GoG is updated, you people better thank your lucky stars that I bothered to find people (now a single person) to handle GoG. If I hadnt wormed my way into getting silentines personal email this mod wouldn't even be in 1.8.9, and would still be in development hell for 1.7.10. I'm basically the guardian angel of GoG.
Do mind that this isn't an official release, so expect weirdness and bugs.
Normally there wouldn't be an early release like this, but due to how busy the team is with other things there probably won't be a full polished release for several months in the least.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/10/2016
Posts:
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Oh wow, coming back to minecraft and I find out GoG is being updated...
I'll test it out with passion.
Just make sure all mobs are spawning in all their respective biomes and biome subtypes.
GoG is updated, you people better thank your lucky stars that I bothered to find people (now a single person) to handle GoG. If I hadnt wormed my way into getting silentines personal email this mod wouldn't even be in 1.8.9, and would still be in development hell for 1.7.10. I'm basically the guardian angel of GoG.
You truly are. In all honesty it would have been stuck in 1.7.0 if it was not for your work in contacting me and finding someone who is willing to update GoG. I am always willing to add or adjust the mod, but not as willing to update it.
Do mind that this isn't an official release, so expect weirdness and bugs.
Normally there wouldn't be an early release like this, but due to how busy the team is with other things there probably won't be a full polished release for several months in the least.
In the mean time I hope you guys have fun.
Great work as always! Seeing this make me feel the need to get into modding Minecraft again. I am not really sure when though. However this is a good way to stamp out bugs in the mean time.
Coming up with Ideas is vary fun and stimulating to me. that's why I love suggesting ideas -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Midna Icon Im using can be found Here
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I know my username is painfully witty. just ignore it
Oh really? I would appreciate it if either of you would upload it somewhere
I searched pretty hard for this version (To no success -_-)
Tracking down 1.5.2 mods can be vary tough, I've managed to find every mod I was looking for that wasn't downloadable on the main page anymore,
All except this one :l
There is one bug though, cockatrices don't spawn naturally. lemme know when you get it as I'll want to delete the download afterwards. Also there's not enough space in strongholds for stone golems to spawn naturally there, but they will spawn in the big dungeons from dungeon pack.
Evaleia is the one who pushes it while Doctor_Wiggles updates it when he has time. I have been disconnected from the community in such a length of time that I myself am unsure what is happening anymore concerning mods updating.
If is there anything I noticed so far, is that a majority of mods seem to have skipped 1.8.9 and moved on to 1.10.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/10/2016
Posts:
46
Member Details
Mobs still aren't spawning in every biome in the 1.10 alpha.
Most notable are the Ocean ones, like Sharko, they aren't spawning in the underground of Ocean and Deep Ocean biomes (imo they should spawn in the underground of lakes too)
I also think newer biomes like "Mesa Plateau F M" and "Extreme Hills+ M are still not getting any spawns from GoG.
Heya, I was gonna post on Github, but there wasn't an issue tracker open there - so I'm posting here instead.
Seems like some mobs' hold items are lacking textures and/or models(resulting in big block and magenta boxes in their hands). I started a world and immediately noticed it with both Valkyries and Dryads, and it's very possible that more are affected.
Don't know if you are already aware, or if it's just not an implemented thing in the alpha for 1.10.2, so I thought you ought to know.
Heya, I was gonna post on Github, but there wasn't an issue tracker open there - so I'm posting here instead.
Seems like some mobs' hold items are lacking textures and/or models(resulting in big block and magenta boxes in their hands). I started a world and immediately noticed it with both Valkyries and Dryads, and it's very possible that more are affected.
Don't know if you are already aware, or if it's just not an implemented thing in the alpha for 1.10.2, so I thought you ought to know.
I know what the black/magenta box is after playing with mods as long as I have, thanks - try reading my post again! I was just trying to describe my issue in detail.
Heya, I was gonna post on Github, but there wasn't an issue tracker open there -
Oh well no wonder I haven't been getting reports on github :^) That should be fixed now, as for those missing textures - that's kind of odd they should be there. Can you post some more details like the Forge build you're using, Gaia version, Java version and other mods you might be using?
Like Sludge Girl isn't summonable so i can't use here in the games. I was wondering if you could change these
entities so that they have it so that the game registrate them as SludgeGirl or Sludge_Girl?
It's always neat to see what people come up with mods. Gaia has been needing an internal rework like that for quite some time. I'm thinking we could jump into it for the newer one, however making it a seamless transition on an active older one like 1.7.10 would be a bit tricky.
Oh well no wonder I haven't been getting reports on github :^) That should be fixed now, as for those missing textures - that's kind of odd they should be there. Can you post some more details like the Forge build you're using, Gaia version, Java version and other mods you might be using?
