I can't cast them, since they don't inherit from ones in Minecraft class.
I need to replace EntityClientPlayerMP with EntityPlayerSP. But the thing is that entityclientplayermp inherits from entityplayersp, and not vice versa.
I already fixed this with PlayerController, however.
I tried to create a new EntityPlayerSP that inherits from entityclientplayermp, but ran into this: http://www.minecraft...ing-this-object
Hopefully, our mods will be compatible soon! Fix it and we should be good.
Good job bro, I really like your mods. I tried to download the autojoin mod, but when I download it, I get frozen on the Mojang logo. I downloaded modloader, and it works, but when I copied, pasted, and replaced your mod into the minecraft folder (I use mac), it didn't work. I merged the 2 com folders and tried it without mergin and just replacing the old with the new, but I still cannot get it to work. Any help?
To everyone above, you can fix the control menu button using the mod Scrollable Controls Menu. The author hasn't updated beyond 1.2.x however it has been unofficially kept up to date in the comments. It works for me!
Oh, that's what I meant.
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
Good job bro, I really like your mods. I tried to download the autojoin mod, but when I download it, I get frozen on the Mojang logo. I downloaded modloader, and it works, but when I copied, pasted, and replaced your mod into the minecraft folder (I use mac), it didn't work. I merged the 2 com folders and tried it without mergin and just replacing the old with the new, but I still cannot get it to work. Any help?
Thanks! Well, you need to paste all of the files in the AutoJoin zip file into the Minecraft.jar, AFTER installing ModLoader. And you need to delete the META-INF.
To everyone above, you can fix the control menu button using the mod Scrollable Controls Menu. The author hasn't updated beyond 1.2.x however it has been unofficially kept up to date in the comments. It works for me!
Also, Painting GUI is causing me to crash as soon as I try to right-click and place a painting.
I'm assuming you are using Minecraft Forge? Just released a new version to fix that.
Well, your mod now works with OldDays in SMP mode.
However, not in SSP. There is issue with handling client->server packets, since there are no EntityPlayerMPs.
Sounds good to me!
Updates : The Note and Painting Selection Mods have been updated. They should now be compatible with Forge. Also, the GUIs will properly close when you die.
Hey I'm playing a Slenderman map w/ Slenderman mod and I want to disable ALL creatures exept him. How I get it working?
Seeing as the mod uses Forge, I would recommend that you download the Forge version of Mob Spawn Controls (just released). Just place the zip file in your mods folder and then start the game. Once you load up your world, press 'F6', turn master settings on, and turn on the Slenderman.
Seeing as the mod uses Forge, I would recommend that you download the Forge version of Mob Spawn Controls (just released). Just place the zip file in your mods folder and then start the game. Once you load up your world, press 'F6', turn master settings on, and turn on the Slenderman.
Hehe! I know about it. I'm using the mod I was just thinking of a hotkey to disable all entities. Plus, it's a bit confusing, the bar says "disabled" but then I keep finding that entity! Does it need to say "enabled"?
Rollback Post to RevisionRollBack
In Super Smash Bros. Brawl, if I got Yoshi, don't mess with me. I warned you.
Nice mods, but can you please make auto joiner for forge and also the other ones? Because for me my minecraft crashes when I try to join a server the first time. With normal modloader it works. But Forge has also their own modloader. Here is the crash error I get.
