For a week now I have been trying to get Mutant Creatures to work on Minecraft. THe owner of the mod says it needs Forge to work so I installed Forge to my Minecraft. But when I add the Mutant Creatures folder to my mods folder Minecraft Crashes when I try to play it.
Here is the Error log. Any suggestions or help would be great!
---- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 1/29/13 4:06 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mutantcreatures.MutantCreatures
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:485)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mutantcreatures.MutantCreatures
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:416)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
... 5 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:228)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:173)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 430040400 bytes (410 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
MutantCreatures [Mutant Creatures] (mutantcreatures) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: AMD Radeon™ HD 6480G GL version 4.1.11156 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
The Meaning of Life, the Universe, and Everything.
Join Date:
12/1/2012
Posts:
208
Member Details
The mutant enderman photo... Almost made me scream...
IDEAS FOR THIS MOD:
First, mutant body parts that the mutants have a 25% chance of dropping like mutant enderman arm, mutant creeper leg, etc.
And a backstory...
The mutants have invaded planets... Making them destroy in seconds... The planets have become nothing more than giant balls of fire. The world they are trying to conquernowin minecraftia... However, Steve and all the other heroes of minecraftia repeatedly repel the invaders! With diamond equipment and brave hearts, they drive out the invasions every night, collecting their body parts for further study... They have found a way to get into their world... And so, after assembling an altar, they have succesfuly wiped out the mutant race!
A new item to craft the blocks needed to get into the dimension... Mutant blood will be a drop. Craft it with chemical X to get mutant veins.
New blocks to get into the dimension... The names will be mutant cobblestone and mutant cobblestone stairs. To get them craft them with Mutant veins and cobblestone. And you can get all the other blocks at there dimension.
A new dimension. To get into the dimension, the player needs to make a 10x10 altar made of Mutant Cobblesstone.At the corners are pillars of 2 obsidian blocks with the mutant zombie head on them, also, the mutant creeper... etc.
It will also be surrounded with mutant coblestone stairs. Make a 5x5 square made of more mutant Cobblestone but surrounded with Netherrack excapt one side inside of the altar. It will contain four more 2x1 wooden pillars with mutant nether mob heads on them. Only one side will be surrounded with mutant cobblestone stairs. The rest of the sides should be Netherrack. then light them. finally it would be opened. The portal itself should look like a giant 5x5 beam consuming the 5x5 part of the altar and pointing up. The dimension should look like the nether, only more chaotic. It should have Mutants spawning in them. But in a low rate. The only one with a high rate should be the mutant ghast firing giant fireballs. It should have mutant dirt, stone, etc. There should be a castle in the dimension filled with at least 2 mutants and 1 prize chest in each room. In the center should be a mutant monstrosity. Like a super mutant or something. With the speed of a spider, etc.
Well, thats it for my ideas. Hope you consider it. Thanks.
@lilgrei77 Why don't you lay off of him? Hes a human being like all of us. His life isn't focused on modding. Be patient. That's just being completely disrepsectful, and is also none of your business to know what he was doing. He is an amazing modder, and it is worth the wait.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/1/2012
Posts:
208
Member Details
I think the mutant enderman should drop a mutant enderman egg like the creeper minion. Only, it hatches into your own personal ender dragon. But when its a baby all its gonna do is follow you and deal 2.5 hearts of damage to enemies. It should be something like the creeper minion evolution suggested a lot of pages ago. The mutant enderman should drop something most of the time called Ender Snacks or something like that? If you feed it to the pet enderdragon, it's hearts will increase by 5 or so. It starts out with 15 health, if it has 30 health, it will evolve into a toddler enderdragon which deals 3 hearts of damage. If it has 50 hearts of health it will evolve into a kid enderdragon and deal 4 hearts of damage. It evolves into teen when it reaches 65 hearts, it will also deal 5 hearts of damage, and finally, it will become an adult when it reaches 90 health. The max health is 100. You can ride teen and adult, and if you dont like the idea of a pet dragon, then maybe it could hatch into a new mob called the enderhorse. It should be super fast and can fly.
Hey hippomaster... any way you can make it to ware you can download the different creachers seperatly...like i only want the mutant golem right now...PLEAS
keeps on saying" you have duplicate mod sources in your system" mod id: file name
HELP ME!!!!!
Dont be rude.
I think you should search it in the internet or if its a crash then just submit it in a spoiler.
Aside from that, how did you install? Did you install forge correctly?(put its contents into minecraft.jar) And did you make a folder in you minecraft folder called mods and put the winrar archive in there? Did you delete META-INF?
@lilgrei
yeah, I've had quite a lot of work for the past year, and also the time I was working on the mutant snow golem instead.
I know it's been a long time, but that's just how the world is sometimes but I am making progress
also I did release a new version a few weeks ago, just that it had a few bugfixes only
@mosterhunter
that's a nice idea, but let's just say i'm saving a baby enderdragon for somethine else
@Chandler
check out the config section on the OP. you can disable mob spawns so that the creatures you don't want do not spawn.
