The trees in question would be from the Coniferous Forest, Fungi Forest, Redwood Forest.
What is the "pattern" for replanting those kind of trees? Because I have put them in a 2x2 pattern like you would for dark oak trees and only one sapling grew.
You may use this mod in a modpack as long as you do not make money off of it (Adf.ly, exclusive access from donations, etc.), you give credit (Linking back to this thread), you do not make any changes to the mod aside from config files, and you follow all of the other terms listed in the license below.
Are there any plans to do something to counteract the fact that BoP generates like 1/4th or more of most low-lying biomes as nothing but very shallow 1-deep lakes? Its been happening ever since the switch to using wedge instead of the default generator quite a while back. I used to be able to get around it by using the "add to default world" option, but that's gone now for some strange reason. Its driving me nuts having to fill in all these stupid lakes (not the little ones like vanilla, but actual terrain height variation) that can be well over 100 blocks in size sometimes. It turns most plains type biomes into a marsh with massive lakes.
And yes, there's far too many of the little vanilla-style lakes too. I think that's what's causing a lot of BoPs generation lag, because its mostly around biomes like the marsh, cherry blossom grove, volcano, and grassland, which spam lakes on every single chunk.
I used to like to build on shrubland biomes, since they used to be somewhat flat, but now they're just a mass of giant lakes with small hills dotted around.
So that is a no go on how to grow your own great oak trees? And you can not put 4 oak sapplings into the same pattern as dark oak, that does not make them grow great oaks.
So how do you grow great oaks or any of the other "great" trees that spawn in these new biomes? Or is there no way, once you cut them down they are gone for good?
Are there any plans to do something to counteract the fact that BoP generates like 1/4th or more of most low-lying biomes as nothing but very shallow 1-deep lakes? Its been happening ever since the switch to using wedge instead of the default generator quite a while back. I used to be able to get around it by using the "add to default world" option, but that's gone now for some strange reason. Its driving me nuts having to fill in all these stupid lakes (not the little ones like vanilla, but actual terrain height variation) that can be well over 100 blocks in size sometimes. It turns most plains type biomes into a marsh with massive lakes.
And yes, there's far too many of the little vanilla-style lakes too. I think that's what's causing a lot of BoPs generation lag, because its mostly around biomes like the marsh, cherry blossom grove, volcano, and grassland, which spam lakes on every single chunk.
I used to like to build on shrubland biomes, since they used to be somewhat flat, but now they're just a mass of giant lakes with small hills dotted around.
Try ClimateControl. With it you can get BoP biomes in a default world generator - AND control the amount of land/water, the max height of gullies cutting through terrain, etc. You can even turn some vanilla biomes completely off and do a heap of other things. It's now my favourite world generator hands down.
---- Minecraft Crash Report ----
// But it works on my machine.
Time: 31/10/14 22:48
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at java.util.ArrayList.addAll(Unknown Source)
at biomesoplenty.common.world.layer.GenLayerBiomeBOP.<init>(GenLayerBiomeBOP.java:34)
at biomesoplenty.common.world.WorldTypeBOP.getBiomeLayer(WorldTypeBOP.java:25)
at net.minecraft.world.gen.layer.GenLayer.func_75901_a(GenLayer.java:58)
at net.minecraft.world.biome.WorldChunkManager.<init>(WorldChunkManager.java:40)
at net.minecraft.world.chunk.storage.AnvilSaveConverter.func_75805_a(SourceFile:129)
at net.minecraft.server.MinecraftServer.func_71237_c(MinecraftServer.java:162)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:59)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Guys, I love what you're doing with the mod lately. The Fungi Forest in particular has had some great changes and I love it. I think it could be improved with the addition of greater variety in tree sizes, however. Currently, trees are either the 3x3 "diamond" shape trees, or the 1-2 block high ground cover trees. I feel that the biome would be improved with default trees sprinkled in amid the giants.
The redwood forest would look much better if the trees were closer together, and perhaps with a larger maximum redwood size. I really enjoy that biome, the atmosphere looks just about right.
I've tried to search the thread for references to "limestone" and got no results (not surprising, I think the search function on this forum is broken), so I manually tried Ctrl-F for it on the last 25 pages with no results. I casually searched through biomes on a test world for about an hour and didn't see any limestone, so my question to you is, where can I find it?
