The Meaning of Life, the Universe, and Everything.
Join Date:
6/24/2012
Posts:
395
Minecraft:
Modbder
Member Details
!IMPORTANT INFORMATION! This version is no longer supported! Essential Craft 3 got released!
If you are interested, go to this post.
Please, DO NOT post in this thread, or make bugreports of the outdated, and no longer supported version, I will ignore them completely!
EssentialCraft II The Integrations Update
Essential Craft II is an upgrade of EssentialCraft I.
It is currently for 1.6.4 minecraft version, and it has better systems in it. It is much more optimised, and syncronised, it will also have much more features later.For now it is in beta.
=Current version=-
Not released yet, wait for research update -=Previous versions=- -=Essential Craft II=-
v3.2.164.67b - [MediaFire]
v 2.0.0 - [MediaFire] -=Essential Craft I=-
v 1.0.0 - [MeidaFire]
Installation guide - universal
1)If you do not have minecraftforge installed, install it. It is really simple with their new installer.
2)From version 3.1 mod requires DummyCore to be istalled. You can get it [here]
3)Download the mod itself.
4)Put the downloaded .zips into your mods folder
5)Launch the game to see if everything works correctly !Warning!
The mod is in alpha state! It sure has lots of bugs, and it may break your world. If you encounter any problem, report it here... but first, check the common problems spoiler.
E:a list of ID conflicts has been written to the file ID Conflicts.txt in your minecraft directory S:it happens if any block from any other mod tries to be registered in the game, but the block with the same ID number already exists. You can change IDs in the config file of the mod, that will appear in your config directory after first game launch. E:java.lang.ArrayIndexOutOfBoundsException: X S:You have probably assined a wrong id to block/item. Blocks ids can't be greater than 4096, and item ids can't be greater than 32000. Notice, that when you set the id to items, the game will automaticly add 256 to the id. E:java.lang.NullPounterException S:that bug can sometimes happen due to various problems. if you encounter it at the startup, its very likely that you have an item ID conflict. Else, put the full error log in the topic. E:error opening zip file S:can happen if the mod .zip file somehow got corrupted. Re-download the mod, and it should fix the problem. E:some blocks seem to emit purple particles when you break them. S:a common minecraft problem with the texture location. It may be fixed in the future. E:Some blocks/guis have a purple/black squares instead of their textures. S:At minecraft startup, or when you open the GUI it should warning, that the texture at the specified path was not found. Check, if it is actually there, and if it is - put the error log here. E:There is a grammar mistake! S:Yes, I know. English is not my first language... and not even my second. I do not know it very well, so there can be mistakes. If you encounter one you can tell me. where it is and how it should be fixed. Thanks! E:my crafts are changing! S:If you have Greg Tech installed some crafts may change. But the research still tells you the correct one. E:Your mod copies the feature from the mod XX! S:Some peope say that to me. Lots of people say - it is copied from thaumcraft! That is because these mods are both magic related, and they are both making some devices/items that run on magic. This can yeld to having some similar things. But I am not copying anything from other mods. What's the point of doing so? If you see something similar it usually works completely different. For exampe, MRUCUs and Aura Nodes may look similar. But if an Aura Node from thaumcraft is your way to get energy, MRUCUs are corruption contentration centers. E:I do not know how to start with the mod! S:The how-to start is in the forum post. It says nothing about how to craft all the stuff, but you can see the crafts and the descriptions of blocks and items in the game itself.
-The sky goes black when you are looking at the recipe in the research.
-In some devices you can't transfer items by shift-clicking.
-Magical Energiser has kinda buggy inventory.
-you can't use damaged diamonds in crafts, even if they are fully repaired
v 3.5.164.193b
-Done lots and lots of rebalancing in crafts and MRU production|consumption rates
-New Tier of tech added - the Void tier(and this is the last one)
-MRU is now more noticable, because it is now bound to your world and every creature in it(you can look at it by pressing H on your keyboard)
-Completely changed the research system, should be better now.
-The researches still contain outdated information, will completely rewrite them later
-The player now has an MRUSMI - MRU Shield Matrix Image, that allows you to change the properties of the player(for example you can make it so that when you die, all your items will get placed into your enderchest) v 3.3.164.37
New:
-Only 1 new item
Fixes:
-Should now work without IC2 and BC installed
-Server side should be much more optimised
-Fixed NBTTagCompound wrighting, should no longer cause crashes
-Fixed OutOfMemory with some devices
-Fixed Essences sometimes stacking
-Fixed wrong saving of items to NBTTag
-Fixed MagicalDigger beeing able to break bedrock on servers
-Fixed Magical Crossbow beeing able to break bedrock on servers
-Added NEI support
-Secret 1-st april joke, can be disabled in configs v 3.2.164.67b
New:
-Some new blocks.
