Looks like logs and leaves can safely go on higher ids without messing with world generation so I have freed up more space in the low ids.
I could be wrong, but I'm pretty sure the only IDs that need to be below 256 are actual terrain blocks. Terrain generation and biome decoration are two different things, so I'll look into changing the IDs for those. Things like the red rock, ash, mud, etc., that are used as top/filler blocks for certain biomes will have to stay as terrain blocks, however.
It didn't work and I just reinstalled the mod. You go to appdata/roaming/.minecraft/config right?
Yes. It should be like half way down the config file. You already said you tried this, but delete the config file, open Minecraft, and let it create a new one.
Well, it seemed my issue earlier had to do with trying to install Forge. I figured it out, though. But this is what happened when I went to one of my old worlds.
As you can see, there is a redwood biome colored as an Ominous Woods biome and a temperate rainforest biome labeled as a Rainforest. Within this same world, this is also a Tundra that is now both a Cherry Blossom Grove and a Tropics (the dry hill in the Tundra is now a Tropics).
Also, there seems to be an issue with placing slabs. They cannot stack atop another, and placing upside-down slabs creates a large area of darkness, unlike vanilla slabs which do not.
It's in there. Delete your config file and restart Minecraft so it creates a fresh one.
I did that and still cannot change the id of that block, it just doesn't appear in the file, the id is 4095, and it appears that it should appear in this section of the BoP config file.
Oddly enough, the palm plank block doesn't appear there, even after deleting the file and allowing it to regenerate. Making sure that I had the newest version of BoP didn't help either.
java.lang.IllegalArgumentException: Slot 4095 is already occupied by buildcraft.energy.BlockOilStill@43ee1619 when adding tdwp_ftw.biomesop.blocks.BlockPalmPlank@43ece626
I'm guessing that converting completly to forge takes a lot of work, I'll be keeping an eye on this mod. Hopefully the bugs from the swtichover are cleared out soon, so I'll get to explore more interesting minecraft worlds.
The Meaning of Life, the Universe, and Everything.
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Minecraft:
DanilaFe
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Oh my god! Converted to forge! Must have been a lot of work, man! Good job! I like this mod much more than ny other biome mod! for you!
Saplings? Why are there no saplings?
I could be wrong, but I'm pretty sure the only IDs that need to be below 256 are actual terrain blocks. Terrain generation and biome decoration are two different things, so I'll look into changing the IDs for those. Things like the red rock, ash, mud, etc., that are used as top/filler blocks for certain biomes will have to stay as terrain blocks, however.
Yes. It should be like half way down the config file. You already said you tried this, but delete the config file, open Minecraft, and let it create a new one.
I'm sorry to bother you again, but all I get is Biomesoplenty.cfg forge.cfg and forgechunkloading.cfg
Didn't see this actually. The first issue is because it's an old world, and biome IDs were changed around a bit. They shouldn't be changed anytime soon however.
As for the slabs, it's a known issue, and I'm not sure why it's happening, as the code is identical to vanilla slabs.
I'm sorry to bother you again, but all I get is Biomesoplenty.cfg forge.cfg and forgechunkloading.cfg
Yes, BiomesOPlenty.cfg is the config file. I can see the biome toggles in my config file, so it's a problem on your end. If deleting it and letting it regenerate doesn't help, I'm not sure what will.
Didn't see this actually. The first issue is because it's an old world, and biome IDs were changed around a bit. They shouldn't be changed anytime soon however.
As for the slabs, it's a known issue, and I'm not sure why it's happening, as the code is identical to vanilla slabs.
You have gamax92 to thank for that. He pretty much converted the entire mod to Forge.
Yes, BiomesOPlenty.cfg is the config file. I can see the biome toggles in my config file, so it's a problem on your end. If deleting it and letting it regenerate doesn't help, I'm not sure what will.
I got it, I didn't realize I was supposed to open it with notepad.
Has anyone gotten this mod to work with a hamachi server? Been trying for a few days and it doesn't quite take. I can see the Biomes o' Plenty items in creative mode as useable options, but when I try to place them in the world the Biomes o plenty item image just reverts to whatever vanilla item had been in that slot previously.
Any ideas? It works fine in single player, but no new biomes spawn and the items aren't really useable on my hamachi server. If anyone else can confirm that they have had success with this, that would be great. Otherwise, any thoughts on what is going wrong?
I've downloaded this mod earlier this night, and I have to say I really like it. However, a couple of things were a bit of a pity.
For example, the Fir Trees drop Oak saplings. Same for the Willow trees. I also encountered red and yellow leaved trees in the Garden biome, but chopping down the wood did not yield anything and neither did breaking the leaves. I don't know if this is supposed to be like that, but I thought it was a pity cuz I'd love to grow them myself some place
I've downloaded this mod earlier this night, and I have to say I really like it. However, a couple of things were a bit of a pity.
For example, the Fir Trees drop Oak saplings. Same for the Willow trees. I also encountered red and yellow leaved trees in the Garden biome, but chopping down the wood did not yield anything and neither did breaking the leaves. I don't know if this is supposed to be like that, but I thought it was a pity cuz I'd love to grow them myself some place
I plan on adding custom saplings soon. As for the Garden "trees," they are giant flowers, not trees. Breaking the stem does not do anything, however, breaking the actual flower has a chance of dropping roses or dandelions.
