I cried when I read this. In a good way. You took everything I thought I wanted, (rain forests in addition to jungles, glaciers and volcanoes) gave it to me, then flicked it aside like it was no big deal and continued to throw amazement at my eyes until there were tears. +1 for you, my friend. +1 for you.
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^^Original... You think that what I just said was cool? Read my profile, it'll blow your pants off
Too awsome! I found 4 biomes already. But there's about 60... I use this mod for my survival video. It is uploading now. My channel is 123sendodo. I found Fungi Forest, Promised Land, the dark forest (Not sure about the name) and birch forest (Not in the video). Do you plan to add more biomes or more plants?
BTW the Promised Land biome is way too awsome! Do you plan to make modding tutorials? Also cam you make the sky when you travel through biomes changes smoother?
Also I think about an Idea
Spider Woods-- A forest that is fulled of spider. The spider spawn rate there is double. And there's many cobwebs and the theme there is creepy
Take as much time as you need, but is there any possible ETA for the release of the mod for bukkit? Just wondering if I'm wasting my time checking everyday for the bukkit release when it actually won't be released for a few weeks.
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Quote from Jossospro »
You think slipping your pisser into a chicks stinking pisshole is better than exploring an endless world and building great wonders and adventuring?
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The interent: Where men are men, women are men and kids are FBI agents
How'd you manage that? What version of Forge, etc.? Did you somehow manage to install Risugami's Mod Loader on top of Forge? I've looked at some of the code in this mod, and it just will NOT cooperate with Forge on a base level.
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"No no no no. You no know what you want. Luigi know what you want." -Luigi, Cars
How'd you manage that? What version of Forge, etc.? Did you somehow manage to install Risugami's Mod Loader on top of Forge? I've looked at some of the code in this mod, and it just will NOT cooperate with Forge on a base level.
It works with Forge if you don't overwrite GenLayer and WorldType (Not sure what they're named obfuscated). But then you won't have the different world types added by the mod.
What else will be lost besides the different world types if installed over forge?
Nothing.
Also, to people asking about the Bukkit plugin, I haven't started it yet. I've been busy with some other stuff in life, and I'm just going to wait until 1.4 is out (And Bukkit is updated for it). It's only a few weeks away, and it'll be a lot easier to do it then.
Now, to address everyone who wants a forge version.
1. The problem with forge is that it's not compatible with optifine. Why? Well because optifine will screw up the textures of blocks/items in a forge mod, but that doesn't happen to modloader.
2. For some people modloader is easier, since forge gets a new build every day/week, so you often have to download the most recent build, which can sometimes be the only compatible version for whatever mod you want. (The portalgun mod goes along the lines of that, requiring build 255 or higher)
3. Even if the developer decides to make two versions, it will be very taxing and people will have to wait longer for the mod to be updated every update.
So yeah. Just wait for the mod API in 1.4, it isn't a long time. Have some patience.
Oh, and I found a funny seed that might be caused by this mod. Seed is:
BLAGH
The seed spawns you in an ocean biome, but underwater D=
To all of you people who think Notch is still working on the game, he stopped working on Minecraft in late 2011. Get your facts straight and stop spamming his twitter about Minecraft updates.
Also. There should be an opposite to the parasitic biome, perhaps one similar to the hallow in terraria?
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To all of you people who think Notch is still working on the game, he stopped working on Minecraft in late 2011. Get your facts straight and stop spamming his twitter about Minecraft updates.
I'm having the same issue. Modloader is not working as it is supposed to (yes, I deleted meta-inf), and Minecraft is crashing just after the Mojang symbol. So, as much as I would like to enjoy Biomes o' Plenty, I won't be until this issue is fixed, if it even can be.
Me too, I took it step by step with magic launcher to check everything after trying for two hours to get it to work. I even found "working" combinations on forums that do not work any more. I originally thought it was optifine with Biomes O' Plenty, but as I found out some weird incompatability has arisen between the newest mod loader and Biomes O' Plenty, at least in my case.
I've had a lot of fun with this mod, finally found the Promised Land (HALLELUJAH!), then just built a Nether portal on it and left.
How about a Depths Biome? An ocean where the sea floor drops way low and at the bottom are glowing cities full of loot. That, or covered in coral and hills with flooded caves and exposed minerals.
Or Bug Nest biome? On the surface, it looks like a normal mountain biome. But the mountains are porous with caves containing monster eggs and cob webs. Silverfish and Cave Spiders spawn naturally here.
Hidden Forest: On the surface, it looks like a flatland biome, but under about 7-12 blocks it is a large, open cavern with trees and giant mushrooms growing down from the ceiling and glowstone formations on the floor.
Mud Flats: Flat plains of mud 1-4 blocks deep with veins of water. If possible, at the end of rivers.
One last thing: Are Witch Huts and the various Temples going to be spawning in any biomes?
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Build a man a fire and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.
It works with Forge if you don't overwrite GenLayer and WorldType (Not sure what they're named obfuscated). But then you won't have the different world types added by the mod.
That's the thing, I have all the world types, I have everything from the mod. I'm just running on forge.
That's the thing, I have all the world types, I have everything from the mod. I'm just running on forge.
Scratch that. It seems that only some forge files are still there, but its mainly Modloader, so I can run all of these forge mods that are forge only, but still run this mod. I think I found a glitch in the matrix.
