Which version of Forge is FTB/anyone on 1.4.7 using? Need to know so I can backport the bugfixes once I add something else to the 1.5.2 release (may take a day or two).
Edit: the new feature won't be backported because it wasn't implemented yet (waiting for a Forge PR).
Okay, so I think I may have come to a bit of a problem. I loaded schematica into my minecraft like usual. Waited till the folder was created and added some schematics in. After I did this, I loaded them into the world, usually the only way to control them is with the menu in / * -. This time each time I move my player or my mouse to look around, the schematic moves with it. It doesn't stay stationary like before, instead wherever I look, it goes. I tried two different schematics, 2 different clients and 2 different computers. Any ideas?
Okay, so I think I may have come to a bit of a problem. I loaded schematica into my minecraft like usual. Waited till the folder was created and added some schematics in. After I did this, I loaded them into the world, usually the only way to control them is with the menu in / * -. This time each time I move my player or my mouse to look around, the schematic moves with it. It doesn't stay stationary like before, instead wherever I look, it goes. I tried two different schematics, 2 different clients and 2 different computers. Any ideas?
Note: Did some testing and this only occurs on my singleplayer world.
Okay, so I think I may have come to a bit of a problem. I loaded schematica into my minecraft like usual. Waited till the folder was created and added some schematics in. After I did this, I loaded them into the world, usually the only way to control them is with the menu in / * -. This time each time I move my player or my mouse to look around, the schematic moves with it. It doesn't stay stationary like before, instead wherever I look, it goes. I tried two different schematics, 2 different clients and 2 different computers. Any ideas?
Yea, forge is 7.8.0.700, and there are many other mods we use. bskpkrscorev2.04, FurnitureMod2.8.4, appeng-rv10-m, backpack-1.8.11-1.5.2, bibliocraft v1.2.3, biomes-o-plenty 0.5.3, buildcraft 3.5.3, chickenchunks 1.3.2.6, ee3-universal-pre1g, enchantingplus 1.14.6, enderstorage 1.4.2.5, extrabees 1.6 pre8, factorization -0.7.37, forestry a-2.2.2.2, hats1.3.1, hatstand 1.2.0, immibis-core-55.1.1, industrialcraft 2_1.115.311-lf, inventorytweaks 1.52b, ironchest-universal 1.5.2-5.2.6.409, gravisuite 1.9.2, natura 2.0.21, netherores 2.1.3-60, omnitools 3.1.3.0, playerheads 1.0, powerconverters 2.3.0-54, railcraft 1.5.1-7.1.0.0, schematica, soulshards-v.1.27 - universal, stevescarts 2.0.0.a116, tconstruct_1.3.3.13, thaumcraft 3.0.5a, thaumicbees 1.4.7, thermalexpansion 2.4.2.0,
Have you tried to disable all other mods? And then enable them one by one if it works with Forge and Schematica only? Would help a lot so I don't have to download all the mods.
Have you tried to disable all other mods? And then enable them one by one if it works with Forge and Schematica only? Would help a lot so I don't have to download all the mods.
We have decided that we think the issue comes from modular powersuits
Nearly impossible to build schematics underwater. everything becomes purple/pink
Can't do much about that. We've already discussed this once in the past and the same issue applies to any block that you're able to pass through (water, lava, cob web etc).
The Meaning of Life, the Universe, and Everything.
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I'm getting a weird glitch, when I load any schematic, the "ghost" shell comes in and all blocks are solid grey. The mod is working fine, no issues, but the schematics are all grey, I've tried one's from mcschematics website and even saved and loaded my own.
My mod list: Optifine, MCP, FML, Forge, CodeChicken Core, NEI, Rei's Minimap, GUI API, Jammy Furniture Mod, Schematica, Mr Crayfish's Furniture mod, Animated Players mod, The Barrels mod, Bibliocraft, Buildcraft, Chicken Chunks, Mo' Creatures, Dr Zharks Custom Spawners, Custom Stuff 2, Extra Biomes XL, Forestry, Inventory Tweaks, Iron Chest, Thaumcraft, and the Twilight Forest mod.
