@Unzenith That's really strange. does the invasion mod replace any original minecraft files?
No, it does not replace any original files. Like you said, it's probably with the casting.
Anyway, I've disabled Invasion Mods for now and use your mod since it's a little bit buggy. I'm enjoying the mod. One of the best. But still, I'd really love to play my Minecraft with the Invasion Mod...
BTW, why is that Mutant Creeper attacks passive mobs? And sometimes, they leave random explosions, which I don't like. lol
Will you make a mutant slime? If so it would be cool if when you hit him he slowly shrinks and little slimes break off him, he he consumes them he gains health (size). I understand you are working on the enderman but just didn't want to forget I guess I can use sticky notes on my computer. Also I think a spawn rate should be added to the config.
do the mutants come with spawn eggs? If not could you see if you can add them because i want them to be bosses in my adventure map.
I am not the creator of the map but yes they do come with spawn eggs. But adding mobs from mods to a adventure map greatly reduces the chances of some people playing it because some don't understand how to install mods even with tutorials.
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 11/17/12 2:22 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mutantcreatures.MutantCreatures
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:150)
at net.minecraft.client.Minecraft.a(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mutantcreatures.MutantCreatures
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:410)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
... 4 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
... 31 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
How much experience do mutant creatures drop? If they don't drop any experence, could you add experience?
And possibly a limit to how many times mutant zombie can revive. Possibly twice. 1st death: Revive with 30 hearts, 2nd death: Revive with 10 hearts. Third death: Dead for good, drops experience.
That way, it would still be possible to kill mutant zombie without flint and steel.
Or another way. If you kill a mutant zombie, you have to deal 20 hearts of damage to the body to kill them for good. The second "health" doesn't regenerate.
@Unzenith
Alright then. Yeah, I might disable the mutant creeper attacking random mobs. I just kinda did that for fun really
@Epicstar
There is an option in the config already to disable the mobs
@PeanutButterBlock
I'm fine now, but if I really need help, then you can help out?
@Zeklo
maybe eventually
yeah, I will probably add a spawnrate option in the config. is it lower at all? I tried to make it lower
@Blazin_BBQ_Yoshi
Haha, ok
@M_Wolf
That's weird :/ you sure you ahve the files in the right places?
@newbmaster
I might add a random chance for that it'd be pretty sweet
@Kitteh
I don't think they drop very much. In fact, I should change that.
Yeah, I realized that you can't defeat the mutant zombie when its raining either
I'll probably make a loophole to kill it
My infantry squadrons (Custom NPC mod) are inside my nuclear silo is dead and also blew up the nuclear tnt (ICBM mod) with it when explosion happens..
Not only mutant creepers are fierce but also causes more damage if letting this beast ruining my military tunnel network.. Gratefully, few other missiles would work against the mutants (sharpel, radioactive, red matter and anti matter ammunition). Essential ammunitions like freeze and sonic boom ammunition are slowing them down for awhile.
Custom NPC are fun as well. For survival, I'm put my rifleman's rifle damage like 4 hearts and other equipment is enough. For experiment, I'm going to put every bedrocks around and under to prevent from escaping and use any weapons you can find in other mods to find the best weapons to against those beast like missiles..
Overall, this mod are great challenge to survive. Keep up a good work..
thehippomaster21
Pretty sure, I put forge universal in, do I need to do a different one?
btw, I'm trying my best to make a mutant spider, I was thinking of just making a huge spider and give it longer legs with knees and fangs, and a mutant skeleton that drops an awsome bow
@Ipodmail
Sure, anything for one of the youtubeing minecrafters I'm subscribed to
That's weird :/ It worked fine for me
Try re installing forge?
Yeah, that's the plan
No, it does not replace any original files. Like you said, it's probably with the casting.
Anyway, I've disabled Invasion Mods for now and use your mod since it's a little bit buggy. I'm enjoying the mod. One of the best. But still, I'd really love to play my Minecraft with the Invasion Mod...
BTW, why is that Mutant Creeper attacks passive mobs? And sometimes, they leave random explosions, which I don't like. lol
Yay! I'm waiting for the next one to come out, then I'm gonna be recording an "Extreme Hardcore" survival with this mod and a few others. :3
I am not the creator of the map but yes they do come with spawn eggs. But adding mobs from mods to a adventure map greatly reduces the chances of some people playing it because some don't understand how to install mods even with tutorials.
// You should try our sister game, Minceraft!
