Okay so, here is my bug report for you:
When I place/interact (anything including mobs and blocks interacting with the coil) I get this Error.
/
--- BEGIN ERROR REPORT 3d6f6031 --------
Generated 21/08/12 2:25 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.6.0_29, Sun Microsystems Inc.
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
- Memory: 381513520 bytes (363 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Player Count: 1 / 8; [gu['Hesitance987'/185, l='New World', x=-2044.47, y=4.00, z=-1028.55]]
- World New World Entities: 0 total; []
- World New World Players: 0 total; []
- World New World Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
java.lang.NullPointerException
at BlockTeslaCoil.b(BlockTeslaCoil.java:235)
at gr.a(WorldServer.java:477)
at gr.b(WorldServer.java:125)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:607)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:547)
at axv.p(IntegratedServer.java:102)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:453)
at ep.run(SourceFile:539)
--- END ERROR REPORT fa969b01 ----------
Muskets take the Cartridges (and the Percussion with the caps) but don't actually reload the gun.
I cant seem to create many of the objects (even with too many items) shown in the screenshots and the recipe pictures are unclear to me.
The Steam oven's left part of the UI with the 0L and 1L markers seem to have no use, although i believe it uses water.
The Chemical Furnace does not seem to run although I used your smelting diagram to see what should work.
Firearm dosent intract with Server, will check
Steam oven works fine, put Water in 0L, and 1L put cole, it should work.
Chemical Furance is currently bugged, I have no idea why. I'll try to fix it as soon as I can
plz help i get this error only the mod and forge deleted meta.infa only
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\youzenglin\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-21_14.36.40-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT f1d43a75 --------
Generated 12-8-21 下午2:36
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 449301080 bytes (428 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- LWJGL: 2.4.2
- OpenGL: ATI Radeon 3000 Graphics GL version 3.3.9836 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
cpw.mods.fml.common.LoaderException: java.lang.NumberFormatException: null
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:409)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:133)
at net.minecraft.client.Minecraft.a(Minecraft.java:402)
at net.minecraft.client.Minecraft.run(Minecraft.java:734)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at mod_Steamcraft.LoadTexture_2$(mod_Steamcraft.java:286)
at mod_Steamcraft.<init>(mod_Steamcraft.java:241)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:486)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:408)
... 4 more
--- END ERROR REPORT 9c4e4990 ----------
Something I'm curious about, and don't know if has been answered for sure: Does this work with the Forge Ore Dictionary (for instance, can it use the metals added by Metalurgy)...?
I'm not sure, but is this mod soon to be updated for SMP? Or is that what Server Port means? This mod looks really cool and me and my friends want to play it on a server.
I have one problem, it runs fine with the default launcher, but when i try to run it with the Magic Launcher, the Mod stops working, can this be fixed?
Something I'm curious about, and don't know if has been answered for sure: Does this work with the Forge Ore Dictionary (for instance, can it use the metals added by Metalurgy)...?
Only if I make a special compatible version, Matelurgy isnt updated. and its not so possible to do it, without somehow the mods will interact together.
I'm not sure, but is this mod soon to be updated for SMP? Or is that what Server Port means? This mod looks really cool and me and my friends want to play it on a server.
Server Port = SMP.
But I'm having some problem currently. because SMP is like SSP, it dosent reports any errors, only if I launch it. so It will take alot of time .... ( I'm trying my best )
I have one problem, it runs fine with the default launcher, but when i try to run it with the Magic Launcher, the Mod stops working, can this be fixed?
I'm not sure why its not running with Magic Launcher acutally..
do you have a log or something ?, launch the game and bring me the full log, mabye its because of the some class been overriden..
1: Did you see my post about the Cast Iron and Item IDs, 0xC6607Eo1?
2: Is there a way to disable highwaymen?
1. I did, the Item ID's are fine. I changed them like 3 times before I hit 1.3.2.
Cast Iron I have changed to Coal and Iron, Iron in top, coal underneeth.
2, Only if you put on Peaceful mode. If it still spawns please report to me
Well it's not really about Item IDs as much as it is about the Forge Ore Dictionary. Making the Ore Dictionary recognize both Purified Copper (from Steamcraft) and Copper Dust (from Industrialcraft 2) as the same. Same thing with both Uranium items from those two mods.
Also, I was talking about disabling highwaymen from spawning even while not in Peaceful but I'll take that as a no. In a future edition, perhaps?
Well it's not really about Item IDs as much as it is about the Forge Ore Dictionary. Making the Ore Dictionary recognize both Purified Copper (from Steamcraft) and Copper Dust (from Industrialcraft 2) as the same. Same thing with both Uranium items from those two mods.
Also, I was talking about disabling highwaymen from spawning even while not in Peaceful but I'll take that as a no. In a future edition, perhaps?
Hmm, the Ore Dictionary looks very easy :), I'll may add future support to big mods like IC2 to support materials
I'm not sure about disabling highwayman.. I'll mabye make something in the configuration.
I'm afraid I can't. I have far too much going on at the moment. I believe all the textures for the last version I made were done, and I'm not sure if you've added anything new since then, but I'm afraid I can't compile it all together, as I really don't have the time. I don't think Glimmar is letting mods alter his texture pack any more either, but it may be possible to convince him if the textures are already made and just need reordering.
I'm afraid I can't. I have far too much going on at the moment. I believe all the textures for the last version I made were done, and I'm not sure if you've added anything new since then, but I'm afraid I can't compile it all together, as I really don't have the time. I don't think Glimmar is letting mods alter his texture pack any more either, but it may be possible to convince him if the textures are already made and just need reordering.