--- BEGIN ERROR REPORT b84be374 --------
Generated 24/08/12 0:23
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 3151133056 bytes (3005 MB) / 3203792896 bytes (3055 MB) up to 3203792896 bytes (3055 MB)
- JVM Flags: 5 total; -Xincgc -Xms3072m -Xmx3072M -Xms3072m -Xmx3072m
- FML: FML v3.0.137.324 Minecraft Forge 4.0.0.228 Optifine OptiFine_1.3.2_HD_U_B3 7 mods loaded, 7 mods active
Forge Mod Loader (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
3D Items (3DItems - v1.4.2 [Forge].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_AutoJoin (mod_AutoJoinv1.3.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
KeySprint (KeySprint 1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Minecraft Forge (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_TooManyItems (TooManyItems2012_08_16_1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
- LWJGL: 2.4.2
- OpenGL: ATI Mobility Radeon HD 4650 GL version 3.3.11653 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: oCd-pack-131-by-disco.zip
- Profiler Position: N/A (disabled)
java.lang.NoSuchMethodError: ModLoader.clientDisconnect()V
at asv.a(NetClientHandler.java:610)
at cf.a(SourceFile:27)
at bb.b(TcpConnection.java:438)
at asv.d(NetClientHandler.java:90)
at asy.c(SourceFile:69)
at net.minecraft.client.Minecraft.l(Minecraft.java:1487)
at net.minecraft.client.Minecraft.J(Minecraft.java:834)
at net.minecraft.client.Minecraft.run(Minecraft.java:764)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d4031c59 ----------
You're right - Forge requires a separate version because I edit some class files. Just released a Forge version of Auto Join! Enjoy!
Hehe! I know about it. I'm using the mod I was just thinking of a hotkey to disable all entities. Plus, it's a bit confusing, the bar says "disabled" but then I keep finding that entity! Does it need to say "enabled"?
You want to it to say "Disabled". On the entity list screen, a red name means disabled and a green name means enabled. And are you sure that you are using the master settings?
Also, the mod does not "despawn" any mobs. It only changes what mobs can spawn. So mobs that spawned before you changed the settings will still be in your world. I'd recommend switching it to peaceful so they despawn.
If you still have problems, post your "SpawnConfiguration.txt" file for your world here and I'll look into it.
You're right - Forge requires a separate version because I edit some class files. Just released a Forge version of Auto Join! Enjoy!
Thank you!
You want to it to say "Disabled". On the entity list screen, a red name means disabled and a green name means enabled. And are you sure that you are using the master settings?
Also, the mod does not "despawn" any mobs. It only changes what mobs can spawn. So mobs that spawned before you changed the settings will still be in your world. I'd recommend switching it to peaceful so they despawn.
If you still have problems, post your "SpawnConfiguration.txt" file for your world here and I'll look into it.
Thanks.I was doing it wrong. NVM.
Rollback Post to RevisionRollBack
In Super Smash Bros. Brawl, if I got Yoshi, don't mess with me. I warned you.
Great mods, BTW, Davidee. Really enjoy your stuff.
Here's my problem: I install Forge and put the PaintingSelectionGUI mod in the "mods" folder. When I initialise MC, it says it works.
But when I try to put a painting down, the GUI does not come up. I really don't know whether it could be an error from my side or from the mod package.
I'm basically running Forge 4.0.0 for Minecraft 1.3.2
I think I installed the spawn control mod properly but when I press F6 nothing happens. Im not sure if thats because of im on a mac but I need help
Hmm, you're on a Mac. Uh, I would recommend doing this:
Go to your Controls (Keybindings) screen, and see if "F6 - Spawn Control GUI" is there. If it is, you can rebind it. Otherwise, you didn't install the mod correctly.
Hmm. I can't get Painting GUI to work with More Paintings Xtreme Edition. I've tried switching about the load order and for the sake of testing I disabled everything else bar Forge and Optifine. Fix?
I believe More Paintings Xtreme Edition (1.3.2) doesn't work with ModLoader. You're going to have to wait for micomico to port it to ModLoader. Sorry, there isn't anything I can do about that.
Great mods, BTW, Davidee. Really enjoy your stuff.
Here's my problem: I install Forge and put the PaintingSelectionGUI mod in the "mods" folder. When I initialise MC, it says it works.
But when I try to put a painting down, the GUI does not come up. I really don't know whether it could be an error from my side or from the mod package.
I'm basically running Forge 4.0.0 for Minecraft 1.3.2
^^ Don't put it into the /mods folder, instead either put the .class files inside the .zip into minecraft.jar or use the provided .zip with MagicLauncher
Yup! Auto Join, the Painting Selection, and the Note Selection Mods need to be installed into the minecraft.jar because they edit a few class files.
