The facts is the configs on BoP 1.7.10 versus BoP 1.6.4 has less options and the options that are included, doesn't recognize half of them and apply it even when setting the level type to BIOMESOP. Then state have no interest in fixing or updating the configs for 1.7.10? Abandonment is a valid statement, even if I said it out of frustration. In BoP 1.6.4, one could disable all other biomes including vanilla ones and have just a single biome to generate. BoP 1.7.10 does not allow that.
I won't deny we have removed some config options that were in 1.6, however the only two options that still apply which do not exist in 1.7 are options for disabling Vanilla biomes and extremely limited generation options. Disabling Vanilla biomes is not even our resonsibility - they're not ours - and it's not easy to achieve as of 1.7. Crafting options were also extremely limited, and you're better off using the mods dedicated to tweaking recipes. Generation options have now been addressed, even if it's not in your preferred version. Why were they removed? As i've mentioned numerous times in the past, we avoid special cases at all costs. It causes us grief having to add an option, and will subsequently cause both us/you guys grief as we receive complaints that 'X has an option, why doesn't Y!!!!???'
If you want to claim the mod doesn't recognize half of the options then it's on you to prove that is in fact the case. My underlying impression from what you've said later in your post however is that it's likely a third party launcher - which we don't support - breaking the mod.
Abandonment is still not a valid statement, however a valid statement about what you're saying is that it's a plain and simple strawman:
No. There would be too many things that would need to be redone in 1.7, and it's not worth it. We started the 1.8 version from scratch, and have kept the config options in mind while adding world gen stuff.
To claim the mod has been completely abandoned on 1.7 because we see no value in rewriting the mod on a version of the game that's on the way out (albeit slowly) is absurd. All that was said was we won't be adding configurable decoration to it. I haven't been actively working on the 1.7 version whilst I have been focusing on 1.8, but nowhere have I said it has been abandoned.
Totally understand that modders may need re-write their mods or parts of so they can be compatible for the next big version, yet there is reason majority of modders and modpackers and launchermakers stick with a stable version. As Biomes o Plenty is popular, because it is awesome and thank you guys for it, it is used in most big modpacks that involves many mods. Depending on theme of a modpack, configs and options are wonderful to help fine tune.
In my case, a single biome for a particular survival which I would like to share on private server or two. Instead of something simple like before, spending more time getting a square to fit a circle. On a plus side, this frustration motivation getting me to refreshing my Java'fu to either modify your mod or create an addon to get the things I seek.
I'm glad you understand this. However, there's no such thing as a 'stable version', only a version which people choose to stick with for extended periods for their own reasons. Is that necessarily bad? No, however their choices should not be forced upon everyone. I understand the desire for config options, and our work on 1.8 has demonstrated this. However, achieving this has required an extensive overhaul of the mod (on top of the existing pain caused by the 1.8 update) that we simply have no interest in pointlessly repeating for an outdated version of the game with little to gain. You're by all means welcome to make your own addon to tweak what you like, but config options in the mod itself are added at our own discretion and should be treated as an added bonus, not a requirement.
As for Forge, maybe from not putting as much effort due to lack of most mods that I care about not being on 1.8 yet, Forge 1.8 is not being runned and in turn not loading BoP 1.8. May be because of the few different launchers I tried, as I remember doing the same with 1.7 before they were ready, but to manually modify minecraft to include each time is a pain. So, waiting for 1.8 becoming the majority build.
The only launcher supported by Forge officially is that which is provided by Mojang. Neither Mojang nor Forge support any other launchers, rather, those launchers support Forge. The supposed 'lack of effort' is nonexistent, using the standard Mojang-provided launcher alongside the standard Forge-provided installer, Forge for 1.8 runs perfectly fine. If this was not the case, then nobody would be able to run the mod (which they obviously have, looking back at the past pages of posts). Using third party launchers has consequences, similar to using Optifine - The onus is not on us, nor any other modders to clean up their mess.
