Pretty awesome stuff here. I'm really, really liking the possibilities with the color sensors and think it's pretty excellent that you've configured it so that certain colors will trigger more than one sensor type.
Hey uhm sry for asking that rude, but could you maybe do a version not for BTW but for normal minecraft? Maybe just the fruit trees and the fruits because I love this but i don´t want BTW
Hey uhm sry for asking that rude, but could you maybe do a version not for BTW but for normal minecraft? Maybe just the fruit trees and the fruits because I love this but i don´t want BTW
Sorry, but I don't want to spend time making and testing a version that I will not even use.
The boats are awesome!
I also think this topic belongs to "content packs" section.
Nope, this is a mod that hooks into some BTW features. A content pack is usually some plain text / XML files parsed by a mod (like content packs for Flan's Mod or Matmos).
Hey nice mod thanks for sharing, Is there any way too bottle juice up automatically or are you planning on adding a bottling machine? i also see on page one of your post that your considering making it more compatible with better than buildcraft is this still happening?
A bottling machine would require a new block ID, so probably not. As for BuildCraft, BTB is about to have massive changes (see the "Better then BuildCraft 2" thread on the BTW forums), so I'm waiting for that.
The Steel boats are totally worth the 36 steel ingots. But how do you destroy them?
And is it just me, or have you really fixed the "steve leaves boat and falls through" -bug?
You destroy them with any tool that can break steel blocks (mattock and refined pickaxe). Steve still falls through occasionally, but it should happen a lot less often with the latest version. That's only for my boats, though. Vanilla boats are unchanged.
Great mod! Excited on what Possibilities can be done with the Color Sensors.
But the latest release seem to bug Particles in my world.
Which particles have issues? When does it happen? Does it still happen if you disable "fixFoodParticles" and "disableVoidEffect" in the config? What other mods do you use?
Updated to 1.3 (sort of). See my post on the BTW forum for details:
One bug was holding the update back for far too long, so I decided to go ahead and release a test version. It should be stable enough for regular play, but workbench boats don't work properly. Chest boats are fine. Large boats may have collision issues. Steering my boats is a little odd, like pre-1.3 SMP. I'll work on fixing these soon, but college applications / essays and school projects are taking most of my time.
I'll be posting screenshots and recipes for the color sensors later today.EDIT: Done.
+1.
i have ovo rustic redemption support here
http://www.minecraftforum.net/topic/901498-x64125-ovos-rustic-pack-redemption/page__view__findpost__p__15605012
Sorry, but I don't want to spend time making and testing a version that I will not even use.
Connected boats!
Nope, this is a mod that hooks into some BTW features. A content pack is usually some plain text / XML files parsed by a mod (like content packs for Flan's Mod or Matmos).
Glad you like it!
A bottling machine would require a new block ID, so probably not. As for BuildCraft, BTB is about to have massive changes (see the "Better then BuildCraft 2" thread on the BTW forums), so I'm waiting for that.
You destroy them with any tool that can break steel blocks (mattock and refined pickaxe). Steve still falls through occasionally, but it should happen a lot less often with the latest version. That's only for my boats, though. Vanilla boats are unchanged.
But the latest release seem to bug Particles in my world.
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Could you get me a crash log as well as a list of mods you use?
http://www.minecraftwiki.net/wiki/Crash#How_to_Get_a_Crash_Report
Which particles have issues? When does it happen? Does it still happen if you disable "fixFoodParticles" and "disableVoidEffect" in the config? What other mods do you use?