)
- JVM Flags: 2 total; -Xms900m -Xmx900m
- AABB Pool Size: 1996 (111776 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.6.422 Minecraft Forge 6.0.1.341 Optifine OptiFine_1.4.2_HD_B2 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ForgottenNature [Forgotten Nature] (ForgottenNature_v1.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: 1641 (91896 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- Player Count: 1 / 8; [ih['ToaCzar'/124, l='DC Talk', x=43.36, y=72.00, z=-242.40]]
- World DC Talk Entities: 0 total; []
- World DC Talk Players: 0 total; []
- World DC Talk Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
What's going on here? I can play for around 5 mins or so, then it crashes. Removed every other mod just to make sure, but it still crashes.
Alright, I'll fix that.
I fixed the end bug.
Re-download
That crash report points to a piece of code that no longer exists.
I made a couple fixes yesterday without changing the version number of the mod. Maybe you need to re-download.
It would require me to add at least 5 more log blocks utilizing new IDs to make that work if I were to add it now.
I might be able to reduce it to 2 later.... after some code modifications.
It's great and all that you've fixed the end bug as well as other bugs so quickly, but it would be nice if you have the version number for your FN mod to be like "1.1.0.1" or something as well as putting the fixes in the change log, so we can know if the bugs are fixed or not? It would be really helpful. :3
It's a little more work, but it's worth it at the end.
Also, I've noticed that there's also a critical crash bug relating with generating a superflat world. XP It was the same deal with the end bug of getting hung when it was on the "converting world" screen and not generating a crash report whatsoever.
- Soldjermon
Question about the generation of the new stone in this mod (marble, etc); and forgive my ignorance in advance, as I am not intimately familiar with a lot of the world-generation stuff.
When does the new stone generation take place? That is to say, will it mess up vanilla ore generation in any way? In my last couple of worlds I've noticed a whole heck of a lot of these new stones and very little in the way of things like iron. Might be bad luck, but I am a bit concerned that maybe the stone is somehow overwriting the iron/etc?
I understand.
Sometimes I don't have much time to make any changes, but I will when I can.
You mean textures other than the 64x ones that are in the OP?
Not that I know of.
I'm fairly certain that minecraft makes a check for any block that uses the "WorldGenMinable(...)" function in order to prevent overwriting other ores.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to /Users/taylormarr/Library/Application Support/minecraft/crash-reports/crash-2012-11-09_18.36.20-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 38a07664 --------
Generated 11/9/12 6:36 PM
- Minecraft Version: 1.4.2
- Operating System: Mac OS X (x86_64) version 10.6.8
- Java Version: 1.6.0_37, Apple Inc.
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
- Memory: 422828960 bytes (403 MB) / 532545536 bytes (507 MB) up to 532545536 bytes (507 MB)
- JVM Flags: 2 total; -Xms512m -Xmx512m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.18.433 Minecraft Forge 6.0.1.355 42 mods loaded, 42 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Backpack [Backpack] (backpack-1.1.4-1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
TwilightForest [The Twilight Forest] (twilightforest-1.12.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
WirelessRedstoneCore [Wireless Redstone] (WirelessRedstone.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Core [Thermal Expansion] (ThermalExpansion-2.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a14.zip) Unloaded->Constructed->Pre-initialized->Initialized
SoulShards [Soul Shards] (soulshards-v1.9-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.108.59-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft [Railcraft] (Railcraft_6.7.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
PaintMod [PaintMod] (PaintGunMod[1.4.2]1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
IronChest [Iron Chest] (ironchest-universal-4.2.2.138.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.44-1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
CompactSolars [Compact Solar Arrays] (compactsolars-universal-3.1.1.16.zip) Unloaded->Constructed->Pre-initialized->Initialized
AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.30-IC2_1.108.jar) Unloaded->Constructed->Pre-initialized->Initialized
GraviGun [GraviGun] (GravityGun1.4.2v2.zip) Unloaded->Constructed->Pre-initialized->Initialized
PortalGun [PortalGun] (portalgun1.4.2v0_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
