PlasmaCraft for Minecraft 1.7.10 If you like this mod, please keep it alive by replying to this thread and giving it a +1 reputation
PlasmaCraft is a mod for Minecraft that adds in 8 new caustic liquids, and various blocks and items based on them, like weapons, glowing neon wool, acid TNT and acid barriers.
News (10/8/2014): 0.3.5 Beta2 for MC 1.7.10 is out now!
CurseForge page! This is where all changelogs will be now.
So this took soooooooo long, but I'm hoping some fans of Plasmacraft are still around. It looks like all the issues I had with 1.5/1.6 were resolved in 1.7, and the caustic boat being too fast is prime example of it.
Planned For Next Release:
See the Planned Features list for specifics.
PlasmaCraft requires the following mods to work: MineCraft Forge Requires 10.13.1.1219 or greater.
Planned features: Finished Planned for next release Planned soon Planned, but much later
Rework:
Lead Ore
Shielded Cobblestone - base of machines, made from cobble and lead ingot
Re-establish caustic reactions
Radionite boat tool
Transfuser: takes source (caustic plasma or ingot) and feeds acid liquid through it, creating liquid version of caustic (16 units per item). Used for Nuclear Engine
Create stable "Caustic" material instead of all caustics being based off of the "Water" material
Infuser: Takes lead ingot and infuses caustic liquid, creating caustic ingot for use creating armors, tools, boats, etcNew tools (properties/purposes tbd)
Reestablish mutant mobs, create versions of all of them. Reevaluate and prepare proper drops for each (and how to use them; for example, radioactive milk. requires run through detoxification system, but then yields 4x amount of milk as usual. this is not a final idea)
Rework the tech tree to make the more powerful weapons harder to get/maintain, and make some less powerful/less useful for early obtaining
Buildcraft
Nuclear Engine
Liquids in pipes and tanks (Forge Liquid API)
Liquid cryonite as combustion engine coolant (2x as effective as water)
IndustrialCraft
Uranium ingot works with cells for reactor fuel
Refined Uranium works in Infuser
Make plasma ingots in compressor (able to make caustic ingots without lead, less effective)
Ores work in macerator, making 2 powders that can each be used in the Infuser/Transfuser
Plutonium, Neptunium can be put into cells to fuel the reactor (some variation of differences in power and heat generation)
Enriched Cryonite cells (for cooling the reactor; 2-4x as effective as Cooling Cells, but harder to create/get a hold of)
Known bugs:
Like PlasmaCraft?
If you like this mod, show your support by adding it to your signature or donating any amount you choose.
To get one of these lovely pictures in your signature, copy one of the lines from this text file directly into your signature edit box.
Crashing?
Saying: "Help I get teh black screen" doesn't help at all, tell me exactly what you did etc. Copy-paste the contents of your ./minecraft/ForgeModLoader-client-0.log to www.pastebin.com and post the link.
Changelog: Previous Versions
0.3.4
Compatible with Forge 7.8.0.684+
New sound loading! Details below
Recipes for laser rifle, laser shotgun and plasma rifle readded
0.3.3
Built against Forge 7.7.1.621
Should have NPE fixed
Caustic reactions are back, and better than ever!
Caustics SHOULD now work with Buildcraft/Railcraft/RedPower, etc, liquid movement and storage mediums. It is untested, however, because these mods are not updated yet.
0.3.2
Updated to Minecraft 1.5.1
Plasmificator front active animation is back!
Liquid caustics now utilize the vanilla water system. No more runtime generation
Caustics no longer make noises when a player in Creative mode enters them
Fix for config file path retrieval on server
0.3.1r2
Fixed Plasmificator recipe to use acid vials instead of goop
Fixed Laser NPE
Added Plasmificator to creative Blocks tab
Readded gun and other item names
Added option to toggle lead generation
Fixed vial right-click
Fixed internal mod version
0.3.1
Updated to Forge 6.6.1.524
Breaking frozen cryonite once again yields liquid cryonite in its place
Grenades now lob instead of shooting
Everything else SHOULD be working like it was
Plasmacraft Videos
New tutorial/review by MrM3noh!
The Hall of Awesome
Take a picture of your awesome Plasmacraft base and i'll add it to the hall of awesome! zomb69's rollercoasterAdvanced Research Center by: GrimSovereign
Research Center by: Divinux
Clay Factory Tut by Slymask
Im going to make a spotlight so is there anything I should point out?
Umm... Nothing in particular, really. I mean, it's not exactly the BEST time to do something like that, but it's still going to take me a while to get the mod to where I want it to be. So go ahead, but keep in mind it's still very much a work in early progress.
