that might be a good compromise yeah. little feedback about it on the server's end instead of just the client should be better than nothing at least.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Hey dens, is it intended that only birch logs can be made into wooden buckets, or did you forget forge dictionary log entry ? If it's intended, also ok, makes getting buckets not TOO easy.
I didn't forget it per say, but birch only isn't the intended final recipe either. I'm waiting until 1.6 for dictionary support for frivolous cosmetic reasons. Each wooden bucket will mimic the texture of the wood it was made from. This isn't possible in the current liquid container system.
I've recently updated my Minecraft to 1.5.2. When I install hdsac it just disables my minecraft skin, and doesn't load any skin or cape from google drive. Hosting the capes local from the config is working. I configured it the same way as my old version, which is still working. I generated a new config, copied the google drive adress from my old config into the new generated. I've tried setting the port to 80 and 25565, (25565 works with the old version) and I've tried using the internal server or not. None of this worked.
I'm using minecraft 1.5.2, forge 7.8.1.738, FML 5.2.23.738, denLib 3.0.14 and HDSAC 3.0.1. No other mods installed.
Any idea what i did wrong? Or is this a general issue? I've read, that HDSAC diables minecraft.net skins, so it shows only the Steve skin, but mine isn't even loading my skins and capes.
Thanks in advance
HDSAC does currently disable minecraft.net skins. This is an unfortunate effect of making it SmartMoving compatible.
Check your log and see if the parsed url matches where the skin actually is. I also suggest using CofHCore and their hd skin setting commands instead of HDSAC. I'll probably be dropping HDSAC in 1.6 since CofH is such an easier option.
Ima bug you again, dens. Can I have an option to choose how many rings I make out of 3 iron ingots please? 64 out of 3 is too many for my taste, since I play with Mystcraft, I'm not exactly starved for materials.
Great work, really liking what you been up to, not just visiting to say nice things I'm afraid, I'm redesigning the craftnoids mod pack and getting this error....
...there's not actually any rush, as 1.6 is coming and it might be solved then, just thought I would let you know as your so good and keeping on top on the code XD
edit: should not that getting the error on both client and on the Linux server. submitted client.
Edit 2: just tried using just denlib and get this http://pastebin.com/Euhd9FJ0
Where do you have denLib installed? The only way I can see that error happening is if you installed it in Mods instead of CoreMods.
I also suggest using CofHCore and their hd skin setting commands instead of HDSAC. I'll probably be dropping HDSAC in 1.6 since CofH is such an easier option.
Nonononon. Please, НО! This configuration way is the best i have ever seen. On my server i have special events where users win capes and HD skins. That will really upset me if you stop supporting HDSAC or if some one another will not take care of this mod.
Nonononon. Please, НО! This configuration way is the best i have ever seen. On my server i have special events where users win capes and HD skins. That will really upset me if you stop supporting HDSAC or if some one another will not take care of this mod.
It is not a particularly burdensome mod to keep up to date. I'll keep supporting it if people keep using it. I think it needs a not-smart moving compatible version so minecraft.net profile skins work again, or another workaround to be found.
den, would you mind adding a "hard" mode to your Zombie Flesh to Leather mod? a 1:1 ratio is just a bit too... cheap for me.
I always liked how this mod did it http://www.minecraftforum.net/topic/1487712-146147-rotten-flesh-to-leather-fully-updated/
it's a piece of rotten flesh, sugar and bonemeal in a crafting grid, and smelting the resulting item into leather.
den, would you mind adding a "hard" mode to your Zombie Flesh to Leather mod? a 1:1 ratio is just a bit too... cheap for me.
I always liked how this mod did it http://www.minecraft...-fully-updated/
it's a piece of rotten flesh, sugar and bonemeal in a crafting grid, and smelting the resulting item into leather.
Perhaps. It isn't super high on my list though.
UPDATES TODAY!
DenPipes:
-Automatic Wooden Pipe now has a speed boost.
DenPipes - Forestry:
-5 new sorting modes: Any Princess, Any Drone, Any Queen, Closed, and Non-Bee. You can find these in the species column at the very end. (Right click to go backwards to them.)
NEW: DenPipes - Emerald:
-Automatic Emerald Pipe. Has the same properties as Automatic Wooden with the GUI from emerald.
INpure Tools:
D.A.T. Wrench now works properly on BC auto workbenches and Factorization Barrels.
