Awesome! Testing it out now. No Reef biome in this update, though? *sadface*
Also, I came across a Wasteland biome that had lots and lots of spires of wasteland rock - They looked like the cypress knees in the bayou biome. Is that supposed to be like that, since it doesn't match the picture? Are they like petrified trees or something?
Oh! If not, petrified forest would be an awesome biome to add.
Great update, but... Why do I have to go into options to turn on biomes o plenty? I hated that feature. And will it affect my server that I run biomes o plenty on?
Great update, but... Why do I have to go into options to turn on biomes o plenty? I hated that feature. And will it affect my server that I run biomes o plenty on?
Yeah, I believe you have to specify the world type in the server.properties file.
So what exactly does it need to say in level type, I keep trying to gen a world for my server and I keep getting default, I have tried a bunch of configurations of Biome O' Plenty.
Thank you very much for the construction of this mod. It adds so much more flavor than the default ~10 biomes that MC natively has and makes exploring so much more exciting.
The update is fantasic; I have been looking forward to it for the past few weeks now, and I am in no way disappointed. I did notice a couple of bugs in the Promised Land Biome, though. The Holy Trees drop mangrove wood, and holy wood planks do not have a name. I found them by flipping from creative to survival mode after ariving in the biome. Here are images:
I've noticed one little bug - the spawn eggs have wrong names. It says "Spawn entity.BiomesOPlenty.JungleSpider.name" instead of just "Spawn Jungle Spider". And it is the same with Rosester.
And also a question - in server.properties what should I put in as the level-type?
So what exactly does it need to say in level type, I keep trying to gen a world for my server and I keep getting default, I have tried a bunch of configurations of Biome O' Plenty.
Yeah, I have no idea what goes in there for level-type - It's not anywhere in documentation. Guess it's just an SP mod for now until TDWP wakes up in a few hours and either tells us what it is, or realizes he forgot people run servers with this mod and patches accordingly.
Did TDWP update this to work with mo creatures and atmos mobs? I loaded up a world without Forge Mob Spawn Controls and I didn't see any creatures.
As far as I know it's up to the creators of Mo Creatures and Atmos Mobs to add support for BOP, not the other way 'round. Unfortunately they only support ExtrabiomesXL out of the box, and it's likely to remain that way since it'd take extra effort to add support for every biome mod out there (Of which ExtrabiomesXL, unfortunately, seems to be the most popular.)
Just wish the mob spawn control mods were easier to use... It's a HUUUUUGE pain setting them up when you've got 70 biomes and several mob-adding mods.
Unfortunately right now I must say I won't be using BoP - because of the new world type it is impossible to find Silverwood or Greatwood from Thaumcraft anywhere - even in vanilla biomes right now. Also Aura nodes are not consistent.
As far as I can tell ThaumcraftAPI has a function called registerBiomeInfo which looks quite simple. I'll try to make something with it, but I must say I'm totally green in modding, so I wouldn't count on me soon.
As far as I know it's up to the creators of Mo Creatures and Atmos Mobs to add support for BOP, not the other way 'round. Unfortunately they only support ExtrabiomesXL out of the box, and it's likely to remain that way since it'd take extra effort to add support for every biome mod out there (Of which ExtrabiomesXL, unfortunately, seems to be the most popular.)
Just wish the mob spawn control mods were easier to use... It's a HUUUUUGE pain setting them up when you've got 70 biomes and several mob-adding mods.
Hey can you send me your DefaultSpawnConfiguration file if you have one so I don't have to set up where all the mobs spawn and everything?
Okay, I think I will avoid doing that then lol
Also, I came across a Wasteland biome that had lots and lots of spires of wasteland rock - They looked like the cypress knees in the bayou biome. Is that supposed to be like that, since it doesn't match the picture? Are they like petrified trees or something?
Oh! If not, petrified forest would be an awesome biome to add.
Yeah, I believe you have to specify the world type in the server.properties file.
The update is fantasic; I have been looking forward to it for the past few weeks now, and I am in no way disappointed. I did notice a couple of bugs in the Promised Land Biome, though. The Holy Trees drop mangrove wood, and holy wood planks do not have a name. I found them by flipping from creative to survival mode after ariving in the biome. Here are images:
http://timothyfoster.wikidot.com/local--files/files/mc_bopBug1.png
http://timothyfoster.wikidot.com/local--files/files/mc_bopBug2.png
I hope this allows you to find and fix other bugs that might be associated with these as well. God bless (:
And also a question - in server.properties what should I put in as the level-type?
I had the same issue with my server, used NBT edit on a single player to discover the key.
Yeah, I have no idea what goes in there for level-type - It's not anywhere in documentation. Guess it's just an SP mod for now until TDWP wakes up in a few hours and either tells us what it is, or realizes he forgot people run servers with this mod and patches accordingly.Or nevermind, I guess that's it. I'll have to test it out when I get home from work.
At least on Mo Creatures, that is on Dr. Zharks end to deal with. Same with Atmos Mobs.
As far as I know it's up to the creators of Mo Creatures and Atmos Mobs to add support for BOP, not the other way 'round. Unfortunately they only support ExtrabiomesXL out of the box, and it's likely to remain that way since it'd take extra effort to add support for every biome mod out there (Of which ExtrabiomesXL, unfortunately, seems to be the most popular.)
Just wish the mob spawn control mods were easier to use... It's a HUUUUUGE pain setting them up when you've got 70 biomes and several mob-adding mods.
As far as I can tell ThaumcraftAPI has a function called registerBiomeInfo which looks quite simple. I'll try to make something with it, but I must say I'm totally green in modding, so I wouldn't count on me soon.