(For build 40 for MC 1.5.2, thanks to ThePredictableChaos/Lucario41893!)
NOTE: THIS MOD IS CURRENTLY NOT MAINTAINED.
See the most recent pages for more info.
Introduction:
QuantumCraft introduces four new "dimensions" from Quantum Conundrum:
Fluffy
Heavy
Slow-Mo
Anti-Gravity
These are different from Minecraft dimensions such as the End or the Nether.
Each dimension affects the world in some way while it is active.
QuantumCraft also adds ways to switch between dimensions both locally and remotely. Dimensions:
Keep in mind that these dimensions are hard to capture in screenshots.
The normal dimension:
This dimension is exactly like normal Minecraft. In fact, it IS normal Minecraft! There are no physics changes here.
The first dimension: The Fluffy dimension!
This dimension makes all non-bedrock blocks 100x easier to break and makes them always drop an item.
The second dimension: The Heavy dimension!
This dimension has two primary effects:
All blocks are unbreakable (as if they are bedrock)
All non-player entities are invulnerable.
The third dimension: The Slow-Mo dimension!
This dimension slows down everything except for the player.
The last dimension: The Anti-Gravity dimension!
This dimension flips gravity for every entity except the player.
Added Content:
IDS Containers
Right-click on IDS Containers to insert or remove IDS Batteries.
Drop an IDS Battery nearby to insert it.
Power them to switch into the battery's dimension.
IDS Batteries
(see below for Science Juice recipe)
Right-click on the ground to place IDS Battery entities.
Right-click on a battery to pick it up.
Left-click on a held battery to throw it.
Left-click on a dropped battery to break it.
IDS Gloves & IDS Linkers
Right-click to bind a held glove to a linker.
Press Z, X, C, or V to move power to the corresponding side of the linker.
Press the same key again to turn off power.
Attach IDS Containers as shown at the right to make a simple dimension switcher.
IDS Glove Unlinkers and IDS Glove Relinkers
Walk over an IDS Glove Unlinker to unlink all held IDS Gloves.
Walk within a few blocks above an IDS Glove Relinker to relink all held gloves to the contained glove.
Right-click on a Relinker to change the contained glove.
Quantum Items: Safes & Boxes
Right-click to pick up.
Left-click while held to throw.
Left-click while not held to break.
Safes can only be picked up in the Fluffy Dimension.
Boxes cannot be picked up in the Heavy Dimension.
Safes and Boxes can be stacked and stood upon.
Safes will trigger stone pressure plates outside the Fluffy dimension.
Boxes will trigger stone pressure plates in the Heavy dimension.
Safes will always trigger wooden pressure plates.
Boxes will trigger wooden pressure plates outside the Fluffy dimension.
Throw safes and boxes into glass to break it.
The safe or box must be going fast enough and be heavy enough to break the glass.
Dynamic Object Linear Ligation Interface (DOLLI)
These act like dispensers, but destroy Science Juice instead of the dispensed items.
Place a science juice pipe behind the DOLLI to provide the needed juice.
Dispensers and DOLLIs can spit out boxes and safes as entities instead of items.
DOLLIs will remotely despawn previously-launched boxes and safes when they launch more.
DOLLIs will launch up to nine items at a time - one per slot.
The speed of any launched safe or box depends on the slot.
Conveyor Belts
Self-explanatory.
Gravity Doors
These look like trap doors, but change their state based on the dimension.
Science Juice & Buckets & Tubes
Science Juice acts like more dangerous lava.
Touching it will kill you instantly without armor.
Science Juice will flow through Science Juice Pipes.
Science Juice will enter any pipe that it is above.
Science Juice will not exit pipes of its own accord.
Science Juice Pipes will conduct redstone power like a solid block when full.
When a repeater points at a Science Juice Pipe, the pipe will act like a 0-tick repeater.
Ceiling Pressure Plates
Pressure plates, except on the ceiling.
Laser Beams and Light Beams
Most entities can break light beams.
Light beams emit redstone power into any hit block.
Light beams can be used to detect when an entity crosses the beam.
Laser beams will damage any touching entities.
Laser and light beam generators can be pointed any direction and enabled by redstone.
Quantum Wires
These are special wires that can be placed on the ceiling, floor and walls.
They do not operate like redstone, and special converters are required to move signals between Quantum Wires and redstone.
Quantum Electricity -> Redstone Converter
This will convert power from a Quantum Wire into redstone power.
Redstone -> Quantum Electricity Converter
This will convert redstone power into Quantum Electricity.
Electric AND Gates
This will output electricity only when both inputs receive electricity.
ElectricButtons
Right-click an unlocked button to open the control GUI.
Click on the red button to activate the button.
Click on the up and down arrows to change the time that the button stays on for.
