Thanks!
Yes, I'm currently experimenting with Forge and I aim to release "Forge-d" mods soon .
/@ Symbro :
The Flower Prop. mod's first idea was this: Flower bushes are supposed to be generated everywhere. These bushes, when destroyed, will give a random amount of flower and seed/s. The seed can be planted in grass and it will take about 2-3 stages to completely mature. The normal flowers weren't suppose to grow into the bushes.
Currently, the mod is not that interesting and I'm thinking to revert back to this idea (that means one less base class file edited).
The Lily Pad got halted because I'm deciding if its worth it to add another WorldGen class. The basic idea is that there will be water lilies in small ponds (water that is 2 block deep) and are very rare. These water lilies will then spread lily pads in its radius. The water lily can only be harvested just like a normal flower and re-plant it somewhere (it can also be crafted into pink/white dyes).
And also, forget the moss farming thingy, it was just a random idea I had.
EDIT: That's for Rose only, It's a completely different mechanic for the dandelion.
Xie used to have a mod... (back when we tilled soil for wheat seeds)... where if you tilled the soil around a watermellon (or whatever) you had a chance of getting those seeds.
http://www.minecraft...24-hd-textures/
Has some lovely flowers that are used to make dyes. I wonder if you could work together to make bushes for each flower type or another way to propagate them.
How about these for a crazy ideas?
make a trowel to pick up seeds instead of plants.
or a seed seperating machine to put the plants into
or You make an Item that you combine with the flower to get seeds instead of dye.
that way you dont have to edit the flower classes.
You can even make it so that only primary color plants spawn in world... and secondary are hybreeds like your orange flowers.
Flower propagation update. WE NEED MORE FLOWERS FOR GRAVES ACK.
3.0
November 1, 2012
Complete rehaul of the farming mechanics.
New Features:
- Flower bushes are now generated in the world.
- The bushes are now farmed through "growing" them.
- The orange flower hybrid features are now removed.
- Usage of blockIds 153 and 154 removed.
- Usage of a base class is removed.
If you don't like version 3.0's changes, version 2.0 is still available for download.
/@ Symbro:
I'm not really sure about that. The main objective of these mods is to improve the way you gather some renewable resources:
Watermelons = Found in mine shafts (seeds).
Apples = Random drop from oak leaves.
Flowers = Through bone meal.
String = Scattered in mine shafts.
The mod makes cows, pigs, chickens, and even mooshrooms to graze like sheep with corresponding effects. Their babies too are also able to eat which gives them boost to their growth.
Changes are:
Cows - Milking is now limited to one. To "refill" their milks, they will need to eat grass.
Pigs - Although no effect to the adult ones, they have grazing as their highest priority task which makes them good grass mowers. With this, their babies will also eat more than the other animal babies which makes them fast growers.
Chickens - They will require to graze first before laying eggs. Their grazing will not turn grass blocks into dirt blocks (they're just pecking).
Mooshrooms - Unlike the other normal animals who eat tall grass and grass blocks, Mooshrooms will eat Mycelium and Red Mushrooms for soup.
(Installation)
3. There are eight .class files, but you are not required to install all of them.
mh.class is required! It controls grazing.
If you want to install grazing for:
Chickens;
avc.class
oi.class
Pigs;
avn.class
on.class
Cows;
avd.class
oj.class
Mooshroom;
avd.class
oj.class
ol.class
Put them inside minecraft.jar
*Dates are +8:00 GMT
1.0
November 2, 2012
First release
- The eating animations are kind of wonky (especially the babies)
- Since this mod edits base classes, I would be very glad if you can report mod conflicts .
- Improve the grazing animations.
Remember to read everything from top to bottom of the spoiler!