Just to chime in here, I use MultiMC for all my Minecraft instances, even my main 100% vanilla world that dates back to Alpha 1.2.3. As of today, there are 4 stable/currently being played, 11 for testing/tweaking purposes, and I have never had any problems with Forge or any mods working on any of them. If anyone is having problems with other 3rd party launchers, try that one.
why don't you just only make future versions for indev MC? i'm sure no one would call you on wasting time if you did that, just like right now.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
But I have a bug report for the newest update in 1.7.10
All the specialty dirt (Loamy, Sandy, ect) You can't place a bed on them when grass has grown on it, and cannnot be tilled into farmland!
Also, In the config files I've noticed that some biomes have quotation marks around them. Would it cause these biomes not to generate if I removed them? I was curious because with PMP I've noticed that in the mod config when I want to modify the plants that spawn there, any biomes with the quotes around them won't show up. If this is more of an issue with PMP I will shoot a comment on their page
But I have a bug report for the newest update in 1.7.10
All the specialty dirt (Loamy, Sandy, ect) You can't place a bed on them when grass has grown on it, and cannnot be tilled into farmland!
Also, In the config files I've noticed that some biomes have quotation marks around them. Would it cause these biomes not to generate if I removed them? I was curious because with PMP I've noticed that in the mod config when I want to modify the plants that spawn there, any biomes with the quotes around them won't show up. If this is more of an issue with PMP I will shoot a comment on their page
The dirts/grasses aren't complete yet, so some functions like tilling are missing. Biomes with quotation marks just means there's a space in the name, and it puts quotation marks around it to keep it as a single string.
I have just let NEI dump all the biomes into a CSV file and I found this weirdness at Biome ID 40:
"40,Storage Cell,-100.0,0.5,0.1,0.1,0.2,"COLD, PLAINS",appeng.spatial.BiomeGenStorage"
What does this mean and does this have anything to do with Applied Energistics?
No idea. I guess Applied Energistics adds a biome? Not sure what the -100.0 is, but the other 4 numbers are most likely temperature/humidity and max/min height. And then the COLD and PLAINS value are just biome tags.
As much as I like this mod I have been getting nothing but headaches trying to get it to work with the 1.8 update. Crash after crash, after crash with no other mods installed besides the latest Forge, what now? Enough mods have been updated to create a sufficient 1.8 high tech pack but this mod I have depended on for at least a year running. Can you please do something to stop this? I haven't had any issues with this mod since it came out now a days it is driving me bonkers.
Dense forest, looks allot like the magical forest from Thaumcraft. Both look awesome.
Indeed very much so!
@mystic 1.8 is not ready yet, they need the crash reports though and any other good bug information you can to get it ready
I think they released it in an alpha state hoping they would get some data, IMO i would have wanted to have a limited alpha but they are pretty transparant and awesome on the BoP reddit/github about what their developing and how so it makes sense the 1.8 is so buggy for a public release
Sorry ur having probs. I'm still using mainly thaumcraft only so I wouldn't want to update for awhile anyway, but i feeeeel ur pain, cause there is a lot of goodness in 1.8
But it is the most drastic re-write and update of minecraft to date. So expect a really long time. Not much the modders can do about it. I'm sure their just as frustrated as you.
do the ocean configs options not work in 1.7.10? I keep getting water worlds despite trying both 70% land and ocean filler true.
Fanghorn Forest!
Sorry for asking three times. But how do i disable biome generations?
Is the dense forest in 1.7.10 version. Or is it just on 1.8?
For those who want a Biomes O' Plentyseed almost near a village:
6110206329866897186
is the 1.8 mod finallly up to snuff? last time i checked it it didnt even have any new biomes in it yet
I won't deny we have removed some config options that were in 1.6, however the only two options that still apply which do not exist in 1.7 are options for disabling Vanilla biomes and extremely limited generation options. Disabling Vanilla biomes is not even our resonsibility - they're not ours - and it's not easy to achieve as of 1.7. Crafting options were also extremely limited, and you're better off using the mods dedicated to tweaking recipes. Generation options have now been addressed, even if it's not in your preferred version. Why were they removed? As i've mentioned numerous times in the past, we avoid special cases at all costs. It causes us grief having to add an option, and will subsequently cause both us/you guys grief as we receive complaints that 'X has an option, why doesn't Y!!!!???'
If you want to claim the mod doesn't recognize half of the options then it's on you to prove that is in fact the case. My underlying impression from what you've said later in your post however is that it's likely a third party launcher - which we don't support - breaking the mod.
