THIS MOD HAS CEASED PRODUCTION! IT WILL NO LONGER BE UPDATED! I HAD A LOT OF FUN PURSUING AND MAKING THIS MOD BUT THERE ARE OTHER MODS TO WORK ON AND NEW THINGS TO DO.
-Quince
AND TO ALL YOUTUBERS, I WOULD REALLY LIKE IT IF SOMEONE MADE A MOD REVEIW FOR THE NEW VERSION, you will be featured =D
Hey there! Thanks for downloading my FIRST MOD =DI've been working hard on it and i hope you all like it, please download andat least check it out, and leave support if you enjoy it.All and any feed back is appreciated. =D
MODLOADER MUST BE INSTALLED FOR THIS TO WORK!
Please also know that this mod works with ALL other mods, and doesn't replace key classes.
Please leave support and ideas in the comments, and give me dat 1UP!
Scroll down for downloads, crafting, and reviews.
Information: This mod is all about adding fun new weapons that can help in different ways, and are a new refreshing way to fight in minecraft. 1)The Tomahawk derives from a native american weapon, it does more damage than a Diamond Sword but lasts less. It also has a new way of blocking.
2)The Reinforced Tomahawk does a little more damage than the Tomahawk and lasts MUCH longer.
3)The Spirited Shard, and Spirited Fragments are used in crafting the Spirited Tomahawk .
4)The Spirited Tomahawk is the most powerful Tomahawk.
5)The Khopesh is slightly more powerful than a sword and can be crafted in the 5 types.
6)The Fine Khopesh is less powerful and lasts longer.
7)The Sharpened Khopesh is more powerful but lasts less.
8)Obsidian shards can be used to craft obsidian shard tools and weapons, much like the Natives of the Americas.
9)Obsidian tools and weapons are very powerful.
10)The Blowpipe launches darts, while semi inaccurate at far range, on hit it does it's damage.
11)Shrines are located rarely in deserts and plains, in then you can find treasures like spirited shards, and spirited fragments.
12)Reinforced Blowpipe does more damage than a normal one.
13)A wooden club is a bit stronger than a wooden sword
14)A Spirited Khopesh is the strongest weapon
Screenshots: DESERT AND PLAIN RUINS
Crafting:
Tomahawk-
Reinforced Tomahawk-
Spirited Tomahawk-
Khopesh(Iron can also be Wood, Stone, Iron, Gold, or Diamond)-
i have some ideas for new weapons
~sling
~wooden club (caveman power!)
~and when you put in roman weapons i want a balista and ghost romans to get roman weapons without crafting (plus i want something to shoot at ;P)
I like the native american weaponry. I was hoping you could add on to these, and primitive weapons that would be more likely to obtain in a primitive society (such as a re-curve bow [mongolian]) or even in the stone age when humans used precursors to bows with the spears, javelines, and also a form of sling that was used to launch spear-like projectiles. Also, it would be interesting if you added realistic obsidian weaponry, as it was used by native americans and other ancient civilizations due to its cleavage (when obsidian is brokenk, it forms smooth, sharp angles perfect for weapons)
Looks ok, may try it out... can the weapons be enchanted?
No these weapons are not encantable, i'm currently acctually trying to find out why, i keep messing up somewhere, soon though ill make them enactable =)
I like the native american weaponry. I was hoping you could add on to these, and primitive weapons that would be more likely to obtain in a primitive society (such as a re-curve bow [mongolian]) or even in the stone age when humans used precursors to bows with the spears, javelines, and also a form of sling that was used to launch spear-like projectiles. Also, it would be interesting if you added realistic obsidian weaponry, as it was used by native americans and other ancient civilizations due to its cleavage (when obsidian is brokenk, it forms smooth, sharp angles perfect for weapons)
DEFINITELY planning on doing more NA weapons two, some of my favs as well
I made a mod review for this Mod. It din't go so well as the video and audio messed up but I shall fixed that and do a video of your 0.2 v if you want but if you want to check out the video anyway.
Woah! thanks dude, i will make it part of the post!
i have some ideas for new weapons
~sling
~wooden club (caveman power!)