Great job, got it to work with Industrial Craft 2, Built craft 3, and Red Power 2. However one bug I noticed is when two liquids touch each other they don't explode. In older videos of this mod I've seen them exploding when two different liquids touch but not sure if this was changed.
Great job, got it to work with Industrial Craft 2, Built craft 3, and Red Power 2. However one bug I noticed is when two liquids touch each other they don't explode. In older videos of this mod I've seen them exploding when two different liquids touch but not sure if this was changed.
It was a temporary change. One thing I forgot to mention for the changelog (that I will go and fix) is that massive flowing doesn't lag the game near like it used to. It's barely more than water is now. It was all the checking for that stuff that was causing it. Once I can figure out how to streamline that and make it not lag, then it will be put back in.
Any chance you could change the uranium ores/bars to be the same one used by forge and industrial craft 2? I have 2 separate ones in the game and I can only use your uranium ores in the plasmifcator, not the uranium ore harvested from Industrial craft (the green ones lol).
Any chance you could change the uranium ores/bars to be the same one used by forge and industrial craft 2? I have 2 separate ones in the game and I can only use your uranium ores in the plasmifcator, not the uranium ore harvested from Industrial craft (the green ones lol).
Industrialcraft is the one that is causing issues, because they decided to drop a specific item when mining their uranium instead of dropping the block. Because of this unorthodox method, there's nothing I can do to directly tie in to their system.
Now granted there is other stuff I can do, and was already planning to do, but those ideas are far secondary to the overall rework.
Disable the industrialcraft Uranium. For some reason my minecraft won't start. Is this mod completely incompatible with Modloader MP?
Yes, because Forge has its own MLMP equivalent (and its on ML, but ML mods can still run on forge. They just don't like MLMP very much).
Most forge mods will be removing their MLMP requirement soon.
Okay, I'm a little confused as to how to install the mod. All you say is to extract the .zip into the minecraft folder, but that doesn't work. Can anyone help me? I'm on a mac too, if that changes anything.
P.S. I love the idea of this mod and am glad that you're continuing it!
Disregard the above, I've figured it out! As it turns out, tutorials for installing previous versions of the mod work wonders! As for anything I'd like added, some more colors for glow wool would be nice, as well as some caustic enemies (acid creepers, anyone?), a light source block specific to the mod (perhaps plasma or radeonite based glow rods), and some mod-specific machinery to be powered by a nuclear reactor with thermonuclear pellets and uranium as fuel sources. Still, this is an awesome mod!
Okay, I'm a little confused as to how to install the mod. All you say is to extract the .zip into the minecraft folder, but that doesn't work. Can anyone help me? I'm on a mac too, if that changes anything.
P.S. I love the idea of this mod and am glad that you're continuing it!
Did you install Forge? That's required before it will even load. And yes, extracting the client zip into /.minecraft/ is exactly how it's supposed to work. The structure of the archive is such that the mod and the audio stuff will both be placed where they need to be by doing so.
I got a bug when using LAser rifle on a server.It 's a client sided bug. There is :
2012-06-27 01:53:30 [FINER] THROW
java.lang.NoSuchMethodException: Plasmacraft.EntityLaser.<init>(xd)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.getConstructor(Unknown Source)
at forge.PacketHandlerClient.onEntitySpawnPacket(PacketHandlerClient.java:91)
at forge.PacketHandlerClient.onPacketData(PacketHandlerClient.java:34)
at forge.MessageManager.dispatchIncomingMessage(MessageManager.java:420)
at forge.ForgeHooksClient.onCustomPayload(ForgeHooksClient.java:618)
at adl.a(NetClientHandler.java:1170)
at ee.a(SourceFile:46)
at lg.b(NetworkManager.java:343)
at adl.b(NetClientHandler.java:71)
at je.c(SourceFile:50)
at net.minecraft.client.Minecraft.k(Minecraft.java:1873)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
2012-06-27 01:53:41 [SEVERE] A critical error has occurred.
