they suggest you to let Mojang continue AoA’s work. Because they always said AoA is Minecraft 2, and it adds a lot of adventure elements to vanilla Minecraft.
Mojang does not deal with mods as that's not their work.
Neither has Mojang stated AoA was Minecraft 2, if you found this online somewhere, tell us, because this sounds like you're either lying, have gotten something wrong, or have been lied to by someone else. Or I'm misreading, and it's not Mojang, but your friends that said that AoA is Minecraft 2.
Sorry and no offense to Xolova but his mod will not fit the game in any way. It would be better off for him to create his own game like what the Orespawn creator did.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/26/2015
Posts:
1,196
Location:
󠇯
Member Details
The Angels and Demons update is a "planned" update. You may have noticed that I used the word "planned" with quotes, as this mod's development isn't very active.
I agree with XolovA, do not give this mod to another person, because the mod will not be the same anymore.
This is actually very true. Switching the designers (not developers) for a mod/game can actually result in a very different outcome. It's extremely unlikely that two people had the exact same design path in mind, and it would likely get taken in a different direction.
As I've mentioned, that isn't 100% the case. It's possible AoA will update as a mod, but the new thing on it's way is a far far better replacement. I'm not unveling details yet, because most "mod to game" conversions in the past from modders across most games have been an absolute disaster and it sets a really bad precedent. The notable ones that weren't were ones where there were giant amounts of funds behind the creation (see Dota, PUBG, H1Z1, etc). That being said, we won't be falling into that bad precedent.
Minor idea, but would anyone be willing to open a Discord server for the discussion of this mod? There is a bit of a following behind it, so I do not see why we shouldn't do so.
Nevermin(e 2)d, I already created it, adding some chat rooms right now and maybe a couple of voice chats.
EDIT EDIT EDIT: Created the discord server, here's the link:
Hey Xolova, do you think you could clarify one thing
This is in regards to the names of AoA's structures, in particular the lottoman structures. You see, on the AoA wiki I would like to ensure that all of the names are official. However, there appears to be a problem with some of the structures' names.
For the most part, we get the structures name from the mod's files, as they're never usually officially announced. However, this leads to an inconsistency between the wiki and official sources. In the mod's files, most lottoman structures are called <Dimension> Lottoman Structure. However, on the wiki they appear to have other names (Eye Pillar, Haven Fountain, Water Platform, etc).
So what exactly should be done about this? What names should be used?
Hey Xolova, do you think you could clarify one thing
This is in regards to the names of AoA's structures, in particular the lottoman structures. You see, on the AoA wiki I would like to ensure that all of the names are official. However, there appears to be a problem with some of the structures' names.
For the most part, we get the structures name from the mod's files, as they're never usually officially announced. However, this leads to an inconsistency between the wiki and official sources. In the mod's files, most lottoman structures are called <Dimension> Lottoman Structure. However, on the wiki they appear to have other names (Eye Pillar, Haven Fountain, Water Platform, etc).
So what exactly should be done about this? What names should be used?
I'm just going to say, I think the names of the Lottoman structures that the wiki uses are made by users, and aren't really official names at all.
I'm just going to say, I think the names of the Lottoman structures that the wiki uses are made by users, and aren't really official names at all.
Looking through the history on the wiki, as it turns out all of the lottoman structures added before 1.2, their names were added to the wiki by Xolova himself.
Recently I've been hanging out with a few modders including Lycanite, Shinoow, and Enderman_of_D00M. This led to a discussion about how to get past the 1.9 barrier in terms of mob health. If that's why this mod and DivineRPG haven't done so I can guide you on how Lycanite figured out how to do it, which is why Rahovart still has around 5000HP after that code change.
Rollback Post to RevisionRollBack
If regular is Vanilla then what flavor is your Minecraft?
Hi Xolova, I am also sure you won't let AoA's fans down. 😄
By the way, would you kindly login to AoA chinese version wiki. If you do, I can change your user right to bureaucrat. Because you haven't logged in chinese wiki before. Thanks!
Hey guys, did you notice? The thread was edited 18/1/2018 (relatively recently), and I think there are some new pages in the wiki (I don't remember there was a two-headed mob called Angler). Sorry if I'm wrong, but maybe XolovA is back!
