Then you'll have a pc sitting in the middle of a field. The mechanic to get this to work still hasn't been worked out. I don't want them tied to a block, that just seems clumsy but I'm not certain how this can work so far
Didn't think about the whole PC being a field thing, but you're right about that. However, I think if you don't have them tied to a block we might lose them if they aren't fenced in, unless we'd be able to retrieve them via PC elsewhere. Also, I'll finish up these schematics and files for the village I've been working on and pop on over to the pixelmon forums and post what I end up with.
Will be good to see those schematics. We've slowly been building up our schematics importing features and are getting there. The structures in the world look pretty awesome so far
on the pixelmon forums there is a awesome lugia model. Can you please add that to the mod as well with the three johto starters and kyogre and groudon (Kyogre and johto three starters are being worked on)
no, and they wont be added until we get gen 1 done, plus, we need a way of finding those 3 legendaries first before you can think about adding them
Plus, we need a way of finding those 3 legendaries first before you can think about adding them
Could you add requirements for legendaries to spawn such as having all 8 badges from that region? Or could you add a random event in a town? Those are the only two things I could think up of for legendaries to spawn. But they both require towns to be in the game first.
Could you add requirements for legendaries to spawn such as having all 8 badges from that region? Or could you add a random event in a town? Those are the only two things I could think up of for legendaries to spawn. But they both require towns to be in the game first.
Had no idea you had a thread on the pixelmon forums about this(haven't been browsing long, just saw the towns post and jumped to it) But I'll register over there and see if I have any ideas that make sense for each pokemon
will pixelmon be updated again soon? fixing the crash with latest forge and NEI?
I doubt we can fix issues with NEI, those are for them to fix. However, yeah the next release should be out soon, mainly just the big performance improvements I coded in a week ago
There is only 1 id for all pokemon. This unfortunately means you can't spawn pokemon by id but if you go into a map in creative you can go and spawn them manually using the /spawn command
Well... Just looked at all 4 /help pages... HOW COULD I OVERLOOK THAT COMMAND!!!!!!!!???????!?!?!?!?!?>!??!?!?!?!??!?!?!??!?!?!?!?
I let Chicken Bones know, he says he doesnt know what the issue is at a glance. He's Busy with other things at the moment.
My opinion is maybe its due to spawners. checkout the API?
It's definitely not spawners as we don't add anyHonestly it'll be due to the way he replaces the default inventory. We do this ourselves (though probably in a better way) to get the pokemon inventory section on the leftI have no interest personally in making pixelmon compatible with NEI as that sort of work would be made redundant if he changed things anyway. So I guess the only option is to use either another inventory mod or just play in creative
Didn't think about the whole PC being a field thing, but you're right about that. However, I think if you don't have them tied to a block we might lose them if they aren't fenced in, unless we'd be able to retrieve them via PC elsewhere. Also, I'll finish up these schematics and files for the village I've been working on and pop on over to the pixelmon forums and post what I end up with.
will you ad sounds as the ones in the game?
no, and they wont be added until we get gen 1 done, plus, we need a way of finding those 3 legendaries first before you can think about adding them
Former Lead Modeler of Pixelmon
Could you add requirements for legendaries to spawn such as having all 8 badges from that region? Or could you add a random event in a town? Those are the only two things I could think up of for legendaries to spawn. But they both require towns to be in the game first.
http://pixelmon.freeforums.org/legendary-pokemon-idea-thread-t1552.html
Former Lead Modeler of Pixelmon
Had no idea you had a thread on the pixelmon forums about this(haven't been browsing long, just saw the towns post and jumped to it) But I'll register over there and see if I have any ideas that make sense for each pokemon
I doubt we can fix issues with NEI, those are for them to fix. However, yeah the next release should be out soon, mainly just the big performance improvements I coded in a week ago
However i think it could be something with a forge hook when rendering a texture that causes NEI to crash
Former Lead Modeler of Pixelmon
Well... Just looked at all 4 /help pages... HOW COULD I OVERLOOK THAT COMMAND!!!!!!!!???????!?!?!?!?!?>!??!?!?!?!??!?!?!??!?!?!?!?
Because it's a pixelmon command rather than a minecraft oneTyping "/spawn Pidgeotto" will spawn a pidgeotto.
Typing "/spawn Diglett s" will spawn a shiny diglett.
Trainers can be spawned similarly. /spawn Youngster or /spawn Fisherman for example
Because you are using another mod that edits base inventory classes would be my guess
My opinion is maybe its due to spawners. checkout the API?
It's definitely not spawners as we don't add anyHonestly it'll be due to the way he replaces the default inventory. We do this ourselves (though probably in a better way) to get the pokemon inventory section on the leftI have no interest personally in making pixelmon compatible with NEI as that sort of work would be made redundant if he changed things anyway. So I guess the only option is to use either another inventory mod or just play in creative