/@ Lady Eternity : Thanks! . About the new colors, that's very unlikely:
Blue = Mining Lapis Lazuli Ores will be useless
And the following are already abundant:
Green = Cactus
Black = Squids
White = Skeletons
Brown = Cocoa
And I don't want to make secondary and tertiary flowers because that will make combining the primary colors obsolete if you can just make farms of them. Another thing is that having a clusters or scattered rainbow colors across the terrain (blue here, orange there, pink here, etc.) doesn't really fit with the overall color scheme of the terrain (which is green and brown for forests, and yellow-white and blue for shores). That's why reds(pinkish for pigs) and yellows stand out in grass biomes. 'Cause you know, complementary colors :D.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/7/2012
Posts:
56
Member Details
this is so amazing, but when i try to install anyof them minecraft just crash
i have alot of other mods so iam sure ur mod isn't the problem
but if u know how can i fix this plz tell me =)
( iam sorry i don't know how to put spiled link or something )
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\maokee\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-02_16.17.31-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 38367d89 --------
Generated 11/2/12 4:17 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 339919544 bytes (324 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.8.424 Minecraft Forge 6.0.1.349 30 mods loaded, 30 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_InvTweaks [Inventory Tweaks] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_ThebombzenAPI [mod_ThebombzenAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_WorldAndGenerationTweaksClient [mod_WorldAndGenerationTweaksClient] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_WorldAndGenerationTweaksServer [mod_WorldAndGenerationTweaksServer] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_EnchantViewClient [mod_EnchantViewClient] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_EnchantViewServer [mod_EnchantViewServer] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
PaintingSelGui [PaintingSelectionGui] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_Fishnet [mod_Fishnet] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
3ditems [3DItems] (3DItems - v1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.108.59-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines 4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
Backpack [Backpack] (backpack-1.1.4-1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
ChocoCraft [Torojimas ChocoCraft] (Chococraft_2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
EI [Easy Items] (Easy Items v 3.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
EnhancedPortals [Enhanced Portals] (EnhancedPortals_1.2_Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.2.0.127.jar) Unloaded->Constructed->Pre-initialized->Errored
LegendaryBeasts [Legendary Beasts] (Forge_LegendaryBeastsAlpha1.4.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
IronChest [Iron Chest] (ironchest-universal-4.2.2.138.zip) Unloaded->Constructed->Pre-initialized->Initialized
AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_2_0.zip) Unloaded->Constructed->Pre-initialized->Initialized
Mystcraft [Mystcraft] (mystcraft-uni-1.4.2-0.9.4.00.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_GenTest [mod_GenTest] (NewDun V1.8.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
quinoptions [QuinOptions] (QuinOptions - v1.01.jar) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft [Railcraft] (Railcraft_6.7.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
TwilightForest [The Twilight Forest] (twilightforest-1.12.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
- LWJGL: 2.4.2
- OpenGL: GeForce GTX 660M/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.NullPointerException
at net.minecraftforge.event.EventBus.unregister(EventBus.java:92)
at extrabiomes.proxy.CommonProxy.unregisterEventHandler(CommonProxy.java:169)
at extrabiomes.module.fabrica.Fabrica.init(Fabrica.java:42)
at net.minecraftforge.event.ASMEventHandler_34_Fabrica_init_ModuleInitEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at extrabiomes.proxy.CommonProxy.postEventToBus(CommonProxy.java:82)
at extrabiomes.Extrabiomes.init(Extrabiomes.java:56)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c383f642 ----------
Rollback Post to RevisionRollBack
iam sorry for my English, it's not my first language but at least you can understand me =)
this is so amazing, but when i try to install anyof them minecraft just crash
i have alot of other mods so iam sure ur mod isn't the problem
but if u know how can i fix this plz tell me =)
( iam sorry i don't know how to put spiled link or something )
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\maokee\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-02_16.17.31-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 38367d89 --------
Generated 11/2/12 4:17 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
