What does the MFR-ForestryCompat mod in your Downloads section do? Is it a split for MFR support from Plugins for Forestry, or does it do something else? I'm having a tough time finding any information on it.
Also, in your wiki, Cactus Charcoal / Sugar Charcoal isn't listed on the Plugins for Forestry Railcraft module page (was this removed, or just not listed?)
It makes all things Forestry work in the MFR farms. It is something that will either be bundled with MFR itself or PfF in the future.
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Is DensPipes open source also as PFF? I checked out the GitHub repo but it doesn't reflect the changes you have in the downloads section in this topic.
Is DensPipes open source also as PFF? I checked out the GitHub repo but it doesn't reflect the changes you have in the downloads section in this topic.
You have to check the 3.X branch. I haven't gotten rid of the 1.4.7 code on github yet.
Can you add the milk Minefactory Reloaded adds, as fuel for the biogas engine? I turned the replacement of the vanilla bukket of in the Minefactory Reloaded config but if i put it in the biogas engine nothing happens.
I'll see about fixing that. I'll just listen for anyone creating a milk liquid and register it with the engine. That should cover anyone messing with it.
I'll see about fixing that. I'll just listen for anyone creating a milk liquid and register it with the engine. That should cover anyone messing with it.
Where is a list of all possible biogas engine fuels?
It is not a particularly burdensome mod to keep up to date. I'll keep supporting it if people keep using it. I think it needs a not-smart moving compatible version so minecraft.net profile skins work again, or another workaround to be found.
I certainly will keep using it. I really hope to see a 1.6.2 version since I have already migrated and this mod is surely missed. I don't use CofHCore, so this is the only option for me.
Really looking forward to you continuing work on this.
Where is a list of all possible biogas engine fuels?
I'm not sure there is a master list anywhere. Off the top of my head counting PfF: Biomass, Biofuel, Milk, Water, Creosote, Meat. Liquid DNA support is coming (see github).
I certainly will keep using it. I really hope to see a 1.6.2 version since I have already migrated and this mod is surely missed. I don't use CofHCore, so this is the only option for me.
Really looking forward to you continuing work on this.
I haven't migrated yet mostly due to being trapped at whatever pace the bigger mods take, and most of those mods are forced to sit around waiting for BC.
The core mods could of course be ported without waiting, but I admit I've been lost in quite a few other games due to the Steam summer sale.
I'm not sure there is a master list anywhere. Off the top of my head counting PfF: Biomass, Biofuel, Milk, Water, Creosote, Meat. Liquid DNA support is coming (see github).
I haven't migrated yet mostly due to being trapped at whatever pace the bigger mods take, and most of those mods are forced to sit around waiting for BC.
The core mods could of course be ported without waiting, but I admit I've been lost in quite a few other games due to the Steam summer sale.
Steam summer sale has been a Great way to wait on BC to update. (like I need more steam games) What hooked you?
Hi there!
I am making a mod pack to go on the ftb launcher and I need your permisson to use your mod Denlib. Could I please use it in my mod pack. Thanks
Steam summer sale has been a Great way to wait on BC to update. (like I need more steam games) What hooked you?
Dungeon Defenders currently. I played through the new Tomb Raider as well. I also picked up Civ V, Fallout new vegas, KOTOR2, and Deus Ex. I have quite the steam game backlog now...
Hi there!
I am making a mod pack to go on the ftb launcher and I need your permisson to use your mod Denlib. Could I please use it in my mod pack. Thanks
I love the liquid dna idea but only a 10 percent gain? Part of my question here is that by the time you get to liquid dna you are producing a lot of MJs... to make it worth your effort maybe something more like 20 percent gain? it just seems that with boilers power is a lot easier to get....
