was wondering what the status of Mekanism is, can it be ran with UE 3.0?
Seems very poor decision making to change the whole UE, Mekanism/Resonant Induction within the same minecraft version without updating them all at the same time. Since now my server is stuck with buggy Mekanism/UE and no way to update as far as I can tell since there is no documentation anywhere and mekanism is now broken up between 2 mods. A little information would be useful in how the induction moving back to resonant Induction effects existing worlds, and if mekanism is compatible with UE 3.0, along with how we are supposed to update servers now would be nice. I am assuming at least some thought went into this and the player base is not stuck on buggy releases without a way to update existing worlds.
I'd like to clarify a few things.
Firstly, Mekanism is NOT split up throughout two mods. Resonant Induction was simply merged into a Mekanism module, and for a while it was under my development. Calclavia changed his mind, however, and took back RI from Mekanism. I had absolutely no control over this, but I apologize for the stress that this whole RI deal brought upon you all. If you got to liking RI, I never changed the IDs, so you can still download the now-Calclavia-operated RI and keep your machines.
Second, I'm not sure it's exactly what you were referencing, but yes; Mekanism no longer supports UE, and will not support UE 3.0. What does this mean to the users? As clarified many times, this means nothing at all. Mekanism used it's own universal framework, so you won't experience any change other than the lessened crashes due to API mismatches
Note that Mekanism Induction will no longer be supported in the next release, so all current bug reports with MI content should be redirected to Calclavia.
Hope this answered your questions!
Rollback Post to RevisionRollBack
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
I don't know where it has been clarified quite a few times at, I found no mention of any of your above post in this thread or any other that I could find. But thank you, that clears up quite a bit.
- UE site displaying selfishly only UE info + downloads ( site update sucks extremely too, no all mods downloads+info)
- Jenkins links doesn't work
- "Download from Official Site" link points to empty sucky blog without links
- "i got blog" link - huraay! U got blog! But no downloads too
Had to use some bugged old version of mekanism, as i love this mod. ( and got no backups)
Its silly to make such an awesome mod without user-friendly webpage with downloads. In my opinion, before making some website changes, make sure you've got some page like this "http://files.minecraftforge.net/IronChests2/" - simple, efficient. ( or dropbox link to latest at least)
Thanks, and i really hope this situation goin to be fixed..
Get downloads on ci.aidancbrady.com, Calclavia no longer supports Mekanism.
Rollback Post to RevisionRollBack
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
Looking at the Jenkins page it shows there is a module for the latest build that is MekanismInduction-v5.6.0.9.jar. My question is, is that the old Resonant Induction software and if so, do we need to still download and install it if we don't care about using those features?
Great many thanks! Gona add to bookmarks. Is there any nice server you can advise? ( with mekanism offcourse)Upt: got instant crash with latest Mekanism when putting Electromagnetic Contractor on top of any chest.Universal wire is great, but after u've added jetpack, i've got rid of IC2)
Do the latest builds of Mekanism work with GalacticCraft? I tried installing Mekanism a while ago (the green build), and got a crash to do with forge multipart.
Also, what happened to the original jenkins/old builds?
Do the latest builds of Mekanism work with GalacticCraft? I tried installing Mekanism a while ago (the green build), and got a crash to do with forge multipart.
Also, what happened to the original jenkins/old builds?
Works fine, tested. But latest build broke Electrolytic Separator output ( to Hydrogen generator), nothing happens.
Aidancbrady, I have been following this mod almost since you created it. You never cease to amaze me with the new and creative mekanisms you continually add. I have seen your posts in many different places, and I just want to say I think you are a very nice, awesome person and I have always considered you to be a good friend, although I don't personally know you. Thank you very much for all your hard work. Mekanism has always been one of my very favorite mods. Now that you've separated from UE, I feel the mod now will be bug free.
i freakin' love this mode, although digital miner is absurdly overpowered, allowing to filter extract ores... you can get all diamond on a 32 squares radius with minimal effort and on a chest right beside you, other than that... thanks for this.
Btw, is there any config option to limit digital miner?
Edit: Aaaand... how to fill the secondary bar from factories?
Of course there's a config option! You can edit the "DigitalMinerUsage" option to up it's power consumption, and you can also change the "UpgradeModifier" option to make upgrades have less of an effect
The secondary bar is ONLY required on machines that have a secondary energy/fuel, such as the Purification Chamber, Osmium Compressor, or Combiner. You can fill it exactly how you would with the base machine, using the always-purple slot on the Factory's GUI.