- Memory: 339919544 bytes (324 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.8.424 Minecraft Forge 6.0.1.349 30 mods loaded, 30 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_InvTweaks [Inventory Tweaks] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_ThebombzenAPI [mod_ThebombzenAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_WorldAndGenerationTweaksClient [mod_WorldAndGenerationTweaksClient] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_WorldAndGenerationTweaksServer [mod_WorldAndGenerationTweaksServer] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_EnchantViewClient [mod_EnchantViewClient] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_EnchantViewServer [mod_EnchantViewServer] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
PaintingSelGui [PaintingSelectionGui] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_Fishnet [mod_Fishnet] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
3ditems [3DItems] (3DItems - v1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.108.59-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines 4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
Backpack [Backpack] (backpack-1.1.4-1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
ChocoCraft [Torojimas ChocoCraft] (Chococraft_2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
EI [Easy Items] (Easy Items v 3.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
EnhancedPortals [Enhanced Portals] (EnhancedPortals_1.2_Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.2.0.127.jar) Unloaded->Constructed->Pre-initialized->Errored
LegendaryBeasts [Legendary Beasts] (Forge_LegendaryBeastsAlpha1.4.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
IronChest [Iron Chest] (ironchest-universal-4.2.2.138.zip) Unloaded->Constructed->Pre-initialized->Initialized
AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_2_0.zip) Unloaded->Constructed->Pre-initialized->Initialized
Mystcraft [Mystcraft] (mystcraft-uni-1.4.2-0.9.4.00.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_GenTest [mod_GenTest] (NewDun V1.8.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
quinoptions [QuinOptions] (QuinOptions - v1.01.jar) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft [Railcraft] (Railcraft_6.7.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
TwilightForest [The Twilight Forest] (twilightforest-1.12.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
- LWJGL: 2.4.2
- OpenGL: GeForce GTX 660M/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.NullPointerException
at net.minecraftforge.event.EventBus.unregister(EventBus.java:92)
at extrabiomes.proxy.CommonProxy.unregisterEventHandler(CommonProxy.java:169)
at extrabiomes.module.fabrica.Fabrica.init(Fabrica.java:42)
at net.minecraftforge.event.ASMEventHandler_34_Fabrica_init_ModuleInitEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at extrabiomes.proxy.CommonProxy.postEventToBus(CommonProxy.java:82)
at extrabiomes.Extrabiomes.init(Extrabiomes.java:56)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c383f642 ----------
From the looks of it, the error is coming from ExtraBiomesXL.
i don't know i don't think so
because i removed ExtraBiomesXL and put the FLOWER POWER but still crached
idk what's the problem, \=
The error should be different if you removed ExtraBiomesXL. You could try a different version of Forge, like #341. Make sure you're installing the mod into the jar itself rather than into mods/ It does base edits which mods cannot do in Forge without either using a coremod or being a jarmod (like ModLoader).
These are some very good ideas. However I won't use mods that alter base classes (many people won't). Just causes to many problems. Making them forge compatible would ensure they get far more use.
Could you possibly make it if a cow eats Mycelium it becomes a Mooshroom.
Just because it would remove the normal cows from a mushroom biome. Not really a big deal, but it always bugged me, and I am too lazy to go out and kill them all.
Watermelon Generation, Apple Generation, and Flower Propagation are update for Forge . 'Forged' Fishnet may be released tomorrow (it's more complicated than the others).
2.0
November 4, 2012
Recoded for Forge
New Feature/s
- Automatic creation of config file (allows you to edit the rarity of the watermelons).
2.0
November 4, 2012
Recoded for Forge
New Feature/s
- Automatic creation of config file (allows you to edit the IDs and the growth rate and rarity of apples).
4.0
November 4, 2012
Recoded for Forge
New Feature/s
- Automatic creation of config file (allows you to edit the IDs and the growth rate and rarity of bushes).
And also, there will be one (or two, depends ) last mod to be added to this pack. After that, I'll be moving to another pack (like this, separated mods which fits one theme). The ideas and designs are already finished for that planned mod, only thing left is too finish this up and some more motivation. Here's a tease, the planned mod will have giant boats. Let the guessing begin!
/@ XtfiwsX = What? There is only one mod (Mo' Grazing) which purely based on base class edits. The others don't even have any base class edits (other than Apple Gen, but that's optional to install). Also, here's the Forge update .