Hello, first of all i would like to say, i love your mods, they do not do much, but they help A LOT.
Then to the problem (this thread seems to be all about problems).
I wanted to try out the Mob Spawn Controls but when i put the .zip into the mods folder pressing F6 doesn't do anything.
I tried using it with Magic Launcher, but it tells me there is "no mod found".
My guess is that i did something wrong, is that something you can help me solve?
You are using ModLoader, right? If so, I would do exactly what I said to HDminecraft -
Go to your Controls (Keybindings) screen, and see if "F6 - Spawn Control GUI" is there. If it is, you can rebind it. Otherwise, you didn't install the mod correctly.
Anyways, the zip file should go into the "mods" folder. I don't know - it could be a problem with Magic Launcher.
In the Forge Package, is it only the .class files or even the folder that needs to be put in?
This is my error. And nice Customer/Fellow Minecraftians Service going on here.
--- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 25/08/12 6:40 AM
Description: Failed to start game
cpw.mods.fml.common.LoaderException
at cpw.mods.fml.common.Loader.identifyDuplicates(Loader.java:320)
at cpw.mods.fml.common.Loader.identifyMods(Loader.java:283)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:402)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:133)
at net.minecraft.client.Minecraft.a(Minecraft.java:402)
at net.minecraft.client.Minecraft.run(Minecraft.java:734)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows Vista (x86) version 6.0
- Java Version: 1.6.0_33, Sun Microsystems Inc.
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
- Memory: 454531584 bytes (433 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- LWJGL: 2.4.2
- OpenGL: ATI Radeon X1200 GL version 2.0.6747 Release, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
In the Forge Package, is it only the .class files or even the folder that needs to be put in?
This is my error. And nice Customer/Fellow Minecraftians Service going on here.
--- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 25/08/12 6:40 AM
Description: Failed to start game
cpw.mods.fml.common.LoaderException
at cpw.mods.fml.common.Loader.identifyDuplicates(Loader.java:320)
at cpw.mods.fml.common.Loader.identifyMods(Loader.java:283)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:402)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:133)
at net.minecraft.client.Minecraft.a(Minecraft.java:402)
at net.minecraft.client.Minecraft.run(Minecraft.java:734)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows Vista (x86) version 6.0
- Java Version: 1.6.0_33, Sun Microsystems Inc.
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
- Memory: 454531584 bytes (433 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- LWJGL: 2.4.2
- OpenGL: ATI Radeon X1200 GL version 2.0.6747 Release, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
Yes, i'm using modloader.
I went to the controls screen and didn't see the "F6 - Spawn Control GUI".
So i tried to reinstall modloader, without results.
Still unsolved.
Can you try it without Magic Launcher? That could be it. I have no idea how that Launch works. And if there is one, a ModLoader log file might help.
Through magic and confusing unknown reasons. This post has been edited and altered to the point of oddness. It contained a my mistake and how I thought it was a mod problem. I got no clue what I did wrong, but through the same magic the mod now works. Thanks for the awesome gui selection releases, I love them
# Tested server w/ forge 4.0.0.204 - Fail
# Tested server w/ forge 4.0.0.229 - Fail
# Completely clean w/ forge 4.0.0.229 - Started ...
# Checking what mod causes compatibility issues.
# Twilight Forest v1.11.1 is not compatible.
# Attempting to find out why.
# Can't figure it out, any chance a config is needed to help compatibility?
# Trying other forge mods.
# Or nvm, do not have time. Cheer~
Sorry, I wasn't able to respond immediately. I believe the problem is that Forge 4.0.0.204 is a version from a week ago. It had a ton of bugs in it. They just released a new stable version "4.0.0.230", so I'd recommend that to avoid potential issues in the future.
Davidee, this is absolutely amazing! I only have the 1.2.5 versions of the paint gui and Mob Spawn Controls but they are amazing! I can't wait for my other favorite mods to update that way I can use the newer version of MSC.
Do you know why the MSC does not work for Mo' Creatures? Is it because he has his own gui? And do you know if there is a way to disconnect his gui and allow this one to work, because this is way better!