Click on the lock button to lock the button.
Right-click a locked button to activate it without opening the GUI.
Pressure Plate Addition
Normal pressure plates have the additional ability to produce electric power.
Light Beam Catchers
A light beam catcher will produce electric power when a light beam hits it.
NOTE: A light beam catcher will not produce redstone power! Blocks hit by light beams receive power from the beam.
Crafting:
The crafting recipes can be found above under Added Content.
All crafting recipes are subject to change - please tell me what is unbalanced or odd, and preferrably what the recipes should be.
Some recipes are missing - hopefully I've noticed, but please let me know if it's not on the bugs list! Other Downloads:
IMPORTANT: INSTALL MODLOADER BEFORE QUANTUMCRAFT! (yes, someone made this mistake)
Download QuantumCraft from the link at the top of this post.
Place the files into your minecraft.jar
IMPORTANT: DO NOT PLACE THE ZIP FILE INTO THE MODS FOLDER!
Delete the META-INF folder from the minecraft.jar
Launch Minecraft.
Forge Installation:
(The more buggy way)
DISCLAIMER: Forge compatibility is not fully functional! Please report any bugs and follow this installation guide carefully!
Install Forge by following the instructions for whichever version of forge you are using.
Download QuantumCraft from the link at the top of this post.
IMPORTANT: DO NOT PLACE THE ZIP FILE INTO THE MODS FOLDER!
Place the files into your minecraft.jar (yes, I am aware that forge is supposed to make this not necessary - do it anyway)
Launch Minecraft.
Mod Compatibility:
This mod edits a large number of base classes, making it incompatible with many complex mods.
This mod does not require Minecraft Forge, although it is mostly compatible. Texturepack:
Note: Major texture changes in 1.5 have made this texture pack out of date since build 31 - sorry.
Hugobdesigner made a texturepack for this - see his thread here! Known Bugs:
CONFIRMED IN BUILD 42 Glove keybindings don't save when you reload Minecraft. This is a ModLoader bug. I'm hoping that it will be fixed soon there, but if not I'll fix it here.
CONFIRMED IN BUILD 42 The configuration file isn't used. Reasons currently unknown.
Todo List:
Not attempted yet:
Make something happen when a safe/box falls on the player
Fans
More Animated Textures (partially done for build 43)
Robots (on Minecraft rails)
GUI readout of dimension switching options
Desmond
Dimension region selection
Trampolines
Other miscellaneous puzzle elements.
Not going to be done:
Music Disks (not being done for legal reasons)
Attempted, but ridiculously difficult:
Fix safe/box collision so that safes can be ridden.
Support:
If you want to support this mod, please post in this thread! Doing so lets me know that people actually use the mod, and helps me get new features tested and released faster.
If I have not yet said anything about updating to the latest version of Minecraft, feel free ask me when I'll do it! Yes, this goes against what most modders ask for, but 90% of this project is motivation, and knowing that someone wants it updated will make it get updated faster. Banners:
I tried this mod and it was awesome. Could i help you at any way so would i be vary happy.I have always loved mods sense i used them and I have always wanted to help with a mod.
If you can make textures, then I could replace the current stand-in textures.
Or if you can make a banner. I suck at graphic design.
you ned to instal the mod in the jar and if you have forge it dosent work.
whats forge? I installed mod runer (i frogot the name i think) and the mod. I dont know why but it wouldent work, also, if you want to make a texture for this, i suggest editing the texture "Sphax BD craft", it has a very cartoony- quantum conundrum type feel to itif i EVER fix this i am willing to make an adventure map based off of the game.
whats forge? I installed mod runer (i frogot the name i think) and the mod. I dont know why but it wouldent work, also, if you want to make a texture for this, i suggest editing the texture "Sphax BD craft", it has a very cartoony- quantum conundrum type feel to it
if i EVER fix this i am willing to make an adventure map based off of the game.
I don't know the details of Mod Runner, but if it installs Forge, doesn't install Modloader, or puts the mod in the mods folder it won't work.
Have you tried it without Mod Runner?
If you can post the crash log, then I can make sure that it's not my fault.
I don't know the details of Mod Runner, but if it installs Forge, doesn't install Modloader, or puts the mod in the mods folder it won't work.
Have you tried it without Mod Runner?
If you can post the crash log, then I can make sure that it's not my fault.
I don't know the details of Mod Runner, but if it installs Forge, doesn't install Modloader, or puts the mod in the mods folder it won't work.
Have you tried it without Mod Runner?
If you can post the crash log, then I can make sure that it's not my fault.
i cant show you the crash log b/c it gows away the sec it shows up it goes away, but i will try it without mod loader (found the real name), i can also make skins if you want.