/@ NerdZander = Thanks for the spotlight! . By the way, the fishnet is supposed to be surrounded by water blocks (up and to the sides). And also, you could get a better mic and assert your voice more especially in comedic situations, anyways, keep it up!
/@ General_Rich = Check the Downloads section of Mo' Grazing.
/@ -+- Archer -+- = Glad it wasn't trouble ._.
And also, I would like to thank everybody who has been downloading my mods! This past 4 days of November, downloads are increasing up to 150 each mod. Kind of a milestone (why not, these mods just started recently) .
Thank you! This is an awesome set of mods, and i'm really happy that fishnet mod is now forge compatible, even though it didn't edit any base files I prefer having it the mods folder rather than the minecraft.jar. Thank you, and good work.
It can be put in the mods folder, that's what the installation instructions say for Fishnet. I also used it in mods myself and found no issues with it functionally.
So yeah, sorry for inactivity. I was playing Hearthfire in the past few days and on the same time figuring out how the heck to make custom block rendering for forge work, which is kind of a pain in the ****. So, yeah, I won't be releasing any updates or mods soon ._.
Perhaps the fishnets are a bit overpowered? No point to farming or hunting when a few of the nets can keep you in more fish then you would ever need. And yes I know it is configurable, but my suggestion would be to limit the amount of fish it can "catch" to maybe 5 or seriously scale back the chance of catching fish so it occurs far less often.
Yes, I'm currently experimenting with Forge and I aim to release "Forge-d" mods soon .
/@ Symbro :
The Flower Prop. mod's first idea was this: Flower bushes are supposed to be generated everywhere. These bushes, when destroyed, will give a random amount of flower and seed/s. The seed can be planted in grass and it will take about 2-3 stages to completely mature. The normal flowers weren't suppose to grow into the bushes.
Currently, the mod is not that interesting and I'm thinking to revert back to this idea (that means one less base class file edited).
The Lily Pad got halted because I'm deciding if its worth it to add another WorldGen class. The basic idea is that there will be water lilies in small ponds (water that is 2 block deep) and are very rare. These water lilies will then spread lily pads in its radius. The water lily can only be harvested just like a normal flower and re-plant it somewhere (it can also be crafted into pink/white dyes).
And also, forget the moss farming thingy, it was just a random idea I had.
EDIT: That's for Rose only, It's a completely different mechanic for the dandelion.
Check out my mods! :-)
http://www.minecraft...24-hd-textures/
Has some lovely flowers that are used to make dyes. I wonder if you could work together to make bushes for each flower type or another way to propagate them.
How about these for a crazy ideas?
make a trowel to pick up seeds instead of plants.
or a seed seperating machine to put the plants into
or You make an Item that you combine with the flower to get seeds instead of dye.
that way you dont have to edit the flower classes.
You can even make it so that only primary color plants spawn in world... and secondary are hybreeds like your orange flowers.
3.0
November 1, 2012
Complete rehaul of the farming mechanics.
New Features:
- Flower bushes are now generated in the world.
- The bushes are now farmed through "growing" them.
- The orange flower hybrid features are now removed.
- Usage of blockIds 153 and 154 removed.
- Usage of a base class is removed.
If you don't like version 3.0's changes, version 2.0 is still available for download.
/@ Symbro:
I'm not really sure about that. The main objective of these mods is to improve the way you gather some renewable resources:
Watermelons = Found in mine shafts (seeds).
Apples = Random drop from oak leaves.
Flowers = Through bone meal.
String = Scattered in mine shafts.
And also, a pint of convenience:
Fish = Fishing
But thanks for the suggestion anyway :).
/@ wesim:
thanks
Check out my mods! :-)
Lady E
Om nom nom nom nom nom.
The mod makes cows, pigs, chickens, and even mooshrooms to graze like sheep with corresponding effects. Their babies too are also able to eat which gives them boost to their growth.
Changes are:
Cows - Milking is now limited to one. To "refill" their milks, they will need to eat grass.