Rollback Post to RevisionRollBack
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
1. Read the OP!
2. Read the posts here at least on this site!
Really? Learn how to read yourself and shut up if you don't have anything meaningful to contribute.
Seriously, go read the OP and page 13 of this thread. Then go look at the site. Note the utter lack of any mention of the jenkins server in either place.
Really? Learn how to read yourself and shut up if you don't have anything meaningful to contribute.
Seriously, go read the OP and page 13 of this thread. Then go look at the site. Note the utter lack of any mention of the jenkins server in either place.
Or you could listen to what people are telling you and click on the link in the op, then the link on the page it takes you to, which is to the Jenkins.
I guess you only notice hyperlinks if they are in colored size 48 font and flashing...
Aidancbrady, I have been following this mod almost since you created it. You never cease to amaze me with the new and creative mekanisms you continually add. I have seen your posts in many different places, and I just want to say I think you are a very nice, awesome person and I have always considered you to be a good friend, although I don't personally know you. Thank you very much for all your hard work. Mekanism has always been one of my very favorite mods. Now that you've separated from UE, I feel the mod now will be bug free.
Wow, thank you so much, this really means a lot to me! This comment is exactly why I love and continue to develop Mekanism
Rollback Post to RevisionRollBack
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
I'd like to clarify a few things.
Firstly, Mekanism is NOT split up throughout two mods. Resonant Induction was simply merged into a Mekanism module, and for a while it was under my development. Calclavia changed his mind, however, and took back RI from Mekanism. I had absolutely no control over this, but I apologize for the stress that this whole RI deal brought upon you all. If you got to liking RI, I never changed the IDs, so you can still download the now-Calclavia-operated RI and keep your machines.
Second, I'm not sure it's exactly what you were referencing, but yes; Mekanism no longer supports UE, and will not support UE 3.0. What does this mean to the users? As clarified many times, this means nothing at all. Mekanism used it's own universal framework, so you won't experience any change other than the lessened crashes due to API mismatches
Note that Mekanism Induction will no longer be supported in the next release, so all current bug reports with MI content should be redirected to Calclavia.
Hope this answered your questions!
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
Digital Reality Private Pack - 200+ Mods, Dedi Server
- UE site displaying selfishly only UE info + downloads ( site update sucks extremely too, no all mods downloads+info)
- Jenkins links doesn't work
- "Download from Official Site" link points to empty sucky blog without links
- "i got blog" link - huraay! U got blog! But no downloads too
Had to use some bugged old version of mekanism, as i love this mod. ( and got no backups)
Its silly to make such an awesome mod without user-friendly webpage with downloads. In my opinion, before making some website changes, make sure you've got some page like this "http://files.minecraftforge.net/IronChests2/" - simple, efficient. ( or dropbox link to latest at least)
Thanks, and i really hope this situation goin to be fixed..
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
Also, what happened to the original jenkins/old builds?
Works fine, tested. But latest build broke Electrolytic Separator output ( to Hydrogen generator), nothing happens.
Could you put a link to that in the TLP or on the site? I know i'll lose it otherwise.
http://ci.aidancbrady.com/job/Mekanism/
BTW can anyone help with FluidMechanics download link?
Of course there's a config option! You can edit the "DigitalMinerUsage" option to up it's power consumption, and you can also change the "UpgradeModifier" option to make upgrades have less of an effect
The secondary bar is ONLY required on machines that have a secondary energy/fuel, such as the Purification Chamber, Osmium Compressor, or Combiner. You can fill it exactly how you would with the base machine, using the always-purple slot on the Factory's GUI.
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
Really? Learn how to read yourself and shut up if you don't have anything meaningful to contribute.
Seriously, go read the OP and page 13 of this thread. Then go look at the site. Note the utter lack of any mention of the jenkins server in either place.
Or you could listen to what people are telling you and click on the link in the op, then the link on the page it takes you to, which is to the Jenkins.
I guess you only notice hyperlinks if they are in colored size 48 font and flashing...
Digital Reality Private Pack - 200+ Mods, Dedi Server
Wow, thank you so much, this really means a lot to me! This comment is exactly why I love and continue to develop Mekanism
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra