I remember this being a problem back when I was on the ExtraBiomes XL team. It was a problem introduced with the Anvil world type, but we eventually got it fixed. I forget how ScottKillen fixed it (It was something to do with adding (byte) in front of some line in ChunkProviderGenerate or something), but I never ran into the problem with my mod, except when I messed around with ModLoaderMP back when I first started it.
I remember this being a problem back when I was on the ExtraBiomes XL team. It was a problem introduced with the Anvil world type, but we eventually got it fixed. I forget how ScottKillen fixed it (It was something to do with adding (byte) in front of some line in ChunkProviderGenerate or something), but I never ran into the problem with my mod, except when I messed around with ModLoaderMP back when I first started it.
I figured it out, or rather somebody figured it out for me, so I'll remind you: not much point in casting to a byte when the number is above 255.
Anyways, much appreciated, and several of your biomes are excellent.
I find this, and XtremebiomesXL to be about even in what they have. Both really good mods.
The huge deciding factor for me using Biomes o Plenty though, is that it doesn't lag. XL lags a LOT for me. I dunno why, it just does. This one doesn't. So, yeah. Awesome mod.
I like this mod. I used to use ExtrabiomesXL while you were on the team. Anyway, I have found a few bugs which I don't quite understand.
* Fire appears in place of empty body and leg armour slot.
* Lava and water aren't animated.
* No placement sound, footsteps, or pick up sound.
Take note that due to previous modding giving me a hard time and Forge being obnoxious about copies, I had to completely clear my .minecraft folder and thus only used Forge and BOP.
Basically make it so that your wooden planks can be used in mod recipes that require wooden planks. I'm not sure if that already is the case, if so, just ignore me/him.
I like this mod. I used to use ExtrabiomesXL while you were on the team. Anyway, I have found a few bugs which I don't quite understand.
* Fire appears in place of empty body and leg armour slot.
* Lava and water aren't animated.
* No placement sound, footsteps, or pick up sound.
Take note that due to previous modding giving me a hard time and Forge being obnoxious about copies, I had to completely clear my .minecraft folder and thus only used Forge and BOP.
It's definitely not a problem with Biomes O' Plenty, as no parts of my mod touch any classes that could possibly cause that.
Basically make it so that your wooden planks can be used in mod recipes that require wooden planks. I'm not sure if that already is the case, if so, just ignore me/him.
Oh, I guess it's some Forge feature? I'll look into it then.
I can't download Forge at all, I download the recommended version and it starts, gets about halfway through and just stops and doesn't download anymore. I've tried it with Chrome and Internet Explorer and the same thing happens.
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I have a fetish for women. Is this odd? Is there something wrong with me? It’s really bad, too. Like, everyone time one of them walks by, I do a sly little chest-rear ogle. I can’t stop myself! It’s like a disease!
These are some really great biomes you got here. I'm really glad I switched over from EXBL. My only issue is it seems almost impossible to find villiages now. Is there some way to get around this? If not via update to this mod, but some additional mod that someone in this thread knows of?
These are some really great biomes you got here. I'm really glad I switched over from EXBL. My only issue is it seems almost impossible to find villiages now. Is there some way to get around this? If not via update to this mod, but some additional mod that someone in this thread knows of?
It's been fixed for the next update.
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Speaking of which, the update should be out sometime next week. I have 2 more biomes to add, along with a few new blocks that I plan on adding, including bamboo thatching, and quicksand. I'm also going to polish more of the existing biomes, and look into increasing mod compatibility.
Is there a chance you'll add an API that other mods can hook into for spawning custom mobs and things like that? I know Extra Biomes XL have something like that atleast and thought you perhaps could put something like that in there to.
This way we don't need to use the ModControl mod for spawns...
Is there a chance you'll add an API that other mods can hook into for spawning custom mobs and things like that? I know Extra Biomes XL have something like that atleast and thought you perhaps could put something like that in there to.
This way we don't need to use the ModControl mod for spawns...
Silentspy and I were talking about it, but if it happens, it won't be for some time at least. I'm still getting back to the mod and trying to get this update done, and big things like that take time.
I can't download Forge at all, I download the recommended version and it starts, gets about halfway through and just stops and doesn't download anymore. I've tried it with Chrome and Internet Explorer and the same thing happens.
Quoting it for urgency and I'm not sure that you saw it.
Rollback Post to RevisionRollBack
I have a fetish for women. Is this odd? Is there something wrong with me? It’s really bad, too. Like, everyone time one of them walks by, I do a sly little chest-rear ogle. I can’t stop myself! It’s like a disease!
Well, the sounds are perfectly fine, it's just that the animated textures, like water, lava, fire and possibly portals, all aren't animated, and there are random fire sprites replacing the leg and body armour sprite. Not that it's bothering me, well, except for the fire textures becoming red text and the fire replacing the armour.
Well, the sounds are perfectly fine, it's just that the animated textures, like water, lava, fire and possibly portals, all aren't animated, and there are random fire sprites replacing the leg and body armour sprite. Not that it's bothering me, well, except for the fire textures becoming red text and the fire replacing the armour.
What do you think will fix this?
That honestly sounds like a texturepack problem, more than anything. Texture packs problems almost always pick up on animated textures. Just curious... are you using a launcher? MCPatcher is incompatable with forge. Every other launcher works with it though.
I remember this being a problem back when I was on the ExtraBiomes XL team. It was a problem introduced with the Anvil world type, but we eventually got it fixed. I forget how ScottKillen fixed it (It was something to do with adding (byte) in front of some line in ChunkProviderGenerate or something), but I never ran into the problem with my mod, except when I messed around with ModLoaderMP back when I first started it.
I figured it out, or rather somebody figured it out for me, so I'll remind you: not much point in casting to a byte when the number is above 255.
Anyways, much appreciated, and several of your biomes are excellent.
-Nicolas Negroponte
The huge deciding factor for me using Biomes o Plenty though, is that it doesn't lag. XL lags a LOT for me. I dunno why, it just does. This one doesn't. So, yeah. Awesome mod.
...What?
* Fire appears in place of empty body and leg armour slot.
* Lava and water aren't animated.
* No placement sound, footsteps, or pick up sound.
Take note that due to previous modding giving me a hard time and Forge being obnoxious about copies, I had to completely clear my .minecraft folder and thus only used Forge and BOP.
Basically make it so that your wooden planks can be used in mod recipes that require wooden planks. I'm not sure if that already is the case, if so, just ignore me/him.
Profile pic by Cheshirette c:
It's definitely not a problem with Biomes O' Plenty, as no parts of my mod touch any classes that could possibly cause that.
Oh, I guess it's some Forge feature? I'll look into it then.
It's been fixed for the next update.
----------------------
Speaking of which, the update should be out sometime next week. I have 2 more biomes to add, along with a few new blocks that I plan on adding, including bamboo thatching, and quicksand. I'm also going to polish more of the existing biomes, and look into increasing mod compatibility.
This way we don't need to use the ModControl mod for spawns...
Silentspy and I were talking about it, but if it happens, it won't be for some time at least. I'm still getting back to the mod and trying to get this update done, and big things like that take time.
Many thanks for a great mod.
Jempa92
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Quoting it for urgency and I'm not sure that you saw it.
What do you think will fix this?
That honestly sounds like a texturepack problem, more than anything. Texture packs problems almost always pick up on animated textures. Just curious... are you using a launcher? MCPatcher is incompatable with forge. Every other launcher works with it though.