Hi xolova I have a request for this mod that will really set it apart from the rest. I don't know if its difficult to implement but thats why I'm asking. It would be great if you could hit a secondary button that opens up a secondary inventory screen kinda like in the RPG inventory mod but instead it has like 1 or 2 armor sets.
Another key press could allow you to cycle through your armor sets. This would make it really easy to switch armors from like dravite for mining, to angelic for flying around the dimension, etc.
Maybe it could be its own mod called like the Armor Swap Mod.
Thanks and I hope you consider my suggestion.
Can you please update this mod to 1.5? This mod is SO EPIC!!!
for the love of minecraft, please read previous posts before saying something like this...not 3 posts ago I asked him for an estimate for 1.5.1 release. before that, he said that that it'll take a while for it to be tweaked for the current version
for the love of minecraft, please read previous posts before saying something like this...not 3 posts ago I asked him for an estimate for 1.5.1 release. before that, he said that that it'll take a while for it to be tweaked for the current version
Then you should have taken your own advice, since there are pages worth of people previous to your post asking for the update. And every post about it just bugs then that much more.
Then you should have taken your own advice, since there are pages worth of people previous to your post asking for the update. And every post about it just bugs then that much more.
I didn't ask for it right then- just an estimate of the time of the new release, based on the time schedule they currently have- so that I know when to check in to get this for my lets play. I didn't ask for an exact when, just a rough estimate- even being within a week or 2 would be fine with me.
And I hope they don't rewrite the whole thing, that'd be a killer on finding the same mods for the right time, if they still had the files up for earlier releases..
So, I love this mod, and I'm trying to use it with some other of my favorite mods (eg: Technic, Soul Shards, a few others) and I find it annoying that so many mods have a crafting recipe for just one iron ingot, but they all make different things like iron nuggets, or bullets, or chain links, or whatever. So, I was wondering, could you either explain to me how to customize crafting recipes (not sure if that's possible with this mod) or change the shuriken recipe to something like an iron plus sign that makes like 20 shurikens.
Is there a list of DivineRPG entity ID's anywhere? I'm trying to find some way to make these other entities fit, but I cannot find a way to dump entity ID's...
i'm going to assume you are also using another mod, have you tried changing their ids? and which mod is having this conflict?
Yes, the mod is BetterDungeons. BetterDungeons has a config for its entity ID's, and I've tried several, which are already being used.
EDIT: I assigned BetterDungeons entity ID's to 130-155. There is now only one conflict, and it is with DivineRPG and entity ID 3, whatever that may be.
EDIT2: I still crash with an entity error, I'll see what I can do.
I go back to my original question, is there any sort of estimated time when 1.5.1 will come out? No, this isn't an "I want it NAO!" scenario, but I'd like to know when to start checking for the update, if you'd please.
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Maybe I'm just blind but...do you guys have any avatars that could be used for a steam group avatar? If not then zermagerd has suggestion for someone with spare time xP
And then on some feedback notes...*for reference, no other mods at all are used with yours, no admin power abuse, nothing*
Why does everything have to have such an immense amount of life? I feel everything that is new just has way too much life, even using new stuff. I'm only up to Azurite Forests and it just feels like it takes forever to kill anything. Then with the balance of how long it takes to get materials to get a new weapon it's just like a never ending grind(which would be ok? if we could make things quicker and things had less uses). I think I'd like to see an option or a configuration file or something that I could mess with to tweak things on the whole(cut trash enemy hp by __%, cut boss hp by __%, etc).
New dimensions rate of materials seems to be incredibly low when it's coming from non-enemy sources(a.k.a. mining). I go around exploring and hollowing out mountains and maybe come back with 6 materials. I can spend 5 minutes wailing on monsters and get a ton more through spirits. I'm not saying monster killing for materials isn't great, but there needs to be more natural nodes imo, a lot more(at least in the new dimensions, the stuff in the overworld might need a sliiiiight increase but it's fine for the most part).
I don't know if you can change this, but is it at all possible to force the default spawn point to NOT be in the most dangerous parts of the world? The latest world I've made is dead center of an extremely large jungle and is quite punishing to new players.
Endermen seem rare-ish now in the overworld. Intentional? Or are we just having some weird major case of coincidence over here?
Creating farms for the new monsters seems to be rather impossible? We've tried a couple times with no real success yet on the overworld. And I don't mean auto-killing them farms, I mean just getting them to spawn dependably.
Monsters despawning as soon as you lose LoS on them. Highly irritating. Was fighting a king crab once for quite a while early on, did a quick 360 to make sure nothing was approaching me, and when I turned back, he despawned. This...this shouldn't even be possible I would think...I mean I was at least still nearby him...