All of these are working, no conflicts, no errors, not a dang thing wrong. I installed your mod and it was working perfectly at first, but after some time this error came about. Any ideas?
So I confirmed that the printer does not seem to be able to place half blocks of any kind if they are placed on top of each other in the schematic. I suspect that this is because the schematic layers don't understand half blocks. You mentioned have something planned that was better than the current printer. Any chance we could hear about those plans?
Also, I was wondering if it would be possible to have the mod take and place block directly from your inventory, instead of the active hot bar. This would eliminate a lot of items switching in really complex schematics.
I'm getting a weird glitch, when I load any schematic, the "ghost" shell comes in and all blocks are solid grey. The mod is working fine, no issues, but the schematics are all grey, I've tried one's from mcschematics website and even saved and loaded my own.
My mod list: Optifine, MCP, FML, Forge, CodeChicken Core, NEI, Rei's Minimap, GUI API, Jammy Furniture Mod, Schematica, Mr Crayfish's Furniture mod, Animated Players mod, The Barrels mod, Bibliocraft, Buildcraft, Chicken Chunks, Mo' Creatures, Dr Zharks Custom Spawners, Custom Stuff 2, Extra Biomes XL, Forestry, Inventory Tweaks, Iron Chest, Thaumcraft, and the Twilight Forest mod.
All of these are working, no conflicts, no errors, not a dang thing wrong. I installed your mod and it was working perfectly at first, but after some time this error came about. Any ideas?
So I confirmed that the printer does not seem to be able to place half blocks of any kind if they are placed on top of each other in the schematic. I suspect that this is because the schematic layers don't understand half blocks. You mentioned have something planned that was better than the current printer. Any chance we could hear about those plans?
Also, I was wondering if it would be possible to have the mod take and place block directly from your inventory, instead of the active hot bar. This would eliminate a lot of items switching in really complex schematics.
Again, great work, love it.
It won't be part of the printer but rather a brand new feature. It will require Schematica to be installed don the server though (I'll keep the printer for vanilla servers/servers without Schematica).
The half slabs are actually a different block and there's no way to place them as they are, unless I hardcode things for the half slabs.
The hotbar thing is a vanilla Minecraft limitation. The new feature won't have that issues (given that I can actually get to code it - given my current schedule it won't be in the next month or so).
The Meaning of Life, the Universe, and Everything.
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Every Schematic (tried over 15), I'm not sure what caused it. I installed your mod, and it worked perfect at first! but after a while i just started doing the grey thing, but I haven't made any changes to my client since it's install.
Which version of Forge is FTB/anyone on 1.4.7 using? Need to know so I can backport the bugfixes once I add something else to the 1.5.2 release (may take a day or two).
Edit: the new feature won't be backported because it wasn't implemented yet (waiting for a Forge PR).
The FTB Direwolf 20 pack uses Minecraftforge-universal-1.4.6-6.5.0.474.
Lite 1.2, Tech 1.2, Direwolf20 5.2, MindCrack 8.2 and Magic World 7.2 use 6.6.1.524 - 6.6.2.534
And god knows what version Ultimate is using. It's not written anywhere. I could send you a copy of that version of forge or post it somewhere. If there's anyway to tell by the files.
Every Schematic (tried over 15), I'm not sure what caused it. I installed your mod, and it worked perfect at first! but after a while i just started doing the grey thing, but I haven't made any changes to my client since it's install.
Have you tried it with a simple schematic of just vanilla blocks (dirt, glass, stone)? Also try to import it into the world and then look up (fly up in creative mode and look up just to make sure).
The FTB Direwolf 20 pack uses Minecraftforge-universal-1.4.6-6.5.0.474.
Lite 1.2, Tech 1.2, Direwolf20 5.2, MindCrack 8.2 and Magic World 7.2 use 6.6.1.524 - 6.6.2.534
And god knows what version Ultimate is using. It's not written anywhere. I could send you a copy of that version of forge or post it somewhere. If there's anyway to tell by the files.
