Fixed the issue. LR can now properly yield to another mod if it has the same liquid. The other mod's liquid inherits all my liquid's abilities and recipes. My liquid will cease to exist if LR yields.
Testing with APS:
Thanks a lot for doing this. Your barrels have spoiled me to much to be without them.
Fixed the issue. LR can now properly yield to another mod if it has the same liquid. The other mod's liquid inherits all my liquid's abilities and recipes. My liquid will cease to exist if LR yields.
Testing with APS:
This fix will be in build 22? Or did you do a ninja update on build 21?
Thanks for the constant updates. I much prefer to constantly update with small changes and bug fixes than wait for two weeks to a month between builds the way some other mods update.
This fix will be in build 22? Or did you do a ninja update on build 21?
Thanks for the constant updates. I much prefer to constantly update with small changes and bug fixes than wait for two weeks to a month between builds the way some other mods update.
It will be in build 22.
Keep in mind PfF2 is still beta which is why releases are so frequent. I'm giving out content as quickly as it is written so you guys can find ways to break it. Once I've gotten all the content that I intend for release I'll have a 'stable' branch of the mod that only gets major updates at much longer intervals. There will still be a beta branch for those who want to continue to be guinea pigs valued testers.
Hey, two hopefully quick questions: Firstoff, is the Thaumcraft addition for PtF included in the complete download? I figure it might be due to all kinds of ore dictionary items working with Thaumcraft 3, but I'm not certain.(I ask because the wiki page for it seems to suggest it might not be)
Second, could you give a brief overview of what the Thaumcraft 3 PtF addon does, if something other then what I have noticed it might be doing?
Rollback Post to RevisionRollBack
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
Hey, two hopefully quick questions: Firstoff, is the Thaumcraft addition for PtF included in the complete download? I figure it might be due to all kinds of ore dictionary items working with Thaumcraft 3, but I'm not certain.(I ask because the wiki page for it seems to suggest it might not be)
Second, could you give a brief overview of what the Thaumcraft 3 PtF addon does, if something other then what I have noticed it might be doing?
The Thaumcraft plugin is in the complete package, but by default it only adds a Forestry backpack that accepts any Thaumcraft item. There is an option to turn on an unfinished feature that lets you slowly convert vis into low MJt.
I've tried to add this mod but it appears to keep crashing MC. I have denlib in core mods and Plugins for Forestry. getting the folllowing when I click launch for the DW20 pack in the FTB launcher
I've tried to add this mod but it appears to keep crashing MC. I have denlib in core mods and Plugins for Forestry. getting the folllowing when I click launch for the DW20 pack in the FTB launcher
Hm, that unfinished feature sounds like fun.
Well, off to get my Thaumcraft 3 setup set up.
Rollback Post to RevisionRollBack
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
And your mod pushed my collection over 100 mods >.>
Now I'm at 103 mods. Too many? ._.
Nope, that's not too many.. because I have the exact number >.> So it is just normal XD Well not that I have 100 mods. Just minecraft reporting that many.
Nope, that's not too many.. because I have the exact number >.> So it is just normal XD Well not that I have 100 mods. Just minecraft reporting that many.
A lot of mods are broken up into child mods internally. BC for example counts as 6 mods for the mod count. Other big offenders of inflating the count are Redpower, Thermal Expansion, APS, and of course PfF.
No. It isn't finished. The linker doesn't even have a sprite yet.
A lot of mods are broken up into child mods internally. BC for example counts as 6 mods for the mod count. Other big offenders of inflating the count are Redpower, Thermal Expansion, APS, and of course PfF.
Yes I could easily tell about PfF. Taking a look at your download page reveals that XD I am pretty sure Railcraft is one too, because if I remember well, when I was updating railcraft I had to click on multiple parts.
A lot of mods are broken up into child mods internally. BC for example counts as 6 mods for the mod count. Other big offenders of inflating the count are Redpower, Thermal Expansion, APS, and of course PfF.
Don't forget Forge itself is three mods: Forge, MCP and FML
I have "some problem".I use usefulfood(http://www.minecraftforum.net/topic/1378111-146forge-usefulfood-123-craft-yourself-a-meal/) and PfF 2 together.Usefulfood mod add a lot of food including a fried egg(id 5307) and a egg sandwich.But when I get a fried egg I get a different fried egg with id 7601(egg from PfF 2) and I can't craft a egg sandwich.Any chance to fix it?Make a compatible?
I have "some problem".I use usefulfood(http://www.minecraft...ourself-a-meal/) and PfF 2 together.Usefulfood mod add a lot of food including a fried egg(id 5307) and a egg sandwich.But when I get a fried egg I get a different fried egg with id 7601(egg from PfF 2) and I can't craft a egg sandwich.Any chance to fix it?Make a compatible?
Probably a dumb question but I have nothing to lose so here goes. What is bluefood? I've googled it but can't seem to find an answer. I've also searched this forum but nothing explains what it is. Someone will probably call me a moron and then post a link that I honestly couldn't find. Which is ok by me because I'll get the information while having a complete stranger call me a name. Which might make someone else strike back which could cause a flame war and then ARMAGEDDON. That would be bad. So instead I'll not strike back but ball up in a corner and cry like a baby. I'll feel bad but will have contributed to preventing ARMAGEDDON. So, that's cool I guess.