Mystcraft [Mystcraft] (mystcraft-uni-1.4.2-0.9.4.00.zip) Unloaded->Constructed->Pre-initialized->Initialized
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
ForgottenNature [Forgotten Nature] (ForgottenNature_v1.1.0.zip) Unloaded->Constructed->Pre-initialized->Errored
factorization [Factorization] (Factorization-0.6.9_563.jar) Unloaded->Constructed->Pre-initialized->Initialized
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.2.0.127 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized
EnderStorage [EnderStorage] (EnderStorage 1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
eplus [Enchanting Plus] (EnchantingPlus-1_4_2-latest.jar) Unloaded->Constructed->Pre-initialized->Initialized
EE3 [Equivalent Exchange 3] (ee3-universal-pre1a.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustMod [Runic Dust Mod] (dustmod-v1.1_CORE.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustModDefaults [Runic Dust Mod: Default runes and inscriptions pack] (dustmod-v1.1_DEFAULT-RUNES.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustDeco [Runic Dust Mod: Decorative dusts pack] (dustmod-v1.1_DECORATIVE-PACK.jar) Unloaded->Constructed->Pre-initialized->Initialized
MoCreatures [DrZhark's Mo'Creatures] (DrZharks MoCreatures Mod v4.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
ComputerCraft [ComputerCraft] (ComputerCraft1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized
ChocoCraft [Torojimas ChocoCraft] (Chococraft_2.1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
CameraCraft [CameraCraft] (CameraCraft2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
BasicComponents [Basic Components] (BasicComponents_v1.0.0.260.jar) Unloaded->Constructed->Pre-initialized->Initialized
ICBM [ICBM] (ICBM_v0.6.0.51.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.4.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_IDResolver [mod_IDResolver] (IDResolver_1.4.2_COREMOD_Update-0 (2).jar) Unloaded->Constructed->Pre-initialized->Initialized
- LWJGL: 2.4.2
- OpenGL: ATI Radeon HD 4670 OpenGL Engine GL version 2.1 ATI-1.6.36, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.NullPointerException
at tv.<init>(SourceFile:46)
at ForgottenNature.Proxy.ForgottenNatureClientProxy.registerRenderStuff(ForgottenNatureClientProxy.java:22)
at ForgottenNature.mod_ForgottenNature.load(mod_ForgottenNature.java:416)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT efd2ebeb ----------
Use a spoiler like so:
Looks like magic launcher doesn't like ForgottenNature.
I might be able to fix it. We'll see.
EDIT#- And that's Bunch of Mods you have there.
Right.
I was thinking it might work with all those mods without magic launcher. I could be wrong.
// Shall we play a game?
Time: 11/10/12 12:36 PM
Description: Exception in server tick loop
java.util.ConcurrentModificationException
at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
at java.util.AbstractList$Itr.next(Unknown Source)
at ib.b(PlayerManager.java:71)
at ie.b(WorldServer.java:136)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:648)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:585)
at bcb.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:492)
at fp.run(SourceFile:818)
Relevant Details:
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.6.0_33, Sun Microsystems Inc.
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
- Memory: 593331192 bytes (565 MB) / 879689728 bytes (838 MB) up to 879689728 bytes (838 MB)
- JVM Flags: 2 total; -Xms900m -Xmx900m
- AABB Pool Size: 1996 (111776 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.6.422 Minecraft Forge 6.0.1.341 Optifine OptiFine_1.4.2_HD_B2 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ForgottenNature [Forgotten Nature] (ForgottenNature_v1.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: 1641 (91896 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- Player Count: 1 / 8; [ih['ToaCzar'/124, l='DC Talk', x=43.36, y=72.00, z=-242.40]]
- World DC Talk Entities: 0 total; []
- World DC Talk Players: 0 total; []
- World DC Talk Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
What's going on here? I can play for around 5 mins or so, then it crashes. Removed every other mod just to make sure, but it still crashes.
From my experience, this mod is not compatible with Tropical craft or Mo creatures, 2 for that list
You must be doing something wrong then because it works with Mo Creatures....we have it on our server. It works with Twilight Forest and it works with TropiCraft.
ToaCzar: I get that " Exception in server tick loop" error every once in a while too. I thought it was a problem with Millenaire.... ? I read on the thread over there that the author was working on a fix for it...
Did you test it w/o optifine?