The Meaning of Life, the Universe, and Everything.
Join Date:
4/9/2012
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Ah. I guess you're just really unlucky then?
Try going at it with a Fortune enchanted sword, rare drops happen more often. (I know Silentine said he based their drop code off of the Rare Drop code, I don't know if he meant that they work exactly the same way or not)
TBH I think it's enough to have the peaceful versions wandering around your base or in specific rooms. They seem more like an extra feature than a rare weapon.
Eh, I dunno... To me, that doesn't seem like enough. If I wanted a peaceful mob to wander around, I could just lead a pig with some wheat.
It sounds quite complicated to do at this point of time. It depends if I eventually decide to get that deep into learning how to code. Each time I update this mod, I learn something new. Basically if I have the will to learn, I might get into that. I have a few ideas for the future of this mod, but for now I feel I need lay down the foundations as I feel the mod still needs a lot of adjustments.
Yes, they are. Crimzonite and Azite spawn seperately from Diamond. I made them rarer due to their durability and speed. Diamond should spawn the same rate as before. If they spawned in the same chunk they basically would fuse together, which I have not yet to see myself.
I might eventually get into multiplayer, I am unsure at this point of time because I have not done my research yet. It depends if it is hard to code mobs into a server file.
Thanks for informing me. I honestly feel I have more trouble coding the tools than coding the mobs.
Fair enough, I didn't take into account that you were new to modding lol. You've done an awesome job so far, I'm looking forward to seeing how this develops
TBH I think it's enough to have the peaceful versions wandering around your base or in specific rooms. They seem more like an extra feature than a rare weapon.
Also, people were saying they couldn't find creeper girl peaceful eggs, is that item included in the ore file, and they could have possibly deleted it?
Agreed. There could, perhaps, be a means of taming some types of peaceful mobs without killing them that turns them into companion/guardian NPCs? It would be a lot simpler than factions.
Ah. I guess you're just really unlucky then?
Try going at it with a Fortune enchanted sword, rare drops happen more often. (I know Silentine said he based their drop code off of the Rare Drop code, I don't know if he meant that they work exactly the same way or not)
...you can get fortune on weapons? o.O
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Mod ideas in my profile info! Send me a message or post in one of the threads if you're interested.
To touch Divinity, one must first be prepared to brave reality.
Might it be possible that you release a separate mod for your Female Models? I really find your version of them to be a great improvement to all the other Mods out there and, as a girl, I would enjoy looking my proper gender in Minecraft! C:
Fair enough, I didn't take into account that you were new to modding lol. You've done an awesome job so far, I'm looking forward to seeing how this develops
Agreed. There could, perhaps, be a means of taming some types of peaceful mobs without killing them that turns them into companion/guardian NPCs? It would be a lot simpler than factions.
You can not get Fortune, but you can get Looting on weapons. Looting increase the amount of Items a Mob Drops and increases the chances of the mobs rare drop to occur (and increase the amount of the item drop still).
Well, perhaps you could edit the tamed versions of the creeper girls to defend you with a small explosion (that doesn't damage tiles)?
In fact, it'd be nice for the tamed girls to defend you at all.
This has been suggested to me before and I honestly agree with you. The reason why I added them was due to a suggestion by Ophanaimto make the player have a small goal on why he/she would go hunting down mobs. That would probably be the sole reason why I included them, to serve simply as an achievement of sorts. Maybe when I get more into coding I might tackle it, but for now I want to lay down the foundations. In the current state of my mod I myself seem to feel it still needs adjustments, both in code and models.
Might it be possible that you release a separate mod for your Female Models? I really find your version of them to be a great improvement to all the other Mods out there and, as a girl, I would enjoy looking my proper gender in Minecraft! C:
Thank you. I might, when I have time. If I do come to do it, I will probably base them on at2's designs (Mob Talker). But to do that I will need to modify my current mobs (Spider & Zombie) so that they do not look the same.
Update/Side Note:
Minotaur and another mob have been added modelled/textured. I plan to add at least 4 more mobs (making it a total of 10 new mobs, ). I have also remodeled a few of the current mobs (Golem, Mermaid, Siren) because I only recently learned that textures can be mirrored.