If it's possible, I'll try making it so you can grow the giant flowers by using bonemeal on red/yellow flowers, like how you can grow giant mushrooms with bonemeal on red/brown mushrooms.
My options to choose world gen types when creating a new world is gone, was this implemented because of the config file update or is this just a glitch on my end? Also, has village generation been fixed?
My options to choose world gen types when creating a new world is gone, was this implemented because of the config file update or is this just a glitch on my end? Also, has village generation been fixed?
Thanks!
The different world types have been removed, TDWP said it was to allow for people to choose what biomes they want to spawn via config.
Greetings, it seems magic wood logs cannot be crafted into planks.... but planks and beyond are fine....
[edit]
and I take it deadwood is just that, dead wood.... hee hee
[/edit]
Oh, whoops! Seems I pasted over the Magic Wood crafting recipes when adding the Palm Wood ones (I just copy them into a separate file, replace the names, and paste it back in the main mod file).
And yes, Dead Wood is just dead wood. I was originally going to have planks and whatnot for it, but I figured I'd try to add a bit of "realism" to it.
--------------------------
Next update will be released tomorrow (Well, today...It's past midnight where I am). Added features include the Enderporter, Tiny Cacti, and multiple bug fixes. IDs for terrain/non-terrain blocks have also been changed. There are only 7 terrain block IDs now, so mod compatibility will be increased without the need to manually change IDs.
Still haven't gotten any replies back from gamax92 about some of the things that need to be addressed, like custom hill/shore generation, and villages spawning in new biomes again. Not sure when/if he'll ever respond, but if it ends up being too long, I'll look into getting some other outside help or something.
Try deleting the config and then run the game to re-generate it.
Profile pic by Cheshirette c:
It didn't work and I just reinstalled the mod. You go to appdata/roaming/.minecraft/config right?
I could be wrong, but I'm pretty sure the only IDs that need to be below 256 are actual terrain blocks. Terrain generation and biome decoration are two different things, so I'll look into changing the IDs for those. Things like the red rock, ash, mud, etc., that are used as top/filler blocks for certain biomes will have to stay as terrain blocks, however.
Yes. It should be like half way down the config file. You already said you tried this, but delete the config file, open Minecraft, and let it create a new one.
Reposting since no one seemed to notice.
I did that and still cannot change the id of that block, it just doesn't appear in the file, the id is 4095, and it appears that it should appear in this section of the BoP config file.
Oddly enough, the palm plank block doesn't appear there, even after deleting the file and allowing it to regenerate. Making sure that I had the newest version of BoP didn't help either.
I'm guessing that converting completly to forge takes a lot of work, I'll be keeping an eye on this mod. Hopefully the bugs from the swtichover are cleared out soon, so I'll get to explore more interesting minecraft worlds.
Saplings? Why are there no saplings?
I'm sorry to bother you again, but all I get is Biomesoplenty.cfg forge.cfg and forgechunkloading.cfg
Didn't see this actually. The first issue is because it's an old world, and biome IDs were changed around a bit. They shouldn't be changed anytime soon however.
As for the slabs, it's a known issue, and I'm not sure why it's happening, as the code is identical to vanilla slabs.
You have gamax92 to thank for that. He pretty much converted the entire mod to Forge.
Yes, BiomesOPlenty.cfg is the config file. I can see the biome toggles in my config file, so it's a problem on your end. If deleting it and letting it regenerate doesn't help, I'm not sure what will.
I got it, I didn't realize I was supposed to open it with notepad.
Any ideas? It works fine in single player, but no new biomes spawn and the items aren't really useable on my hamachi server. If anyone else can confirm that they have had success with this, that would be great. Otherwise, any thoughts on what is going wrong?
For example, the Fir Trees drop Oak saplings. Same for the Willow trees. I also encountered red and yellow leaved trees in the Garden biome, but chopping down the wood did not yield anything and neither did breaking the leaves. I don't know if this is supposed to be like that, but I thought it was a pity cuz I'd love to grow them myself some place
I plan on adding custom saplings soon. As for the Garden "trees," they are giant flowers, not trees. Breaking the stem does not do anything, however, breaking the actual flower has a chance of dropping roses or dandelions.
If it's possible, I'll try making it so you can grow the giant flowers by using bonemeal on red/yellow flowers, like how you can grow giant mushrooms with bonemeal on red/brown mushrooms.
Thanks!
[edit]
and I take it deadwood is just that, dead wood.... hee hee
[/edit]
The different world types have been removed, TDWP said it was to allow for people to choose what biomes they want to spawn via config.
Profile pic by Cheshirette c:
Oh, whoops! Seems I pasted over the Magic Wood crafting recipes when adding the Palm Wood ones (I just copy them into a separate file, replace the names, and paste it back in the main mod file).
And yes, Dead Wood is just dead wood. I was originally going to have planks and whatnot for it, but I figured I'd try to add a bit of "realism" to it.
--------------------------
Next update will be released tomorrow (Well, today...It's past midnight where I am). Added features include the Enderporter, Tiny Cacti, and multiple bug fixes. IDs for terrain/non-terrain blocks have also been changed. There are only 7 terrain block IDs now, so mod compatibility will be increased without the need to manually change IDs.
Still haven't gotten any replies back from gamax92 about some of the things that need to be addressed, like custom hill/shore generation, and villages spawning in new biomes again. Not sure when/if he'll ever respond, but if it ends up being too long, I'll look into getting some other outside help or something.