Mods loaded: 1
ModLoader 1.2.5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 9f578458 --------
Generated 7/12/12 6:22 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4200 version 2.1.8794, ATI Technologies Inc.
java.lang.NoClassDefFoundError: BaseModMp
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:289)
at ModLoader.readFromModFolder(ModLoader.java:1276)
at ModLoader.init(ModLoader.java:887)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 21 more
--- END ERROR REPORT 51b57d6b ----------
i got the minecraft log, so now you can see if its yours or the games fault
i got the minecraft log, so now you can see if its yours or the games fault
Huh...
It says that you need ModloaderMP installed, which is not a dependency of QuantumCraft.
Do you have any other mods installed?
(Also: please put the log in a [code] tag next time. It makes it easier to read.)
ill try it, but if it doesnt work i need to come at it from ANOTHER angle, cause i wanna make that map.okay, i got somethin differ, now it doesnt show the mojang into ATALL!
I didn't mean to install ModloaderMP.
I said it looked like you had a different mod installed that required it.
Do you have any other mods installed?
If not, try reinstalling with a clean jar.
- when i get the texture pack, i need to see the blocks in the txtrpck so that i can make the map look batter, im trying to make a txtrpck right now but i might need a profesional if i fail, or just someone else, i suggest to everyone that might want to try, just edit the txtrpck; Sphax BD Craft
QuantumCraft introduces four new "dimensions" from Quantum Conundrum:
Each dimension affects the world in some way while it is active.
QuantumCraft also adds ways to switch between dimensions both locally and remotely.
Dimensions:
Keep in mind that these dimensions are hard to capture in screenshots.
The normal dimension:
This dimension is exactly like normal Minecraft. In fact, it IS normal Minecraft! There are no physics changes here.
The first dimension: The Fluffy dimension!
This dimension makes all non-bedrock blocks 100x easier to break and makes them always drop an item.
The second dimension: The Heavy dimension!
This dimension has two primary effects:
The third dimension: The Slow-Mo dimension!
This dimension slows down everything except for the player.
The last dimension: The Anti-Gravity dimension!
This dimension flips gravity for every entity except the player.
IDS Containers
Right-click on IDS Containers to insert or remove IDS Batteries.
Drop an IDS Battery nearby to insert it.
Power them to switch into the battery's dimension.
(see below for Science Juice recipe)
Right-click on the ground to place IDS Battery entities.
Right-click on a battery to pick it up.
Left-click on a held battery to throw it.
Left-click on a dropped battery to break it.
Right-click to bind a held glove to a linker.
Press Z, X, C, or V to move power to the corresponding side of the linker.
Press the same key again to turn off power.
Attach IDS Containers as shown at the right to make a simple dimension switcher.
Walk over an IDS Glove Unlinker to unlink all held IDS Gloves.
Walk within a few blocks above an IDS Glove Relinker to relink all held gloves to the contained glove.
Right-click on a Relinker to change the contained glove.
Right-click to pick up.
Left-click while held to throw.
Left-click while not held to break.
Safes can only be picked up in the Fluffy Dimension.
Boxes cannot be picked up in the Heavy Dimension.
Safes and Boxes can be stacked and stood upon.
Safes will trigger stone pressure plates outside the Fluffy dimension.
Boxes will trigger stone pressure plates in the Heavy dimension.
Safes will always trigger wooden pressure plates.
Boxes will trigger wooden pressure plates outside the Fluffy dimension.
Throw safes and boxes into glass to break it.
The safe or box must be going fast enough and be heavy enough to break the glass.
These act like dispensers, but destroy Science Juice instead of the dispensed items.
Place a science juice pipe behind the DOLLI to provide the needed juice.
Dispensers and DOLLIs can spit out boxes and safes as entities instead of items.
DOLLIs will remotely despawn previously-launched boxes and safes when they launch more.
DOLLIs will launch up to nine items at a time - one per slot.
The speed of any launched safe or box depends on the slot.
Self-explanatory.
These look like trap doors, but change their state based on the dimension.
Science Juice acts like more dangerous lava.
Touching it will kill you instantly without armor.
Science Juice will flow through Science Juice Pipes.
Science Juice will enter any pipe that it is above.
Science Juice will not exit pipes of its own accord.
Science Juice Pipes will conduct redstone power like a solid block when full.
When a repeater points at a Science Juice Pipe, the pipe will act like a 0-tick repeater.
Pressure plates, except on the ceiling.
Most entities can break light beams.
Light beams emit redstone power into any hit block.
Light beams can be used to detect when an entity crosses the beam.
Laser beams will damage any touching entities.
Laser and light beam generators can be pointed any direction and enabled by redstone.
These are special wires that can be placed on the ceiling, floor and walls.
They do not operate like redstone, and special converters are required to move signals between Quantum Wires and redstone.
