Actually i have a ton of mods installed (60 something mods). But when i updated it i didn't add or removed any mods. And i am certainly not interested at removing any of my mods right now.
This is a minor problem anyway, i don't play in creative a lot
I am running a modpack with 54 mods, and it works fine. Its possible we share a few of the mods, so if you give me your mod list, I may be able to pinpoint a conflict should there be one.
Rollback Post to RevisionRollBack
I wish, I pray
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
I'll first address the points I agree with. Compatibility with Baubles is a major thing, as many popular mods use it. Gravestones mod is often used in these types of modpacks, so that is quite major as well. I would remind you that unless you are playing with Gravestone installed/keepInventory on, you will lose all items that you have when you die, no matter what mod you have (I know that twilight forest and a few other mods add protection to items, but they can hardly be considered early game). I do not see why it should be different for this mod, at least in the early game stages. Admittedly, in mid to late game, there are many rare drops and armor that require large amounts of resources to create, but in the early game stages, your ores are more valuable than your weapons and armor. With the abundance of limonite, runium and iron, the player can easily craft armor and weapon to survive well in early game, even after losing everything. If you say the player should keep his valuable ore (sapphire, jade) after death, then that reduces the risk of mining too much. Anyway, the only difference that gravestone mod makes from normaly dying is that items do not despawn and are not lost in lava. As long as you know the coords of your death, you can easily track it before your drops despawn. I do understand the importance of making it compatible with other mods, but I think it should remain as a system that simply preserve your rare items that are hard to replicate.
About new players, I personaly don't like the audience to be full of noobs who can't stand dying a few times. Its completely up to Xolova to decide which audience he goes for, but I would much rather keep this mod with a bit of a hardcore feel to it, not many mods of the same size out there do this.
Just realized that there is a very popular youtuber(9 million subscribers) called Vegetta777, and he has a survival with Eternal Isles(not AoA). His first video of this survival has over 12 million views and 210 thousand likes, which makes it the most popular video of this mod, and is also Vegetta777's second most popular video. Xolova should put his survival on the front page.
Do you speak spanish? because the answer it's quite important, in that case: Vete a la verga. Anyways, that youtuber don't know nothing about that mod, even he didn't enter to a dimension after 29 videos, so yeah. Another youtubers like Manucraft or DlbatutxD do better things with the mod, but there aren't popular. Sorry bad english, puto.
Just realized that there is a very popular youtuber(9 million subscribers) called Vegetta777, and he has a survival with Eternal Isles(not AoA). His first video of this survival has over 12 million views and 210 thousand likes, which makes it the most popular video of this mod, and is also Vegetta777's second most popular video. Xolova should put his survival on the front page.
A question, there is anybody which it's updating the wiki? I stop playing the mod since 1.1.6h, I gave my reasons here but maybe I go to play again and I see the people are asking about new mobs unregistered.
OK is it weird to ask of hero brine for the mob contest. The thing is that no one has made a good version of him, so if anyone could do it, it would be you Xolova
Do you speak spanish? because the answer it's quite important, in that case: Vete a la verga. Anyways, that youtuber don't know nothing about that mod, even he didn't enter to a dimension after 29 videos, so yeah. Another youtubers like Manucraft or DlbatutxD do better things with the mod, but there aren't popular. Sorry bad english, puto.
A question, there is anybody which it's updating the wiki? I stop playing the mod since 1.1.6h, I gave my reasons here but maybe I go to play again and I see the people are asking about new mobs unregistered.
Yes, the wiki is almost fully updated, and temperature mechanics removed. I'd seriously give it a try again.
With the new update Project Zulu's tombstones doesn't work, as well as any other gravestone mod. Even with the keepNoInventory gamerule true. The gravestones show up, its just the items aren't put in the gravestone.
Every time a player gets hit by a Exohead or Rawbones (only when the hunger effect activates), the entire server crashes.
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
Time: 4/29/15 3:52 PM
Description: Ticking entity
java.lang.NoSuchMethodError: net.minecraft.util.FoodStats.func_75114_a(I)V
at net.nevermine.mob.entity.lelyetia.EntityRawbone.func_70652_k(EntityRawbone.java:140)
at net.minecraft.entity.monster.EntityMob.func_70785_a(EntityMob.java:177)
at net.minecraft.entity.EntityCreature.func_70626_be(EntityCreature.java:95)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2047)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:388)
at net.minecraft.entity.monster.EntityMob.func_70636_d(EntityMob.java:36)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1874)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:213)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(EntityMob.java:41)
at net.minecraft.world.World.func_72866_a(World.java:2647)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:838)
at net.minecraft.world.World.func_72870_g(World.java:2600)
at net.minecraft.world.World.func_72939_s(World.java:2412)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:669)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:943)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:423)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:798)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:658)
at java.lang.Thread.run(Unknown Source)
Adding an enchant/mechanic similar to Soulbound which bind items to a player.
This would also work. I'd put an Infusion [low] requirement on it as well as an Augury requirement. It would use a new type of Pixon and the stone can be put on any item at all. I actually like this idea quite a bit for mod compatibility.
Unfortunately, any bonus inventories will always be lost regardless, since Vanilla doesn't check it when you die.
Does this mod alter death mechanics? I was wondering because all of the grave making mods (BaM's Grave and Openblocks) and "/gamerule keepInventory true" aren't working. All my stuff still drops on the ground.
Yes. Though really you'll get use to it, HOWEVER I do agree that we need compatibility with the gravestones mod. Also you keep weapons at level 20 augury and armor at level 30.
This is subject to change and Xolova may add a soulbound like enchantment in the future to replace this (requires certain augury and runation level). Until then get used to it because all you need is iron armor and eventually a gun and you'll be fine.
Right? Gravestones compatibility would really compliment this mod. Or if there were gravestones added directly to this mod, that would be cool, too. Maybe as a Multiplayer mechanic, the robbery skill could be used to take one or two items from someone's grave.
That is a very nice suggestion. Hopefully XOlova sees this.
I actually tampered with this for a long time and figured out how to make this compatible with Project Zulu's tombstones. What you need to do is to go into Project Zulu's config and turn on the tombstones (obviously), and then use the gamerule keepAllInventory true, and for some reason that works. Still doesn't work with any other gravestone mod though.
I am running a modpack with 54 mods, and it works fine. Its possible we share a few of the mods, so if you give me your mod list, I may be able to pinpoint a conflict should there be one.
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
I'll first address the points I agree with. Compatibility with Baubles is a major thing, as many popular mods use it. Gravestones mod is often used in these types of modpacks, so that is quite major as well. I would remind you that unless you are playing with Gravestone installed/keepInventory on, you will lose all items that you have when you die, no matter what mod you have (I know that twilight forest and a few other mods add protection to items, but they can hardly be considered early game). I do not see why it should be different for this mod, at least in the early game stages. Admittedly, in mid to late game, there are many rare drops and armor that require large amounts of resources to create, but in the early game stages, your ores are more valuable than your weapons and armor. With the abundance of limonite, runium and iron, the player can easily craft armor and weapon to survive well in early game, even after losing everything. If you say the player should keep his valuable ore (sapphire, jade) after death, then that reduces the risk of mining too much. Anyway, the only difference that gravestone mod makes from normaly dying is that items do not despawn and are not lost in lava. As long as you know the coords of your death, you can easily track it before your drops despawn. I do understand the importance of making it compatible with other mods, but I think it should remain as a system that simply preserve your rare items that are hard to replicate.
About new players, I personaly don't like the audience to be full of noobs who can't stand dying a few times. Its completely up to Xolova to decide which audience he goes for, but I would much rather keep this mod with a bit of a hardcore feel to it, not many mods of the same size out there do this.
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
Warden: Guardian of the Lunar Prison on Lunalus
Doesn't fly, but can summon flying minions that will attack the player.
I don't know of any that have been made. My guess is nobody wants to make 1000 textures for a pack.
Just realized that there is a very popular youtuber(9 million subscribers) called Vegetta777, and he has a survival with Eternal Isles(not AoA). His first video of this survival has over 12 million views and 210 thousand likes, which makes it the most popular video of this mod, and is also Vegetta777's second most popular video. Xolova should put his survival on the front page.
Do you speak spanish? because the answer it's quite important, in that case: Vete a la verga. Anyways, that youtuber don't know nothing about that mod, even he didn't enter to a dimension after 29 videos, so yeah. Another youtubers like Manucraft or DlbatutxD do better things with the mod, but there aren't popular. Sorry bad english, puto.
A question, there is anybody which it's updating the wiki? I stop playing the mod since 1.1.6h, I gave my reasons here but maybe I go to play again and I see the people are asking about new mobs unregistered.
OK is it weird to ask of hero brine for the mob contest. The thing is that no one has made a good version of him, so if anyone could do it, it would be you Xolova
Yes, the wiki is almost fully updated, and temperature mechanics removed. I'd seriously give it a try again.
With the new update Project Zulu's tombstones doesn't work, as well as any other gravestone mod. Even with the keepNoInventory gamerule true. The gravestones show up, its just the items aren't put in the gravestone.
Developer of Advent of Ascension
Come chat with us in the official Discord server!
Please consider supporting my development on Patreon. You might even get some little goodies in return
https://www.patreon.com/Tslat
Sooooo like a miniboss?
Even if there was a texture pack, you would probably have to pay for it. (IDEA XOLOVA)
This would also work. I'd put an Infusion [low] requirement on it as well as an Augury requirement. It would use a new type of Pixon and the stone can be put on any item at all. I actually like this idea quite a bit for mod compatibility.
Unfortunately, any bonus inventories will always be lost regardless, since Vanilla doesn't check it when you die.
Xolova plz put back a mediafire link cuz i cant get mega to work
He said he can not do Mediafire anymore.
does mega work for u?
Vattic, the sphax team, the painterly team, soar10, etc. they would all make textures for more than 1000 things to. Edit.
Does this mod alter death mechanics? I was wondering because all of the grave making mods (BaM's Grave and Openblocks) and "/gamerule keepInventory true" aren't working. All my stuff still drops on the ground.
Right? Gravestones compatibility would really compliment this mod. Or if there were gravestones added directly to this mod, that would be cool, too. Maybe as a Multiplayer mechanic, the robbery skill could be used to take one or two items from someone's grave.
I actually tampered with this for a long time and figured out how to make this compatible with Project Zulu's tombstones. What you need to do is to go into Project Zulu's config and turn on the tombstones (obviously), and then use the gamerule keepAllInventory true, and for some reason that works. Still doesn't work with any other gravestone mod though.