Mate just update to 1.3.2 by forcing an update when launching minecraft Instead of back tracking the mod. Because as we all know 1.4 will be here by october so modders are probably focusing on making their mods for that version. Of course we don't have the actual code for it yet however we do have snapshots which will be similar to 1.4 so we use those for the mods base.
Also what Texture pack is the topic poster using? I like the smooth look of the blocks.
You should combine all of the modes to make a universal version, where you can open up a GUI menu and switch through normal,medium, and extreme. You should also add more modes like in a previous post I made. It may take some time but making menus shouldn't be too hard to make just one option. I can't wait for 1.4 and all of the new versions for other mods and this one. Also, you should add more blocks and biomes like any extra biome mod does because the swamp biome needs more distinction from other biome villages. Also, I have tried Biomes o plenty with this mod and it worked perfectly
The Meaning of Life, the Universe, and Everything.
Location:
owenton
Join Date:
7/31/2012
Posts:
45
Minecraft:
Caideenah
Member Details
Been playing this mod on LAN with family on extreme. We all love it! We were all bandits, raiding the surrounding towns for goods, even to the point of stealing entire houses- until suddenly the villagers decided to move in with us. LOL
Anyway, I wanted to let you know that your mod will also boost other mods installed. We've encountered 3 other mods that will produce more than usual spawns. This was not a problem for us, but it might be for others, so we wanted to point out a couple of them.
Ruins and Floating Ruins - increased spawns. I found up to 4 floating ruins in one spot before. Woohoo loot! lol
Millenaire - not only increased the spawn of towns but often villages would spawn in a group of 3. This caused server lag to the point of crashing a couple times as towns generated.
I'm not sure if this is something that can be fixed or not. I know we had a blast with it as is, but like I said, some people might get upset.
Great mod!! LOVE IT. Hope to see you keep it going for a very long time. +
I think adding bridges when water interferes with the village through an innate code would be an excellent idea. The tree villages in jungles would be a cool feature, but is easier said than done. I suggest adding more things unrelated to the look of the villages, like villager sounds, drops, and eventually better AI and more AI features once you get more and better modder support. I know this is confusing and hard to put into the mod but none other mods that increase AI (Actually I only found one :() aren't compatible with this mod and I would never go without this awesome modification. I would be glad to lend support, if only I knew more coding By the way, when will the next update come out? the 1.4 pre-release is already out, so will you have a more definite release date soon or even the release?
Mate just update to 1.3.2 by forcing an update when launching minecraft Instead of back tracking the mod. Because as we all know 1.4 will be here by october so modders are probably focusing on making their mods for that version. Of course we don't have the actual code for it yet however we do have snapshots which will be similar to 1.4 so we use those for the mods base.
Also what Texture pack is the topic poster using? I like the smooth look of the blocks.
Faithful32x
No. My mod and Biomes O'Plenty are not compatible. Both mods modify one of the same class files.
Since my mod is open source the author of the other mod is free to incorporate any and all ideas from my mod into theirs. It's up to him/her.
Nope. Just did some testing and like I suspected these two mods are not entirely compatible.
Sorry, but I'm currently preparing for the the 1.4 update.
Thanks. But, this will not work on 1.2.5.
Anyway, I wanted to let you know that your mod will also boost other mods installed. We've encountered 3 other mods that will produce more than usual spawns. This was not a problem for us, but it might be for others, so we wanted to point out a couple of them.
Ruins and Floating Ruins - increased spawns. I found up to 4 floating ruins in one spot before. Woohoo loot! lol
Millenaire - not only increased the spawn of towns but often villages would spawn in a group of 3. This caused server lag to the point of crashing a couple times as towns generated.
I'm not sure if this is something that can be fixed or not. I know we had a blast with it as is, but like I said, some people might get upset.
Great mod!! LOVE IT. Hope to see you keep it going for a very long time. +
Not sure about the tree villages, would need a new set of code I think. I'm going to make a mushroom biome village anyway.
Could you please post here giving permission?
http://www.minecraftforum.net/topic/1526384-mints-mod-pack-needs-permissions-from-modders-first/
Thank you for this MOD stick
I would like to suggest that you modify the jungle villages so that the houses are built into the trees, like the ewokes in star wars, episode VI!
as a great woman once said
thank you for your consideration.
New 1.4 Pre-release updates to the mod.
Please only use these on test worlds.
Downloads for the pre-release:
MVBNormal 1.4 pre: http://www.mediafire...74kcj5xcq3r142f
MVBMedium 1.4 pre: http://www.mediafire...lui2rp34b9jclxv
MVBExtreme 1.4 pre: http://www.mediafire...c3bs9hjvelnd0a2
Village Logic 1.4 pre: http://www.mediafire...wnceu80m51my8vw
Let me know if you have any issues. Unless mojang changes anything these will go live with the official minecraft 1.4 update.