I have tried 3 times, but when i talk = crash )_) Yes i have tried:
*Put Scripts in resources
* Mod.zip in mods
* installed Mod Loader (Yes i know How)
I have tried 3 times, but when i talk = crash )_) Yes i have tried:
*Put Scripts in resources
* Mod.zip in mods
* installed Mod Loader (Yes i know How)
Info:Mine 1.3.2
OBS: Where is the 1.3.1 link )_)
Minecraft 1.3.2 is a little unstable (like a kid on candy)
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 8/28/12 5:39 PM
Description: Unexpected error
java.lang.RuntimeException: java.lang.Exception: Image not found: /mobTalker_texture/Talker.png
at ModLoader.registerAllTextureOverrides(ModLoader.java:1612)
at ModLoader.onTick(ModLoader.java:1186)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.J(SourceFile:607)
at net.minecraft.client.Minecraft.run(SourceFile:535)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.Exception: Image not found: /mobTalker_texture/Talker.png
at ModLoader.loadImage(ModLoader.java:1106)
at ModLoader.registerAllTextureOverrides(ModLoader.java:1604)
... 5 more
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_04, Oracle Corporation
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
- Memory: 386846920 bytes (368 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 2
ModLoader 1.3.2
mod_Mobtalker MobTalker Beta-10.1 Engaged
- LWJGL: 2.4.2
- OpenGL: Intel® HD Graphics GL version 2.1.0 - Build 8.15.10.2104, Intel
- Is Modded: Very likely
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
There's a few places where it says the image/ texture is missing, so my best guess would be just that. I couldn't help you any further, at this point I don't know.
Someone will help you, I'm sure! Sorry I'm not a great deal of it...
¡Yay! ¡I finally instaled Mod Talker Sucessfully! I'm happy, so... I edited some scripts, and finally i can read it in-game, ¡Is so awesome!
For teh lulz: I got my first crash caused for this mod, thankfully, gratefull, and lovely by the FRIKIN' TROLL ZOMBIE.
Well, I knew that would happen, thanks to this thread, so I was noticed about it. Take that in mind, i erased all files related to the troll zombie, sending that character to the ******* .
Whatever... Just, everyone, content with talking to the creeper, enderman and blaze, for now, and wait for the uncoming updates. (if you can, try to talk with the skeleton and the slimes, obviously, if you have the respective scripts)
I installed it correctly, modloader and everything. I get the mobtalker item ingame but I cant use it. I cant use it because when I put "mobtalker_script" into my resource folder then launch my game, it crashes. but when I take that, and only that folder out It will play just fine. Please help. I have no idea what to do at this point. It worked for me a week or two ago just fine, I could talk to them an all but now it crashes when the script is in the resource folder.
Well i mean the option i placed with the option.script i know in you example is lolz.script
Oh yeah and your things format is incorrect by the way, I believe. It should go like this...
#CONDITION {[Lawl, Option(number of love file EX: Love1)A],[Lulz, Option(love1)B]}
options need to be put in sets of brackets, with a comma then followed by the Filename that you're editing with the letter A, B, C depending on how many options you choose to put. Seperate each option with a comma between the ] [ brackets. like so [blahoption1A],[option1B]
^comma here
Oh yeah and your things format is incorrect by the way, I believe. It should go like this...
#CONDITION {[Lawl, Option(number of love file EX: Love1)A],[Lulz, Option(love1)B]}
options need to be put in sets of brackets, with a comma then followed by the Filename that you're editing with the letter A, B, C depending on how many options you choose to put. Seperate each option with a comma between the ] [ brackets. like so [blahoption1A],[option1B]
^comma here
he was saying it as if it were #CONDITION{[lol,lolz]} "lol" being the chosen option and lolz being the script it will open next ex. lolz.script :3
also the brackets separate each sections of it { } holds the whole condition [ ] holds 1 option & destination for where the option will lead.
Did the issue with the mobs only saying default scripts with the cute models mod get fixed, and if so where? i'm having the same problem and if possible i'd like to fix the problem with both mods still installed.
