Also this mods give me a crash when I try to open minecraft:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception ticking world
A full error report has been saved to C:\Users\Laukinton\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-12_23.55.51-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 7d1c87cf --------
Full report at:
C:\Users\Laukinton\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-12_23.55.51-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/12/12 23:56
-- Head --
Stacktrace:
at in.a(WorldServer.java:493)
at in.b(WorldServer.java:136)
-- Affected level --
Details:
Level name: Nuevo Mundo
All players: 0 total; []
Chunk stats: ServerChunkCache: 836 Drop: 0
Level seed: -6422940467820308064
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-251,64,540), Chunk: (at 5,4,12 in -16,33; contains blocks -256,0,528 to -241,255,543), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
Level time: 1 game time, 1 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 132798 (now: false), thunder time: 177961 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:657)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:158)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
java.lang.IllegalStateException: TickNextTick list out of synch
at in.a(WorldServer.java:493)
at in.b(WorldServer.java:136)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:657)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:158)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
--- END ERROR REPORT af0a8dd2 ----------
Also this mods give me a crash when I try to open minecraft:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception ticking world
A full error report has been saved to C:\Users\Laukinton\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-12_23.55.51-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 7d1c87cf --------
Full report at:
C:\Users\Laukinton\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-12_23.55.51-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/12/12 23:56
-- Head --
Stacktrace:
at in.a(WorldServer.java:493)
at in.b(WorldServer.java:136)
-- Affected level --
Details:
Level name: Nuevo Mundo
All players: 0 total; []
Chunk stats: ServerChunkCache: 836 Drop: 0
Level seed: -6422940467820308064
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-251,64,540), Chunk: (at 5,4,12 in -16,33; contains blocks -256,0,528 to -241,255,543), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
Level time: 1 game time, 1 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 132798 (now: false), thunder time: 177961 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:657)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:158)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
java.lang.IllegalStateException: TickNextTick list out of synch
at in.a(WorldServer.java:493)
at in.b(WorldServer.java:136)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:657)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:158)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
--- END ERROR REPORT af0a8dd2 ----------
Can you help me please?
That error is not caused by my mod.
You need to go through your list of mods and make sure they are all the most updated versions. You should start by updating Forge, your version is quite old. Otherwise try the IRC channels and see if someone can help you track it down if you can't get it working yourself.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
like the mod could you at least say when youre going to add buildings and what kindof building
Things have changed since I wrote those posts. I will only be updating the mod as it is when minecraft updates. I have no plans to release any new features. Sorry.
13 pages of reading, read most of it. I have to say thank you this is a fun mod! I do wish I had this some many months ago when I started my world. I've explored so much of it already it was hard finding ground I had not yet got to. My seed -1 is mostly ocean and only has 1 village (and a very poor village at that). With this, I am now getting villages (2500 blocks from my home but hey the original village was 1500 blocks from my spawn point and 2500 from my home too), and even damaged villages (half houses boy -1 doesn't like villages). I have tried out a few fresh new worlds as well and am liking it in them (any seed being better than -1).
I am not a programmer/coder so am not conversant in the work needed however I read a few good suggestions, one that I would like to echo. Currently the structures option is only on/off. It would be cool/good/interesting if you (or whomever wishes and can do) coded that option button to include a choice normal/medium/extreme etc.
However, no matter what Thank you this is a very fun mod!
(Edit: Interestingly, a very large piece of hill that I had spent some time removing has reappeared O_o Well, time to blast it away again!)
I understand this mod is compatible with mods that generate additional biomes but does this mod add more villages to the new biomes or only the ones from vanilla MC? Thank you.
I understand this mod is compatible with mods that generate additional biomes but does this mod add more villages to the new biomes or only the ones from vanilla MC? Thank you.
My custom look to villages will only appear in default minecraft biomes. Depending on how the other mod handles the biomes my villages may or may not show up at all. I know my mod works with ExtraBiomesXL,
I wanted to ask if this mod alters the logic of villagers. The CPU usage was full while I have been playing on a new world and after finally destroying all my base (after backing it up of course) I realized it was not one of my machines and looked around. There was a village and villages were mating in there like crazy. Currently I am restoring the world and I am going to look closer why. I will edit this post soon with images too.
Seems the place where the village spawned was a Glacier biome. I am not sure if the reason they were reproducing like crazy was because they did not have another place to go or whatnot, but here are some pictures of what was happening and also how the village looked, in case you can find the reason why it happened, by taking a look.
I wanted to ask if this mod alters the logic of villagers. The CPU usage was full while I have been playing on a new world and after finally destroying all my base (after backing it up of course) I realized it was not one of my machines and looked around. There was a village and villages were mating in there like crazy. Currently I am restoring the world and I am going to look closer why. I will edit this post soon with images too.
Seems the place where the village spawned was a Glacier biome. I am not sure if the reason they were reproducing like crazy was because they did not have another place to go or whatnot, but here are some pictures of what was happening and also how the village looked, in case you can find the reason why it happened, by taking a look.