New monsters need footstep noises and if they do, they need to be louder. Them just breathing or mewing or whatever just isn't enough. I've had things walk up to me and kill me plenty of times without them making a single sound.
I believe that's all I can immediately come up with. I know the feedback mostly came down to things that I don't like about the game or requested features but that's typically what it is. I will say though, that I like the mod and love what you guys are trying to do with it. Before I found this I was basically trying to recreate the game into something similar using an assortment of bukkit mods so this helps quite a bit ;p good luck in the future guys and hope you guys don't ever get too demotivated from all the haters/whiners.
I haven't been on this forum in a while. And I heard there was a conflict between this mod and Mo' Creatures. Now, looking quite a few pages back, I found nothing with it. Could someone fill me in on why (if they even still are) conflicting?
Xolova, can you seriously help me? The stupid wiki's are saying that Leorna trades arcanium for seeds, i.e. you GET arcanium in return for seeds. I don't know if the first wiki wrote it wrong, and all the copycats started BS about it, but it's the one thing not up to date. Or my game's glitched.
Another key press could allow you to cycle through your armor sets. This would make it really easy to switch armors from like dravite for mining, to angelic for flying around the dimension, etc.
Maybe it could be its own mod called like the Armor Swap Mod.
Thanks and I hope you consider my suggestion.
are they upcoming? and if so, what dimension?
for the love of minecraft, please read previous posts before saying something like this...not 3 posts ago I asked him for an estimate for 1.5.1 release. before that, he said that that it'll take a while for it to be tweaked for the current version
Then you should have taken your own advice, since there are pages worth of people previous to your post asking for the update. And every post about it just bugs then that much more.
I didn't ask for it right then- just an estimate of the time of the new release, based on the time schedule they currently have- so that I know when to check in to get this for my lets play. I didn't ask for an exact when, just a rough estimate- even being within a week or 2 would be fine with me.
And I hope they don't rewrite the whole thing, that'd be a killer on finding the same mods for the right time, if they still had the files up for earlier releases..
No, it's for his ModJam entry.
Yes, the mod is BetterDungeons. BetterDungeons has a config for its entity ID's, and I've tried several, which are already being used.
EDIT: I assigned BetterDungeons entity ID's to 130-155. There is now only one conflict, and it is with DivineRPG and entity ID 3, whatever that may be.
EDIT2: I still crash with an entity error, I'll see what I can do.
And then on some feedback notes...*for reference, no other mods at all are used with yours, no admin power abuse, nothing*
Why does everything have to have such an immense amount of life? I feel everything that is new just has way too much life, even using new stuff. I'm only up to Azurite Forests and it just feels like it takes forever to kill anything. Then with the balance of how long it takes to get materials to get a new weapon it's just like a never ending grind(which would be ok? if we could make things quicker and things had less uses). I think I'd like to see an option or a configuration file or something that I could mess with to tweak things on the whole(cut trash enemy hp by __%, cut boss hp by __%, etc).
New dimensions rate of materials seems to be incredibly low when it's coming from non-enemy sources(a.k.a. mining). I go around exploring and hollowing out mountains and maybe come back with 6 materials. I can spend 5 minutes wailing on monsters and get a ton more through spirits. I'm not saying monster killing for materials isn't great, but there needs to be more natural nodes imo, a lot more(at least in the new dimensions, the stuff in the overworld might need a sliiiiight increase but it's fine for the most part).
I don't know if you can change this, but is it at all possible to force the default spawn point to NOT be in the most dangerous parts of the world? The latest world I've made is dead center of an extremely large jungle and is quite punishing to new players.
Endermen seem rare-ish now in the overworld. Intentional? Or are we just having some weird major case of coincidence over here?
Creating farms for the new monsters seems to be rather impossible? We've tried a couple times with no real success yet on the overworld. And I don't mean auto-killing them farms, I mean just getting them to spawn dependably.
Monsters despawning as soon as you lose LoS on them. Highly irritating. Was fighting a king crab once for quite a while early on, did a quick 360 to make sure nothing was approaching me, and when I turned back, he despawned. This...this shouldn't even be possible I would think...I mean I was at least still nearby him...
New monsters need footstep noises and if they do, they need to be louder. Them just breathing or mewing or whatever just isn't enough. I've had things walk up to me and kill me plenty of times without them making a single sound.
I believe that's all I can immediately come up with. I know the feedback mostly came down to things that I don't like about the game or requested features but that's typically what it is. I will say though, that I like the mod and love what you guys are trying to do with it. Before I found this I was basically trying to recreate the game into something similar using an assortment of bukkit mods so this helps quite a bit ;p good luck in the future guys and hope you guys don't ever get too demotivated from all the haters/whiners.
When will u update it to 1.5.1?
Can't wait to play that epic mod!
Xolova did you get my team application. Also I would love to help get the mod out. Thanks