I might need to remove a few current mobs (Backpack Steve and Cobble Golem) because I am beginning to feel I might reach a max spawn limit in an area/biome with all the mobs I am adding.
Minotaur and another mob have been added modelled/textured. I plan to add at least 4 more mobs (making it a total of 10 new mobs, ). I have also remodeled a few of the current mobs (Golem, Mermaid, Siren) because I only recently learned that textures can be mirrored.
I might need to remove a few current mobs (Backpack Steve and Cobble Golem) because I am beginning to feel I might reach a max spawn limit in an area/biome with all the mobs I am adding.
Well, the maximum amount of mobs that will naturally spawn is 200, though it limit will automatically be reached even if you are playing on a vanilla client... And the last time I heard, Minecraft can hold up too 200 different kinds of mobs before having issues (mainly Lag Spikes of Death or conflicting mob IDs), but that was back in 1.8.1... ^-^ I am not sure how many different mobs Minecraft can support as of now, but I really don't think you need to worry about it too much. ^-^ And I hardly ever see Backpack Steves or Cobble Golems... o.o And at the moment, you are not close to the "spawn limit" as is... You see, Pixelmon (A Pokémon based mod) Adds 100+ and counting mobs (including a Trapinch that I modeled), with is way more then what you have as of the moment.
Well, the maximum amount of mobs that will naturally spawn is 200, though it limit will automatically be reached even if you are playing on a vanilla client... And the last time I heard, Minecraft can hold up too 200 different kinds of mobs before having issues (mainly Lag Spikes of Death or conflicting mob IDs), but that was back in 1.8.1... ^-^ I am not sure how many different mobs Minecraft can support as of now, but I really don't think you need to worry about it too much. ^-^ And I hardly ever see Backpack Steves or Cobble Golems... o.o And at the moment, you are not close to the "spawn limit" as is... You see, Pixelmon (A Pokémon based mod) Adds 100+ and counting mobs (including a Trapinch that I modeled), with is way more then what you have as of the moment.
That is nice to hear. I thought I might be reaching some kind of limit, I guess I won't be. Though having many mobs in the same biome does make it feel like other mobs do not spawn as frequently.
maan, i wish i could contribute to this mod somehow... maybe i should learn how to code... or texture... or model... NRRRG! i wanna contribute somehow! XD
That is nice to hear. I thought I might be reaching some kind of limit, I guess I won't be. Though having many mobs in the same biome does make it feel like other mobs do not spawn as frequently.
Well, when you are doing the coding for the Mobs, there is a certain area that determine how often (or rarely) they spawn (I think). Some mods allow the users to change this variable so that certain mobs spawn at a different rate then others (e.g. Weeping Angles Mod). You see, when Minecraft is spawning in mobs it reads the coding, and determines if there is "enough" of ether the certain mob, or neighboring mobs, before spawning side mob. If I recall, you did not tinker with the spawn code (beside where they spawn at), those making it where Minecraft will spawn them in at the same rate as all other mobs if conditions are met, but if you go and change that variable, you will ether see the mobs spawn more often or more rarely...
maan, i wish i could contribute to this mod somehow... maybe i should learn how to code... or texture... or model... NRRRG! i wanna contribute somehow! XD
Well, modeling is not to hard if you know what you are trying to make ^-^" My first ever model was the Trapinch in the Pixelmon mod and they added it the next update, though they do not credit me in the new tread,but my post is still in the old one in the WIP area...
Well, when you are doing the coding for the Mobs, there is a certain area that determine how often (or rarely) they spawn (I think). Some mods allow the users to change this variable so that certain mobs spawn at a different rate then others (e.g. Weeping Angles Mod). You see, when Minecraft is spawning in mobs it reads the coding, and determines if there is "enough" of ether the certain mob, or neighboring mobs, before spawning side mob. If I recall, you did not tinker with the spawn code (beside where they spawn at), those making it where Minecraft will spawn them in at the same rate as all other mobs if conditions are met, but if you go and change that variable, you will ether see the mobs spawn more often or more rarely...