Hey denoflions! I have been really enjoying your work, but I have encountered an error:
I was busy playing on an FTB Unleashed server (v1.0.3; minecraft 1.5.2), experimenting with different engines just to see what they did/needed to function (in creative mode). I spawned a Steam Engine (thermal expansion) and realized I needed to fill the engine full of water, so I grabbed the first thing that popped on my screen which happened to be a bucket of spring water (plugins for forestry).
This caused my game client to crash. In the crash report, it talks of how the spring water has no icon to render.
Is this a BuildCraft error, or something I can easily fix?
AM
Description: Rendering Tile Entity
buildcraft.core.render.LiquidRenderer$LiquidTextureException: Liquid Spring Water has no icon. Please contact the author of the mod the liquid came from.
at buildcraft.core.render.LiquidRenderer.getLiquidTexture(LiquidRenderer.java:85)
at buildcraft.core.render.LiquidRenderer.getLiquidDisplayLists(LiquidRenderer.java:120)
at buildcraft.factory.render.RenderTank.func_76894_a(RenderTank.java:31)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:107)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:99)
at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:539)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1595)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1122)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
EDIT: I also cannot access the server again without an immediate crash. Waiting for an admin to delete my player file which will hopefully help fix the situation.
Hey denoflions! I have been really enjoying your work, but I have encountered an error:
I was busy playing on an FTB Unleashed server (v1.0.3; minecraft 1.5.2), experimenting with different engines just to see what they did/needed to function (in creative mode). I spawned a Steam Engine (thermal expansion) and realized I needed to fill the engine full of water, so I grabbed the first thing that popped on my screen which happened to be a bucket of spring water (plugins for forestry).
This caused my game client to crash. In the crash report, it talks of how the spring water has no icon to render.
Is this a BuildCraft error, or something I can easily fix?
AM
Description: Rendering Tile Entity
buildcraft.core.render.LiquidRenderer$LiquidTextureException: Liquid Spring Water has no icon. Please contact the author of the mod the liquid came from.
at buildcraft.core.render.LiquidRenderer.getLiquidTexture(LiquidRenderer.java:85)
at buildcraft.core.render.LiquidRenderer.getLiquidDisplayLists(LiquidRenderer.java:120)
at buildcraft.factory.render.RenderTank.func_76894_a(RenderTank.java:31)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:107)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:99)
at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:539)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1595)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1122)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
EDIT: I also cannot access the server again without an immediate crash. Waiting for an admin to delete my player file which will hopefully help fix the situation.
That is an error with BC. What happens is the liquid has no icon to render, so BC purposely crashes (I mean they literally wrote if icon is invalid crash, instead of gracefully handling it) and until that tank is removed you won't be able to go back to that spot. However, removing the tank is no easy matter since even looking towards it will crash you.
I've actually had this same problem, but with something from Mystcraft. I've got an ASM patch that will remove the crash-on-purpose from BC and instead use the icon of water when the icon is invalid. This will allow you to enter your world/base again to remove the tank.
Unfortunately I'm at work until 5:30 PM EST, so if you're still stuck at that point I'll post it.
It would pump at about the same speed as a standard wooden pipe, but would do this instead:
If item is in internal buffer, eject item. Otherwise, pull an item from the input side. If it fits in the output, put it there, otherwise buffer it in an internal 1-slot inventory.
If possible, only connect to other pipes when the internal buffer isn't full, and only for input. (If that isn't possible, just don't connect to other pipes)
There are a lot of situations where I want to do machine -> wooden pipe -> machine, but I cannot for the life of me figure out a compact way to avoid dropping items all over the place. (An iron pipe loop works, but isn't compact and doesn't stop piping items out if it cannot insert them. A wooden pipe + autoarchic gate doesn't work as it will occasionally pump too many items out, dropping them. About the only way I've found is a turtle, and that seems a mite excessive.)
It would pump at about the same speed as a standard wooden pipe, but would do this instead:
If item is in internal buffer, eject item. Otherwise, pull an item from the input side. If it fits in the output, put it there, otherwise buffer it in an internal 1-slot inventory.
