Didn't you say you would increase the health of some of the mobs for the Erebon dimensions, I'm assuming that's in 2.5 like the spawn eggs...
Since not all the mobs will get a health boosts to make ranged weapons a viable option, how about, (Wow, I really say that a lot), increasing the attack of the mobs that won't get a health boost (Times their attack by 2?) to make up for the fact that you can 1-hit a majority of them with a 24+ damage sword, especially the Greckon, where all the mobs (except Grillfaces, Faceless floaters, and Centurions) can be killed in 1-2 hits quite easily, in fact, not a lot of the mobs in those dimensions have over 100 health, only around 9 of them do, (And 3 of them are rare), and even then, You can still kill some of them in 2-3 hits with a 20+ damage sword, Centurion is a good example for how some of those mobs should be. (Well, that's just my opinion at least, its your mod)
You could say the same for the bosses in the Erebon dimensions, Especially the nether bosses.
Didn't you say you would increase the health of some of the mobs for the Erebon dimensions, I'm assuming that's in 2.5 like the spawn eggs...
Since not all the mobs will get a health boosts to make ranged weapons a viable option, how about, (Wow, I really say that a lot), increasing the attack of the mobs that won't get a health boost (Times their attack by 2?) to make up for the fact that you can 1-hit a majority of them with a 24+ damage sword, especially the Greckon, where all the mobs (except Grillfaces, Faceless floaters, and Centurions) can be killed in 1-2 hits quite easily, in fact, not a lot of the mobs in those dimensions have over 100 health, only around 9 of them do, (And 3 of them are rare), and even then, You can still kill some of them in 2-3 hits with a 20+ damage sword, Centurion is a good example for how some of those mobs should be. (Well, that's just my opinion at least, its your mod)
You could say the same for the bosses in the Erebon dimensions, Especially the nether bosses.
Good suggestion, except for doubling their damage, I don't think you think about it thoroughly, but anyway...
If you want to give more health to your mobs there's a lot of mods that can help you with this.
Ender Zoo and InfernalMobs are the first one that come to my mind, then I would look for Mob Proprieties if you want really specific values for your mob stats, or want some randomization like, let's say this Mob A got 50 hp and the same Mob B got 90 hp and move twice as fast, you can do that
Take a look, it's not that completed! Especially if you already know the mobs names you want to tweak.
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VoxelMap, the best map mod! Link Removed
Colored Lights for Minecraft! Link Removed Ever wanted to be a blacksmith?
So let me get this straight. Hunter mob is a type of mob attribute, right? So it doesn't count as a spawning restriction? Like this makes it look like?
Suggestion: When wearing Night vision goggles, they will cancel the night vision effect of the Biogenic and the Lunar armor, since the infamous night vision bug makes these armors very unreliable, (Unless you have fog off), the green effect can still help you see in the darker dimensions, while not having to deal with the night vision some armor sets give you. (Since it makes the screen black in some dimensions as we all know)
The official server will be up & public either today or in tommorrow.
I can't tell who is gonna be the bigger troll, the trolls themselevs, the bomb carriers or some guy that spawns the Skeletal Army next to the world spawn (you can do that).M
MAybe I should kill King BamBamBam a bunch of times and then put the armor in a chest next to the Creeponia portal...
I have a request: nerf Creeponia even more. Even with the original nerf, there are far too many monsters underground. (20-30 easily). Is it possible to limit the spawning of Winged Creepers and Creepirds to the surface? Also, you said Creeponia would be controlled by Erebon, but in-game Creeponia is not controlled by any gods. That means, we don't get Erebon's strength buff, making this dimension harder, There should be no more then 10 mobs at a time in the confined spaces of Creeponia.
Will Labricon have strong weapons, compared to some of the strongest in the current update? I'd like to see a sword that's between the damage of the Skeletal sword and the Harvester sword, but doesn't remove any health. It stinks for some people that have a Harvester or Skeletal sword, and don't get any new, more powerful weapons from an update.
The Meaning of Life, the Universe, and Everything.
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Having trouble getting this to load - does it have a lot of incompatibilities or something with other mods? It doesn't crash the server, it just stops loading:
If you attempt to connect it says world it still loading. Went out for about 45 mins and it was still sitting there so I guess it's stuck on something, but I can't see any problems in the log.
I only have one request really and I dont know if its even possible tbh, is there anyway you can add the ores to the ore dictionary so that those who use tech mods + AOBD can double them?
Will Labricon have strong weapons, compared to some of the strongest in the current update? I'd like to see a sword that's between the damage of the Skeletal sword and the Harvester sword, but doesn't remove any health. It stinks for some people that have a Harvester or Skeletal sword, and don't get any new, more powerful weapons from an update.
There needs to be more swords with the skeletal sword's strength. the next strongest ones are the rock-pick sword and bloodfury sitting at 27 and that's a bit of a gap to me. idk what swords were added in the update, if any.
If the Internet Dimension suggestion is done, it should also have several biomes, rather than only one, and it should be an Erebon dimension. It could have gear mostly based around memes, which tend to have weird effects.
I found that NPCs can easily suffocate to death because structures don't delete naturally-spawned blocks on generation, which should be modified, as removing some of the grass and similar non-solid blocks would be more effective at reducing lag.
Bosses should spawn their drops at the player's location, and should only delete blocks they are colliding with. The former is because some bosses, such as Gyro, can die in places in which their drops can be destroyed, and the latter is so they don't destroy their own altars.
How is Krausaun's Dawn obtained?