How about a Slender Forest? I reffer to the old mythos and all and not Slender. A dark forest, mainly a retexturing of the woodlands biomes, with dark leaves like in ominous woods and brushes on the grounds. If possible inplement a fallen branch block.Endermen spawn here as frequent as zombies do in other biomes. Include it in the Dark, Fantasy, And realistic world type. (cus the Slendermans real). I would love you forever. (implementing smp would also be awesome).
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I watch the Gingecast.......
I support the K7 projects.
Now, to address everyone who wants a forge version.
1. The problem with forge is that it's not compatible with optifine. Why? Well because optifine will screw up the textures of blocks/items in a forge mod, but that doesn't happen to modloader.
2. For some people modloader is easier, since forge gets a new build every day/week, so you often have to download the most recent build, which can sometimes be the only compatible version for whatever mod you want. (The portalgun mod goes along the lines of that, requiring build 255 or higher)
3. Even if the developer decides to make two versions, it will be very taxing and people will have to wait longer for the mod to be updated every update.
So yeah. Just wait for the mod API in 1.4, it isn't a long time. Have some patience.
Oh, and I found a funny seed that might be caused by this mod. Seed is:
BLAGH
The seed spawns you in an ocean biome, but underwater D=
1. Forge and Optifine are compatible, you just lack the ability to read. Both threads tell you to install Forge first, then Optifine. That's causing your issues.
2. A non-issue, for the most part. This is, again, part of why the only modloader most people recognize is Forge Modloader.
3. The mod API isn't in 1.4, Jeb announced that a few weeks back. It's not even planned for 1.5.
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Java is bulky, slow, hogs resources, passes out from exhaustion, and although it was big in the 90's is now typically only found on poorly designed websites. Much like Harry Knowles. So any time Minecraft crashes, blame Java.
I know you arnt going to be able to pick and chose witch biomes you want... but what about making different world types with little packages of biomes... for example, you could have a world type with all of the snowy biomes, or all the desert like biomes.... it would be a great add-on to this mod, please reply.
I had planned for a petrified forest at one point, and I tried it, but it didn't look that good honestly.
BTW the Promised Land biome is way too awsome! Do you plan to make modding tutorials? Also cam you make the sky when you travel through biomes changes smoother?
Also I think about an Idea
Spider Woods-- A forest that is fulled of spider. The spider spawn rate there is double. And there's many cobwebs and the theme there is creepy
How'd you manage that? What version of Forge, etc.? Did you somehow manage to install Risugami's Mod Loader on top of Forge? I've looked at some of the code in this mod, and it just will NOT cooperate with Forge on a base level.
It works with Forge if you don't overwrite GenLayer and WorldType (Not sure what they're named obfuscated). But then you won't have the different world types added by the mod.
but good job on your other biomes
Well, considering I made ExtraBiomes RPG, and helped with some things in ExtraBiomes XL like the Marsh and Mountain Ridge, why are you surprised?
Nothing.
Also, to people asking about the Bukkit plugin, I haven't started it yet. I've been busy with some other stuff in life, and I'm just going to wait until 1.4 is out (And Bukkit is updated for it). It's only a few weeks away, and it'll be a lot easier to do it then.
1. The problem with forge is that it's not compatible with optifine. Why? Well because optifine will screw up the textures of blocks/items in a forge mod, but that doesn't happen to modloader.
2. For some people modloader is easier, since forge gets a new build every day/week, so you often have to download the most recent build, which can sometimes be the only compatible version for whatever mod you want. (The portalgun mod goes along the lines of that, requiring build 255 or higher)
3. Even if the developer decides to make two versions, it will be very taxing and people will have to wait longer for the mod to be updated every update.
So yeah. Just wait for the mod API in 1.4, it isn't a long time. Have some patience.
Oh, and I found a funny seed that might be caused by this mod. Seed is:
BLAGH
The seed spawns you in an ocean biome, but underwater D=
Me too, I took it step by step with magic launcher to check everything after trying for two hours to get it to work. I even found "working" combinations on forums that do not work any more. I originally thought it was optifine with Biomes O' Plenty, but as I found out some weird incompatability has arisen between the newest mod loader and Biomes O' Plenty, at least in my case.
How about a Depths Biome? An ocean where the sea floor drops way low and at the bottom are glowing cities full of loot. That, or covered in coral and hills with flooded caves and exposed minerals.
Or Bug Nest biome? On the surface, it looks like a normal mountain biome. But the mountains are porous with caves containing monster eggs and cob webs. Silverfish and Cave Spiders spawn naturally here.
Hidden Forest: On the surface, it looks like a flatland biome, but under about 7-12 blocks it is a large, open cavern with trees and giant mushrooms growing down from the ceiling and glowstone formations on the floor.
Mud Flats: Flat plains of mud 1-4 blocks deep with veins of water. If possible, at the end of rivers.
One last thing: Are Witch Huts and the various Temples going to be spawning in any biomes?
Set a man on fire and he'll be warm for the rest of his life.
That's the thing, I have all the world types, I have everything from the mod. I'm just running on forge.
EDIT ~~~
Scratch that. It seems that only some forge files are still there, but its mainly Modloader, so I can run all of these forge mods that are forge only, but still run this mod. I think I found a glitch in the matrix.
I support the K7 projects.
1. Forge and Optifine are compatible, you just lack the ability to read. Both threads tell you to install Forge first, then Optifine. That's causing your issues.
2. A non-issue, for the most part. This is, again, part of why the only modloader most people recognize is Forge Modloader.
3. The mod API isn't in 1.4, Jeb announced that a few weeks back. It's not even planned for 1.5.
sorry about my terrable spelling