Abandonment is still not a valid statement, however a valid statement about what you're saying is that it's a plain and simple strawman:
Given that we said: (Emphasis mine)
I'm glad you understand this. However, there's no such thing as a 'stable version', only a version which people choose to stick with for extended periods for their own reasons. Is that necessarily bad? No, however their choices should not be forced upon everyone. I understand the desire for config options, and our work on 1.8 has demonstrated this. However, achieving this has required an extensive overhaul of the mod (on top of the existing pain caused by the 1.8 update) that we simply have no interest in pointlessly repeating for an outdated version of the game with little to gain. You're by all means welcome to make your own addon to tweak what you like, but config options in the mod itself are added at our own discretion and should be treated as an added bonus, not a requirement.
The only launcher supported by Forge officially is that which is provided by Mojang. Neither Mojang nor Forge support any other launchers, rather, those launchers support Forge. The supposed 'lack of effort' is nonexistent, using the standard Mojang-provided launcher alongside the standard Forge-provided installer, Forge for 1.8 runs perfectly fine. If this was not the case, then nobody would be able to run the mod (which they obviously have, looking back at the past pages of posts). Using third party launchers has consequences, similar to using Optifine - The onus is not on us, nor any other modders to clean up their mess.
give options to people please!
Just to chime in here, I use MultiMC for all my Minecraft instances, even my main 100% vanilla world that dates back to Alpha 1.2.3. As of today, there are 4 stable/currently being played, 11 for testing/tweaking purposes, and I have never had any problems with Forge or any mods working on any of them. If anyone is having problems with other 3rd party launchers, try that one.
why don't you just only make future versions for indev MC? i'm sure no one would call you on wasting time if you did that, just like right now.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Has anyone gotten the Land of Lakes or Eucalyptus Forest biomes to generate?
Hi, i dont know if this is biomes o plenty related but my world gen is noting but soul sand netherrack and lava
What are good biomes for ore generation?
He don't cheese! Baby, Baby! He don't cheese!
No. It's still heavily WIP. There are a few biomes, but just basic ones like the Steppe and whatnot.
Make sure you cleared your configs and let them regenerate, as they might not be using proper IDs.
Dense forest looks lovely!
But I have a bug report for the newest update in 1.7.10
All the specialty dirt (Loamy, Sandy, ect) You can't place a bed on them when grass has grown on it, and cannnot be tilled into farmland!
Also, In the config files I've noticed that some biomes have quotation marks around them. Would it cause these biomes not to generate if I removed them? I was curious because with PMP I've noticed that in the mod config when I want to modify the plants that spawn there, any biomes with the quotes around them won't show up. If this is more of an issue with PMP I will shoot a comment on their page
I checked at the configs of BOP. and i found overide biomes what does that mean?
The dirts/grasses aren't complete yet, so some functions like tilling are missing. Biomes with quotation marks just means there's a space in the name, and it puts quotation marks around it to keep it as a single string.
No idea. I guess Applied Energistics adds a biome? Not sure what the -100.0 is, but the other 4 numbers are most likely temperature/humidity and max/min height. And then the COLD and PLAINS value are just biome tags.
any plans to make miners delight and other cave decorations more compatible with mods that replace underground blocks?
As much as I like this mod I have been getting nothing but headaches trying to get it to work with the 1.8 update. Crash after crash, after crash with no other mods installed besides the latest Forge, what now? Enough mods have been updated to create a sufficient 1.8 high tech pack but this mod I have depended on for at least a year running. Can you please do something to stop this? I haven't had any issues with this mod since it came out now a days it is driving me bonkers.
Indeed very much so!
@mystic 1.8 is not ready yet, they need the crash reports though and any other good bug information you can to get it ready
I think they released it in an alpha state hoping they would get some data, IMO i would have wanted to have a limited alpha but they are pretty transparant and awesome on the BoP reddit/github about what their developing and how so it makes sense the 1.8 is so buggy for a public release
Sorry ur having probs. I'm still using mainly thaumcraft only so I wouldn't want to update for awhile anyway, but i feeeeel ur pain, cause there is a lot of goodness in 1.8
But it is the most drastic re-write and update of minecraft to date. So expect a really long time. Not much the modders can do about it. I'm sure their just as frustrated as you.