-Integration with ThaumCraft, IndustrialCraft and BuildCraft
-Couple of new structures v 3.1.164.12b
New:
-Lots of new blocks
-New corruption mechanics
-New structures
-New drops from mobs(and one of them isn[/media]
Screenshots
if you want to make a video review of our mod, I would appreciate it. Also if you found any bug, or want to leave a comment feel free to post it below, in the comments section. Thank you!
P.S. - Can someone tell me, what is going on with minecraftforum post editing? Every time i edit the post, it changes all formatting to html instead of leaving it in bb, and it also completely destroys my text formatting..
Are you using Forge's ore dictionary for this? If not you might want to look into it because there are multiple mods that make and use brass.
I'm not using forge ore dictionary, because that would make crafting brass and steel too esay. Don't worry, I'll make more machines in the future, that will allow you to craft those easily. And I definitely will use ore dictionary for making my brass and steel work for other mods crafts.
This looks really neat, although it would be nice to add ore dictionary support for some of your new elements since people may want to use this with mods like metallurgy which also adds steel and brass (or railcraft which also has Steel) It's good to see a magic mod that has some thought put into it though.
Thank you!
And I've already added the ore dictionary to unreleased version.
Как нащёт того чтобы температуру в печке можно было поддерживать с помощью окружающих факторов? (скажем если она стоит по среди лавы то она не будет остывать)
Как нащёт того чтобы температуру в печке можно было поддерживать с помощью окружающих факторов? (скажем если она стоит по среди лавы то она не будет остывать)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/24/2012
Posts:
395
Minecraft:
Modbder
Member Details
The mod has been updated, no fixes were made, however lots of new things, such as achievements were added. Managed to get the config file working, so now you can change any block id you want. More information is in the Changelog spoiler. Next update of this mod will be a bit later forge updates to the official 1.4 release to minecraft. I'll be fixing achievements and adding item's ids to the config file for this mod to be even more compathable with others. I'm also planning on doing some stuff with buildcraft, so you can auto-fill your magma furnaces with lava from buildcraft pipes. Our moddding team(which includes me and TheDen2099) is also working on a wiki about this mod, but I don't think that you will be able to see it soon. There are lots of things to do still...
The Meaning of Life, the Universe, and Everything.
Join Date:
6/24/2012
Posts:
395
Minecraft:
Modbder
Member Details
In case you are wondering "where is a 1.4 version?" - I'm currently working on it. 1.4 is going to be a massive update adding magical energy to the game and lots of different devices which use that energy. You can see couple of videos in the video spoiler in the OP post.
Also a small question - what do you think of a buildcraft engine using mru(the "magical energy" of the mod) to generate power?
Right now, I don't have the time to read all of the stuff this mod does, but right from the first picture, I have one major objection!
Bedrock!
Remove any bedrock generation!
They get in the way of stuff people might wanna build!
Never add Bedrock generation!
Bedrock is generated under crystals, so players cannot easly remove them from world. Actually, if you do not want that bedrock you can remove it by collecting energy from a crystal using essential collector, a basic magic device. This will get the energy from a crystal, and if the crystal has 0 energy it explodes(but not damaging the terrain, just creating some magic corruption) and destroys the bedrock underneath itself. There will be an easier way to remove a crystal and the bedrock underneath it later.
If this was on tekkit, it would be total awesomeness! You convinced me right in the beginning, with that image of the sky crystal!
Well... I allow anyone to include this mod in any modpack they want. But not so many people know about this mod, and I'm sure the tekkit developers do not know about it. This mod is a brand new mod, it doesn't even has spotlights yet, so... And I'm not even sure if there is enough contents right now to include this in tekkit.
Yes, the crystals are looking... definitely interesting .
Sorry to bother you, but your license is technically incorrect.
First you say that only MCForum and MCModCenter are allowed to host your material. In the next line you say that everyone can host it, without you knowing. These lines conflict with each other. I'd say that you change it.
Anyway, great mod with a lot of potential. I wish you good luck with it, and the users.
Thanks for notising it! Will edit it right now . I just did not have enough time viewing everything in the OP post. And great thanks for wishes.
This version is no longer supported! Essential Craft 3 got released!
If you are interested, go to this post.
