I have this weird thing (maybe wrong installation) but if i destroy a block of a building generated by the mod itself, it's not broken but it becomes a blue, by visible block. So i can't break anything, and it's very annoying because i can't enter some buildings (I also can't place anything) Can anyone help me?
Maybe it's just part of the mod, and if it's that, can someone tell me how i can break/place blocks in buildings generated by the mod?
Please help me! I really don't like it!
It's part of the mod. You have to destroy the weird yellowish object in the tower to be able to place and break blocks
I see in patch notes that Magic Fabricator recipe has changed but, WHAT THE HELL IS THE NEW RECIPE!!!!
If any one knows I would like to be filed in please =D and thank you very much if you can help!!!I see in patch notes that Magic Fabricator recipe has changed but, WHAT THE HELL IS THE NEW RECIPE!!!!
If any one knows I would like to be filed in please =D and thank you very much if you can help!!!
Tower placement in v.5.52.002 seemed fine for me, though of course I was playing single-player, and something needed to be done to get it working for multiplayer.
However, v.5.52.003 seems to have taken to placing towers in some very inappropriate places.
I was getting this in .002 with vanilla biomes so it isn't new. With biome altering mods such as Biomes O'Plenty pretty much every tower I found was either in a cut out square hole in the ground or up on a base it generated like in yours. Biome generation mods also wreck havoc on village spawns to so I'd expect those mods to cause the problems however.
This mod seems to have a bug in multiplayer when used in conjunction with Dimensional Doors; when I tried to go into a second "level" of pocket dimension from within the one I was in, the game seemed to fail to recognize my location and disconnected me from the server with an error message. Subsequent attempts at logging in continued to give me the error message.
I see in patch notes that Magic Fabricator recipe has changed but, WHAT THE HELL IS THE NEW RECIPE!!!!
If any one knows I would like to be filed in please =D and thank you very much if you can help!!!
I see in patch notes that Magic Fabricator recipe has changed but, WHAT THE HELL IS THE NEW RECIPE!!!!
If any one knows I would like to be filed in please =D and thank you very much if you can help!!!
RBR
BEB
ABA
Legend:
R = Rune Lanu(Blue)
B = Stone Brick(Can be Mossy/Chiseled/Normal)
E = Ender Essence
A = Arcane Ash
After first installing Ars Magica and generating a world with Large Biomes (twice), I came here to find out why the flip I needed to hunt down an entire desert just so that I could make a beginner spell, Firebolt. I was informed that the stones required are randomised, so I decided to try a 3rd world (this time regular world) and happily get a red vestis needed. Figuring the first two times were just very bad luck, I decided to try my luck a 4th time and make another Large Biome world for the purpose of writing a chonicle, much like that of some of the books in the Ars Magica mod.
Low and behold, GREEN VESTIS!
This can NOT be just bad luck. Someone PLEASE tell me this is a bug because this is NUTS!
Error occur http://pastebin.com/gCfhhD25 on CraftBukkit version git-MCPC-Plus-jenkins-MCPC-Plus-439 (MC: 1.5.2) (Implementing API version 1.5.2-R0.2-SNAPSHOT)
please look.
This mod doesn't seem to work properly with Natura, I can't use natura's redwood planks in recipes for Ars Magica blocks, despite it being in the ore dictionary. They also don't get essence values, according to NEI.
This mod doesn't seem to work properly with Natura, I can't use natura's redwood planks in recipes for Ars Magica blocks, despite it being in the ore dictionary. They also don't get essence values, according to NEI.
No it works as it is intended. You cant use the wood in recipes because Ars was programed to only accept the vanilla planks (this will happen with every mod) and they don't have essence because there are no base vanilla ingredients. You can put the essence value in the config file.
Rollback Post to RevisionRollBack
Happiness is like peeing in your pants, everyone sees it but only you feel its warmth.
No it works as it is intended. You cant use the wood in recipes because Ars was programed to only accept the vanilla planks (this will happen with every mod) and they don't have essence because there are no base vanilla ingredients. You can put the essence value in the config file.
I can understand the essence thing, though it would be cool if anything registered in the ore dictionary as wood would get a default essence value.
The recipe thing though, why? I only want to make an arcane empowerment table to get started in ars magica, why do I need to go find a vanilla biome/tree for that?
Why when I break ArsMagica structure blocks , they stay transparent?
in the change log for 5.52.002 --
Each tower has a "Tower Core" that will prevent the player from destroying blocks in order to bypass traps and puzzles
Destroying the tower core will release this limitation
Destroyed blocks will be replaced with an unbreakable Mage Wall, which will disappear when the tower core is destroyed.
It's part of the mod. You have to destroy the weird yellowish object in the tower to be able to place and break blocks
If any one knows I would like to be filed in please =D and thank you very much if you can help!!!I see in patch notes that Magic Fabricator recipe has changed but, WHAT THE HELL IS THE NEW RECIPE!!!!
If any one knows I would like to be filed in please =D and thank you very much if you can help!!!
I was getting this in .002 with vanilla biomes so it isn't new. With biome altering mods such as Biomes O'Plenty pretty much every tower I found was either in a cut out square hole in the ground or up on a base it generated like in yours. Biome generation mods also wreck havoc on village spawns to so I'd expect those mods to cause the problems however.
I originally thought it would be more beneficial this way, but I can see that is not the case. I'll make a change in that for next update.
Legend:
R = Rune Lanu(Blue)
B = Stone Brick(Can be Mossy/Chiseled/Normal)
E = Ender Essence
A = Arcane Ash
Minecraft and Java memory leaks FTW!
add this to extra java parameters (or Java JVM Arguments for MultiMC) in launcher options (include the hyphen):
-XX:MaxPermSize=128M
[iframe="http://terraforge.net/query/banner.php?name=terraforge&ip=terraforge.net&port=25819&img=http%3A%2F%2Fsentinel-gaming.com%2Fimages%2Fbanner.png&fcolor=blue&fshadow=white&bgcolor=black&game=minecraft&type=0"]756,134,1[/iframe]
Yup, I got it working but had to use 256M. Seems to be either a 1.5.2 problem or some of the other mods are leaking like a sieve.
After first installing Ars Magica and generating a world with Large Biomes (twice), I came here to find out why the flip I needed to hunt down an entire desert just so that I could make a beginner spell, Firebolt. I was informed that the stones required are randomised, so I decided to try a 3rd world (this time regular world) and happily get a red vestis needed. Figuring the first two times were just very bad luck, I decided to try my luck a 4th time and make another Large Biome world for the purpose of writing a chonicle, much like that of some of the books in the Ars Magica mod.
Low and behold, GREEN VESTIS!
This can NOT be just bad luck. Someone PLEASE tell me this is a bug because this is NUTS!
please look.
No it works as it is intended. You cant use the wood in recipes because Ars was programed to only accept the vanilla planks (this will happen with every mod) and they don't have essence because there are no base vanilla ingredients. You can put the essence value in the config file.
Happiness is like peeing in your pants, everyone sees it but only you feel its warmth.
I can understand the essence thing, though it would be cool if anything registered in the ore dictionary as wood would get a default essence value.
The recipe thing though, why? I only want to make an arcane empowerment table to get started in ars magica, why do I need to go find a vanilla biome/tree for that?
Why when I break ArsMagica structure blocks , they stay transparent?
in the change log for 5.52.002 --
Each tower has a "Tower Core" that will prevent the player from destroying blocks in order to bypass traps and puzzles
We're crashing with the May 20 version. This happened after I spawned a lich with the summon lich spell.
http://pastebin.com/nMBQeGKi