how come i have full rupee armor and it is on easy but some mobs still 1 hit KO me like the ice pig things i think were called glacions? and crabs too...
how do i get the pink looking watcher eye thing? i want to spawn the watcher? and also right now im only still in the overworld and havent gone to nether i have rupee armor and 18 att sword when should i leave overworld for neather? and when should i kill my first boss?
They drops from "Ender Watchers", you have to go to the End to kill they. If you don't want killing dragon, make ender chest, simple armor, sword and few invisibility potions. Then go to the End, kill enough for you watchers, place your stuff into the ender chest and die. As for mob killing I recommend 1x1x2 (WxWxH) room, this is pretty simple way to kill them
Hey, if anyone could help, that'll be great. I'm doing a minecraft modded survival right now on my channel, and I have a full set of Realmite armour, but when I get shot by a skeleton i still lose a heart and a half sometimes 2 hearts. Other mobs also deal an unreasonably ammount of damage. I don't know if the Armour is supposed to be that bad or what. Can someone please tell me if it is?
Can someone plz reupload the download to dropbox? My security blocks the two downloads it has.
Rollback Post to RevisionRollBack
Check out this EPIC game VoidSpace, a Work-In-Progress, cross-platform universe MMO. I'm more excited for this game than I am for everything else... except CIV: Beyond Earth http://strt.cc?r=ZGFob29wc0BsaXZlLmNvbQ__
how come i have full rupee armor and it is on easy but some mobs still 1 hit KO me like the ice pig things i think were called glacions? and crabs too...
The armours are broken. A defense value bug. It will be fixed in the new version of DivineRPG.
I suggest using realmite, ender, divine, dravite, or bedrock armour when on easy mode, that should work.
Oh and please stop repeating yourself
The armours are broken. A defense value bug. It will be fixed in the new version of DivineRPG.
I suggest using realmite, ender, divine, dravite, or bedrock armour when on easy mode, that should work.
Oh and please stop repeating yourself
thank you and my computer lagged so i accidentaly posted it like 4 times... never ment to do so really sorry and thanks
Is the iceake (or what it is called ) supposed to be the first dimension you visit? Or is it more dangerous than augite?
EDIT: Tested it in another world, and I think I will visit it after augite xP. The zombies shoot arrows so fast I can't even get close to them, and it lags SOOO much :3
Hey, is there something wrong with my minecraft or it's got something wrong? cuz i was making a map here and suddenly, i needed to take the map from 1.4.4 minecraft with divine to my 1.4.6 minecraft. all portals are crazy, Dravite takes to Azurite, Azurite takes to Uvite, Uvite takes to Mythril, an Mythril takes to Augite, alas my Augite portal frame does not get lit by the clock. or needs other thing to lit it? any help to fix this thing?
java.lang.IndexOutOfBoundsException: Index: 53, Size: 45
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at rq.a(SourceFile:88)
at rq.a(SourceFile:272)
at codechicken.nei.NEIServerUtils.setSlotContents(NEIServerUtils.java:76)
at codechicken.nei.ServerPacketHandler.setInventorySlot(ServerPacketHandler.java:192)
at codechicken.nei.ServerPacketHandler.handlePacket(ServerPacketHandler.java:42)
at codechicken.core.PacketCustom$ServerPacketHander.handle(PacketCustom.java:108)
at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:57)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
at iv.a(NetServerHandler.java:1109)
at di.a(SourceFile:59)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 302677888 bytes (288 MB) / 795869184 bytes (759 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 4454 (249424 bytes; 0 MB) allocated, 3981 (222936 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 8 mods loaded, 8 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
mod_TaleOfKingdoms [mod_TaleOfKingdoms] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
TaleOfKingdoms [Tale of Kingdoms] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
DivineRPG [DivineRPG] (DivineRPG1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1105 (61880 bytes; 0 MB) allocated, 962 (53872 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Stalord'/402503, l='New World', x=109,46, y=69,00, z=299,29]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
Hey man, think you can show me how u made the dimensions. It would really help me in the SCPCraft mod as lots of stuff there kinda have to send you to a new dimension. We tried it before but chunks from the new dimension would spawn in the normal world and vice-versa using the DimensionsAPI. Think you can gives us a hand?
As I know, at the moment it's almost impossible to get bluefire stone legally. Or I can?
OH MY GOD, how did you missed "Download Here" sign in the first post?
They drops from "Ender Watchers", you have to go to the End to kill they. If you don't want killing dragon, make ender chest, simple armor, sword and few invisibility potions. Then go to the End, kill enough for you watchers, place your stuff into the ender chest and die. As for mob killing I recommend 1x1x2 (WxWxH) room, this is pretty simple way to kill them
As I know, at the moment it's almost impossible to get Bluefire Stone legally. Or possible?
Your Welcome
Edit: Sorry for double posting, thought it didn't post the first one.
just click download from the front page theres 2 choices
and dont spam the same question over and over again
http://strt.cc?r=ZGFob29wc0BsaXZlLmNvbQ__
I suggest using realmite, ender, divine, dravite, or bedrock armour when on easy mode, that should work.
Oh and please stop repeating yourself
thank you and my computer lagged so i accidentaly posted it like 4 times... never ment to do so really sorry and thanks
They aren't viruses. Also, we can't upload public downloads like this to Dropbox, we already got a suspension from Dropbox for doing so.
V.1.2.5. is on its way.
EDIT: Tested it in another world, and I think I will visit it after augite xP. The zombies shoot arrows so fast I can't even get close to them, and it lags SOOO much :3
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 12.01.13 19:20
Description: Ticking memory connection
java.lang.IndexOutOfBoundsException: Index: 53, Size: 45
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at rq.a(SourceFile:88)
at rq.a(SourceFile:272)
at codechicken.nei.NEIServerUtils.setSlotContents(NEIServerUtils.java:76)
at codechicken.nei.ServerPacketHandler.setInventorySlot(ServerPacketHandler.java:192)
at codechicken.nei.ServerPacketHandler.handlePacket(ServerPacketHandler.java:42)
at codechicken.core.PacketCustom$ServerPacketHander.handle(PacketCustom.java:108)
at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:57)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
at iv.a(NetServerHandler.java:1109)
at di.a(SourceFile:59)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 302677888 bytes (288 MB) / 795869184 bytes (759 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 4454 (249424 bytes; 0 MB) allocated, 3981 (222936 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 8 mods loaded, 8 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
mod_TaleOfKingdoms [mod_TaleOfKingdoms] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
TaleOfKingdoms [Tale of Kingdoms] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
DivineRPG [DivineRPG] (DivineRPG1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1105 (61880 bytes; 0 MB) allocated, 962 (53872 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Stalord'/402503, l='New World', x=109,46, y=69,00, z=299,29]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
We don't use the DimensionAPI.
Arlmite- Levels 7-11 is where it is at
Ancient Entity- Yes you can only spawn him with a mysterious clock unless ur in creative