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 8/28/12 5:39 PM
Description: Unexpected error
java.lang.RuntimeException: java.lang.Exception: Image not found: /mobTalker_texture/Talker.png
at ModLoader.registerAllTextureOverrides(ModLoader.java:1612)
at ModLoader.onTick(ModLoader.java:1186)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.J(SourceFile:607)
at net.minecraft.client.Minecraft.run(SourceFile:535)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.Exception: Image not found: /mobTalker_texture/Talker.png
at ModLoader.loadImage(ModLoader.java:1106)
at ModLoader.registerAllTextureOverrides(ModLoader.java:1604)
... 5 more
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_04, Oracle Corporation
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
- Memory: 386846920 bytes (368 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 2
ModLoader 1.3.2
mod_Mobtalker MobTalker Beta-10.1 Engaged
- LWJGL: 2.4.2
- OpenGL: Intel® HD Graphics GL version 2.1.0 - Build 8.15.10.2104, Intel
- Is Modded: Very likely
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
You need to copy the folder "mobTalker_texture" AND "mobTalker_script" in the resource folder
The program searches for the file "mobTalker_texture/Talker.png", which apparently isn't in the resource folder
I have tried 3 times, but when i talk = crash )_) Yes i have tried:
*Put Scripts in resources
* Mod.zip in mods
* installed Mod Loader (Yes i know How)
Info:Mine 1.3.2
OBS: Where is the 1.3.1 link )_)
Have you also put the folder "mobTalker_texture" in the resource folder? (just like the "mobTalker_scripts" folder)
And the 1.3.1 link, I shouldn't possibly know where it is...
I installed it correctly, modloader and everything. I get the mobtalker item ingame but I cant use it. I cant use it because when I put "mobtalker_script" into my resource folder then launch my game, it crashes. but when I take that, and only that folder out It will play just fine. Please help. I have no idea what to do at this point. It worked for me a week or two ago just fine, I could talk to them an all but now it crashes when the script is in the resource folder.
Are you sure that when you put the "mobTalker_script" folder in the resource folder it doesn't delete or replace but only ADD stuff?
And also that you have put the "mobTalker_texture" file in the resource folder?
Oh yeah and your things format is incorrect by the way, I believe. It should go like this...
#CONDITION {[Lawl, Option(number of love file EX: Love1)A],[Lulz, Option(love1)B]}
options need to be put in sets of brackets, with a comma then followed by the Filename that you're editing with the letter A, B, C depending on how many options you choose to put. Seperate each option with a comma between the ] [ brackets. like so [blahoption1A],[option1B]
^comma here
Actually it is like this (if I'm right)
#CONDITION{[Y u no work!?,NoWork],[Y u do work!?,DoWork]}
Then you need to add 2 files
"NoWork.script" and "DoWork.script"
There's nothing with brackets, only curly brackets {} and the hooky brackets []
Did the issue with the mobs only saying default scripts with the cute models mod get fixed, and if so where? i'm having the same problem and if possible i'd like to fix the problem with both mods still installed.
First the CuteModels mod needs to be compatible with the MobTalker mod and Minecraft 1.3.2
Ok,so I installed MobTalker and CuteMobModles correctly,and it works in-game.But when I talk to the mob,it only shows the first default message.Also,the skeleton's head freaks out.When I used the patcher,it black screened.Sad face.
Now the mod works, but the zombie = crash (you know) and the mobs don't have images )_)
The zombie - crash is because of a file not yet made, just don't talk a second time to that mob...
And that the mobs don't have images is because you need to copy the folder "MobTalker_script" AND "MobTalker_texture"
Ok,so I installed MobTalker and CuteMobModles correctly,and it works in-game.But when I talk to the mob,it only shows the first default message.Also,the skeleton's head freaks out.When I used the patcher,it black screened.Sad face.