BTW: you have to put a word like ARMAGEDDON in caps because it's not scary in lowercase letter, just sayin.
I seem to be having an issue. Tell me if I am doing this right.
I'm assuming that you can make the omniplant grow other things by adding them into the config under the "Whitelist" section, alongside the 3 default configurations for the omniplant.
I decided to test this, and added a line underneath all of the others in the omniplant whitelist that looks like:
S:item.coal_OmniPlant=263,1,0
The new seed shows up in NEI and even says that it will produce coal.
However, upon the plant being fully grown, it drops a string. No matter what, it drops a string. What am I doing wrong?
Thanks a lot for doing this. Your barrels have spoiled me to much to be without them.
This fix will be in build 22? Or did you do a ninja update on build 21?
Thanks for the constant updates. I much prefer to constantly update with small changes and bug fixes than wait for two weeks to a month between builds the way some other mods update.
It will be in build 22.
Keep in mind PfF2 is still beta which is why releases are so frequent. I'm giving out content as quickly as it is written so you guys can find ways to break it. Once I've gotten all the content that I intend for release I'll have a 'stable' branch of the mod that only gets major updates at much longer intervals. There will still be a beta branch for those who want to continue to be
guinea pigsvalued testers.Second, could you give a brief overview of what the Thaumcraft 3 PtF addon does, if something other then what I have noticed it might be doing?
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
The Thaumcraft plugin is in the complete package, but by default it only adds a Forestry backpack that accepts any Thaumcraft item. There is an option to turn on an unfinished feature that lets you slowly convert vis into low MJt.
http://pastebin.com/xHZWUsGw
any help would be greatly appreciated.
Your Forestry is out of date. Builds 19+ only work with Forestry 1.7.0+.
Awesome thanks. will update forestry and try again.
Well, off to get my Thaumcraft 3 setup set up.
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
Nope, that's not too many.. because I have the exact number >.> So it is just normal XD Well not that I have 100 mods. Just minecraft reporting that many.
No. It isn't finished. The linker doesn't even have a sprite yet.
A lot of mods are broken up into child mods internally. BC for example counts as 6 mods for the mod count. Other big offenders of inflating the count are Redpower, Thermal Expansion, APS, and of course PfF.
Yes I could easily tell about PfF. Taking a look at your download page reveals that XD I am pretty sure Railcraft is one too, because if I remember well, when I was updating railcraft I had to click on multiple parts.
Don't forget Forge itself is three mods: Forge, MCP and FML
Thanks for the great mod!
*wink* *wink* *nudge* *nudge* say no more
(yes Monty Python reference)
You can turn off my fried egg in the config file.
####################
# food
####################
food {
####################
# stats
####################
stats {
I:Calimari_healAmount=8
D:Calimari_saturationModifer=10.0
I:CheeseBurger_healAmount=8
D:CheeseBurger_saturationModifer=10.0
I:CookedEgg_healAmount=4
D:CookedEgg_saturationModifier=6.0
I:CookedLambChop_healAmount=8
D:CookedLambChop_saturationModifer=10.0
I:CookedSausage_healAmount=8
D:CookedSausage_saturationModifer=10.0
I:Cupcake_healAmount=5
D:Cupcake_saturationModifer=7.0
}
####################
# items
####################
items {
I:ButcherKnife_ItemID=7348
I:Calimari_ItemID=7351
I:CheeseBurger_ItemID=7350
I:CookedEgg_ItemID=7345
I:CookedLambChop_ItemID=7352
I:CookedSausage_ItemID=7349
I:Cupcake_ItemID=7346
I:Uncooked_ItemID=7347
}
####################
# tuning
####################
tuning {
I:ButcherKnife_BonusChickenFeathers=2
I:ButcherKnife_DamageVsAnimalMultiplier=5
I:ButcherKnife_DamageVsEntity=6
I:ButcherKnife_GroundBeefDropped=1
I:ButcherKnife_LambChopDropped=1
I:ButcherKnife_SausageDropped=1
I:ButcherKnife_TentacleDropped=1
I:Cupcake_AmountPerCraft=4
I:Flour_AmountPerCraft=4
}
####################
# enchants
####################
enchants {
####################
# enables
####################
enables {
B:BeastSlaying_Enabled=true
}
####################
# ids
####################
ids {
I:BeastSlaying_EnchantID=90
}
####################
# tuning
####################
tuning {
I:BeastSlaying_BonusMultiplier=3
}
}
####################
# enables
####################
enables {
B:ButcherKnife_Enabled=true
B:CookedEgg_Enabled=true
# What heartless fool would disable cupcakes?
B:Cupcake_Enabled=true
}
}
I'll get one last build out tonight before I pack up.
BTW: you have to put a word like ARMAGEDDON in caps because it's not scary in lowercase letter, just sayin.
I'm assuming that you can make the omniplant grow other things by adding them into the config under the "Whitelist" section, alongside the 3 default configurations for the omniplant.
I decided to test this, and added a line underneath all of the others in the omniplant whitelist that looks like:
S:item.coal_OmniPlant=263,1,0
The new seed shows up in NEI and even says that it will produce coal.
However, upon the plant being fully grown, it drops a string. No matter what, it drops a string. What am I doing wrong?