I'm using Forge .2099(the recommended one), GoG alpha 1.4.2(the latest I was able to find on Github's releases), Java 8 build 112, and I this is a list of the other mods I was using:
I'll use the Github issue tracker if I find anything else from now on. Thanks for opening that. =P
EDIT : I almost forgot to mention. I think it's just anytime a mob is holding any of the mod's own prop items, including the invisible one. I searched 'prop' in JEI sometime after it happened/I posted here, and all of them were missing textures or models(not sure which it was, I think it could be either).
https://github.com/DoctorWiggles/GrimoireOfGaia/releases/tag/1.4.0-ALPHA
GoG is updated, you people better thank your lucky stars that I bothered to find people (now a single person) to handle GoG. If I hadnt wormed my way into getting silentines personal email this mod wouldn't even be in 1.8.9, and would still be in development hell for 1.7.10. I'm basically the guardian angel of GoG.
It's been a while and a lot of work, but the port for 1.10.2 is mostly complete.
Right now it's mostly ready and working a-okay, with what I hope is only a few minor things to finish up.
As aforementioned you can pick up the alpha here and play around with it
Do mind that this isn't an official release, so expect weirdness and bugs.
Normally there wouldn't be an early release like this, but due to how busy the team is with other things there probably won't be a full polished release for several months in the least.
In the mean time I hope you guys have fun.
Cool mod. Definitely takes survival to the next level of difficulty.
Oh wow, coming back to minecraft and I find out GoG is being updated...
I'll test it out with passion.
Just make sure all mobs are spawning in all their respective biomes and biome subtypes.
You truly are. In all honesty it would have been stuck in 1.7.0 if it was not for your work in contacting me and finding someone who is willing to update GoG. I am always willing to add or adjust the mod, but not as willing to update it.
Great work as always! Seeing this make me feel the need to get into modding Minecraft again. I am not really sure when though. However this is a good way to stamp out bugs in the mean time.
Oh really? I would appreciate it if either of you would upload it somewhere
I searched pretty hard for this version (To no success -_-)
Tracking down 1.5.2 mods can be vary tough, I've managed to find every mod I was looking for that wasn't downloadable on the main page anymore,
All except this one :l
==================================================================================================================
Coming up with Ideas is vary fun and stimulating to me. that's why I love suggesting ideas --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The Midna Icon Im using can be found Here
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I know my username is painfully witty. just ignore it
I don't know why there is such a huge push to get GoG to 1.10.
I thought I would set up a 1.10 modpack and half of the mods I use are still at 1.7 or 1.8. But then my mod pack ranges from 195-220 mods
There is one bug though, cockatrices don't spawn naturally. lemme know when you get it as I'll want to delete the download afterwards. Also there's not enough space in strongholds for stone golems to spawn naturally there, but they will spawn in the big dungeons from dungeon pack.
http://www.mediafire.com/file/7xu5nf659qf6486/[1.5.2]GrimoireofGaia2 1.5.2.zip
Evaleia is the one who pushes it while Doctor_Wiggles updates it when he has time. I have been disconnected from the community in such a length of time that I myself am unsure what is happening anymore concerning mods updating.
If is there anything I noticed so far, is that a majority of mods seem to have skipped 1.8.9 and moved on to 1.10.
Yes. Most are skipping directly from 1.7.2/1.7.10 directly to 1.10.2.
Awwhh yeah! My favorite mods are being updated one by one. This is glorious! Great work!
@Silentine, I've also been out of it for a long time and I did the same. Went from 1.7.10 instantly to 1.10.2.
It is good to see that you are still active. I am glad to hear I am not the only modder out of the loop :).
Mobs still aren't spawning in every biome in the 1.10 alpha.
Most notable are the Ocean ones, like Sharko, they aren't spawning in the underground of Ocean and Deep Ocean biomes (imo they should spawn in the underground of lakes too)
I also think newer biomes like "Mesa Plateau F M" and "Extreme Hills+ M are still not getting any spawns from GoG.
Ah thanks, I hadn't realized that this has been an issue since the 1.8 version as well
Should be fixed now for 1.10's version 1.4.2 :^)
Heya, I was gonna post on Github, but there wasn't an issue tracker open there - so I'm posting here instead.
Seems like some mobs' hold items are lacking textures and/or models(resulting in big block and magenta boxes in their hands). I started a world and immediately noticed it with both Valkyries and Dryads, and it's very possible that more are affected.
Don't know if you are already aware, or if it's just not an implemented thing in the alpha for 1.10.2, so I thought you ought to know.
hiya,
I've been using this mod since it first came out and i'd like to say, amazing work you've been doing!
Now that I do youtube I started using your new version in my series called: The Hydragames.
Preview:
I bounced on a small problem there, the /summon command can'tdeal with mobs who has a space in their name.