Some scripts only view one message, for the Skeleton it has a reason, since it cannot get shadowed
Ok,so I installed MobTalker and CuteMobModles correctly,and it works in-game.But when I talk to the mob,it only shows the first default message.Also,the skeleton's head freaks out.When I used the patcher,it black screened.Sad face.
Yea, right now CuteMobModels isn't working with MobTalker :<
*Put Scripts in resources
* Mod.zip in mods
* installed Mod Loader (Yes i know How)
Info:Mine 1.3.2
OBS: Where is the 1.3.1 link )_)
There's a few places where it says the image/ texture is missing, so my best guess would be just that. I couldn't help you any further, at this point I don't know.
Someone will help you, I'm sure! Sorry I'm not a great deal of it...
For teh lulz: I got my first crash caused for this mod, thankfully, gratefull, and lovely by the FRIKIN' TROLL ZOMBIE.
Well, I knew that would happen, thanks to this thread, so I was noticed about it. Take that in mind, i erased all files related to the troll zombie, sending that character to the ******* .
Whatever... Just, everyone, content with talking to the creeper, enderman and blaze, for now, and wait for the uncoming updates. (if you can, try to talk with the skeleton and the slimes, obviously, if you have the respective scripts)
I installed it correctly, modloader and everything. I get the mobtalker item ingame but I cant use it. I cant use it because when I put "mobtalker_script" into my resource folder then launch my game, it crashes. but when I take that, and only that folder out It will play just fine. Please help. I have no idea what to do at this point. It worked for me a week or two ago just fine, I could talk to them an all but now it crashes when the script is in the resource folder.
Oh yeah and your things format is incorrect by the way, I believe. It should go like this...
#CONDITION {[Lawl, Option(number of love file EX: Love1)A],[Lulz, Option(love1)B]}
options need to be put in sets of brackets, with a comma then followed by the Filename that you're editing with the letter A, B, C depending on how many options you choose to put. Seperate each option with a comma between the ] [ brackets. like so [blahoption1A],[option1B]
^comma here
he was saying it as if it were #CONDITION{[lol,lolz]} "lol" being the chosen option and lolz being the script it will open next ex. lolz.script :3
also the brackets separate each sections of it { } holds the whole condition [ ] holds 1 option & destination for where the option will lead.
Because some class files are missing
You need to copy the folder "mobTalker_texture" AND "mobTalker_script" in the resource folder
The program searches for the file "mobTalker_texture/Talker.png", which apparently isn't in the resource folder
Have you also put the folder "mobTalker_texture" in the resource folder? (just like the "mobTalker_scripts" folder)
And the 1.3.1 link, I shouldn't possibly know where it is...
That's because there're missing files for the Zombie, Skeleton and Cave Spider mob, You'd better not talk to them a second time
Are you sure that when you put the "mobTalker_script" folder in the resource folder it doesn't delete or replace but only ADD stuff?
And also that you have put the "mobTalker_texture" file in the resource folder?
~Th3Dutcher
Actually it is like this (if I'm right)
#CONDITION{[Y u no work!?,NoWork],[Y u do work!?,DoWork]}
Then you need to add 2 files
"NoWork.script" and "DoWork.script"
There's nothing with brackets, only curly brackets {} and the hooky brackets []
First the CuteModels mod needs to be compatible with the MobTalker mod and Minecraft 1.3.2
~Th3Dutcher
http://www.mediafire.com/?kcwy233vgvgl4vr
There you go, made a fast upload
~Th3Dutcher
Because some mobs cannot be shadowed or just a script got made so you could "talk" to them
Just ignore it, it's not a bug or anything
~Th3Dutcher
Now the mod works, but the zombie = crash (you know) and the mobs don't have images )_)
The zombie - crash is because of a file not yet made, just don't talk a second time to that mob...
And that the mobs don't have images is because you need to copy the folder "MobTalker_script" AND "MobTalker_texture"
Some scripts only view one message, for the Skeleton it has a reason, since it cannot get shadowed
~Th3Dutcher
Yea, right now CuteMobModels isn't working with MobTalker :<