Fantastic mod. Now fishing is an activity worth doing. Combined with the Archimedes ship mod I'm now out on long fishing trips, catching everything from old boots, to chests with Diamonds and Emeralds in them.
Oh, and fish too!
I hadn't considered Archimedes Ship mod + this, that's awesome.
How well does this work with mods like biomes o plenty?
IT defaults to freshwater for any non-vanilla biome. I believe BOP might've done something with IDs however to where ALL are defaulting to freshwater (that would only happen if they decided to shift vanilla IDs/names.)
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Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Any chance of future compatibility with the oven in Mr Crayfishes' Furniture mod? It would be nice if I could cook my fish fillets and whale steaks in the oven.
I demand that you add a script that prints "This is not the mightiest tree in the forest!" whenever hitting a tree with a herring! Also, when you try to hit a greatwood tree from thaumcraft or some other giant-ass tree from a biome mod it prints "It cannot be done!"
For the love of the flying circus, someone please do this
I hope this gets an update soon. I miss my fishing.
When I tested it in 1.6.4, everything seemed stable. I have not tested it with the newer 916 build, and I think the changelog said something about liquid blocks.
Is anyone aware of a way to add fish to biomes?
I mean, I have Biomes o Plenty, which adds three ocean biomes like coral reef, and chasm, etc. except I catch freshwater fish in them. As a future request, please make it so you have the basic biomes listed in the config, with the ability to add new biomes to the config.
e.g. i can add 'coral reef' to the ocean fish section of the config.
How does armor/weapon from this set compare to the ones in metallurgy? I adjusted various mob mods in difficulty so that it matches the best sets in metallurgy but not sure if this one is going to be totally disproportionate.
It would be awesome if you can add different ore dictionary names for each fish so that I can add them as extractable for minechem. Like extracting TTX and other algae toxins from the pufferfish.
1st off, I LOVE this mod! I've become so addicted to finding Neptune's Bounty items that I now spend the days in game sitting in my boat fishing!
One question: I just discovered I can craft the fishing rod using gold and diamonds. Do these materials increase the chance of catching loot, and if so, which one is better?
I think it's called "Admin Rod" because it's only available in gamemode. So no, it's no craftable in survival :/
Its planned, we've been tied up with IRL stuff and Modjam but its definitely in the pipeline.
He should be a freshwater fish, if not, its a bug.
1 in ~10,000 I think.
Nope, its creative only.
I hadn't considered Archimedes Ship mod + this, that's awesome.
IT defaults to freshwater for any non-vanilla biome. I believe BOP might've done something with IDs however to where ALL are defaulting to freshwater (that would only happen if they decided to shift vanilla IDs/names.)
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
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For the love of the flying circus, someone please do this
When I tested it in 1.6.4, everything seemed stable. I have not tested it with the newer 916 build, and I think the changelog said something about liquid blocks.
I mean, I have Biomes o Plenty, which adds three ocean biomes like coral reef, and chasm, etc. except I catch freshwater fish in them. As a future request, please make it so you have the basic biomes listed in the config, with the ability to add new biomes to the config.
e.g. i can add 'coral reef' to the ocean fish section of the config.
I just used "the build" from their Curse web site. (Link is on the front page.) When I tested this with MC 1.6.4 / F 884, it seemed to work fine.
One question: I just discovered I can craft the fishing rod using gold and diamonds. Do these materials increase the chance of catching loot, and if so, which one is better?
Thanks!
Yes! Getting "Devils fish" by fishing in lava!