Like Sludge Girl isn't summonable so i can't use here in the games. I was wondering if you could change these
entities so that they have it so that the game registrate them as SludgeGirl or Sludge_Girl?
~Void
That black/magenta box is "Missing Texture".
Why don't you retexture dispensers as the ground? I think they've added in dispenser behavior.
I know what the black/magenta box is after playing with mods as long as I have, thanks - try reading my post again! I was just trying to describe my issue in detail.
Oh well no wonder I haven't been getting reports on github :^)
That should be fixed now, as for those missing textures - that's kind of odd they should be there. Can you post some more details like the Forge build you're using, Gaia version, Java version and other mods you might be using?
It's always neat to see what people come up with mods. Gaia has been needing an internal rework like that for quite some time. I'm thinking we could jump into it for the newer one, however making it a seamless transition on an active older one like 1.7.10 would be a bit tricky.
I'm using Forge .2099(the recommended one), GoG alpha 1.4.2(the latest I was able to find on Github's releases), Java 8 build 112, and I this is a list of the other mods I was using:
AkashicTome-1.0-4.jar
AppleSkin-mc1.10.2-1.0.4.jar
Aquaculture-1.10.2-1.4.0.28.jar
AutoRegLib-1.0-2.jar
Barkifier_v3.0.jar
Baubles-1.10.2-1.3.2.jar
BetterAchievements-1.10.2-0.3.2.35.jar
BetterFps-1.3.2.jar
BiomesOPlenty-1.10.2-5.0.0.2068-universal.jar
BloodMagic-1.9.4-2.1.0-66.jar
Botania r1.9-337.jar
Ceramics-1.10.2-1.1.2.jar
Chisel-MC1.10.2-0.0.7.3.jar
chiselsandbits-12.6.jar
Clipboard-1.10.2-1.0.0.jar
CosmeticArmorReworked-1.10.2-v2a.jar
CraftTweaker-1.10.2-3.0.13.jar
creeperconfetti-1.2.1.jar
cyberware-1.9.4-1.10.2-beta-0.2.4.jar
embers-0.016.jar
EnderCompass-1.9.x-1.2.3.2.jar
extraalchemy-0.3.0.4-hotfix-release.jar
FastLeaveDecay-MC1.10.2-1.2.2.jar
flowergirls-1.10.2-1.1.0.jar
Forgelin-1.0.5.jar
GiacomosFishingNet1.10.2-1.4.4.jar
GrimoireOfGaia3-1.10.2-ALPHA-1.4.2.jar
Guide-API-1.10.2-2.0.2-45-2.jar
hardcoreWither-1.10.2-2.0.0-alpha3-961d92c-universal.jar
Harvest-Festival-1.10.2-0.5.14.jar
hopperducts-mc1.9.4-1.4.8.jar
IronBackpacks-1.10.2-2.2.11.jar
ironchest-1.10.2-7.0.11.797.jar
jei_1.10.2-3.13.2.360.jar
journeymap-1.10.2-5.3.0b2-unlimited.jar
Labyrinth-1.4.jar
literalascension-1.10.2-0.0.5.0.jar
llibrary-1.7.1-1.10.2.jar
Login_Shield-1.10.2-14-g4618728.jar
minicoal-1.1.0.jar
modnametooltip_1.10.2-1.6.0.jar
moreoverlays-1.8-mc1.10.2.jar
multistorage-1.10.0-1.2.7.jar
NaturalPledge-r1.6.jar
NaturesCompass-1.10.2-1.2.0.jar
Neat 1.3-12.jar
NoMobSpawningOnTrees-1.1.7-mc[1.9.4-1.10.2].jar
NoMoreRecipeConflict-0.6(1.10.2).jar
Psi-r1.0-41-2.jar
Quark-r1.0-59.jar
roots-1.10.2-0.204.0.jar
ShadowMC-1.10.2-3.4.9.jar
shetiphiancore-1.10.0-3.3.3.jar
Snad-1.10.2-1.6.09.20a.jar
SoulShards-TOW-1.10.2-2.6.5-45.jar
SpartanShields-1.10.2-1.0.jar
usefulnullifiers-1.2.1.jar
Waila-1.7.0-B3_1.9.4.jar
WailaHarvestability-mc1.10.2-1.1.9.jar
Wawla-1.10.2-2.3.1.213.jar
Waystones_1.10.2-2.0.10.jar
I'll use the Github issue tracker if I find anything else from now on. Thanks for opening that. =P
EDIT : I almost forgot to mention. I think it's just anytime a mob is holding any of the mod's own prop items, including the invisible one. I searched 'prop' in JEI sometime after it happened/I posted here, and all of them were missing textures or models(not sure which it was, I think it could be either).