To clarify:
I have seen a lot of realmite, the normal amount that I used to find before beta. However I have yet to find some arlemite and rupees. I have also seen a good amount of ranged weapons functional, contrary to the wiki bugs list. 14 ranged weapons don't work, and some, like the pardimal and quadrotic bows, are missing missile textures.
Also here are a couple of armor bugs I found besides the no protection bug:
1. Putting on Kraken Armor gives the underwater breathing buff, but once you remove the armor, the counter gets to zero and stays there, the buff stays on the inventory screen, and you are now unable to breathe underwater. It never goes away.
2. Jack-o-Man armor is messed up. The armor parts go into the wrong slots, and the boots are missing. Putting the armor on does NOT give the hunger buff. ID issue?
3. Shadow Armor zooms the view forward, like when you sprint, but you do NOT get a speed boost. The zoom doesn't go away easy, even by removing the armor. Switching game modes fixes the zoom issue.
To clarify:
I have seen a lot of realmite, the normal amount that I used to find before beta. However I have yet to find some arlemite and rupees. I have also seen a good amount of ranged weapons functional, contrary to the wiki bugs list. 14 ranged weapons don't work, and some, like the pardimal and quadrotic bows, are missing missile textures.
Also here are a couple of armor bugs I found besides the no protection bug:
1. Putting on Kraken Armor gives the underwater breathing buff, but once you remove the armor, the counter gets to zero and stays there, the buff stays on the inventory screen, and you are now unable to breathe underwater. It never goes away.
2. Jack-o-Man armor is messed up. The armor parts go into the wrong slots, and the boots are missing. Putting the armor on does NOT give the hunger buff. ID issue?
3. Shadow Armor zooms the view forward, like when you sprint, but you do NOT get a speed boost. The zoom doesn't go away easy, even by removing the armor. Switching game modes fixes the zoom issue.
yea i was just about to post the 1st and 3red bugs you said XD
The Meaning of Life, the Universe, and Everything.
Join Date:
6/1/2013
Posts:
201
Member Details
i got one of those frost cannons and i was going to go to the end to fight the dragon with it. but then i crafted it then i got tons of snowballs (i am living in a snow biome) and i tried to use it... and it didn't work. now can't go to da end RAGEQUIT. well now what how do i get to the other dementions
i got one of those frost cannons and i was going to go to the end to fight the dragon with it. but then i crafted it then i got tons of snowballs (i am living in a snow biome) and i tried to use it... and it didn't work. now can't go to da end RAGEQUIT. well now what how do i get to the other dementions
This release still to has too many bugs to be played legit.
dude the overworld ores still spawn theres just EXTREMLY rare.
well make realmite more common i got 36 diamonds before getting one realmite O_O
Dude, they do not spawn in v5.2! I tested with x-ray and Ellians Metarial Detector, and they do not spawn. I just digged a 40x40x3 room at level 7, and it was not a single Realmite, Rupee or Arlemite there. I Even found small air pockets in solid stone, where you can clearly see that a vein of ore was, but is now gone.
Dude, they do not spawn in v5.2! I tested with x-ray and Ellians Metarial Detector, and they do not spawn. I just digged a 40x40x3 room at level 7, and it was not a single Realmite, Rupee or Arlemite there. I Even found small air pockets in solid stone, where you can clearly see that a vein of ore was, but is now gone.
yea well i found some realmite useing the most current version v5.2 and i found atleast 45 realmite ore
yea well i found some realmite useing the most current version v5.2 and i found atleast 45 realmite ore
Well, what i ment was that the ores was gone. I didnt know they appeared in new chunks again, because the nether ores didnt spawn even if i went far when looking for them.
Well, what i ment was that the ores was gone. I didnt know they appeared in new chunks again, because the nether ores didnt spawn even if i went far when looking for them.
Using the [1.6.4][Beta V5.2]DivineRPG. Game crashed whenever I got near the whales.
Found this in the log:
2013-12-06 01:05:37 [INFO] [STDOUT] Error in class 'CodecJOrbis'
2013-12-06 01:05:37 [INFO] [STDOUT] Unable to acquire inputstream in method 'initialize'.
2013-12-06 01:05:37 [INFO] [STDOUT] ERROR MESSAGE:
2013-12-06 01:05:37 [INFO] [STDOUT] divinerpg:sound/Whale.ogg
2013-12-06 01:05:37 [INFO] [STDOUT] STACK TRACE:
2013-12-06 01:05:37 [INFO] [STDOUT] net.minecraft.client.resources.FallbackResourceManager.func_110536_a(SourceFile:52)
2013-12-06 01:05:37 [INFO] [STDOUT] net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SourceFile:50)
2013-12-06 01:05:37 [INFO] [STDOUT] net.minecraft.client.audio.SoundPoolURLConnection.getInputStream(SourceFile:112)
2013-12-06 01:05:37 [INFO] [STDOUT] paulscode.sound.codecs.CodecJOrbis.initialize(CodecJOrbis.java:281)
2013-12-06 01:05:37 [INFO] [STDOUT] paulscode.sound.libraries.LibraryLWJGLOpenAL.loadSound(LibraryLWJGLOpenAL.java:392)
2013-12-06 01:05:37 [INFO] [STDOUT] paulscode.sound.libraries.LibraryLWJGLOpenAL.newSource(LibraryLWJGLOpenAL.java:640)
2013-12-06 01:05:37 [INFO] [STDOUT] paulscode.sound.SoundSystem.CommandNewSource(SoundSystem.java:1800)
2013-12-06 01:05:37 [INFO] [STDOUT] paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2415)
2013-12-06 01:05:37 [INFO] [STDOUT] paulscode.sound.CommandThread.run(CommandThread.java:121)
Looked in the sounds folder and could not find that file. Copied one of the other sounds and named it whale.ogg and the game was able to run without crashing with me being near whales.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/1/2013
Posts:
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Member Details
Well in my survival world i learned that my game freezes when i go into the divine demetion and also the arcana portal can't be made... so i guess im just going to gather resourses for now
Hello...! Just wanted to pop in and say I'm glad to see this mod finally updated after so long (even if it's beta/buggy)! I missed it in the era of 1.5.2 and look forward to a less buggy release. Until then, I guess I'll just play it and maybe help in locating new bugs. <3Thismod
I have seen a lot of realmite, the normal amount that I used to find before beta. However I have yet to find some arlemite and rupees. I have also seen a good amount of ranged weapons functional, contrary to the wiki bugs list. 14 ranged weapons don't work, and some, like the pardimal and quadrotic bows, are missing missile textures.
Also here are a couple of armor bugs I found besides the no protection bug:
1. Putting on Kraken Armor gives the underwater breathing buff, but once you remove the armor, the counter gets to zero and stays there, the buff stays on the inventory screen, and you are now unable to breathe underwater. It never goes away.
2. Jack-o-Man armor is messed up. The armor parts go into the wrong slots, and the boots are missing. Putting the armor on does NOT give the hunger buff. ID issue?
3. Shadow Armor zooms the view forward, like when you sprint, but you do NOT get a speed boost. The zoom doesn't go away easy, even by removing the armor. Switching game modes fixes the zoom issue.
yea i was just about to post the 1st and 3red bugs you said XD
Developer for the new and improved DivineRPG.
This release still to has too many bugs to be played legit.
Developer for the new and improved DivineRPG.
well thats the point of my legit i search for da bugs speaking of bugs i made a divine portal and my game froze D:
Dude, they do not spawn in v5.2! I tested with x-ray and Ellians Metarial Detector, and they do not spawn. I just digged a 40x40x3 room at level 7, and it was not a single Realmite, Rupee or Arlemite there. I Even found small air pockets in solid stone, where you can clearly see that a vein of ore was, but is now gone.
yea well i found some realmite useing the most current version v5.2 and i found atleast 45 realmite ore
Well, what i ment was that the ores was gone. I didnt know they appeared in new chunks again, because the nether ores didnt spawn even if i went far when looking for them.
yea well the nether ore spawns for me.
This is a huge mod, and it would be a perfect addition to my modpack I'm planning on making.
^^ I LOOOVE TCONSTRUCT! ^^
^^FIRST MOD I EVER INSTALLED^^
Found this in the log:
2013-12-06 01:05:37 [INFO] [STDOUT] Error in class 'CodecJOrbis'
2013-12-06 01:05:37 [INFO] [STDOUT] Unable to acquire inputstream in method 'initialize'.
2013-12-06 01:05:37 [INFO] [STDOUT] ERROR MESSAGE:
2013-12-06 01:05:37 [INFO] [STDOUT] divinerpg:sound/Whale.ogg
2013-12-06 01:05:37 [INFO] [STDOUT] STACK TRACE:
2013-12-06 01:05:37 [INFO] [STDOUT] net.minecraft.client.resources.FallbackResourceManager.func_110536_a(SourceFile:52)
2013-12-06 01:05:37 [INFO] [STDOUT] net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SourceFile:50)
2013-12-06 01:05:37 [INFO] [STDOUT] net.minecraft.client.audio.SoundPoolURLConnection.getInputStream(SourceFile:112)
2013-12-06 01:05:37 [INFO] [STDOUT] paulscode.sound.codecs.CodecJOrbis.initialize(CodecJOrbis.java:281)
2013-12-06 01:05:37 [INFO] [STDOUT] paulscode.sound.libraries.LibraryLWJGLOpenAL.loadSound(LibraryLWJGLOpenAL.java:392)
2013-12-06 01:05:37 [INFO] [STDOUT] paulscode.sound.libraries.LibraryLWJGLOpenAL.newSource(LibraryLWJGLOpenAL.java:640)
2013-12-06 01:05:37 [INFO] [STDOUT] paulscode.sound.SoundSystem.CommandNewSource(SoundSystem.java:1800)
2013-12-06 01:05:37 [INFO] [STDOUT] paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2415)
2013-12-06 01:05:37 [INFO] [STDOUT] paulscode.sound.CommandThread.run(CommandThread.java:121)
Looked in the sounds folder and could not find that file. Copied one of the other sounds and named it whale.ogg and the game was able to run without crashing with me being near whales.
Just wanted to report this to you.
Phenomenal mod, thanks!
2013-12-06 22:56:00 [INFO] [STDOUT] Error in class 'CodecJOrbis'
2013-12-06 22:56:00 [INFO] [STDOUT] Unable to acquire inputstream in method 'initialize'.
2013-12-06 22:56:00 [INFO] [STDOUT] ERROR MESSAGE:
2013-12-06 22:56:00 [INFO] [STDOUT] divinerpg:sound/WhaleHurt.ogg
geez... whales jumped right out of the water to kill me. jerks..
dude thats exacly what happened to me but when they got close my game froze
dude that bug is already writen down... that crafting reciepi gives a agite blade or however you spell it i forget XD.
Yes please check the Known Bugs page before reporting.
Developer for the new and improved DivineRPG.