I love how this page gives detail on how to install.
That was sarcasm if you didn't pick up.
This page doesn't tell what other mods are required, where to place the mod itself (.jar, coremods or just mods?)
Please be more specific.
The page it directs you to (where you download it from) has heaps of instructions. Surely that isn't too hard to find...
ok, so im having a lot of fun with this mod, but there is one problem:
every time i get in a fight i dont want to be in, i try to run and it's really hard to escape, but then if i do manage to escape, it says i escaped, and then immediately, it would say waiting and i would be back in the battle. if you could make it so there is a waiting time before fighting a pokemon for a second time? like maybe 30 seconds would be better.
Yeah that's been added in the source for the next version already
1) The capturing mechanics are almost identical to the games. They are completely identical at lower levels like the eevee you are talking about.
2) You can't compare a pick with a hammer, if they were both used to break blocks then maybe but the hammer is used for a completely different purpose therefore it's durability works in a different way
3) Look in Icy Plains/Hills rather than taiga
We can never keep up with forge. Each release we make will be compatible with the forge it was compiled against and we always list that version in our download thread but forge updates too quickly for us to keep up while also working on new features. Use the one we recommend until the next version
Thats the thing. We have the recommended version of FML and it auto updates and then corrupts the .jar so it then crashes.
How come the Leaf Rocks and Ice Rocks crash the game? I've had to delete two worlds because of this. I'm in version 2.2.
This is because of Optifine. However, if this happens in a cherished world, do NOT delete the world, just remove Pixelmon and wait for the new version that should have compatibility with Optifine.
Rollback Post to RevisionRollBack
[==========================================] [I am the leader and creator of the Sheep Bros™] [==========================================]
Ok, since I don't know where else to put this, I could do with a bit of help. My friend sent a an up to date, Pixelmon server. It runs fine and all, loads, let's OTHER people play on it. But here comes my problem. When I try to load Minecraft, modded with Forge and Pixelmon 2.2.1, it freezes on the "Mojang" in the loading credits. Also, if I do it in the opposite order, by loading Minecraft first. (Which it loads fine when I load it first.) The server freezes on: [Info] Minecraft server 5.1.2, or something like that. Could I have some help, since I want to play on my own server. xD
PS: I don't have Optifine.
Have a look on our forums. The support forums there are full of people with the same issues with solutions
What is happening I load up my game with Pixelmon and forge 1-10 seconds later it crashes and gives me this:
2013-06-20 19:09:19 [INFO] [STDERR] net.minecraft.util.ReportedException: Rendering Tile Entity
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:114)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:99)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:539)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1594)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1121)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:760)
2013-06-20 19:09:19 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2013-06-20 19:09:19 [INFO] [STDERR] Caused by: java.lang.NullPointerException
2013-06-20 19:09:19 [INFO] [STDERR] at pixelmon.client.RenderTileEntityEvolutionRock.func_76894_a(RenderTileEntityEvolutionRock.java:34)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:107)
2013-06-20 19:09:19 [INFO] [STDERR] ... 7 more
2013-06-20 19:09:29 [INFO] [Minecraft-Client] Stopping!
What is happening I load up my game with Pixelmon and forge 1-10 seconds later it crashes and gives me this:
2013-06-20 19:09:19 [INFO] [STDERR] net.minecraft.util.ReportedException: Rendering Tile Entity
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:114)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:99)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:539)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1594)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1121)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:760)
2013-06-20 19:09:19 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2013-06-20 19:09:19 [INFO] [STDERR] Caused by: java.lang.NullPointerException
2013-06-20 19:09:19 [INFO] [STDERR] at pixelmon.client.RenderTileEntityEvolutionRock.func_76894_a(RenderTileEntityEvolutionRock.java:34)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:107)
2013-06-20 19:09:19 [INFO] [STDERR] ... 7 more
2013-06-20 19:09:29 [INFO] [Minecraft-Client] Stopping!
Do you have optifine?.
If so Uninstall!. its not compatible yet
Rollback Post to RevisionRollBack
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
It uses 5 pieces of hardware, like, 5 diamonds, yet it dies super fast, it does make it feel you've wasted 5 diamonds on something you think would last as long as a "Pick" or an "Axe", it kinda feels its a waste of good diamonds, even Iron Ingots
Priority changing moves like Quick Attack still have a few bugs to work out in the code. Hopefully will be fixed soon (could be already in the development version, I'm not exactly sure).
Just confirmed with Mr.M that these moves that have priority, flinching, moves that hit multiple times, and that trap people in combat have all be fixed in the development code (will be in the next update).
The wiki needs serious work, but aside from that, great mod.
I believe there is a new official wiki in development, but we could definitely use help putting it together. In the forums on the main website, you can apply to be an editor if you like!
I believe there is a new official wiki in development, but we could definitely use help putting it together. In the forums on the main website, you can apply to be an editor if you like!
Sounds interesting but I probably wont. Maybe, but unlikely.
Something happened where in my game it DELETED th files/textures for Mr.Mime. I somehow caught one and can also hear them but I am unable to use it. This is a major problem since I am trying to re-create the gym battles from Pokemon Red/Blue and Sabrina uses Mr.Mime.
The page it directs you to (where you download it from) has heaps of instructions. Surely that isn't too hard to find...
Yeah that's been added in the source for the next version already
Now I need to find a way to solve problems with super heroes mod.
Thats the thing. We have the recommended version of FML and it auto updates and then corrupts the .jar so it then crashes.
I am the creator
Former Lead Modeler of Pixelmon
This is because of Optifine. However, if this happens in a cherished world, do NOT delete the world, just remove Pixelmon and wait for the new version that should have compatibility with Optifine.
[==========================================]
[I am the leader and creator of the Sheep Bros™]
[==========================================]
Have a look on our forums. The support forums there are full of people with the same issues with solutions
2013-06-20 19:09:19 [INFO] [STDERR] net.minecraft.util.ReportedException: Rendering Tile Entity
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:114)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:99)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:539)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1594)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1121)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:760)
2013-06-20 19:09:19 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2013-06-20 19:09:19 [INFO] [STDERR] Caused by: java.lang.NullPointerException
2013-06-20 19:09:19 [INFO] [STDERR] at pixelmon.client.RenderTileEntityEvolutionRock.func_76894_a(RenderTileEntityEvolutionRock.java:34)
2013-06-20 19:09:19 [INFO] [STDERR] at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:107)
2013-06-20 19:09:19 [INFO] [STDERR] ... 7 more
2013-06-20 19:09:29 [INFO] [Minecraft-Client] Stopping!
Do you have optifine?.
If so Uninstall!. its not compatible yet
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Former Lead Modeler of Pixelmon
From my play, it seems quick attack goes first for the npc but not for the player.
Priority changing moves like Quick Attack still have a few bugs to work out in the code. Hopefully will be fixed soon (could be already in the development version, I'm not exactly sure).Just confirmed with Mr.M that these moves that have priority, flinching, moves that hit multiple times, and that trap people in combat have all be fixed in the development code (will be in the next update).
I believe there is a new official wiki in development, but we could definitely use help putting it together. In the forums on the main website, you can apply to be an editor if you like!
Sounds interesting but I probably wont. Maybe, but unlikely.
or at least log when a op user spawns a pixelmon in?