I think this is long overdue or would be a useful addition to this thread. Adding a version to version changelog on the main post would certainly clear up some confusion on new additions, modifications, and fixes.
So yeah this isn't working, I'm using the Kovacic mod pack in conjunction with the Magic mod loader, everything else works (however mo creatures ain't workin either ) so what is going on, here is what happens when I turn on the magic loader, I get this weird error message, I really don't get it, a little help, I want my tales of kingdom lets play to be more interesting with Divine RPG (Ala Sparkles)
Those mobs are nearly as rare as the ores themselves (only seen two Eyes and three Enthralled in my hours of spelunking near bedrock). According to the wiki both ores are rare drops, and I assume they only drop one. That said, you either have to build a massive spawn area at y6-9, or just strip-mine since that goes faster at one diamond pick per vein.
They are not that rare. I've seen hundreds when mining near lava lakes.
So yeah this isn't working, I'm using the Kovacic mod pack in conjunction with the Magic mod loader, everything else works (however mo creatures ain't workin either ) so what is going on, here is what happens when I turn on the magic loader, I get this weird error message, I really don't get it, a little help, I want my tales of kingdom lets play to be more interesting with Divine RPG (Ala Sparkles)
Magic launcher error, not seeing the mod, try installing (our mod) properly.
Already answered this question a while ago, blued00r disabled them instead of fixing them for SMP, so they do nothing as of right now.
Hey Holo. Thematically, does it really make sense for all the Divine RPG mobs (overworld wise) to hit so hard and have so much hp? Think about it from a progression stand point. You're a new Divine RPG player and you're trying to progress to new tiers like you normally would in any minecraft world. Okay, you just got Diamond armor. Cool. So now maybe you can fight some of the new mobs that are underground or in the desert?
Nope. Hate to break it to you, but they still kill you in one hit.
But Psy(me<--)! couldn't we simply make a small wall with a hole so we can hit them and they cant hit us? Well, sure you can, but why should you have to while you're in diamond armor? Yes, I am aware it is nerfed so that the newer armors can feel better so lets use another armor for arguments sake.
Wow, my new Realmite armor! Maybe now I can survive an attack from an Enthralled Cryx! Nope. Interesting. After all that work getting the mods armor, you still die in 1 to 2 hits. For any other realm I could understand the mobs doing this, but why is this happening in the Overworld?
tl;dr Overworld mobs do reDUNKulous damage. Slight damage/health nerf will make the game progression feel better.
Please argue with me on this one and tell me if I'm wrong.
Hey Holo. Thematically, does it really make sense for all the Divine RPG mobs (overworld wise) to hit so hard and have so much hp? Think about it from a progression stand point. You're a new Divine RPG player and you're trying to progress to new tiers like you normally would in any minecraft world. Okay, you just got Diamond armor. Cool. So now maybe you can fight some of the new mobs that are underground or in the desert?
Nope. Hate to break it to you, but they still kill you in one hit.
But Psy(me<--)! couldn't we simply make a small wall with a hole so we can hit them and they cant hit us? Well, sure you can, but why should you have to while you're in diamond armor? Yes, I am aware it is nerfed so that the newer armors can feel better so lets use another armor for arguments sake.
Wow, my new Realmite armor! Maybe now I can survive an attack from an Enthralled Cryx! Nope. Interesting. After all that work getting the mods armor, you still die in 1 to 2 hits. For any other realm I could understand the mobs doing this, but why is this happening in the Overworld?
tl;dr Overworld mobs do reDUNKulous damage. Slight damage/health nerf will make the game progression feel better.
Please argue with me on this one and tell me if I'm wrong.
On a side note, we don't add any (hostile) mobs in certain areas of the world, (surface in plains/forest) the player can then progress further down and visit other biomes as a form of progression.
On a personal note, I found that it just means that the overworld has a much more tiered system and is not so much a straight path to diamond and finished. There is a bit more branching and the player must take the game more slowly than before (just strip mining at low layers should not be priority #1 anymore).
When Xolova and I played the mod, we kinda just jumped into a ravine (and died miserably) but then we went and took it more slowly (still died miserably). But we were progressing, yeah we were dying a lot but the point of the mod is to kill you, you're not supposed to ever go through our mod with 0 deaths. It was never our intention to make the game balanced, so that when you go to one zone, your perfectly safe in the previous zone. It's a constant struggle for survival, and that is a much more fun expirience in my opinion that being safe in a shiny new suit of armor.
With realmite armor and a diamond sword you can engage surface (biome specific) mobs and be able to win. You can then make some better gear (and better ranged weapons) to go and kill some underground mobs. With some nifty stuff you get from those guys, you can progress further int he mod, but you should never be 'safe' in the biomes, or in the deep underground.
It was never the intention of the mod to be easy, we always wanted it to be a hard long-fought process that is never truly finished.
But beyond that. A bow is really overpowered.
tl;dr We hate you, go die in a fire. (or to overpowered mobs)
On a side note, we don't add any (hostile) mobs in certain areas of the world, (surface in plains/forest) the player can then progress further down and visit other biomes as a form of progression.
On a personal note, I found that it just means that the overworld has a much more tiered system and is not so much a straight path to diamond and finished. There is a bit more branching and the player must take the game more slowly than before (just strip mining at low layers should not be priority #1 anymore).