Its okay, I understand. and I talked to Glimmar, he said he needs to get the textrue files, and he is supporting all the way
I'm trying to do some special texture picker for the mod.
Also, from what I can tell of people's videos and things, the spanner and chisel are broken, and no longer take damage when crafted, just being destroyed. May want to look into that. Also, Volucite seems to drop the block instead of the crystal like it should, and they also seem to spawn in larger chunks than they should. Also the altered "redstone" crafting recipes seem to be broken, allowing the original ones to be used. Just mentioning some things I spotted. Not sure how many of these are current, since I'm finding them on a video from a few weeks ago, but just in case.
Hmm, the Ore Dictionary looks very easy , I'll may add future support to big mods like IC2 to support materials
I'm not sure about disabling highwayman.. I'll mabye make something in the configuration.
I would appreciate both of these things. Ore Dictionary, so that Steamcraft can run along with other mods that use the same metals (Metalurgy 2 is going to be a must for my 1.3.x world) and config settings for Highwaymen (because human mobs don't fit well with the "setting" I'm trying to build in my world).
The Meaning of Life, the Universe, and Everything.
Location:
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Join Date:
8/14/2012
Posts:
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Member Details
Hi! I use Glimmar's and was excited to see this mod. However, I can't figure out the installation based on the instructions given (I'm really new to Minecraft mods). Here's where it confuses me:
Run Minecraft. This creates the "mods" folder needed later in the installation-Got it
Find the folder named "minecraft jar"-Erm. don't see it.
Find your minecraft.jar-Got it
Drag all files and folders inside the "minecraft jar" folder straight into your minecraft.jar-- I know where MY minecraft Jar is, but I don't see a Minecraft Jar file in the download. Also, if I don't unzip/extract anything, it won't let me put it in my Jar.
Find the folder named ".minecraft"-Got it
Find your .minecraft folder-Got it
Drag the folders in the ".minecraft" into your .minecraft folder-Got it
DO NOT UNZIP ANYTHING.-Ok
The mod should now be installed-Yikes!
I understand that this is just my mistake in not getting it, lol. Can you please clarify for the noob? Thanks!
"Building a better tomorrow one dream at a time…" [ 一度に1つの夢より良い明日を構築する
Proloe, may you :D?
Did you download 12w21c ?, note that I updated 3 times today.
Indeed your not
Firearm dosent intract with Server, will check
Steam oven works fine, put Water in 0L, and 1L put cole, it should work.
Chemical Furance is currently bugged, I have no idea why. I'll try to fix it as soon as I can
I'll check the TeslaCoil, thats weired.
Love this mod man! LOVE IT!
"Building a better tomorrow one dream at a time…" [ 一度に1つの夢より良い明日を構築する
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\youzenglin\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-21_14.36.40-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT f1d43a75 --------
Generated 12-8-21 下午2:36
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 449301080 bytes (428 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- LWJGL: 2.4.2
- OpenGL: ATI Radeon 3000 Graphics GL version 3.3.9836 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
cpw.mods.fml.common.LoaderException: java.lang.NumberFormatException: null
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:409)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:133)
at net.minecraft.client.Minecraft.a(Minecraft.java:402)
at net.minecraft.client.Minecraft.run(Minecraft.java:734)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at mod_Steamcraft.LoadTexture_2$(mod_Steamcraft.java:286)
at mod_Steamcraft.<init>(mod_Steamcraft.java:241)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:486)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:408)
... 4 more
--- END ERROR REPORT 9c4e4990 ----------
I have one problem, it runs fine with the default launcher, but when i try to run it with the Magic Launcher, the Mod stops working, can this be fixed?
1: Did you see my post about the Cast Iron and Item IDs, 0xC6607Eo1?
2: Is there a way to disable highwaymen?
Sorry, I didnt have time to update the recpie pictures, its [O#O] [OXO] [OOO]
# = Iron
X = Coal
Only if I make a special compatible version, Matelurgy isnt updated. and its not so possible to do it, without somehow the mods will interact together.
Server Port = SMP.
But I'm having some problem currently. because SMP is like SSP, it dosent reports any errors, only if I launch it. so It will take alot of time .... ( I'm trying my best )
I'm not sure why its not running with Magic Launcher acutally..
do you have a log or something ?, launch the game and bring me the full log, mabye its because of the some class been overriden..
1. I did, the Item ID's are fine. I changed them like 3 times before I hit 1.3.2.
Cast Iron I have changed to Coal and Iron, Iron in top, coal underneeth.
2, Only if you put on Peaceful mode. If it still spawns please report to me
Also, I was talking about disabling highwaymen from spawning even while not in Peaceful but I'll take that as a no. In a future edition, perhaps?
Hmm, the Ore Dictionary looks very easy :), I'll may add future support to big mods like IC2 to support materials
I'm not sure about disabling highwayman.. I'll mabye make something in the configuration.
I'm afraid I can't. I have far too much going on at the moment. I believe all the textures for the last version I made were done, and I'm not sure if you've added anything new since then, but I'm afraid I can't compile it all together, as I really don't have the time. I don't think Glimmar is letting mods alter his texture pack any more either, but it may be possible to convince him if the textures are already made and just need reordering.
Its okay, I understand. and I talked to Glimmar, he said he needs to get the textrue files, and he is supporting all the way
I'm trying to do some special texture picker for the mod.
I would appreciate both of these things. Ore Dictionary, so that Steamcraft can run along with other mods that use the same metals (Metalurgy 2 is going to be a must for my 1.3.x world) and config settings for Highwaymen (because human mobs don't fit well with the "setting" I'm trying to build in my world).