Where do you find forge 4.0.0.229 and i can only find 4.0.0.200 and that has certain sprit issues with a mod that requires the later version. the forge website doesn't have it either.
Hopefully, our mods will be compatible soon! Fix it and we should be good.
Yeah, it's a known minecraft bug....
Yep!
I know Minecraft Forge does this --- I think Optifine might do this as well? Not sure.
However, not in SSP. There is issue with handling client->server packets, since there are no EntityPlayerMPs.
Thanks! Well, you need to paste all of the files in the AutoJoin zip file into the Minecraft.jar, AFTER installing ModLoader. And you need to delete the META-INF.
Oh, never heard of it. But Forge does make a nice list.
I'm assuming you are using Minecraft Forge? Just released a new version to fix that.
Sounds good to me!
Updates : The Note and Painting Selection Mods have been updated. They should now be compatible with Forge. Also, the GUIs will properly close when you die.
In Super Smash Bros. Brawl, if I got Yoshi, don't mess with me. I warned you.
No problem!:)
Seeing as the mod uses Forge, I would recommend that you download the Forge version of Mob Spawn Controls (just released). Just place the zip file in your mods folder and then start the game. Once you load up your world, press 'F6', turn master settings on, and turn on the Slenderman.
http://www.youtube.com/thed3rpyllama @thed3rpyllama (twitter)
In Super Smash Bros. Brawl, if I got Yoshi, don't mess with me. I warned you.
You're right - Forge requires a separate version because I edit some class files. Just released a Forge version of Auto Join! Enjoy!
Thank you!
You want to it to say "Disabled". On the entity list screen, a red name means disabled and a green name means enabled. And are you sure that you are using the master settings?
Also, the mod does not "despawn" any mobs. It only changes what mobs can spawn. So mobs that spawned before you changed the settings will still be in your world. I'd recommend switching it to peaceful so they despawn.
If you still have problems, post your "SpawnConfiguration.txt" file for your world here and I'll look into it.
In Super Smash Bros. Brawl, if I got Yoshi, don't mess with me. I warned you.
Here's my problem: I install Forge and put the PaintingSelectionGUI mod in the "mods" folder. When I initialise MC, it says it works.
But when I try to put a painting down, the GUI does not come up. I really don't know whether it could be an error from my side or from the mod package.
I'm basically running Forge 4.0.0 for Minecraft 1.3.2
No problem!
Hmm, you're on a Mac. Uh, I would recommend doing this:
Go to your Controls (Keybindings) screen, and see if "F6 - Spawn Control GUI" is there. If it is, you can rebind it. Otherwise, you didn't install the mod correctly.
No problem!
I believe More Paintings Xtreme Edition (1.3.2) doesn't work with ModLoader. You're going to have to wait for micomico to port it to ModLoader. Sorry, there isn't anything I can do about that.
Yup! Auto Join, the Painting Selection, and the Note Selection Mods need to be installed into the minecraft.jar because they edit a few class files.
You are using ModLoader, right? If so, I would do exactly what I said to HDminecraft -
Go to your Controls (Keybindings) screen, and see if "F6 - Spawn Control GUI" is there. If it is, you can rebind it. Otherwise, you didn't install the mod correctly.
Anyways, the zip file should go into the "mods" folder. I don't know - it could be a problem with Magic Launcher.
This is my error. And nice Customer/Fellow Minecraftians Service going on here.
Wait, what was the problem? It seems like you have a duplicate installed.
Can you try it without Magic Launcher? That could be it. I have no idea how that Launch works. And if there is one, a ModLoader log file might help.
Sorry, I wasn't able to respond immediately. I believe the problem is that Forge 4.0.0.204 is a version from a week ago. It had a ton of bugs in it. They just released a new stable version "4.0.0.230", so I'd recommend that to avoid potential issues in the future.
Do you know why the MSC does not work for Mo' Creatures? Is it because he has his own gui? And do you know if there is a way to disconnect his gui and allow this one to work, because this is way better!