I was wondering if the fact that the biome size config option is limited to integers is a technical limitation, or a design choice, or perhaps is possible but would be a major headache to code in? I know that I'm being nitpicky, but for me and my SSP preferences, a size of 4 is too small, and 5, while smaller than the large biome option, is still too big. 4.5 would be ideal, but when I enter that in the config file, it overwrites it back to 4.
Finally, is there a way to add Thaumcraft 4 aspects to blocks and items in the mod? I'm 99% sure that Azanor or a 3rd party will be the ones to do this and not you guys, but I don't have the technical knowledge to know whether that's something that has to be done by you since you write the mod.
EDIT: Oh, while we're on the topic of Thaumcraft, it would be neat to see BOP groundcover like clover patches and short grass in Thaumcraft's Magical Forest biome. It would make that biome feel less out of place in a BOP world. Again, I don't know what that would entail on a technical level, just throwing it out there for your consideration.
EDIT 2: After giving them a fair chance in my world for several hours, I have decided that I don't like the trails. They make replanting crops a pain, and get in the way while mining. I see the "trail version" option in the config, but I don't know how to disable them. I've tried setting the value to 0, and just deleting "dev_trail:1;help_trail:1;donator_trail:1" with no luck for either.
Yes, this is a forge mod. I use multimc for all of my modded stuff, it allows me to run a dozen different installs, and simplifies installing the right version of forge. http://multimc.org/
EDIT: That sounds spammy. I have zero affiliation with the multimc guys, I don't even know who they are. I just use their program and like it.
I've tried to search the thread for references to "limestone" and got no results (not surprising, I think the search function on this forum is broken), so I manually tried Ctrl-F for it on the last 25 pages with no results. I casually searched through biomes on a test world for about an hour and didn't see any limestone, so my question to you is, where can I find it?
I'm slightly surprised you're having trouble finding it. I'm generally awash in limestone and marble - I tend to settle in heavily forested, even tropical biomes so that might be part of it. It spawns even above level 64, and seems to spawn at least as far down as level 30ish, perhaps deeper.
Yes, this is a forge mod. I use multimc for all of my modded stuff, it allows me to run a dozen different installs, and simplifies installing the right version of forge. http://multimc.org/
EDIT: That sounds spammy. I have zero affiliation with the multimc guys, I don't even know who they are. I just use their program and like it.
Ok, thanks. I just couldn't find a place where it said to use forge. By the way, about MultiMC, I don't really use it, but I do when I can't figure out a mod installation (which doesn't happen often for me, fortunately.)
I am having an issue. I don't know what is wrong exactly. But I recently started a server, and I have cauldron and forge and everything installed properly. I have this mod installed as well. But I cannot seem to find ANY of the biomes. But I did find a item from this mod in a chest. I don't know what is causing the issue. The world was started fresh, so I don't get why I still don't have any of the biomes. All my other mods work. And I can access the biome blocks and stuff in creative.
I am having an issue. I don't know what is wrong exactly. But I recently started a server, and I have cauldron and forge and everything installed properly. I have this mod installed as well. But I cannot seem to find ANY of the biomes. But I did find a item from this mod in a chest. I don't know what is causing the issue. The world was started fresh, so I don't get why I still don't have any of the biomes. All my other mods work. And I can access the biome blocks and stuff in creative.
Biomes, ambience, so many new types of beautiful wood and stone, I love this mod! Also the hunt for all of those different gems is a nice side goal. Not really here for much else, just saying I love it
This is probably not something Biomes. O Plenty isn't doing, but I thought I'd check anyway: mahogany wood doesn't seem to be recognized as wood for most crafting recipes. It's only able to craft planks. Recipes that use logs seem to pass right over it.
For some reason, the game starts glitches like crazy whenever I get stuck/killed by quicksand. When I spawn again afterwards, I keep falling through the floor and returning on an endless loop until I turn off the game and reload.
UPDATE: I had Oceancraft installed as well, and removing it didn't save my world, but a combination of that and Optifine seems to have prevented the lag overload that corrupts quicksand if too much is going on when it suffocates you(likely caused by too many different things killing me concurrently due to the lag).
What is the "pattern" for replanting those kind of trees? Because I have put them in a 2x2 pattern like you would for dark oak trees and only one sapling grew.