Please, DO NOT post in this thread, or make bugreports of the outdated, and no longer supported version, I will ignore them completely!
EssentialCraft II The Integrations Update
It is currently for 1.6.4 minecraft version, and it has better systems in it. It is much more optimised, and syncronised, it will also have much more features later.For now it is in beta.
v3.5.164.197b - [MediaFire]
-=Previous versions=-
-=Essential Craft II=-
v3.5.164.193b - [MediaFire]
v3.3.164.37 - [MediaFire]
v3.2.164.67b - [MediaFire]
v3.1.164.12b - [MediaFire]
v3.0.164.21 - [MediaFire]
v3.0.162.13a - [MediaFire]
-=Essential Craft I=-
v2.12.147.24 - [MedialFire]
v2.11.147.13 - [MediaFire]
v2.10.146.23 - [MediaFire]
v2.9.146.12a - [MediaFire]
v2.8 (for Minecraft 1.4.6) - [MediaFire]
v2.7 (for Minecraft 1.4.6) - [MediaFire]
v2.6 (for Minecraft 1.4.5) - [MediaFire]
v2.5 (for Minecraft 1.4.5) - [MediaFire]
v2.4 (for Minecraft 1.3.2) - [MediaFire]
v2.3 (for Minecraft 1.3.2) - [MediaFire]
Not released yet, wait for research update
-=Previous versions=-
-=Essential Craft II=-
v3.2.164.67b - [MediaFire]
v 2.0.0 - [MediaFire]
-=Essential Craft I=-
v 1.0.0 - [MeidaFire]
2)From version 3.1 mod requires DummyCore to be istalled. You can get it [here]
3)Download the mod itself.
4)Put the downloaded .zips into your mods folder
5)Launch the game to see if everything works correctly
!Warning!
The mod is in alpha state! It sure has lots of bugs, and it may break your world. If you encounter any problem, report it here... but first, check the common problems spoiler.
E:a list of ID conflicts has been written to the file ID Conflicts.txt in your minecraft directory
S:it happens if any block from any other mod tries to be registered in the game, but the block with the same ID number already exists. You can change IDs in the config file of the mod, that will appear in your config directory after first game launch.
E:java.lang.ArrayIndexOutOfBoundsException: X
S:You have probably assined a wrong id to block/item. Blocks ids can't be greater than 4096, and item ids can't be greater than 32000. Notice, that when you set the id to items, the game will automaticly add 256 to the id.
E:java.lang.NullPounterException
S:that bug can sometimes happen due to various problems. if you encounter it at the startup, its very likely that you have an item ID conflict. Else, put the full error log in the topic.
E:error opening zip file
S:can happen if the mod .zip file somehow got corrupted. Re-download the mod, and it should fix the problem.
E:some blocks seem to emit purple particles when you break them.
S:a common minecraft problem with the texture location. It may be fixed in the future.
E:Some blocks/guis have a purple/black squares instead of their textures.
S:At minecraft startup, or when you open the GUI it should warning, that the texture at the specified path was not found. Check, if it is actually there, and if it is - put the error log here.
E:There is a grammar mistake!
S:Yes, I know. English is not my first language... and not even my second. I do not know it very well, so there can be mistakes. If you encounter one you can tell me. where it is and how it should be fixed. Thanks!
E:my crafts are changing!
S:If you have Greg Tech installed some crafts may change. But the research still tells you the correct one.
E:Your mod copies the feature from the mod XX!
S:Some peope say that to me. Lots of people say - it is copied from thaumcraft! That is because these mods are both magic related, and they are both making some devices/items that run on magic. This can yeld to having some similar things. But I am not copying anything from other mods. What's the point of doing so? If you see something similar it usually works completely different. For exampe, MRUCUs and Aura Nodes may look similar. But if an Aura Node from thaumcraft is your way to get energy, MRUCUs are corruption contentration centers.
E:I do not know how to start with the mod!
S:The how-to start is in the forum post. It says nothing about how to craft all the stuff, but you can see the crafts and the descriptions of blocks and items in the game itself.
-The sky goes black when you are looking at the recipe in the research.
-In some devices you can't transfer items by shift-clicking.
-Magical Energiser has kinda buggy inventory.
-you can't use damaged diamonds in crafts, even if they are fully repaired
v 3.5.164.193b
-Done lots and lots of rebalancing in crafts and MRU production|consumption rates
-New Tier of tech added - the Void tier(and this is the last one)
-MRU is now more noticable, because it is now bound to your world and every creature in it(you can look at it by pressing H on your keyboard)
-Completely changed the research system, should be better now.