When Xolova and I played the mod, we kinda just jumped into a ravine (and died miserably) but then we went and took it more slowly (still died miserably). But we were progressing, yeah we were dying a lot but the point of the mod is to kill you, you're not supposed to ever go through our mod with 0 deaths. It was never our intention to make the game balanced, so that when you go to one zone, your perfectly safe in the previous zone. It's a constant struggle for survival, and that is a much more fun expirience in my opinion that being safe in a shiny new suit of armor.
With realmite armor and a diamond sword you can engage surface (biome specific) mobs and be able to win. You can then make some better gear (and better ranged weapons) to go and kill some underground mobs. With some nifty stuff you get from those guys, you can progress further int he mod, but you should never be 'safe' in the biomes, or in the deep underground.
It was never the intention of the mod to be easy, we always wanted it to be a hard long-fought process that is never truly finished.
But beyond that. A bow is really overpowered.
tl;dr We hate you, go die in a fire. (or to overpowered mobs)
Ah. Now that I see what the original intents for the mobs/mod, I don't even have any complaints. I simply always assumed it was trying to be balanced but just wasn't there yet. Thanks for the clarification! (On a side-note, any suggestions for a good starting bow :P?)
Still waiting for a reply..?
If you wish to see some of my work, check out my channel, maybe I might be good enough for you to follow ^_ ^ http://www.youtube.c...low=grid&view=1
They are not that rare. I've seen hundreds when mining near lava lakes.
Error report?
Strange thought I posted it....
Edit: Ok copy and pasting doesn't work, so how do I add pics?
If you wish to see some of my work, check out my channel, maybe I might be good enough for you to follow ^_ ^ http://www.youtube.c...low=grid&view=1
Upload to imgur or photobucket or something and post the bb code it should give you.
Or will that take some time?
If you read the last couple of pages it will be up tonight (EST)
Here is what I am getting
If you wish to see some of my work, check out my channel, maybe I might be good enough for you to follow ^_ ^ http://www.youtube.c...low=grid&view=1
Magic launcher error, not seeing the mod, try installing (our mod) properly.
Already answered this question a while ago, blued00r disabled them instead of fixing them for SMP, so they do nothing as of right now.
Anyone want to play with me on a server with Divine RPG if I can set up a server with Divine RPG?
Nei is completely clientside. So no. It is not needed on the server.
Depends, do I need to download it to work, and can I record it for my lets plays
If you wish to see some of my work, check out my channel, maybe I might be good enough for you to follow ^_ ^ http://www.youtube.c...low=grid&view=1
Hey Holo. Thematically, does it really make sense for all the Divine RPG mobs (overworld wise) to hit so hard and have so much hp? Think about it from a progression stand point. You're a new Divine RPG player and you're trying to progress to new tiers like you normally would in any minecraft world. Okay, you just got Diamond armor. Cool. So now maybe you can fight some of the new mobs that are underground or in the desert?
Nope. Hate to break it to you, but they still kill you in one hit.
But Psy(me<--)! couldn't we simply make a small wall with a hole so we can hit them and they cant hit us? Well, sure you can, but why should you have to while you're in diamond armor? Yes, I am aware it is nerfed so that the newer armors can feel better so lets use another armor for arguments sake.
Wow, my new Realmite armor! Maybe now I can survive an attack from an Enthralled Cryx! Nope. Interesting. After all that work getting the mods armor, you still die in 1 to 2 hits. For any other realm I could understand the mobs doing this, but why is this happening in the Overworld?
tl;dr Overworld mobs do reDUNKulous damage. Slight damage/health nerf will make the game progression feel better.
Please argue with me on this one and tell me if I'm wrong.
On a side note, we don't add any (hostile) mobs in certain areas of the world, (surface in plains/forest) the player can then progress further down and visit other biomes as a form of progression.
On a personal note, I found that it just means that the overworld has a much more tiered system and is not so much a straight path to diamond and finished. There is a bit more branching and the player must take the game more slowly than before (just strip mining at low layers should not be priority #1 anymore).
When Xolova and I played the mod, we kinda just jumped into a ravine (and died miserably) but then we went and took it more slowly (still died miserably). But we were progressing, yeah we were dying a lot but the point of the mod is to kill you, you're not supposed to ever go through our mod with 0 deaths. It was never our intention to make the game balanced, so that when you go to one zone, your perfectly safe in the previous zone. It's a constant struggle for survival, and that is a much more fun expirience in my opinion that being safe in a shiny new suit of armor.
With realmite armor and a diamond sword you can engage surface (biome specific) mobs and be able to win. You can then make some better gear (and better ranged weapons) to go and kill some underground mobs. With some nifty stuff you get from those guys, you can progress further int he mod, but you should never be 'safe' in the biomes, or in the deep underground.
It was never the intention of the mod to be easy, we always wanted it to be a hard long-fought process that is never truly finished.
But beyond that. A bow is really overpowered.
tl;dr We hate you, go die in a fire. (or to overpowered mobs)
Ah. Now that I see what the original intents for the mobs/mod, I don't even have any complaints. I simply always assumed it was trying to be balanced but just wasn't there yet. Thanks for the clarification! (On a side-note, any suggestions for a good starting bow :P?)