Fleshy Bones need more uses, as they are only used to make an armor set that doesn't really have a notable set bonus (As opposed to Zhinx Dust, which is used to trade to get two weapons and is used to make an armor set, and Dark Bones, which is used to make another armor set). It could be used to make some sort of new food that temporarily gives the player an experience and drop rate bonus.
Krasaun's Dawn is a rare drop from the Mega Guardian.
I
only have one request really and I dont know if its even possible tbh,
is there anyway you can add the ores to the ore dictionary so that those
who use tech mods + AOBD can double them?
Tinkers contructs smeltery seems to do the trick if you have that mod. But good idea regardless, seconded
never-mind i found it it looks insane
PK Love
Extraction shows to have tools to use for it but i can't find a way to level it up, is there one?
PK Love
Didn't you say you would increase the health of some of the mobs for the Erebon dimensions, I'm assuming that's in 2.5 like the spawn eggs...
Since not all the mobs will get a health boosts to make ranged weapons a viable option, how about, (Wow, I really say that a lot), increasing the attack of the mobs that won't get a health boost (Times their attack by 2?) to make up for the fact that you can 1-hit a majority of them with a 24+ damage sword, especially the Greckon, where all the mobs (except Grillfaces, Faceless floaters, and Centurions) can be killed in 1-2 hits quite easily, in fact, not a lot of the mobs in those dimensions have over 100 health, only around 9 of them do, (And 3 of them are rare), and even then, You can still kill some of them in 2-3 hits with a 20+ damage sword, Centurion is a good example for how some of those mobs should be. (Well, that's just my opinion at least, its your mod)
You could say the same for the bosses in the Erebon dimensions, Especially the nether bosses.
Please, call Me Cruuk.
Good suggestion, except for doubling their damage, I don't think you think about it thoroughly, but anyway...
If you want to give more health to your mobs there's a lot of mods that can help you with this.
Ender Zoo and InfernalMobs are the first one that come to my mind, then I would look for Mob Proprieties if you want really specific values for your mob stats, or want some randomization like, let's say this Mob A got 50 hp and the same Mob B got 90 hp and move twice as fast, you can do that
Take a look, it's not that completed! Especially if you already know the mobs names you want to tweak.
Colored Lights for Minecraft! Link Removed
Ever wanted to be a blacksmith?
Xolova, can you upload pictures for the following mobs on the wiki?
The mobs that need pictures are:
-Creeponia Lottoman
-Creep Banker
-Explosive Expert
-Dungeon Keeper
-Token Trader
-Ghostly Sasquatch
-Daysee
-the new Dustopia mobs
-Death Hunter
-Host
-Blood lust
-Rosid
-Construct of Servitility
-maybe Goofer
So let me get this straight. Hunter mob is a type of mob attribute, right? So it doesn't count as a spawning restriction? Like this makes it look like?
Suggestion: When wearing Night vision goggles, they will cancel the night vision effect of the Biogenic and the Lunar armor, since the infamous night vision bug makes these armors very unreliable, (Unless you have fog off), the green effect can still help you see in the darker dimensions, while not having to deal with the night vision some armor sets give you. (Since it makes the screen black in some dimensions as we all know)
Please, call Me Cruuk.
It's has a small chance of dropping from any AoA mob upon death, right click with blood accumilator to pick up.
I don't know what you mean.
http://adventofascension.gamepedia.com/Blood_Lust
Just an update to everyone:
The official server will be up & public either today or tomorrow.
I can't tell who is gonna be the bigger troll, the trolls themselevs, the bomb carriers or some guy that spawns the Skeletal Army next to the world spawn (you can do that).M
MAybe I should kill King BamBamBam a bunch of times and then put the armor in a chest next to the Creeponia portal...
is there gonna be keepInventory??
Inactive account
I have a request: nerf Creeponia even more. Even with the original nerf, there are far too many monsters underground. (20-30 easily). Is it possible to limit the spawning of Winged Creepers and Creepirds to the surface? Also, you said Creeponia would be controlled by Erebon, but in-game Creeponia is not controlled by any gods. That means, we don't get Erebon's strength buff, making this dimension harder, There should be no more then 10 mobs at a time in the confined spaces of Creeponia.
P.S.: Creep Cows drop Raw Halycon Beef.
Will Labricon have strong weapons, compared to some of the strongest in the current update? I'd like to see a sword that's between the damage of the Skeletal sword and the Harvester sword, but doesn't remove any health. It stinks for some people that have a Harvester or Skeletal sword, and don't get any new, more powerful weapons from an update.
[14:27:08] [Server thread/INFO] [FML/]: Loading dimension 30 (world) (net.minecraft.server.dedicated.DedicatedServer@693e22d2)
[14:27:35] [Server thread/INFO] [STDOUT/]: [tardis.common.core.TardisOutput:print:49]: [TM][TDimH]Adding dimension: 30, DimensionImmortallis
[14:27:35] [Server thread/INFO] [FML/]: Loading dimension 29 (world) (net.minecraft.server.dedicated.DedicatedServer@693e22d2)
If you attempt to connect it says world it still loading. Went out for about 45 mins and it was still sitting there so I guess it's stuck on something, but I can't see any problems in the log.
Add some edible items to candyland otherwise it looses its purpose.
Inactive account
I only have one request really and I dont know if its even possible tbh, is there anyway you can add the ores to the ore dictionary so that those who use tech mods + AOBD can double them?
There needs to be more swords with the skeletal sword's strength. the next strongest ones are the rock-pick sword and bloodfury sitting at 27 and that's a bit of a gap to me. idk what swords were added in the update, if any.
Krasaun's Dawn is a rare drop from the Mega Guardian.
Tinkers contructs smeltery seems to do the trick if you have that mod. But good idea regardless, seconded