Just a bit of a throwback to the old AoA server; here's a screenshot that I found of a Fades innervation farm taken in late January 2016. This is probably the best screenshot I have of the server since most of the others were from accidentally pressing F2 while looking at a wall, sadly I don't have any screenshots of the spawn or the bases.
Also attached are my statistics in the server as of February 2016. If also considering playtime from March-June (when the server closed) and playtime from Armakeen's server, I'd guess that the time I've spent on both servers is around 40 real-life days. That is far more than I've spent on any other world or server (I think my oldest single-player world is less than 2 days old).
I guess what I'm trying to say here is that playing with this mod was the only time I've really attempted playing Survival seriously instead of blowing things up in Creative mode.
ATTENTION! ATTENTION! EVERYBODY AT THE MINECRAFT FORUMS! ATTENTION! The United States Federal Communication Commission is going to shut down the Internet! So, Mozilla REALLY needs all of your help! This is not a drill! If we lose, the Internet is gone! So: #SaveTheInternet
Just a bit of a throwback to the old AoA server; here's a screenshot that I found of a Fades innervation farm taken in late January 2016. This is probably the best screenshot I have of the server since most of the others were from accidentally pressing F2 while looking at a wall, sadly I don't have any screenshots of the spawn or the bases.
Also attached are my statistics in the server as of February 2016. If also considering playtime from March-June (when the server closed) and playtime from Armakeen's server, I'd guess that the time I've spent on both servers is around 40 real-life days. That is far more than I've spent on any other world or server (I think my oldest single-player world is less than 2 days old).
I guess what I'm trying to say here is that playing with this mod was the only time I've really attempted playing Survival seriously instead of blowing things up in Creative mode.
Ah, the good times of trying not to crash the nether out of the server.
Just a bit of a throwback to the old AoA server; here's a screenshot that I found of a Fades innervation farm taken in late January 2016. This is probably the best screenshot I have of the server since most of the others were from accidentally pressing F2 while looking at a wall, sadly I don't have any screenshots of the spawn or the bases.
Also attached are my statistics in the server as of February 2016. If also considering playtime from March-June (when the server closed) and playtime from Armakeen's server, I'd guess that the time I've spent on both servers is around 40 real-life days. That is far more than I've spent on any other world or server (I think my oldest single-player world is less than 2 days old).
I guess what I'm trying to say here is that playing with this mod was the only time I've really attempted playing Survival seriously instead of blowing things up in Creative mode.
Does anyone remember the mob farm i built near the beach spawn?
Right, it looks like some of your values have changed from double digits to triple digits somehow, try removing your AoA config and running the game to generate a new one. Hope that helps.
Right, it looks like some of your values have changed from double digits to triple digits somehow, try removing your AoA config and running the game to generate a new one. Hope that helps.
No. There is no official confirmation on what Xolova is doing at the moment.
Unfortunately I've been very committed to not releasing information until I'm sure it's ready, but I can give a bit of information. Last year I posted something regarding the fact that modding was not sustainable with a project of this size. Simply put, it takes too much time to keep updating when third parties make massive overhauls to the base system and a rewrite has to be done. Changes this large out of my control only create headaches, so I had to come up with another plan to create content.
I'll be 100% honest, I'm not sure if AoA will ever update again, or finish the existing update (it's possible I'll take the time to do it at some point). That being said, my plans didn't end there. The last year has been huge for me in undergoing a far far far bigger project, which I can say involved going all in and founding my own games studio. I'm not going to go into details yet because I have business partners in this that aren't ready to disclose their involvement yet, but there is a lot going on for me from here. In the next few weeks (I really mean this time-frame, I'm almost sure of it) there will be a big overhaul of my Twitter and some announcements about this stuff. The studio isn't just starting now, we've been working on two projects (full fledged games) for the last year and a bit. The first of the two is very near complete (which is super exciting), the second which is more to the style of AoA, will be coming at a later date. While I can't say much yet, I can say this second project does have a lot of relations to AoA spiritually, while providing a completely new experience where the possibilities are limitless (as I am no longer bound by third parties or the limitations of existing games). A key thing for me was that this wasn't a reinvention of any existing game or copy/clone, etc. I wanted to do something new. There are some really, really, cool new things, I genuinely can't wait to show them. The amount of content is pretty insane too, as per my style.
That being said, I really apologize to anyone who has felt abandoned, I look forward to providing you with some truly exciting new experiences in the future.
I only just noticed the word "Increase" is misspelled as "Incrase".
PK Love
Sad and unfortunate, glad i never saw that typo in game x_X
if someone want to join my Aoa server the Ip is Nevermine.ddns.net
P.
its for Nevermine 2.5
download here
if someone want to join my Aoa server the Ip is Nevermine.ddns.net
its for Nevermine 2.5
download here
No. There is no official confirmation on what Xolova is doing at the moment.
Just a bit of a throwback to the old AoA server; here's a screenshot that I found of a Fades innervation farm taken in late January 2016. This is probably the best screenshot I have of the server since most of the others were from accidentally pressing F2 while looking at a wall, sadly I don't have any screenshots of the spawn or the bases.