Well, modeling is not to hard if you know what you are trying to make ^-^" My first ever model was the Trapinch in the Pixelmon mod and they added it the next update, though they do not credit me in the new tread,but my post is still in the old one in the WIP area...
lol that sucks. i think you should get SOME credit. but maybe i should learn how to model... what about Texturing? although im not good at drawing either so i may not be good at that. maybe modeling should be my thing. what programs will i need? you know maybe i should use my friend, google. XD
and knowing all the time i have i'd probably make like 10 models a day if i was good.
Well, when you are doing the coding for the Mobs, there is a certain area that determine how often (or rarely) they spawn (I think). Some mods allow the users to change this variable so that certain mobs spawn at a different rate then others (e.g. Weeping Angles Mod). You see, when Minecraft is spawning in mobs it reads the coding, and determines if there is "enough" of ether the certain mob, or neighboring mobs, before spawning side mob. If I recall, you did not tinker with the spawn code (beside where they spawn at), those making it where Minecraft will spawn them in at the same rate as all other mobs if conditions are met, but if you go and change that variable, you will ether see the mobs spawn more often or more rarely...
Yes, this I did. But as I have stated a while back, Minecraft seems to have a tendency to spawn things at a higher/lower rate despite the code. An example would be the Valkyrie, while I set the spawn rate to its lowest (1), it sometimes spawns in a group. Yet sometimes if I set the spawn rate very high (Sirens, Naga, Maids) mobs seem to not spawn as frequently. I guess the biome itself plays an important factor. Maybe. Or maybe loading chunks seem to cause these effects.
maan, i wish i could contribute to this mod somehow... maybe i should learn how to code... or texture... or model... NRRRG! i wanna contribute somehow! XD
Your support is enough for me . Modelling and texturing in my opinion both work side-by-side. If you do not know how to draw, modelling and texturing are rather hard to get into (especially with large models). This is due to proportions and things that are needed in modelling. Of coarse, this is just my own opinion. There is nothing wrong in trying.
Yes, this I did. But as I have stated a while back, Minecraft seems to have a tendency to spawn things at a higher/lower rate despite the code. An example would be the Valkyrie, while I set the spawn rate to its lowest (1), it sometimes spawns in a group. Yet sometimes if I set the spawn rate very high (Sirens, Naga, Maids) mobs seem to not spawn as frequently. I guess the biome itself plays an important factor. Maybe. Or maybe loading chunks seem to cause these effects.
Your support is enough for me . Modelling and texturing in my opinion both work side-by-side. If you do not know how to draw, modelling and texturing are rather hard to get into (especially with large models). This is due to proportions and things that are needed in modelling. Of coarse, this is just my own opinion. There is nothing wrong in trying.
DAAAAAAAAWWWW!!! **** you im going to try something anyway! LOL if you don't mind you could tell me what modeling system you can use. i may try to make some of the mobs you're going to make. it's worth a try! probably wouldn't be that good since i'm not good at drawing. at all. i can barely draw a line. >.>
Fryo, for modelling (and texturing, if you know), what program is usually used for Minecraft?
Also, Silent, I found another minor bug - hearts don't show over animal heads when you feed them breeding trigger foods.
Rollback Post to RevisionRollBack
Mod ideas in my profile info! Send me a message or post in one of the threads if you're interested.
To touch Divinity, one must first be prepared to brave reality.
DAAAAAAAAWWWW!!! **** you im going to try something anyway! LOL if you don't mind you could tell me what modeling system you can use. i may try to make some of the mobs you're going to make. it's worth a try! probably wouldn't be that good since i'm not good at drawing. at all. i can barely draw a line. >.>
No problem. I used Techne for the models (I credited the makers in my Special Thanks). As I have said there is nothing wrong in trying. You never know, maybe you might be good and modelling. Unless your try you will never know.
No problem. I used Techne for the models (I credited the makers in my Special Thanks). As I have said there is nothing wrong in trying. You never know, maybe you might be good and modelling. Unless your try you will never know.
I tested it a minute ago and hearts show over their heads. It could be caused by another mod or conflict.
alright. could you send me the link for DL? i think i have it... just not sure since it's this very plain page with text all over it showing what it does and such.
NVMD, i found it.