If possible, only connect to other pipes when the internal buffer isn't full, and only for input. (If that isn't possible, just don't connect to other pipes)
There are a lot of situations where I want to do machine -> wooden pipe -> machine, but I cannot for the life of me figure out a compact way to avoid dropping items all over the place. (An iron pipe loop works, but isn't compact and doesn't stop piping items out if it cannot insert them. A wooden pipe + autoarchic gate doesn't work as it will occasionally pump too many items out, dropping them. About the only way I've found is a turtle, and that seems a mite excessive.)
Perhaps. Not a particularly bad idea, I just don't know when I'll get to it on my current time-table.
I have been using Plugins for Forestry and when i went to load up my FTB, it was giving me a error report with denlib. I was using 1.5.2.3.0.14 so i thought i may be that so i downgraded to .13 and i still get the error.
Edit :This is the error log.
I got a crash with the FTB and it appears to have something to do with your Denlib and Plugins for Forestry. I don't see others with this error so it might have something do to with my computer. But if you could look into this and find a solution I would greatly appreciate it.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Ashley\Desktop\FTB\Unleashed\minecraft\crash-reports\crash-2013-08-10_21.45.12-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT aeda4695 --------
Full report at:
C:\Users\Ashley\Desktop\FTB\Unleashed\minecraft\crash-reports\crash-2013-08-10_21.45.12-client.txt
Please show that file to Mojang, NOT just this screen!
cpw.mods.fml.common.LoaderException: java.lang.ExceptionInInitializerError
at cpw.mods.fml.common.LoadController.transition(LoadController.java:147)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:516)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:163)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:411)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ExceptionInInitializerError
at sun.misc.Unsafe.ensureClassInitialized(Native Method)
at sun.reflect.UnsafeFieldAccessorFactory.newFieldAccessor(Unknown Source)
at sun.reflect.ReflectionFactory.newFieldAccessor(Unknown Source)
at java.lang.reflect.Field.acquireFieldAccessor(Unknown Source)
at java.lang.reflect.Field.getFieldAccessor(Unknown Source)
at java.lang.reflect.Field.get(Unknown Source)
at denoflionsx.denLib.Lib.denLib$ReflectionHelper.getStaticField(denLib.java:36)
at denoflionsx.denLib.Config.Manager.TunableManager.registerTunableClass(TunableManager.java:30)
at denoflionsx.denLib.Mod.denLibMod.preLoad(denLibMod.java:37)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:515)
... 5 more
Caused by: java.lang.RuntimeException: Unknown character '
Caused by: java.lang.RuntimeException: Unknown character '
Looks like there is a ' somewhere in the config file where it shouldn't be. Be aware this could be in pretty much any config file, as I've seen that happen in portal gun only to report that the crash came from denLib.
It makes all things Forestry work in the MFR farms. It is something that will either be bundled with MFR itself or PfF in the future.
https://github.com/denoflionsx/PluginsForForestry/wiki/Railcraft
http://pastebin.com/cLAzvJXH
That has nothing to do with me specifically, but you're running out of PermGen space. Running out of space causes a crash.
See these tweets from cpw:
https://twitter.com/...722669341339648
https://twitter.com/...719208314916865
You also have a ridiculous amount of item id conflicts in there you might want to fix.
You have to check the 3.X branch. I haven't gotten rid of the 1.4.7 code on github yet.
https://github.com/denoflionsx/DenPipes/tree/3.X
Also: Forestry module: https://github.com/denoflionsx/DenPipes-Forestry, and Emerald Module: https://github.com/denoflionsx/DenPipes-Emerald
I'll see about fixing that. I'll just listen for anyone creating a milk liquid and register it with the engine. That should cover anyone messing with it.
Where is a list of all possible biogas engine fuels?
I certainly will keep using it. I really hope to see a 1.6.2 version since I have already migrated and this mod is surely missed. I don't use CofHCore, so this is the only option for me.
Really looking forward to you continuing work on this.