You can contact me at: [email protected]
Thanks
At the top of the OP..
http://forum.feed-the-beast.com/threads/1-7-10-purgatory-mod-pack-v0-2-0-hqm-tech-quests-rf-beta-release-10-6.52413/
And yes, there's far too many of the little vanilla-style lakes too. I think that's what's causing a lot of BoPs generation lag, because its mostly around biomes like the marsh, cherry blossom grove, volcano, and grassland, which spam lakes on every single chunk.
I used to like to build on shrubland biomes, since they used to be somewhat flat, but now they're just a mass of giant lakes with small hills dotted around.
So how do you grow great oaks or any of the other "great" trees that spawn in these new biomes? Or is there no way, once you cut them down they are gone for good?
Try ClimateControl. With it you can get BoP biomes in a default world generator - AND control the amount of land/water, the max height of gullies cutting through terrain, etc. You can even turn some vanilla biomes completely off and do a heap of other things. It's now my favourite world generator hands down.
Update your Forge to the latest recommended and update to 1004 BoP.
Guys, I love what you're doing with the mod lately. The Fungi Forest in particular has had some great changes and I love it. I think it could be improved with the addition of greater variety in tree sizes, however. Currently, trees are either the 3x3 "diamond" shape trees, or the 1-2 block high ground cover trees. I feel that the biome would be improved with default trees sprinkled in amid the giants.
The redwood forest would look much better if the trees were closer together, and perhaps with a larger maximum redwood size. I really enjoy that biome, the atmosphere looks just about right.
I've tried to search the thread for references to "limestone" and got no results (not surprising, I think the search function on this forum is broken), so I manually tried Ctrl-F for it on the last 25 pages with no results. I casually searched through biomes on a test world for about an hour and didn't see any limestone, so my question to you is, where can I find it?
I was wondering if the fact that the biome size config option is limited to integers is a technical limitation, or a design choice, or perhaps is possible but would be a major headache to code in? I know that I'm being nitpicky, but for me and my SSP preferences, a size of 4 is too small, and 5, while smaller than the large biome option, is still too big. 4.5 would be ideal, but when I enter that in the config file, it overwrites it back to 4.
Finally, is there a way to add Thaumcraft 4 aspects to blocks and items in the mod? I'm 99% sure that Azanor or a 3rd party will be the ones to do this and not you guys, but I don't have the technical knowledge to know whether that's something that has to be done by you since you write the mod.
EDIT: Oh, while we're on the topic of Thaumcraft, it would be neat to see BOP groundcover like clover patches and short grass in Thaumcraft's Magical Forest biome. It would make that biome feel less out of place in a BOP world. Again, I don't know what that would entail on a technical level, just throwing it out there for your consideration.
EDIT 2: After giving them a fair chance in my world for several hours, I have decided that I don't like the trails. They make replanting crops a pain, and get in the way while mining. I see the "trail version" option in the config, but I don't know how to disable them. I've tried setting the value to 0, and just deleting "dev_trail:1;help_trail:1;donator_trail:1" with no luck for either.
Yes, this is a forge mod. I use multimc for all of my modded stuff, it allows me to run a dozen different installs, and simplifies installing the right version of forge. http://multimc.org/
EDIT: That sounds spammy. I have zero affiliation with the multimc guys, I don't even know who they are. I just use their program and like it.
I'm slightly surprised you're having trouble finding it. I'm generally awash in limestone and marble - I tend to settle in heavily forested, even tropical biomes so that might be part of it. It spawns even above level 64, and seems to spawn at least as far down as level 30ish, perhaps deeper.
Ok, thanks. I just couldn't find a place where it said to use forge. By the way, about MultiMC, I don't really use it, but I do when I can't figure out a mod installation (which doesn't happen often for me, fortunately.)
Is there a way to fix this? Is it a common issue?
Did you set the world type to Biomes O' Plenty?
Yes.
Mixing this with mocreatures is crazy insane!
Again thanks!!!!
UPDATE: I had Oceancraft installed as well, and removing it didn't save my world, but a combination of that and Optifine seems to have prevented the lag overload that corrupts quicksand if too much is going on when it suffocates you(likely caused by too many different things killing me concurrently due to the lag).