DAAAAAAAAWWWW!!! **** you im going to try something anyway! LOL if you don't mind you could tell me what modeling system you can use. i may try to make some of the mobs you're going to make. it's worth a try! probably wouldn't be that good since i'm not good at drawing. at all. i can barely draw a line. >.>
Fryo, for modelling (and texturing, if you know), what program is usually used for Minecraft?
Also, Silent, I found another minor bug - hearts don't show over animal heads when you feed them breeding trigger foods.
I used Techne for my modeling... ^-^ I also did the texture too, though I already have a little exp with working on texture, doing texture support for the texture pack Forgotten Lands and doing Pokémon Spriting.... ^-^ But I do agree with Silentine about Texturing the mobs and making their models go hand-in-hand. And they did credit me, but only in the old forum, they do not credit everyone for their model because some 50+ people did modeling for them... ^-^"
I used Techne for my modeling... ^-^ I also did the texture too, though I already have a little exp with working on texture, doing texture support for the texture pack Forgotten Lands and doing Pokémon Spriting.... ^-^ But I do agree with Silentine about Texturing the mobs and making their models go hand-in-hand. And they did credit me, but only in the old forum, they do not credit everyone for their model because some 50+ people did modeling for them... ^-^"
yeah... i agree with Texturing and Modeling... maybe i should get to texturing too... and wow that's a lot of people! but right now i'm making a mutant Steve... or kinda like a Steve in Angeloid form (if you've ever seen that anime) iv'e just started so he only has like one part done. XD this program is so easy to use though! once you get the hang of it.
yeah... i agree with Texturing and Modeling... maybe i should get to texturing too... and wow that's a lot of people! but right now i'm making a mutant Steve... or kinda like a Steve in Angeloid form (if you've ever seen that anime) iv'e just started so he only has like one part done. XD this program is so easy to use though! once you get the hang of it.
Well, make sure to remember the henges for anything that moves independently from the rest of the body (aka, arms, legs, head)... I didn't know about that until later on, so my first try was a bust in testing... XD
Try going at it with a Fortune enchanted sword, rare drops happen more often. (I know Silentine said he based their drop code off of the Rare Drop code, I don't know if he meant that they work exactly the same way or not)
Profile pic by Cheshirette c:
Fair enough, I didn't take into account that you were new to modding lol. You've done an awesome job so far, I'm looking forward to seeing how this develops
Agreed. There could, perhaps, be a means of taming some types of peaceful mobs without killing them that turns them into companion/guardian NPCs? It would be a lot simpler than factions.
...you can get fortune on weapons? o.O
To touch Divinity, one must first be prepared to brave reality.
You can not get Fortune, but you can get Looting on weapons. Looting increase the amount of Items a Mob Drops and increases the chances of the mobs rare drop to occur (and increase the amount of the item drop still).
This has been suggested to me before and I honestly agree with you. The reason why I added them was due to a suggestion by Ophanaim to make the player have a small goal on why he/she would go hunting down mobs. That would probably be the sole reason why I included them, to serve simply as an achievement of sorts. Maybe when I get more into coding I might tackle it, but for now I want to lay down the foundations. In the current state of my mod I myself seem to feel it still needs adjustments, both in code and models.
Thank you. I might, when I have time. If I do come to do it, I will probably base them on at2's designs (Mob Talker). But to do that I will need to modify my current mobs (Spider & Zombie) so that they do not look the same.
Update/Side Note:
Minotaur and another mob have been added modelled/textured. I plan to add at least 4 more mobs (making it a total of 10 new mobs, ). I have also remodeled a few of the current mobs (Golem, Mermaid, Siren) because I only recently learned that textures can be mirrored.
I might need to remove a few current mobs (Backpack Steve and Cobble Golem) because I am beginning to feel I might reach a max spawn limit in an area/biome with all the mobs I am adding.