Pigs - Although no effect to the adult ones, they have grazing as their highest priority task which makes them good grass mowers. With this, their babies will also eat more than the other animal babies which makes them fast growers.
Chickens - They will require to graze first before laying eggs. Their grazing will not turn grass blocks into dirt blocks (they're just pecking).
Mooshrooms - Unlike the other normal animals who eat tall grass and grass blocks, Mooshrooms will eat Mycelium and Red Mushrooms for soup.
Minecraft Version : 1.4.2
Mod Version : 1.0
Block IDs : None
Item IDs : None
Overrides : avc.class, avd.class, avn.class, mh.class, oi. class, oj.class, ol.class, on.class
Incompatibilities : None known.
Version 1.0-x.x screenshots
A cow grazing. He looks sad.
A pig eating.
A chicken pecking. She too looks sad.
A mooshroom grazing. He misses his family.
for Minecraft ver. 1.4.2
Mod version: 1.0
Direct Mediafire link :
[RAR File]
[ZIP File]
Adf.ly link :
[RAR File]
[ZIP File]
(Prerequisites)
1. Delete META-INF.
2. Install Modloader (if you haven't yet).
(Installation)
3. There are eight .class files, but you are not required to install all of them.
mh.class is required! It controls grazing.
If you want to install grazing for:
Chickens;
avc.class
oi.class
Pigs;
avn.class
on.class
Cows;
avd.class
oj.class
Mooshroom;
avd.class
oj.class
ol.class
Put them inside minecraft.jar
*Dates are +8:00 GMT
1.0
November 2, 2012
First release
- The eating animations are kind of wonky (especially the babies)
- Since this mod edits base classes, I would be very glad if you can report mod conflicts .
- Improve the grazing animations.
Remember to read everything from top to bottom of the spoiler!
/@ Lady Eternity : Thanks! . About the new colors, that's very unlikely:
Blue = Mining Lapis Lazuli Ores will be useless
And the following are already abundant:
Green = Cactus
Black = Squids
White = Skeletons
Brown = Cocoa
And I don't want to make secondary and tertiary flowers because that will make combining the primary colors obsolete if you can just make farms of them. Another thing is that having a clusters or scattered rainbow colors across the terrain (blue here, orange there, pink here, etc.) doesn't really fit with the overall color scheme of the terrain (which is green and brown for forests, and yellow-white and blue for shores). That's why reds(pinkish for pigs) and yellows stand out in grass biomes. 'Cause you know, complementary colors :D.
Check out my mods! :-)
i have alot of other mods so iam sure ur mod isn't the problem
but if u know how can i fix this plz tell me =)
( iam sorry i don't know how to put spiled link or something )
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\maokee\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-02_16.17.31-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 38367d89 --------
Generated 11/2/12 4:17 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 339919544 bytes (324 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.8.424 Minecraft Forge 6.0.1.349 30 mods loaded, 30 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_InvTweaks [Inventory Tweaks] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_ThebombzenAPI [mod_ThebombzenAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_WorldAndGenerationTweaksClient [mod_WorldAndGenerationTweaksClient] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_WorldAndGenerationTweaksServer [mod_WorldAndGenerationTweaksServer] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_EnchantViewClient [mod_EnchantViewClient] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_EnchantViewServer [mod_EnchantViewServer] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
PaintingSelGui [PaintingSelectionGui] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_Fishnet [mod_Fishnet] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
3ditems [3DItems] (3DItems - v1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.108.59-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines 4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
Backpack [Backpack] (backpack-1.1.4-1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
ChocoCraft [Torojimas ChocoCraft] (Chococraft_2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
EI [Easy Items] (Easy Items v 3.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
EnhancedPortals [Enhanced Portals] (EnhancedPortals_1.2_Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.2.0.127.jar) Unloaded->Constructed->Pre-initialized->Errored
LegendaryBeasts [Legendary Beasts] (Forge_LegendaryBeastsAlpha1.4.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
IronChest [Iron Chest] (ironchest-universal-4.2.2.138.zip) Unloaded->Constructed->Pre-initialized->Initialized
AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_2_0.zip) Unloaded->Constructed->Pre-initialized->Initialized
Mystcraft [Mystcraft] (mystcraft-uni-1.4.2-0.9.4.00.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_GenTest [mod_GenTest] (NewDun V1.8.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
quinoptions [QuinOptions] (QuinOptions - v1.01.jar) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft [Railcraft] (Railcraft_6.7.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
TwilightForest [The Twilight Forest] (twilightforest-1.12.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
- LWJGL: 2.4.2
- OpenGL: GeForce GTX 660M/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.NullPointerException
at net.minecraftforge.event.EventBus.unregister(EventBus.java:92)
at extrabiomes.proxy.CommonProxy.unregisterEventHandler(CommonProxy.java:169)
at extrabiomes.module.fabrica.Fabrica.init(Fabrica.java:42)
at net.minecraftforge.event.ASMEventHandler_34_Fabrica_init_ModuleInitEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at extrabiomes.proxy.CommonProxy.postEventToBus(CommonProxy.java:82)
at extrabiomes.Extrabiomes.init(Extrabiomes.java:56)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c383f642 ----------
From the looks of it, the error is coming from ExtraBiomesXL.