Mojang does not deal with mods as that's not their work.
Neither has Mojang stated AoA was Minecraft 2, if you found this online somewhere, tell us, because this sounds like you're either lying, have gotten something wrong, or have been lied to by someone else. Or I'm misreading, and it's not Mojang, but your friends that said that AoA is Minecraft 2.
PK Love
Sorry and no offense to Xolova but his mod will not fit the game in any way. It would be better off for him to create his own game like what the Orespawn creator did.
Inactive account
The Angels and Demons update is a "planned" update. You may have noticed that I used the word "planned" with quotes, as this mod's development isn't very active.
This is actually very true. Switching the designers (not developers) for a mod/game can actually result in a very different outcome. It's extremely unlikely that two people had the exact same design path in mind, and it would likely get taken in a different direction.
As I've mentioned, that isn't 100% the case. It's possible AoA will update as a mod, but the new thing on it's way is a far far better replacement. I'm not unveling details yet, because most "mod to game" conversions in the past from modders across most games have been an absolute disaster and it sets a really bad precedent. The notable ones that weren't were ones where there were giant amounts of funds behind the creation (see Dota, PUBG, H1Z1, etc). That being said, we won't be falling into that bad precedent.
Minor idea, but would anyone be willing to open a Discord server for the discussion of this mod? There is a bit of a following behind it, so I do not see why we shouldn't do so.
Nevermin(e 2)d, I already created it, adding some chat rooms right now and maybe a couple of voice chats.
EDIT EDIT EDIT: Created the discord server, here's the link:
https://discord.gg/rGBWFe5
Xolova's mod Xolova's decision m8.
Inactive account
Hey Xolova, do you think you could clarify one thing
This is in regards to the names of AoA's structures, in particular the lottoman structures. You see, on the AoA wiki I would like to ensure that all of the names are official. However, there appears to be a problem with some of the structures' names.
For the most part, we get the structures name from the mod's files, as they're never usually officially announced. However, this leads to an inconsistency between the wiki and official sources. In the mod's files, most lottoman structures are called <Dimension> Lottoman Structure. However, on the wiki they appear to have other names (Eye Pillar, Haven Fountain, Water Platform, etc).
So what exactly should be done about this? What names should be used?
I'm just going to say, I think the names of the Lottoman structures that the wiki uses are made by users, and aren't really official names at all.
PK Love
Looking through the history on the wiki, as it turns out all of the lottoman structures added before 1.2, their names were added to the wiki by Xolova himself.
The ones added after appear fan-made.
They're here:
https://adventofascension.gamepedia.com/Upcoming_Content#Ethereus_Mobs
They don't exist anywhere else on the wiki because there really isn't any information about them to warrant adding them elsewhere.
Recently I've been hanging out with a few modders including Lycanite, Shinoow, and Enderman_of_D00M. This led to a discussion about how to get past the 1.9 barrier in terms of mob health. If that's why this mod and DivineRPG haven't done so I can guide you on how Lycanite figured out how to do it, which is why Rahovart still has around 5000HP after that code change.
If regular is Vanilla then what flavor is your Minecraft?
Any recommended minimap/mob health indicators for this mod? Using the 2.4B build.
I'm desperate to play the new Xolova game:3
I hope someday I can visit labricon q.q
Hi Xolova, I am also sure you won't let AoA's fans down. 😄
By the way, would you kindly login to AoA chinese version wiki. If you do, I can change your user right to bureaucrat. Because you haven't logged in chinese wiki before. Thanks!
only that tool will it break or did you set the hardness/harvest level?
I think the Advent of Ascension should be made into a game. I think it should not be a mod anymore.
That is which Xolova is planning for, he will create it into a game and he has his own game studio. Just like the orespawn mod's author did.
Hey guys, did you notice? The thread was edited 18/1/2018 (relatively recently), and I think there are some new pages in the wiki (I don't remember there was a two-headed mob called Angler). Sorry if I'm wrong, but maybe XolovA is back!
Well, nevermind about that, then. But what about the edit?