D.A.T. Box now properly connects pipes/conduits/liquiducts/etc. to the machine it places if applicable.
INpure Tools - Turtles:
D.A.T. Wrench turtle is aware of custom TileEntity handlers.
Hmm, maybe so. I know Nothing about FTB--except, I think, it's 'behind' a lot. Congrats on the others though.
They seem to perpetually be about a week behind. They probably do a lot of testing or something. I don't care except for that it gives the mods far higher exposure.
would it be silly to ask for an nei plugin to be included with this extension mod denoflions?
i like most of the stuff you add and all and i've found the wiki, but truthfully without an inworld way to find out how to make things, it's frankly more effort than i'm interested in, sorry about being lazy and such, but it would be nice if you don't mind. thanks
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
would it be silly to ask for an nei plugin to be included with this extension mod denoflions?
i like most of the stuff you add and all and i've found the wiki, but truthfully without an inworld way to find out how to make things, it's frankly more effort than i'm interested in, sorry about being lazy and such, but it would be nice if you don't mind. thanks
I'm not sure what I could clarify with more NEI info. As long as you have NEIPlugins every recipe should show up.
hmm.... i must have an old version of nei addons then, but i wasn't able to see barrel recipes in specific at the least.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I didn't forget it per say, but birch only isn't the intended final recipe either. I'm waiting until 1.6 for dictionary support for frivolous cosmetic reasons. Each wooden bucket will mimic the texture of the wood it was made from. This isn't possible in the current liquid container system.
See commits: This one and this one.
HDSAC does currently disable minecraft.net skins. This is an unfortunate effect of making it SmartMoving compatible.
Check your log and see if the parsed url matches where the skin actually is. I also suggest using CofHCore and their hd skin setting commands instead of HDSAC. I'll probably be dropping HDSAC in 1.6 since CofH is such an easier option.
I don't see why not.
Where do you have denLib installed? The only way I can see that error happening is if you installed it in Mods instead of CoreMods.
Nonononon. Please, НО! This configuration way is the best i have ever seen. On my server i have special events where users win capes and HD skins. That will really upset me if you stop supporting HDSAC or if some one another will not take care of this mod.
It is not a particularly burdensome mod to keep up to date. I'll keep supporting it if people keep using it. I think it needs a not-smart moving compatible version so minecraft.net profile skins work again, or another workaround to be found.
I'd rather it be an oops than something horribly broken in the updater.
I always liked how this mod did it http://www.minecraftforum.net/topic/1487712-146147-rotten-flesh-to-leather-fully-updated/
it's a piece of rotten flesh, sugar and bonemeal in a crafting grid, and smelting the resulting item into leather.
Perhaps. It isn't super high on my list though.
UPDATES TODAY!
DenPipes:
-Automatic Wooden Pipe now has a speed boost.
DenPipes - Forestry:
-5 new sorting modes: Any Princess, Any Drone, Any Queen, Closed, and Non-Bee. You can find these in the species column at the very end. (Right click to go backwards to them.)
NEW: DenPipes - Emerald:
-Automatic Emerald Pipe. Has the same properties as Automatic Wooden with the GUI from emerald.
INpure Tools:
D.A.T. Wrench now works properly on BC auto workbenches and Factorization Barrels.
D.A.T. Box now properly connects pipes/conduits/liquiducts/etc. to the machine it places if applicable.
INpure Tools - Turtles:
D.A.T. Wrench turtle is aware of custom TileEntity handlers.
Oops, you right. The recipe seems to be messed up. Will fix in a moment!
edit: DenPipes-Emerald 1.0.2 fixes the recipe.
Thanks. Have the recipe, now to try it after a while...
Hmm, maybe so. I know Nothing about FTB--except, I think, it's 'behind' a lot. Congrats on the others though.
They seem to perpetually be about a week behind. They probably do a lot of testing or something. I don't care except for that it gives the mods far higher exposure.
i like most of the stuff you add and all and i've found the wiki, but truthfully without an inworld way to find out how to make things, it's frankly more effort than i'm interested in, sorry about being lazy and such, but it would be nice if you don't mind. thanks
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I'm not sure what I could clarify with more NEI info. As long as you have NEIPlugins every recipe should show up.
Yeah, mine all show. I run nei addons, when it's up to date, as well. Plugins seems to work though.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.