java.lang.RuntimeException: java.lang.NoSuchMethodException: Plasmacraft.EntityLaser.<init>(xd)
at cpw.mods.fml.common.FMLCommonHandler.raiseException(FMLCommonHandler.java:406)
at ModLoader.throwException(ModLoader.java:787)
at forge.PacketHandlerClient.onEntitySpawnPacket(PacketHandlerClient.java:142)
at forge.PacketHandlerClient.onPacketData(PacketHandlerClient.java:34)
at forge.MessageManager.dispatchIncomingMessage(MessageManager.java:420)
at forge.ForgeHooksClient.onCustomPayload(ForgeHooksClient.java:618)
at adl.a(NetClientHandler.java:1170)
at ee.a(SourceFile:46)
at lg.b(NetworkManager.java:343)
at adl.b(NetClientHandler.java:71)
at je.c(SourceFile:50)
at net.minecraft.client.Minecraft.k(Minecraft.java:1873)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchMethodException: Plasmacraft.EntityLaser.<init>(xd)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.getConstructor(Unknown Source)
at forge.PacketHandlerClient.onEntitySpawnPacket(PacketHandlerClient.java:91)
... 12 more
2012-06-27 01:53:41 [SEVERE] 10 mods loaded
Optifine OptiFine_1.2.5_HD_MT_C3
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_MinecraftForge : Available (minecraft.jar)
mod_JammyFurniture : Available (1.2.5_Jammy_Furniture_Mod_Client_V3.6.zip)
mod_Backpack : Available (Backpack_v2.3.5_FML_Client.zip)
mod_ElementalCreepers : Available (ElementalCreepers_v2.3_mp_MC1.2.5.zip)
mod_AnimalBikes : Available (forge animalbikes client 1.2.5 v2.zip)
mod_Jimmynator : Available (Jimmynator_client.zip)
mod_Paintball : Available (Paintball.zip)
mod_PlasmaCraft : Available (Plasmacraft-0.3.0.zip)
mod_Railcraft : Available (Railcraft_Client_5.3.3.zip)
mod_SecretRooms : Available (SecretRoomsMod+Forge-latest.zip)
I got a bug when using LAser rifle on a server.It 's a client sided bug. There is :
2012-06-27 01:53:30 [FINER] THROW
java.lang.NoSuchMethodException: Plasmacraft.EntityLaser.<init>(xd)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.getConstructor(Unknown Source)
at forge.PacketHandlerClient.onEntitySpawnPacket(PacketHandlerClient.java:91)
at forge.PacketHandlerClient.onPacketData(PacketHandlerClient.java:34)
at forge.MessageManager.dispatchIncomingMessage(MessageManager.java:420)
at forge.ForgeHooksClient.onCustomPayload(ForgeHooksClient.java:618)
at adl.a(NetClientHandler.java:1170)
at ee.a(SourceFile:46)
at lg.b(NetworkManager.java:343)
at adl.b(NetClientHandler.java:71)
at je.c(SourceFile:50)
at net.minecraft.client.Minecraft.k(Minecraft.java:1873)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
2012-06-27 01:53:41 [SEVERE] A critical error has occurred.
java.lang.RuntimeException: java.lang.NoSuchMethodException: Plasmacraft.EntityLaser.<init>(xd)
at cpw.mods.fml.common.FMLCommonHandler.raiseException(FMLCommonHandler.java:406)
at ModLoader.throwException(ModLoader.java:787)
at forge.PacketHandlerClient.onEntitySpawnPacket(PacketHandlerClient.java:142)
at forge.PacketHandlerClient.onPacketData(PacketHandlerClient.java:34)
at forge.MessageManager.dispatchIncomingMessage(MessageManager.java:420)
at forge.ForgeHooksClient.onCustomPayload(ForgeHooksClient.java:618)
at adl.a(NetClientHandler.java:1170)
at ee.a(SourceFile:46)
at lg.b(NetworkManager.java:343)
at adl.b(NetClientHandler.java:71)
at je.c(SourceFile:50)
at net.minecraft.client.Minecraft.k(Minecraft.java:1873)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchMethodException: Plasmacraft.EntityLaser.<init>(xd)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.getConstructor(Unknown Source)
at forge.PacketHandlerClient.onEntitySpawnPacket(PacketHandlerClient.java:91)
... 12 more
2012-06-27 01:53:41 [SEVERE] 10 mods loaded
Optifine OptiFine_1.2.5_HD_MT_C3
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_MinecraftForge : Available (minecraft.jar)
mod_JammyFurniture : Available (1.2.5_Jammy_Furniture_Mod_Client_V3.6.zip)
mod_Backpack : Available (Backpack_v2.3.5_FML_Client.zip)
mod_ElementalCreepers : Available (ElementalCreepers_v2.3_mp_MC1.2.5.zip)
mod_AnimalBikes : Available (forge animalbikes client 1.2.5 v2.zip)
mod_Jimmynator : Available (Jimmynator_client.zip)
mod_Paintball : Available (Paintball.zip)
mod_PlasmaCraft : Available (Plasmacraft-0.3.0.zip)
mod_Railcraft : Available (Railcraft_Client_5.3.3.zip)
mod_SecretRooms : Available (SecretRoomsMod+Forge-latest.zip)
Would you mind posting the entire logs of both client and server? Make sure to surround in [spoiler] tags, or use pastebin.com.
