Hello this mod is amazing! But I have some bugs or miss understandings.
1. I have a cyclopsian sword and I have just started my world. Cyclops are not hostile
2. When I put armor on I'm black with purple arms
3. Heaps of the mobs from the mod don't attack me
Hello this mod is amazing! But I have some bugs or miss understandings.
1. I have a cyclopsian sword and I have just started my world. Cyclops are not hostile
2. When I put armor on I'm black with purple arms
3. Heaps of the mobs from the mod don't attack me
Who is actually working on the teams code other than The_Slayer?
I believe Maz and Slayer are working on their own respective versions of the DRPG code, and honestly I'm having a little trouble picking which one I'm going to use when both are released XD
I believe Maz and Slayer are working on their own respective versions of the DRPG code, and honestly I'm having a little trouble picking which one I'm going to use when both are released XD
Mazetar, TLHPoE and The_Slayer are working on the team's divine rpg code.
Which is located here: https://github.com/TheSlayerMC/DivineRPG
Before that repo was made, we had a private repo where Me(Mazetar) and Sheenrox(ex-dev) updated it to runable condition and fixed 5k errors, deleted about 200 files or so and tried to organize it somewhat.
So the three mentioned at the top are still working on the teams source code for drpg.
Now I also have my own drpg src which is my private attempt at updating it in a more organized and clean way as the team's src is bloated and horrible (in my opinion that is!). So yeah I work on both sources
I hope this clears your confusion
If anything is unclear, then shout out!
Mazetar, TLHPoE and The_Slayer are working on the team's divine rpg code.
Which is located here: https://github.com/T...yerMC/DivineRPG
Before that repo was made, we had a private repo where Me(Mazetar) and Sheenrox(ex-dev) updated it to runable condition and fixed 5k errors, deleted about 200 files or so and tried to organize it somewhat.
So the three mentioned at the top are still working on the teams source code for drpg.
Now I also have my own drpg src which is my private attempt at updating it in a more organized and clean way as the team's src is bloated and horrible (in my opinion that is!). So yeah I work on both sources
I hope this clears your confusion
If anything is unclear, then shout out!
Ohhhh
So, does this mean there will be 2 DRPGs floating around on the forums O_o Or is your private source your private DRPG
Ohhhh
So, does this mean there will be 2 DRPGs floating around on the forums O_o Or is your private source your private DRPG
There's only 1 released version and that is slayers betas which are based of the teams code.
My version is open source and can be found here: https://github.com/mazetar/Divine-Rpg (although I haven't gotten my lazy ass to write developer guides to it yet). There are no released versions of it as of now. And the internal eta for a release is also a long time away.
I intend to release it when it's done, but how it will be done is to early to say at the moment.
If anybody has a found a bug, please reply to this post with the bug and explain what happened.
Ex:
I got this crash
hey here is my bug report when I entered the nether
-- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 10/5/13 3:27 PM
Description: Exception in world tick
java.lang.NullPointerException
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:952)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:99)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1928)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:908)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:836)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:952)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['mrchubby97'/299, l='MpServer', x=24.00, y=47.62, z=31.00]]
Chunk stats: MultiplayerChunkCache: 35
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 708 game time, 708 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 5 total; [EntityClientPlayerMP['mrchubby97'/299, l='MpServer', x=24.00, y=47.62, z=31.00], EntityHellBat['Hell Bat'/9144, l='MpServer', x=59.50, y=39.00, z=73.50], EntityHellBat['Hell Bat'/9145, l='MpServer', x=59.50, y=39.00, z=75.50], EntityPigZombie['Zombie Pigman'/9006, l='MpServer', x=73.50, y=78.00, z=39.50], EntityHellBat['Hell Bat'/9143, l='MpServer', x=60.50, y=39.00, z=72.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1941)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:908)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:836)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['mrchubby97'/299, l='MpServer', x=24.00, y=47.62, z=31.00]]
Chunk stats: MultiplayerChunkCache: 35
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 708 game time, 708 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 5 total; [EntityClientPlayerMP['mrchubby97'/299, l='MpServer', x=24.00, y=47.62, z=31.00], EntityHellBat['Hell Bat'/9144, l='MpServer', x=59.50, y=39.00, z=73.50], EntityHellBat['Hell Bat'/9145, l='MpServer', x=59.50, y=39.00, z=75.50], EntityPigZombie['Zombie Pigman'/9006, l='MpServer', x=73.50, y=78.00, z=39.50], EntityHellBat['Hell Bat'/9143, l='MpServer', x=60.50, y=39.00, z=72.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 446295080 bytes (425 MB) / 718798848 bytes (685 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 18339 (1026984 bytes; 0 MB) allocated, 33 (1848 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.6.884 Minecraft Forge 9.11.0.884 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.6.884} [Forge Mod Loader] (minecraftforge-9.11.0.884.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.0.884} [Minecraft Forge] (minecraftforge-9.11.0.884.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DivineRPG{1.4.0 Beta!} [Divine RPG] (DivineRPG 1.6.2 Beta 5.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6.4-Forge9.11.0.884
LWJGL: 2.9.0
OpenGL: GeForce GTX 765M/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 442 (24752 bytes; 0 MB) allocated, 16 (896 bytes; 0 MB) used
Oh right.
Developer for the new and improved DivineRPG.
DayZ: Minecraft SA
While some bugs may be fixed, don't expect anything out of it until a stable release comes.
Developer for the new and improved DivineRPG.
Ex:
I got this crash
lolololol nullpointers foreverrrrrr
When I entered the !@#$ dimension.
1. I have a cyclopsian sword and I have just started my world. Cyclops are not hostile
2. When I put armor on I'm black with purple arms
3. Heaps of the mobs from the mod don't attack me
Well, you see, 6 months of absolutely nothing will do this.
l
The targeted version is 1.6.4 and backporting to 1.6.2 is not possible anymore.
There will not be any release of the team's code to 1.6.2
That's 3 more bugs for the beta :=)
I'm currently bug hunting on The_Slayer's code. Mazetar has also helped, but he has his own version with BossLetsPlays.
I believe Maz and Slayer are working on their own respective versions of the DRPG code, and honestly I'm having a little trouble picking which one I'm going to use when both are released XD
Mazetar, TLHPoE and The_Slayer are working on the team's divine rpg code.
Which is located here: https://github.com/TheSlayerMC/DivineRPG
Before that repo was made, we had a private repo where Me(Mazetar) and Sheenrox(ex-dev) updated it to runable condition and fixed 5k errors, deleted about 200 files or so and tried to organize it somewhat.
So the three mentioned at the top are still working on the teams source code for drpg.
Now I also have my own drpg src which is my private attempt at updating it in a more organized and clean way as the team's src is bloated and horrible (in my opinion that is!). So yeah I work on both sources
I hope this clears your confusion
If anything is unclear, then shout out!
Ohhhh
So, does this mean there will be 2 DRPGs floating around on the forums O_o Or is your private source your private DRPG
There's only 1 released version and that is slayers betas which are based of the teams code.
My version is open source and can be found here: https://github.com/mazetar/Divine-Rpg (although I haven't gotten my lazy ass to write developer guides to it yet). There are no released versions of it as of now. And the internal eta for a release is also a long time away.
I intend to release it when it's done, but how it will be done is to early to say at the moment.