~and when you put in roman weapons i want a balista and ghost romans to get roman weapons without crafting (plus i want something to shoot at ;P)
i like the Idea of the wooden club and sling, the balista may be a challenge but ill work on it
Version 0.2 please! I would want the spirited tomahawk added before I use it
It will be up most likely when i get back from vacation, so like 3 days, it is actually in the mod atm, you just need to use TMI or something like that =)
Dude i respect you many times over for making weapons of the native era! As a native i love this mod and i hope you will make more mods too! Mabye more mods related to natives? :3
Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
This error has been saved to C:\Documents and Settings\Administrator\Application Data\.minecraft\crash-reports\crash-2012-08-05_15.29.34-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT fa24af5f --------
Generated 12. 8. 5 오후 3:29
- Minecraft Version: 1.3.1
- Operating System: Windows XP (x86) version 5.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
- Memory: 17952616 bytes (17 MB) / 57655296 bytes (54 MB) up to 259522560 bytes (247 MB)
- JVM Flags: 0 total;
- ModLoader: Mods loaded: 10
ModLoader 1.3.1
mod_MAtmos_forModLoader r12 for 1.1.x
mod_KA1 1.3.1 Khopesh Achievements 1
mod_KA2 1.3.1 Khopesh Achievements 2
mod_KA3 1.3.1 Khopesh Achievements 3
mod_Khopesh 1.3.1 Ancient Weapons Mod by BuilderQuince
mod_TA1 1.3.1 Tomahawk Achievements 1
mod_TA2 1.3.1 Tomahawk Achievements 2
mod_TA3 1.3.1 Tomahawk Achievements 3
mod_Tomahawk 1.3.1 Ancient Weapons Mod by BuilderQuince
java.lang.VerifyError: (class: MAtDataGatherer, method: tickRoutine signature: ()V) Incompatible type for getting or setting field
at MAtModCore.load(MAtModCore.java:88)
at Ha3Util_ModLoader.load(Ha3Util_ModLoader.java:29)
at ModLoader.init(ModLoader.java:922)
at ModLoader.addAllRenderers(ModLoader.java:169)
at avx.<init>(RenderManager.java:86)
at avx.<clinit>(RenderManager.java:12)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a0f90ef2 ----------
AND TO ALL YOUTUBERS, I WOULD REALLY LIKE IT IF SOMEONE MADE A MOD REVEIW FOR THE NEW VERSION, you will be featured =D
Hey there! Thanks for downloading my FIRST MOD =DI've been working hard on it and i hope you all like it, please download andat least check it out, and leave support if you enjoy it.All and any feed back is appreciated. =D
MODLOADER MUST BE INSTALLED FOR THIS TO WORK!
Please also know that this mod works with ALL other mods, and doesn't replace key classes.
Please leave support and ideas in the comments, and give me dat 1UP!
Scroll down for downloads, crafting, and reviews.
Information:
This mod is all about adding fun new weapons that can help in different ways, and are a new refreshing way to fight in minecraft.
1)The Tomahawk derives from a native american weapon, it does more damage than a Diamond Sword but lasts less. It also has a new way of blocking.
2)The Reinforced Tomahawk does a little more damage than the Tomahawk and lasts MUCH longer.
3)The Spirited Shard, and Spirited Fragments are used in crafting the Spirited Tomahawk .
4)The Spirited Tomahawk is the most powerful Tomahawk.
5)The Khopesh is slightly more powerful than a sword and can be crafted in the 5 types.
6)The Fine Khopesh is less powerful and lasts longer.
7)The Sharpened Khopesh is more powerful but lasts less.
8)Obsidian shards can be used to craft obsidian shard tools and weapons, much like the Natives of the Americas.
9)Obsidian tools and weapons are very powerful.
10)The Blowpipe launches darts, while semi inaccurate at far range, on hit it does it's damage.
11)Shrines are located rarely in deserts and plains, in then you can find treasures like spirited shards, and spirited fragments.
12)Reinforced Blowpipe does more damage than a normal one.
13)A wooden club is a bit stronger than a wooden sword
14)A Spirited Khopesh is the strongest weapon
Screenshots:
DESERT AND PLAIN RUINS
Crafting:
Tomahawk-
Reinforced Tomahawk-
Spirited Tomahawk-
Khopesh(Iron can also be Wood, Stone, Iron, Gold, or Diamond)-
Fined Khopesh-
Sharpened Khopesh-
Obsidian Shard-
Obsidian Shard Kapesh-
Obsidian Shard Pickaxe-
Obsidian Shard Axe-
Obsidian Shard Hoe-
Obsidian Shard Shovel-
Dart-
Blowpipe-
Reinforced BlowPipe-
Spirited Khopesh-
Wooden Club-
Hilt-
Blade-
Roman Sword-
Roman Helmet-
Roman Chestplate-
Roman Leggings-
never mind the weirdly placed ingot
Roman Boots-
HOW TO GET A STEEL INGOT-
DOWNLOAD
And if you like this mod check out my other mods, Hunting Traps Mod, and Super Pill!