@Kevintrinidad
any chance you could give me any more information on the situation?@lilgrei
yeah, I've had quite a lot of work for the past year, and also the time I was working on the mutant snow golem instead.
I know it's been a long time, but that's just how the world is sometimes but I am making progress
also I did release a new version a few weeks ago, just that it had a few bugfixes only
@mosterhunter
that's a nice idea, but let's just say i'm saving a baby enderdragon for somethine else
@Chandler
check out the config section on the OP. you can disable mob spawns so that the creatures you don't want do not spawn.
@Kevintrinidad
any chance you could give me any more information on the situation?
The Mutant Enderman looks amazing!!!!
Keep it up!!!!
I can't wait ._."
Here is the Error log. Any suggestions or help would be great!
// I just don't know what went wrong
Time: 1/29/13 4:06 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mutantcreatures.MutantCreatures
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:485)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mutantcreatures.MutantCreatures
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:416)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
... 5 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:228)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:173)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 430040400 bytes (410 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
MutantCreatures [Mutant Creatures] (mutantcreatures) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: AMD Radeon™ HD 6480G GL version 4.1.11156 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
IDEAS FOR THIS MOD:
First, mutant body parts that the mutants have a 25% chance of dropping like mutant enderman arm, mutant creeper leg, etc.
And a backstory...
The mutants have invaded planets... Making them destroy in seconds... The planets have become nothing more than giant balls of fire. The world they are trying to conquernowin minecraftia... However, Steve and all the other heroes of minecraftia repeatedly repel the invaders! With diamond equipment and brave hearts, they drive out the invasions every night, collecting their body parts for further study... They have found a way to get into their world... And so, after assembling an altar, they have succesfuly wiped out the mutant race!
New blocks to get into the dimension... The names will be mutant cobblestone and mutant cobblestone stairs. To get them craft them with Mutant veins and cobblestone. And you can get all the other blocks at there dimension.
A new dimension. To get into the dimension, the player needs to make a 10x10 altar made of Mutant Cobblesstone.At the corners are pillars of 2 obsidian blocks with the mutant zombie head on them, also, the mutant creeper... etc.
It will also be surrounded with mutant coblestone stairs. Make a 5x5 square made of more mutant Cobblestone but surrounded with Netherrack excapt one side inside of the altar. It will contain four more 2x1 wooden pillars with mutant nether mob heads on them. Only one side will be surrounded with mutant cobblestone stairs. The rest of the sides should be Netherrack. then light them. finally it would be opened. The portal itself should look like a giant 5x5 beam consuming the 5x5 part of the altar and pointing up. The dimension should look like the nether, only more chaotic. It should have Mutants spawning in them. But in a low rate. The only one with a high rate should be the mutant ghast firing giant fireballs. It should have mutant dirt, stone, etc. There should be a castle in the dimension filled with at least 2 mutants and 1 prize chest in each room. In the center should be a mutant monstrosity. Like a super mutant or something. With the speed of a spider, etc.
Well, thats it for my ideas. Hope you consider it. Thanks.
DEATH TO THE GREENBLOODS(Creepers)!!!
Install it.
DEATH TO THE GREENBLOODS(Creepers)!!!
DEATH TO THE GREENBLOODS(Creepers)!!!
DEATH TO THE GREENBLOODS(Creepers)!!!
HELP ME!!!!!
Dont be rude.
I think you should search it in the internet or if its a crash then just submit it in a spoiler.
Aside from that, how did you install? Did you install forge correctly?(put its contents into minecraft.jar) And did you make a folder in you minecraft folder called mods and put the winrar archive in there? Did you delete META-INF?
DEATH TO THE GREENBLOODS(Creepers)!!!
yeah, I've had quite a lot of work for the past year, and also the time I was working on the mutant snow golem instead.
I know it's been a long time, but that's just how the world is sometimes but I am making progress
also I did release a new version a few weeks ago, just that it had a few bugfixes only
@mosterhunter
that's a nice idea, but let's just say i'm saving a baby enderdragon for somethine else
@Chandler
check out the config section on the OP. you can disable mob spawns so that the creatures you don't want do not spawn.
@Kevintrinidad
any chance you could give me any more information on the situation?@lilgrei
yeah, I've had quite a lot of work for the past year, and also the time I was working on the mutant snow golem instead.
I know it's been a long time, but that's just how the world is sometimes but I am making progress
also I did release a new version a few weeks ago, just that it had a few bugfixes only
@mosterhunter
that's a nice idea, but let's just say i'm saving a baby enderdragon for somethine else
@Chandler
check out the config section on the OP. you can disable mob spawns so that the creatures you don't want do not spawn.
@Kevintrinidad
any chance you could give me any more information on the situation?