I am not sure what happened in your case, but my mod would not have been the specific cause of this type of overgrowth. It appears that your village in the pictures was not in a default minecraft biome, thus it was not my mods village. This is either a case of a wierd minecraft glitch, or possibly the interaction of some other mod. There has been no reports of over population problems with my mod, and I have never seen this particular occurance myself. It could be the case where you have a villager trapped down below those other buildings and it is causing the population growth that can be duplicated in basic minecraft with no mods at all.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception ticking world
A full error report has been saved to C:\Users\Laukinton\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-12_23.55.51-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 7d1c87cf --------
Full report at:
C:\Users\Laukinton\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-12_23.55.51-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/12/12 23:56
-- Head --
Stacktrace:
at in.a(WorldServer.java:493)
at in.b(WorldServer.java:136)
-- Affected level --
Details:
Level name: Nuevo Mundo
All players: 0 total; []
Chunk stats: ServerChunkCache: 836 Drop: 0
Level seed: -6422940467820308064
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-251,64,540), Chunk: (at 5,4,12 in -16,33; contains blocks -256,0,528 to -241,255,543), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
Level time: 1 game time, 1 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 132798 (now: false), thunder time: 177961 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:657)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:158)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 452919696 bytes (431 MB) / 623575040 bytes (594 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.23 FML v4.5.14.455 Minecraft Forge 6.4.0.393 Optifine OptiFine_1.4.5_HD_U_D4 29 mods loaded, 29 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SC0_CheaperArrows [Cheaper Arrows] (1.4.4-Cheaper-Arrows-1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.5]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Backpack [Backpack] (Backpacks-Mod-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_BackTools [mod_BackTools] (BackTools1.4.4v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
eplus [Enchanting Plus] (EnchantingPlus-1.11.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
XPBooks [XPBooks] (Enhanced-Books-Mod-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LegendaryBeasts [Legendary Beasts] (Forge_LegendaryBeastsAlpha1.4.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GoluiUtils [GoluiUtils] (GoluiUtils - 1.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-4.4.0.194.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_MAtmos [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
darkhax_msm [MoreSwordsMod] (More Swords Mod 2.2.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
More Bows mod by iDiamondhunter [More Bows mod] (More_Bows_Forge_1.4.4v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MushroomSpawn [Pam's Huge Mushroom Spawn] (Pams-Huge-Mushroom-Spawn-1.2-MC-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MelonSpawn [Pam's Melon Spawn] (Pams-Melon-Spawn-1.3-MC-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SwordPedestal [Sword Pedestal] (SwordPedestal - 1.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
pitman-87_TF2_Teleporter [TF2 Teleporter] (TF2_Teleporter_1.4.5c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Timber [Timber!] (Timber-Mod-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
UsefulFood [UsefulFood] (usefulfood_v1.2.2-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
java.lang.IllegalStateException: TickNextTick list out of synch
at in.a(WorldServer.java:493)
at in.b(WorldServer.java:136)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:657)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:158)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
--- END ERROR REPORT af0a8dd2 ----------
Can you help me please?
That error is not caused by my mod.
You need to go through your list of mods and make sure they are all the most updated versions. You should start by updating Forge, your version is quite old. Otherwise try the IRC channels and see if someone can help you track it down if you can't get it working yourself.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Well I knew it would happen eventually. I guess it is time for someone convert the source to be mod folder compliant instead of .jar.
Things have changed since I wrote those posts. I will only be updating the mod as it is when minecraft updates. I have no plans to release any new features. Sorry.
The download links for 1.4.5 are still in the main thread.
My mod changes nothing except what blocks are used to build the village buildings.
I am not a programmer/coder so am not conversant in the work needed however I read a few good suggestions, one that I would like to echo. Currently the structures option is only on/off. It would be cool/good/interesting if you (or whomever wishes and can do) coded that option button to include a choice normal/medium/extreme etc.
However, no matter what Thank you this is a very fun mod!
(Edit: Interestingly, a very large piece of hill that I had spent some time removing has reappeared O_o Well, time to blast it away again!)
I do not know. i've never tested that mod, but, if it is a forge mod, it should be compatible with my forge version.
Post a link to the mod in question and I will run some tests and see for myself and reply here.
My custom look to villages will only appear in default minecraft biomes. Depending on how the other mod handles the biomes my villages may or may not show up at all. I know my mod works with ExtraBiomesXL,
http://www.minecraft...-biomes-122512/
Seems the place where the village spawned was a Glacier biome. I am not sure if the reason they were reproducing like crazy was because they did not have another place to go or whatnot, but here are some pictures of what was happening and also how the village looked, in case you can find the reason why it happened, by taking a look.
I am not sure what happened in your case, but my mod would not have been the specific cause of this type of overgrowth. It appears that your village in the pictures was not in a default minecraft biome, thus it was not my mods village. This is either a case of a wierd minecraft glitch, or possibly the interaction of some other mod. There has been no reports of over population problems with my mod, and I have never seen this particular occurance myself. It could be the case where you have a villager trapped down below those other buildings and it is causing the population growth that can be duplicated in basic minecraft with no mods at all.
After looking at the mod in question I would not recommend using my mod with that mod installed.
In short, no, they are not compatible.