Video Reviews:
VIDEO REVEIW BY: xHishYx
VIDEO REVEIW BY: Aecyron
VIDEO REVEIW BY: xXEmpireGamingXx
MORE REVEIWS
VIDEO REVEIW BY: TheLilnick29
VIDEO REVEIW BY: Holy Coffee Mug
VIDEO REVEIW BY: Cr00l0wnage
VIDEO REVEIW IN GERMAN/DEUTSCH BY: MineCrafter1905
LETS PLAY USING THE MOD BY: skully068
VIDEO REVEIW BY: KILOOTTER
- Add Roman Weapons =D
Change Log:
v0.4
- Added Roman Things
v0.3
- Added Shrines/temples/Pyramids
- Added Spirited Tomahawk
- Added Reinforced Blowpipe
- Added Wooden Club
- Shards/Fragments are stackable to 16
v0.2
- Added Obsidian Shards
- Added Obsidian Tools
- Added Obsidian Khopesh
- Added Darts
- Added BlowPipe
v0.1.1
- You can now sharpen fine weapons
- Also you can fine sharpened weapons
v0.1
- Added Tomahawk
- Added Reinforced Tomahawk
- Added Spirited Shards
- Added Spirited Tomahawk
- Added Achievements
- Added Khopeshes
- Added Fined Khopeshes
- Added Sharpened Khopeshes
Thanks for looking at my mod hope you enjoy.
~sling
~wooden club (caveman power!)
~and when you put in roman weapons i want a balista and ghost romans to get roman weapons without crafting (plus i want something to shoot at ;P)
No these weapons are not encantable, i'm currently acctually trying to find out why, i keep messing up somewhere, soon though ill make them enactable =)
DEFINITELY planning on doing more NA weapons two, some of my favs as well
Woah! thanks dude, i will make it part of the post!
i like the Idea of the wooden club and sling, the balista may be a challenge but ill work on it
It will be up most likely when i get back from vacation, so like 3 days, it is actually in the mod atm, you just need to use TMI or something like that =)
Thanks! ill keep the forum up to date =) 0.2 should be out in 2 to 3 days
why thanks =)
No, but i do have a version, ill post it now
Thanks many times over!
Alienware Aurora.
Installed exactly as told.
Does not work.
----------------------
Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
This error has been saved to C:\Documents and Settings\Administrator\Application Data\.minecraft\crash-reports\crash-2012-08-05_15.29.34-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT fa24af5f --------
Generated 12. 8. 5 오후 3:29
- Minecraft Version: 1.3.1
- Operating System: Windows XP (x86) version 5.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
- Memory: 17952616 bytes (17 MB) / 57655296 bytes (54 MB) up to 259522560 bytes (247 MB)
- JVM Flags: 0 total;
- ModLoader: Mods loaded: 10
ModLoader 1.3.1
mod_MAtmos_forModLoader r12 for 1.1.x
mod_KA1 1.3.1 Khopesh Achievements 1
mod_KA2 1.3.1 Khopesh Achievements 2
mod_KA3 1.3.1 Khopesh Achievements 3
mod_Khopesh 1.3.1 Ancient Weapons Mod by BuilderQuince
mod_TA1 1.3.1 Tomahawk Achievements 1
mod_TA2 1.3.1 Tomahawk Achievements 2
mod_TA3 1.3.1 Tomahawk Achievements 3
mod_Tomahawk 1.3.1 Ancient Weapons Mod by BuilderQuince
java.lang.VerifyError: (class: MAtDataGatherer, method: tickRoutine signature: ()V) Incompatible type for getting or setting field
at MAtModCore.load(MAtModCore.java:88)
at Ha3Util_ModLoader.load(Ha3Util_ModLoader.java:29)
at ModLoader.init(ModLoader.java:922)
at ModLoader.addAllRenderers(ModLoader.java:169)
at avx.<init>(RenderManager.java:86)
at avx.<clinit>(RenderManager.java:12)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a0f90ef2 ----------