Well, the maximum amount of mobs that will naturally spawn is 200, though it limit will automatically be reached even if you are playing on a vanilla client... And the last time I heard, Minecraft can hold up too 200 different kinds of mobs before having issues (mainly Lag Spikes of Death or conflicting mob IDs), but that was back in 1.8.1... ^-^ I am not sure how many different mobs Minecraft can support as of now, but I really don't think you need to worry about it too much. ^-^ And I hardly ever see Backpack Steves or Cobble Golems... o.o And at the moment, you are not close to the "spawn limit" as is... You see, Pixelmon (A Pokémon based mod) Adds 100+ and counting mobs (including a Trapinch that I modeled), with is way more then what you have as of the moment.
That is nice to hear. I thought I might be reaching some kind of limit, I guess I won't be. Though having many mobs in the same biome does make it feel like other mobs do not spawn as frequently.
Well, when you are doing the coding for the Mobs, there is a certain area that determine how often (or rarely) they spawn (I think). Some mods allow the users to change this variable so that certain mobs spawn at a different rate then others (e.g. Weeping Angles Mod). You see, when Minecraft is spawning in mobs it reads the coding, and determines if there is "enough" of ether the certain mob, or neighboring mobs, before spawning side mob. If I recall, you did not tinker with the spawn code (beside where they spawn at), those making it where Minecraft will spawn them in at the same rate as all other mobs if conditions are met, but if you go and change that variable, you will ether see the mobs spawn more often or more rarely...
Well, modeling is not to hard if you know what you are trying to make ^-^" My first ever model was the Trapinch in the Pixelmon mod and they added it the next update, though they do not credit me in the new tread,but my post is still in the old one in the WIP area...
lol that sucks. i think you should get SOME credit. but maybe i should learn how to model... what about Texturing? although im not good at drawing either so i may not be good at that. maybe modeling should be my thing. what programs will i need? you know maybe i should use my friend, google. XD
and knowing all the time i have i'd probably make like 10 models a day if i was good.
Yes, this I did. But as I have stated a while back, Minecraft seems to have a tendency to spawn things at a higher/lower rate despite the code. An example would be the Valkyrie, while I set the spawn rate to its lowest (1), it sometimes spawns in a group. Yet sometimes if I set the spawn rate very high (Sirens, Naga, Maids) mobs seem to not spawn as frequently. I guess the biome itself plays an important factor. Maybe. Or maybe loading chunks seem to cause these effects.
Your support is enough for me . Modelling and texturing in my opinion both work side-by-side. If you do not know how to draw, modelling and texturing are rather hard to get into (especially with large models). This is due to proportions and things that are needed in modelling. Of coarse, this is just my own opinion. There is nothing wrong in trying.
DAAAAAAAAWWWW!!! **** you im going to try something anyway! LOL if you don't mind you could tell me what modeling system you can use. i may try to make some of the mobs you're going to make. it's worth a try! probably wouldn't be that good since i'm not good at drawing. at all. i can barely draw a line. >.>
Also, Silent, I found another minor bug - hearts don't show over animal heads when you feed them breeding trigger foods.
To touch Divinity, one must first be prepared to brave reality.
No problem. I used Techne for the models (I credited the makers in my Special Thanks). As I have said there is nothing wrong in trying. You never know, maybe you might be good and modelling. Unless your try you will never know.
I tested it a minute ago and hearts show over their heads. It could be caused by another mod or conflict.
you may have Particles off. check that. or on "Minimal"
alright. could you send me the link for DL? i think i have it... just not sure since it's this very plain page with text all over it showing what it does and such.
NVMD, i found it.
I used Techne for my modeling... ^-^ I also did the texture too, though I already have a little exp with working on texture, doing texture support for the texture pack Forgotten Lands and doing Pokémon Spriting.... ^-^ But I do agree with Silentine about Texturing the mobs and making their models go hand-in-hand. And they did credit me, but only in the old forum, they do not credit everyone for their model because some 50+ people did modeling for them... ^-^"
yeah... i agree with Texturing and Modeling... maybe i should get to texturing too... and wow that's a lot of people! but right now i'm making a mutant Steve... or kinda like a Steve in Angeloid form (if you've ever seen that anime) iv'e just started so he only has like one part done. XD this program is so easy to use though! once you get the hang of it.
Well, make sure to remember the henges for anything that moves independently from the rest of the body (aka, arms, legs, head)... I didn't know about that until later on, so my first try was a bust in testing... XD