i don't know i don't think so
because i removed ExtraBiomesXL and put the FLOWER POWER but still crached
idk what's the problem, \=
The error should be different if you removed ExtraBiomesXL. You could try a different version of Forge, like #341. Make sure you're installing the mod into the jar itself rather than into mods/ It does base edits which mods cannot do in Forge without either using a coremod or being a jarmod (like ModLoader).
Just because it would remove the normal cows from a mushroom biome. Not really a big deal, but it always bugged me, and I am too lazy to go out and kill them all.
Could you maybe fix that? Other than that issue, great mod!
EDIT: Nevermind, it seemed to be some weird coincidence, didn't get XP for about 10 of em in a row o_O
Click on the image to visit my Soundcloud profile! Alternatively, visit my site: http://www.aquanova-mp.com/
2.0
November 4, 2012
Recoded for Forge
New Feature/s
- Automatic creation of config file (allows you to edit the rarity of the watermelons).
2.0
November 4, 2012
Recoded for Forge
New Feature/s
- Automatic creation of config file (allows you to edit the IDs and the growth rate and rarity of apples).
4.0
November 4, 2012
Recoded for Forge
New Feature/s
- Automatic creation of config file (allows you to edit the IDs and the growth rate and rarity of bushes).
And also, there will be one (or two, depends ) last mod to be added to this pack. After that, I'll be moving to another pack (like this, separated mods which fits one theme). The ideas and designs are already finished for that planned mod, only thing left is too finish this up and some more motivation. Here's a tease, the planned mod will have giant boats. Let the guessing begin!
/@ XtfiwsX = What? There is only one mod (Mo' Grazing) which purely based on base class edits. The others don't even have any base class edits (other than Apple Gen, but that's optional to install). Also, here's the Forge update .
/@ NerdZander = Thanks for the spotlight! . By the way, the fishnet is supposed to be surrounded by water blocks (up and to the sides). And also, you could get a better mic and assert your voice more especially in comedic situations, anyways, keep it up!
/@ General_Rich = Check the Downloads section of Mo' Grazing.
/@ -+- Archer -+- = Glad it wasn't trouble ._.
And also, I would like to thank everybody who has been downloading my mods! This past 4 days of November, downloads are increasing up to 150 each mod. Kind of a milestone (why not, these mods just started recently) .
Check out my mods! :-)
2.0
November 5, 2012
Recoded for Forge
New Feature/s
- Automatic creation of config file (allows you to edit the IDs and the catch rate of the net).
Check out my mods! :-)
Heh, I've seen worse. I've used Xie's farming mod and I found 9 stacks of melons in just one biome. That's right, 9 stacks, one biome.
It can be put in the mods folder, that's what the installation instructions say for Fishnet. I also used it in mods myself and found no issues with it functionally.
Check out my mods! :-)
And thanks for the Forge compatibility.