I'm not sure there is a master list anywhere. Off the top of my head counting PfF: Biomass, Biofuel, Milk, Water, Creosote, Meat. Liquid DNA support is coming (see github).
I haven't migrated yet mostly due to being trapped at whatever pace the bigger mods take, and most of those mods are forced to sit around waiting for BC.
The core mods could of course be ported without waiting, but I admit I've been lost in quite a few other games due to the Steam summer sale.
Steam summer sale has been a Great way to wait on BC to update. (like I need more steam games) What hooked you?
I am making a mod pack to go on the ftb launcher and I need your permisson to use your mod Denlib. Could I please use it in my mod pack. Thanks
Dungeon Defenders currently. I played through the new Tomb Raider as well. I also picked up Civ V, Fallout new vegas, KOTOR2, and Deus Ex. I have quite the steam game backlog now...
https://www.dropbox.com/sh/qqgsswnyxh2mq9f/RqKpzJCanI/LICENSE.txt
I was busy playing on an FTB Unleashed server (v1.0.3; minecraft 1.5.2), experimenting with different engines just to see what they did/needed to function (in creative mode). I spawned a Steam Engine (thermal expansion) and realized I needed to fill the engine full of water, so I grabbed the first thing that popped on my screen which happened to be a bucket of spring water (plugins for forestry).
This caused my game client to crash. In the crash report, it talks of how the spring water has no icon to render.
Is this a BuildCraft error, or something I can easily fix?
Description: Rendering Tile Entity
buildcraft.core.render.LiquidRenderer$LiquidTextureException: Liquid Spring Water has no icon. Please contact the author of the mod the liquid came from.
at buildcraft.core.render.LiquidRenderer.getLiquidTexture(LiquidRenderer.java:85)
at buildcraft.core.render.LiquidRenderer.getLiquidDisplayLists(LiquidRenderer.java:120)
at buildcraft.factory.render.RenderTank.func_76894_a(RenderTank.java:31)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:107)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:99)
at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:539)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1595)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1122)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
EDIT: I also cannot access the server again without an immediate crash. Waiting for an admin to delete my player file which will hopefully help fix the situation.
That is an error with BC. What happens is the liquid has no icon to render, so BC purposely crashes (I mean they literally wrote if icon is invalid crash, instead of gracefully handling it) and until that tank is removed you won't be able to go back to that spot. However, removing the tank is no easy matter since even looking towards it will crash you.
I've actually had this same problem, but with something from Mystcraft. I've got an ASM patch that will remove the crash-on-purpose from BC and instead use the icon of water when the icon is invalid. This will allow you to enter your world/base again to remove the tank.
Unfortunately I'm at work until 5:30 PM EST, so if you're still stuck at that point I'll post it.
Could you add a buffered wooden pipe?
It would pump at about the same speed as a standard wooden pipe, but would do this instead:
If item is in internal buffer, eject item. Otherwise, pull an item from the input side. If it fits in the output, put it there, otherwise buffer it in an internal 1-slot inventory.
If possible, only connect to other pipes when the internal buffer isn't full, and only for input. (If that isn't possible, just don't connect to other pipes)
There are a lot of situations where I want to do machine -> wooden pipe -> machine, but I cannot for the life of me figure out a compact way to avoid dropping items all over the place. (An iron pipe loop works, but isn't compact and doesn't stop piping items out if it cannot insert them. A wooden pipe + autoarchic gate doesn't work as it will occasionally pump too many items out, dropping them. About the only way I've found is a turtle, and that seems a mite excessive.)
Perhaps. Not a particularly bad idea, I just don't know when I'll get to it on my current time-table.
I see no error log there. No log = no help.
Caused by: java.lang.RuntimeException: Unknown character '
Looks like there is a ' somewhere in the config file where it shouldn't be. Be aware this could be in pretty much any config file, as I've seen that happen in portal gun only to report that the crash came from denLib.