Also attached are my statistics in the server as of February 2016. If also considering playtime from March-June (when the server closed) and playtime from Armakeen's server, I'd guess that the time I've spent on both servers is around 40 real-life days. That is far more than I've spent on any other world or server (I think my oldest single-player world is less than 2 days old).
I guess what I'm trying to say here is that playing with this mod was the only time I've really attempted playing Survival seriously instead of blowing things up in Creative mode.
ATTENTION! ATTENTION! EVERYBODY AT THE MINECRAFT FORUMS! ATTENTION! The United States Federal Communication Commission is going to shut down the Internet! So, Mozilla REALLY needs all of your help! This is not a drill! If we lose, the Internet is gone! So: #SaveTheInternet
Ah, the good times of trying not to crash the nether out of the server.
PK Love
Does anyone remember the mob farm i built near the beach spawn?
This mod packs looks really cool, anyone have a server I can join?
is it for 1.10.2
There was a guy a few posts up that had a server.
Unfortunately no, its only for 1.7.10.
I have a glitch with the skills GUI. It looks all folded and I dunno how to fix it. Can someone help me?
I think you mean 1.7.10
Something might be wrong with your config or your screen resolution?
PK Love
Oops...you're right. Fixed it.
Could this be messed up? It's the skills config. I noticed that some of the numbers are duplicated. Is this normal?
My monitor is a really good one so I don't think it's the culprit.
skill {
I:AnimaX=128
I:AnimaY=165
I:AuguryX=180
I:AuguryY=130
I:ButcheryX=1184
I:ButcheryY=165
I:CalefactionX=154
I:CalefactionY=165
I:CreationSkillX=154
I:CreationSkillY=130
I:ExpeditionX=180
I:ExpeditionY=165
I:ForagingX=106
I:ForagingY=130
I:HaulingX=110
I:HaulingY=165
I:HermetismX=158
I:HermetismY=165
I:HunterX=128
I:HunterY=130
I:InfusionX=132
I:InfusionY=130
I:InnervationX=210
I:InnervationY=130
I:LoggingX=132
I:LoggingY=165
I:RobberyX=1184
I:RobberyY=130
I:RunationX=158
I:RunationY=130
I:VulcanismX=106
I:VulcanismY=165
}
Alright, I'll compare this to mine.
skill {
I:AnimaX=28
I:AnimaY=65
I:AuguryX=80
I:AuguryY=30
I:ButcheryX=184
I:ButcheryY=65
I:CalefactionX=54
I:CalefactionY=65
I:CreationSkillX=54
I:CreationSkillY=30
I:ExpeditionX=80
I:ExpeditionY=65
I:ForagingX=106
I:ForagingY=30
I:HaulingX=210
I:HaulingY=65
I:HermetismX=158
I:HermetismY=65
I:HunterX=28
I:HunterY=30
I:InfusionX=132
I:InfusionY=30
I:InnervationX=210
I:InnervationY=30
I:LoggingX=132
I:LoggingY=65
I:RobberyX=184
I:RobberyY=30
I:RunationX=158
I:RunationY=30
I:VulcanismX=106
I:VulcanismY=65
}
Right, it looks like some of your values have changed from double digits to triple digits somehow, try removing your AoA config and running the game to generate a new one. Hope that helps.
PK Love
It worked! Thank you!
Unfortunately I've been very committed to not releasing information until I'm sure it's ready, but I can give a bit of information. Last year I posted something regarding the fact that modding was not sustainable with a project of this size. Simply put, it takes too much time to keep updating when third parties make massive overhauls to the base system and a rewrite has to be done. Changes this large out of my control only create headaches, so I had to come up with another plan to create content.
I'll be 100% honest, I'm not sure if AoA will ever update again, or finish the existing update (it's possible I'll take the time to do it at some point). That being said, my plans didn't end there. The last year has been huge for me in undergoing a far far far bigger project, which I can say involved going all in and founding my own games studio. I'm not going to go into details yet because I have business partners in this that aren't ready to disclose their involvement yet, but there is a lot going on for me from here. In the next few weeks (I really mean this time-frame, I'm almost sure of it) there will be a big overhaul of my Twitter and some announcements about this stuff. The studio isn't just starting now, we've been working on two projects (full fledged games) for the last year and a bit. The first of the two is very near complete (which is super exciting), the second which is more to the style of AoA, will be coming at a later date. While I can't say much yet, I can say this second project does have a lot of relations to AoA spiritually, while providing a completely new experience where the possibilities are limitless (as I am no longer bound by third parties or the limitations of existing games). A key thing for me was that this wasn't a reinvention of any existing game or copy/clone, etc. I wanted to do something new. There are some really, really, cool new things, I genuinely can't wait to show them. The amount of content is pretty insane too, as per my style.
That being said, I really apologize to anyone who has felt abandoned, I look forward to providing you with some truly exciting new experiences in the future.
Glad you're still here. I can't wait to see your stuff, by the way.
So this is what you've been up to.
Glad to see you! I'm looking forward to what comes in the future!
Although I have a million questions, I think I'll save most of them for when more information is announced.