Time: 11/17/12 2:22 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mutantcreatures.MutantCreatures
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:150)
at net.minecraft.client.Minecraft.a(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mutantcreatures.MutantCreatures
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:410)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
... 4 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
... 31 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 433755368 bytes (413 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ModTextureStatic, $Proxy3, $Proxy4, ...[com.google.common.base.Preconditions, Charsets, Splitter, ...], [com.google.common.cache.CacheLoader, CacheBuilder, Cache, ...], [com.google.common.collect.Multimap, ListMultimap, AbstractMultimap, ...], [com.google.common.eventbus.EventBus, HandlerFindingStrategy, AnnotatedHandlerFinder, ...], [com.google.common.io.LineProcessor, Resources, InputSupplier, ...], [com.google.common.primitives.Ints], [com.google.common.reflect.TypeCapture, TypeToken, SimpleTypeToken, ...], [com.google.common.util.concurrent.UncheckedExecutionException, ExecutionError, MoreExecutors, ...], [cpw.mods.fml.client.ITextureFX, FMLTextureFX, TextureFXManager, ...], [cpw.mods.fml.client.modloader.ModLoaderClientHelper, ModLoaderKeyBindingHandler], [cpw.mods.fml.client.registry.KeyHandler, ISimpleBlockRenderingHandler, KeyBindingRegistry], [cpw.mods.fml.common.Loader, LoaderException, WrongMinecraftVersionException, ...], [cpw.mods.fml.common.asm.FMLSanityChecker, MLDetectorClassVisitor, SideOnly], [cpw.mods.fml.common.asm.transformers.AccessTransformer, Modifier, MarkerTransformer, ...], [cpw.mods.fml.common.discovery.ModDiscoverer, ASMDataTable, ModCandidate, ...], [cpw.mods.fml.common.discovery.asm.ASMModParser, ModClassVisitor, ModFieldVisitor, ...], [cpw.mods.fml.common.event.FMLLoadEvent, FMLEvent, FMLStateEvent, ...], [cpw.mods.fml.common.functions.ModIdFunction], [cpw.mods.fml.common.modloader.IModLoaderSidedHelper, ModLoaderHelper, ModLoaderVillageTradeHandler, ...], [cpw.mods.fml.common.network.Player, IGuiHandler, IChatListener, ...], [cpw.mods.fml.common.registry.BlockProxy, ItemProxy, LanguageRegistry, ...], [cpw.mods.fml.common.toposort.ModSortingException, ModSorter, DirectedGraph, ...], [cpw.mods.fml.common.versioning.ArtifactVersion, VersionParser, InvalidVersionSpecificationException, ...], [net.minecraftforge.client.ForgeHooksClient], [net.minecraftforge.client.event.TextureLoadEvent, RenderWorldLastEvent, DrawBlockHighlightEvent], [net.minecraftforge.client.event.sound.SoundEvent, SoundResultEvent, PlayBackgroundMusicEvent, ...], [net.minecraftforge.common.IPlantable, IShearable, ISidedInventory, ...], [net.minecraftforge.event.Event, ListenerList, EventBus, ...], [net.minecraftforge.event.entity.EntityEvent, EntityJoinWorldEvent], [net.minecraftforge.event.entity.living.LivingEvent], [net.minecraftforge.event.entity.player.PlayerEvent, ArrowNockEvent, ArrowLooseEvent, ...], [net.minecraftforge.event.world.WorldEvent, Load, Save, ...], [net.minecraftforge.oredict.OreDictionary, OreRegisterEvent, ShapedOreRecipe, ...], [net.minecraftforge.transformers.ForgeAccessTransformer, EventTransformer], [org.objectweb.asm.ClassVisitor, ClassWriter, AnnotationVisitor, ...], [org.objectweb.asm.tree.ClassNode, AnnotationNode, MethodNode, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.21 FML v4.4.4.442 Minecraft Forge 6.3.0.372 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
MutantCreatures [Mutant Creatures] (mutantcreatures) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6320 Graphics GL version 4.1.11079 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
...
wtf is this bull crap?
And possibly a limit to how many times mutant zombie can revive. Possibly twice. 1st death: Revive with 30 hearts, 2nd death: Revive with 10 hearts. Third death: Dead for good, drops experience.
That way, it would still be possible to kill mutant zombie without flint and steel.
Or another way. If you kill a mutant zombie, you have to deal 20 hearts of damage to the body to kill them for good. The second "health" doesn't regenerate.
Yeah, eventually
@Unzenith
Alright then. Yeah, I might disable the mutant creeper attacking random mobs. I just kinda did that for fun really
@Epicstar
There is an option in the config already to disable the mobs
@PeanutButterBlock
I'm fine now, but if I really need help, then you can help out?
@Zeklo
maybe eventually
yeah, I will probably add a spawnrate option in the config. is it lower at all? I tried to make it lower
@Blazin_BBQ_Yoshi
Haha, ok
@M_Wolf
That's weird :/ you sure you ahve the files in the right places?
@newbmaster
I might add a random chance for that it'd be pretty sweet
@Kitteh
I don't think they drop very much. In fact, I should change that.
Yeah, I realized that you can't defeat the mutant zombie when its raining either
I'll probably make a loophole to kill it
@tenboster
Cool! want me to put it on the OP?
Would it be possible if you could link my Mod Review to the OP
Thank You in advance
Not only mutant creepers are fierce but also causes more damage if letting this beast ruining my military tunnel network.. Gratefully, few other missiles would work against the mutants (sharpel, radioactive, red matter and anti matter ammunition). Essential ammunitions like freeze and sonic boom ammunition are slowing them down for awhile.
Custom NPC are fun as well. For survival, I'm put my rifleman's rifle damage like 4 hearts and other equipment is enough. For experiment, I'm going to put every bedrocks around and under to prevent from escaping and use any weapons you can find in other mods to find the best weapons to against those beast like missiles..
Overall, this mod are great challenge to survive. Keep up a good work..
Pretty sure, I put forge universal in, do I need to do a different one?