-The researches still contain outdated information, will completely rewrite them later
-The player now has an MRUSMI - MRU Shield Matrix Image, that allows you to change the properties of the player(for example you can make it so that when you die, all your items will get placed into your enderchest)
v 3.3.164.37
New:
-Only 1 new item
Fixes:
-Should now work without IC2 and BC installed
-Server side should be much more optimised
-Fixed NBTTagCompound wrighting, should no longer cause crashes
-Fixed OutOfMemory with some devices
-Fixed Essences sometimes stacking
-Fixed wrong saving of items to NBTTag
-Fixed MagicalDigger beeing able to break bedrock on servers
-Fixed Magical Crossbow beeing able to break bedrock on servers
-Added NEI support
-Secret 1-st april joke, can be disabled in configs
v 3.2.164.67b
New:
-Some new blocks.
-Integration with ThaumCraft, IndustrialCraft and BuildCraft
-Couple of new structures
v 3.1.164.12b
New:
-Lots of new blocks
-New corruption mechanics
-New structures
-New drops from mobs(and one of them isn[/media]
if you want to make a video review of our mod, I would appreciate it. Also if you found any bug, or want to leave a comment feel free to post it below, in the comments section. Thank you!
P.S. - Can someone tell me, what is going on with minecraftforum post editing? Every time i edit the post, it changes all formatting to html instead of leaving it in bb, and it also completely destroys my text formatting..
public static Redirect[] accountsInDifferentPlaces = new Redirect[]{FTB,Technic,Youtube,GitHub,Curseforge};
Are you using Forge's ore dictionary for this? If not you might want to look into it because there are multiple mods that make and use brass.
I'm not using forge ore dictionary, because that would make crafting brass and steel too esay. Don't worry, I'll make more machines in the future, that will allow you to craft those easily. And I definitely will use ore dictionary for making my brass and steel work for other mods crafts.
public static Redirect[] accountsInDifferentPlaces = new Redirect[]{FTB,Technic,Youtube,GitHub,Curseforge};
You can do it as you want. Our mod needs spotlights.
Thank you!
And I've already added the ore dictionary to unreleased version.
There is none for now, I'll add it later. But the mod should automatically resolve ID conflicts if you've installed it last.
public static Redirect[] accountsInDifferentPlaces = new Redirect[]{FTB,Technic,Youtube,GitHub,Curseforge};
public static Redirect[] accountsInDifferentPlaces = new Redirect[]{FTB,Technic,Youtube,GitHub,Curseforge};
He's a mad man with a box
Also a small question - what do you think of a buildcraft engine using mru(the "magical energy" of the mod) to generate power?
public static Redirect[] accountsInDifferentPlaces = new Redirect[]{FTB,Technic,Youtube,GitHub,Curseforge};
Bedrock!
Remove any bedrock generation!
They get in the way of stuff people might wanna build!
Never add Bedrock generation!
Bedrock is generated under crystals, so players cannot easly remove them from world. Actually, if you do not want that bedrock you can remove it by collecting energy from a crystal using essential collector, a basic magic device. This will get the energy from a crystal, and if the crystal has 0 energy it explodes(but not damaging the terrain, just creating some magic corruption) and destroys the bedrock underneath itself. There will be an easier way to remove a crystal and the bedrock underneath it later.
public static Redirect[] accountsInDifferentPlaces = new Redirect[]{FTB,Technic,Youtube,GitHub,Curseforge};
Well... I allow anyone to include this mod in any modpack they want. But not so many people know about this mod, and I'm sure the tekkit developers do not know about it. This mod is a brand new mod, it doesn't even has spotlights yet, so... And I'm not even sure if there is enough contents right now to include this in tekkit.
Yes, the crystals are looking... definitely interesting .
Yes,of course it would be great if you would make a spotlight. We need spotlights.
public static Redirect[] accountsInDifferentPlaces = new Redirect[]{FTB,Technic,Youtube,GitHub,Curseforge};
Thanks for notising it! Will edit it right now . I just did not have enough time viewing everything in the OP post. And great thanks for wishes.
public static Redirect[] accountsInDifferentPlaces = new Redirect[]{FTB,Technic,Youtube,GitHub,Curseforge};
great texture
It's an english forum. Wright only in english, please. But thank you)
Doing it right now, just there are so many things to do... I'm trying to work as fast as I can.
public static Redirect[] accountsInDifferentPlaces = new Redirect[]{FTB,Technic,Youtube,GitHub,Curseforge};