I'll just download the pack sometime this week and check it. I only hope that the part the mod uses don't change so any versions from 524 to 474 should be good for Schematica.
Edit: the new feature won't be backported because it wasn't implemented yet (waiting for a Forge PR).
Right Away
Note: Did some testing and this only occurs on my singleplayer world.
Do you use any other mods, what's the Forge version?
Yea, forge is 7.8.0.700, and there are many other mods we use. bskpkrscorev2.04, FurnitureMod2.8.4, appeng-rv10-m, backpack-1.8.11-1.5.2, bibliocraft v1.2.3, biomes-o-plenty 0.5.3, buildcraft 3.5.3, chickenchunks 1.3.2.6, ee3-universal-pre1g, enchantingplus 1.14.6, enderstorage 1.4.2.5, extrabees 1.6 pre8, factorization -0.7.37, forestry a-2.2.2.2, hats1.3.1, hatstand 1.2.0, immibis-core-55.1.1, industrialcraft 2_1.115.311-lf, inventorytweaks 1.52b, ironchest-universal 1.5.2-5.2.6.409, gravisuite 1.9.2, natura 2.0.21, netherores 2.1.3-60, omnitools 3.1.3.0, playerheads 1.0, powerconverters 2.3.0-54, railcraft 1.5.1-7.1.0.0, schematica, soulshards-v.1.27 - universal, stevescarts 2.0.0.a116, tconstruct_1.3.3.13, thaumcraft 3.0.5a, thaumicbees 1.4.7, thermalexpansion 2.4.2.0,
We have decided that we think the issue comes from modular powersuits
Can't do much about that. We've already discussed this once in the past and the same issue applies to any block that you're able to pass through (water, lava, cob web etc).
I'll look into it when I have some free time.
My mod list: Optifine, MCP, FML, Forge, CodeChicken Core, NEI, Rei's Minimap, GUI API, Jammy Furniture Mod, Schematica, Mr Crayfish's Furniture mod, Animated Players mod, The Barrels mod, Bibliocraft, Buildcraft, Chicken Chunks, Mo' Creatures, Dr Zharks Custom Spawners, Custom Stuff 2, Extra Biomes XL, Forestry, Inventory Tweaks, Iron Chest, Thaumcraft, and the Twilight Forest mod.
All of these are working, no conflicts, no errors, not a dang thing wrong. I installed your mod and it was working perfectly at first, but after some time this error came about. Any ideas?
Also, I was wondering if it would be possible to have the mod take and place block directly from your inventory, instead of the active hot bar. This would eliminate a lot of items switching in really complex schematics.
Again, great work, love it.
Which Minecraft version?
It won't be part of the printer but rather a brand new feature. It will require Schematica to be installed don the server though (I'll keep the printer for vanilla servers/servers without Schematica).
The half slabs are actually a different block and there's no way to place them as they are, unless I hardcode things for the half slabs.
The hotbar thing is a vanilla Minecraft limitation. The new feature won't have that issues (given that I can actually get to code it - given my current schedule it won't be in the next month or so).
Minecraft 1.5.2, and forge 7.8.703
The FTB Direwolf 20 pack uses Minecraftforge-universal-1.4.6-6.5.0.474.
Lite 1.2, Tech 1.2, Direwolf20 5.2, MindCrack 8.2 and Magic World 7.2 use 6.6.1.524 - 6.6.2.534
And god knows what version Ultimate is using. It's not written anywhere. I could send you a copy of that version of forge or post it somewhere. If there's anyway to tell by the files.
Have you tried it with a simple schematic of just vanilla blocks (dirt, glass, stone)? Also try to import it into the world and then look up (fly up in creative mode and look up just to make sure).
I'll just download the pack sometime this week and check it. I only hope that the part the mod uses don't change so any versions from 524 to 474 should be good for Schematica.
All of the blocks in the schematic are vanilla blocks.