Plasmacraft messed up the textures for water and lava, making the water completely blue and the lava completely red. How can I fix that? I'm not using a texture pack.
If you like this mod, please keep it alive by replying to this thread and giving it a +1 reputation
PlasmaCraft is a mod for Minecraft that adds in 8 new caustic liquids, and various blocks and items based on them, like weapons, glowing neon wool, acid TNT and acid barriers.
News (10/8/2014):
0.3.5 Beta2 for MC 1.7.10 is out now!
http://minecraft.curseforge.com/mc-mods/224648-plasmacraft
CurseForge page! This is where all changelogs will be now.
So this took soooooooo long, but I'm hoping some fans of Plasmacraft are still around. It looks like all the issues I had with 1.5/1.6 were resolved in 1.7, and the caustic boat being too fast is prime example of it.
Planned For Next Release:
See the Planned Features list for specifics.
PlasmaCraft requires the following mods to work:
MineCraft Forge Requires 10.13.1.1219 or greater.
All the information about this mod can be found on the wiki:
PlasmaCraft Liquids
PlasmaCraft Ores
PlasmaCraft Weapons
PlasmaCraft Blocks
PlasmaCraft Items
Something out of date? Sign up on the Wiki and help out! Any help is always appreciated.
Planned features:
Finished
Planned for next release
Planned soon
Planned, but much later
Known bugs:
Like PlasmaCraft?
If you like this mod, show your support by adding it to your signature or donating any amount you choose.
To get one of these lovely pictures in your signature, copy one of the lines from this text file directly into your signature edit box.
Crashing?
Saying: "Help I get teh black screen" doesn't help at all, tell me exactly what you did etc. Copy-paste the contents of your ./minecraft/ForgeModLoader-client-0.log to www.pastebin.com and post the link.
Changelog:
Previous Versions
Plasmacraft Videos
New tutorial/review by MrM3noh!
The Hall of Awesome
zomb69's rollercoasterAdvanced Research Center by: GrimSovereign
Research Center by: Divinux
Clay Factory Tut by Slymask
Umm... Nothing in particular, really. I mean, it's not exactly the BEST time to do something like that, but it's still going to take me a while to get the mod to where I want it to be. So go ahead, but keep in mind it's still very much a work in early progress.
LOL, you're welcome.
It's configurable. Right now, 23 block IDs are used.
It was a temporary change. One thing I forgot to mention for the changelog (that I will go and fix) is that massive flowing doesn't lag the game near like it used to. It's barely more than water is now. It was all the checking for that stuff that was causing it. Once I can figure out how to streamline that and make it not lag, then it will be put back in.
Industrialcraft is the one that is causing issues, because they decided to drop a specific item when mining their uranium instead of dropping the block. Because of this unorthodox method, there's nothing I can do to directly tie in to their system.
Now granted there is other stuff I can do, and was already planning to do, but those ideas are far secondary to the overall rework.
Yes, because Forge has its own MLMP equivalent (and its on ML, but ML mods can still run on forge. They just don't like MLMP very much).
Most forge mods will be removing their MLMP requirement soon.
Okay, I'm a little confused as to how to install the mod. All you say is to extract the .zip into the minecraft folder, but that doesn't work. Can anyone help me? I'm on a mac too, if that changes anything.P.S. I love the idea of this mod and am glad that you're continuing it!
Disregard the above, I've figured it out! As it turns out, tutorials for installing previous versions of the mod work wonders! As for anything I'd like added, some more colors for glow wool would be nice, as well as some caustic enemies (acid creepers, anyone?), a light source block specific to the mod (perhaps plasma or radeonite based glow rods), and some mod-specific machinery to be powered by a nuclear reactor with thermonuclear pellets and uranium as fuel sources. Still, this is an awesome mod!
Did you install Forge? That's required before it will even load. And yes, extracting the client zip into /.minecraft/ is exactly how it's supposed to work. The structure of the archive is such that the mod and the audio stuff will both be placed where they need to be by doing so.
Would you mind posting the entire logs of both client and server? Make sure to surround in [spoiler] tags, or use pastebin.com.
That is in the changelog...
I... Have no idea. I've never touched the button interaction or code.