This will convert power from a Quantum Wire into redstone power.
This will convert redstone power into Quantum Electricity.
This will output electricity only when both inputs receive electricity.
Right-click an unlocked button to open the control GUI.
Click on the red button to activate the button.
Click on the up and down arrows to change the time that the button stays on for.
Click on the lock button to lock the button.
Right-click a locked button to activate it without opening the GUI.
Normal pressure plates have the additional ability to produce electric power.
A light beam catcher will produce electric power when a light beam hits it.
NOTE: A light beam catcher will not produce redstone power! Blocks hit by light beams receive power from the beam.
The crafting recipes can be found above under Added Content.
All crafting recipes are subject to change - please tell me what is unbalanced or odd, and preferrably what the recipes should be.
Some recipes are missing - hopefully I've noticed, but please let me know if it's not on the bugs list!
Other Downloads:
Releases from release 18 onward
Download build 16 for 1.3.1
Download build 16 without adfly
Download build 15 for 1.3.1
Download build 15 without adfly
Download build 14 for 1.3.1
Download build 14 without adfly
Download build 12 for 1.3.1
Download build 12 without adfly
Download build 7 for 1.2.5
Download build 6 for 1.2.5
Download build 4 for 1.2.5
(The less buggy way)
(The more buggy way)
DISCLAIMER: Forge compatibility is not fully functional! Please report any bugs and follow this installation guide carefully!
This mod edits a large number of base classes, making it incompatible with many complex mods.
This mod does not require Minecraft Forge, although it is mostly compatible.
Texturepack:
Note: Major texture changes in 1.5 have made this texture pack out of date since build 31 - sorry.
Hugobdesigner made a texturepack for this - see his thread here!
Known Bugs:
Not attempted yet:
If you want to support this mod, please post in this thread! Doing so lets me know that people actually use the mod, and helps me get new features tested and released faster.
If I have not yet said anything about updating to the latest version of Minecraft, feel free ask me when I'll do it! Yes, this goes against what most modders ask for, but 90% of this project is motivation, and knowing that someone wants it updated will make it get updated faster.
Banners:
Banner thanks to IyellRB:
Banners thanks to Hugobdesigner:
Copyright:
This document is Copyright ©(2012-2013) of Col6y (hereafter referred to as "The Owner") and is the intellectual property of The Owner. Only Minecraftforum.net is able to host any of The Owner's material without the consent of The Owner. It may not be placed on any other web site or otherwise distributed publicly without advance written permission. (Electronic mail is acceptable as long as you wait for a response.) If you mirror this mod page or anything The Owner has made on any other site, The Owner may seek compensation for the damages through a lawsuit.
The following things were made by other people and included (with permission) in the mod:
If you can make textures, then I could replace the current stand-in textures.
Or if you can make a banner. I suck at graphic design.
Edit: Build 6 is out! Two bugs are now fixed.
whats forge? I installed mod runer (i frogot the name i think) and the mod. I dont know why but it wouldent work, also, if you want to make a texture for this, i suggest editing the texture "Sphax BD craft", it has a very cartoony- quantum conundrum type feel to itif i EVER fix this i am willing to make an adventure map based off of the game.
Nice! I'll put it up shortly.
That would be great!
I don't know the details of Mod Runner, but if it installs Forge, doesn't install Modloader, or puts the mod in the mods folder it won't work.
Have you tried it without Mod Runner?
If you can post the crash log, then I can make sure that it's not my fault.
i cant show you the crash log b/c it gows away the sec it shows up it goes away, but i will try it without mod loader (found the real name), i can also make skins if you want.
ModLoader 1.2.5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 9f578458 --------
Generated 7/12/12 6:22 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4200 version 2.1.8794, ATI Technologies Inc.
java.lang.NoClassDefFoundError: BaseModMp
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:289)
at ModLoader.readFromModFolder(ModLoader.java:1276)
at ModLoader.init(ModLoader.java:887)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 21 more
--- END ERROR REPORT 51b57d6b ----------
i got the minecraft log, so now you can see if its yours or the games fault
Can you PM me the video or post it on this thread once it's done?
Huh...
It says that you need ModloaderMP installed, which is not a dependency of QuantumCraft.
Do you have any other mods installed?
(Also: please put the log in a [code] tag next time. It makes it easier to read.)
I didn't mean to install ModloaderMP.
I said it looked like you had a different mod installed that required it.
Do you have any other mods installed?
If not, try reinstalling with a clean jar.
- when i get the texture pack, i need to see the blocks in the txtrpck so that i can make the map look batter, im trying to make a txtrpck right now but i might need a profesional if i fail, or just someone else, i suggest to everyone that might want to try, just edit the txtrpck; Sphax BD Craft